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diff --git a/docs/doxygen/nel/classNL3D_1_1CSegRemanence-members.html b/docs/doxygen/nel/classNL3D_1_1CSegRemanence-members.html new file mode 100644 index 00000000..6888b14e --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CSegRemanence-members.html @@ -0,0 +1,278 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG 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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CSegRemanence Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a></td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a></td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#o7">_CurrDate</a></td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_8">_FatherBoneId</a></td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a></td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a></td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a></td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a></td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#n2">_LightObs</a></td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#n5">_NextModelToValidate</a></td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#o2">_NumCorners</a></td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#o1">_NumSlice</a></td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#n3">_OwnerMot</a></td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#n4">_PrecModelToValidate</a></td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#o5">_Restarted</a></td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a></td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#o6">_StartDate</a></td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a></td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a></td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a></td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(CChannelMixer *chanMixer, uint valueId, uint ownerValueId, const std::string &prefix, bool detail)</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#s2s1">AnimValueLast</a> enum value</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_0">canStartStop</a>()</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformShape.html#z858_0">changeLightSetup</a>(CRenderTrav *rdrTrav)</td><td><a class="el" href="classNL3D_1_1CTransformShape.html">NL3D::CTransformShape</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#z616_1">cleanTouch</a>()</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#a6">clearAnimatedMatFlag</a>()</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(uint valueId)</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#l0">CMOT</a> class</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#t0">CObsMap</a> typedef</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#a3">compareMatrixDate</a>(uint64 callerDate) const</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#c1">copyFromOther</a>(CSegRemanence &other)</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#l0">CPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#d1">creator</a>()</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [inline, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a1">CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a3">CRefCount</a>(const CRefCount &)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m0">crefs</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a>()</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#z787_2">CSegRemanence</a>(CSegRemanence &other)</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#b0">CTransform</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformShape.html#b0">CTransformShape</a>()</td><td><a class="el" href="classNL3D_1_1CTransformShape.html">NL3D::CTransformShape</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#z615_0s0">Dirty</a> enum value</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#z615_1">foul</a>(uint flag)</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a13">freeze</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a15">freezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z847_4">freezeStaticLightSetup</a>(CPointLight *pointLight[NL3D_MAX_LIGHT_CONTRIBUTION], uint numPointLights, uint8 sunContribution, CPointLight *frozenAmbientlight)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformShape.html#a0">getAABBox</a>(NLMISC::CAABBox &bbox) const</td><td><a class="el" href="classNL3D_1_1CTransformShape.html">NL3D::CTransformShape</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#a4">getAnimatedMaterial</a>() const</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#b4">getChannelMixer</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a12">getChannelMixerOwnerShip</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a21">getClusterSystem</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z846_0">getDefaultTrack</a>(uint valueId)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformShape.html#a8">getDistMax</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformShape.html">NL3D::CTransformShape</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a19">getLastClippedState</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z848_1">getLoadBalancingGroup</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformShape.html#a2">getMaterial</a>(uint materialId) const</td><td><a class="el" href="classNL3D_1_1CTransformShape.html">NL3D::CTransformShape</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformShape.html#a3">getMaterial</a>(uint materialId)</td><td><a class="el" href="classNL3D_1_1CTransformShape.html">NL3D::CTransformShape</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a>() const</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#a4">getMatrixDate</a>() const</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z850_1">getMeanColor</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformShape.html#z857_2">getMRMLevelDetail</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformShape.html">NL3D::CTransformShape</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformShape.html#a1">getNumMaterial</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformShape.html">NL3D::CTransformShape</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformShape.html#z857_0">getNumTriangles</a>(float distance)</td><td><a class="el" href="classNL3D_1_1CTransformShape.html">NL3D::CTransformShape</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformShape.html#z857_1">getNumTrianglesAfterLoadBalancing</a>()</td><td><a class="el" href="classNL3D_1_1CTransformShape.html">NL3D::CTransformShape</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#b3">getObs</a>(const NLMISC::CClassId &idTrav) const</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a5">getOrderingLayer</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_6">getPivot</a>(CVector &pivot)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_11">getPivot</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#d4">getPivotValueName</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_2">getPos</a>(CVector &pos)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_7">getPos</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#d0">getPosValueName</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_3">getRotEuler</a>(CVector &rot)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_8">getRotEuler</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#d1">getRotEulerValueName</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_1">getRotOrder</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_4">getRotQuat</a>(CQuat &quat)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_9">getRotQuat</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#d2">getRotQuatValueName</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_5">getScale</a>(CVector &scale)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_10">getScale</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#d3">getScaleValueName</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#b5">getShowWhenLODSticked</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a10">getSkeletonModel</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_2">getSkinBoneUsage</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_0">getTransformMode</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z847_3">getUserLightable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_1">getValue</a>(uint valueId)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_2">getValueName</a>(uint valueId) const</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a9">getVisibility</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a18">getWorldMatrix</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a8">heritVisibility</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a6">hide</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#a0">IAnimatable</a>()</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#b0">IModel</a>()</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#b3">initModel</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#l1">IObs</a> class</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z850_2">isAnimDetailable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z847_6">isBigLightable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z847_1">isLightable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z850_3">isLoadBalancable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z850_5">isMeshBaseInstance</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z852_1">isNeedUpdateFrozenStaticLightSetup</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z852_0">isNeedUpdateLighting</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a2">isOpaque</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a17">isQuadGridClipEnabled</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z850_4">isRenderable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z849_0">isSkeleton</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_0">isSkinnable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_4">isStarted</a>() const</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_5">isStopping</a>() const</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a>(uint valueId) const</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a3">isTransparent</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#a0">ITransformable</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#l2">ITrav</a> class</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#n1">LastClassId</a></td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#n2">LastObs</a></td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#z616_2">linkToValidateList</a>()</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z871_0">lookAt</a>(const CVector &eye, const CVector &target, float roll=0.f)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#p0">NullPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#n0">Observers</a></td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#z787_3">operator=</a>(CSegRemanence &other)</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a2">NL3D::CTransformShape::operator=</a>(const CRefCount &)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#s2s0">OwnerBit</a> enum value</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m1">pinfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#d0">registerBasic</a>()</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#a5">registerToChannelMixer</a>(CChannelMixer *chanMixer, const std::string &prefix)</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#a0">render</a>(IDriver *drv, CVertexBuffer &vb, CPrimitiveBlock &pb, CMaterial &mat)</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_3">renderSkin</a>(float alphaMRM)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_5">renderSkinGroupGeom</a>(float alphaMRM, uint remainingVertices, uint8 *dest)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_6">renderSkinGroupPrimitives</a>(uint baseVertex)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z847_0">resetLighting</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#z368_3">resize</a>(uint count)</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_6">restart</a>()</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#a1">samplePos</a>(float date)</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#a3">setAnimatedMaterial</a>(CAnimatedMaterial *mat)</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_1">setApplySkin</a>(bool state)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a11">setChannelMixerOwnerShip</a>(bool enable=true)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a20">setClusterSystem</a>(CInstanceGroup *pIG)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformShape.html#a9">setDistMax</a>(float distMax)</td><td><a class="el" href="classNL3D_1_1CTransformShape.html">NL3D::CTransformShape</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a14">setDontUnfreezeChildren</a>(bool val)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#z368_0">setFather</a>(IAnimatable *father, uint fatherOwnerBit)</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z853_2">setIsBigLightable</a>(bool val)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z853_4">setIsForceAnimDetail</a>(bool val)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z853_0">setIsLightable</a>(bool val)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z853_5">setIsLoadbalancable</a>(bool val)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z853_6">setIsMeshBaseInstance</a>(bool val)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z853_1">setIsRenderable</a>(bool val)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z853_3">setIsSkeleton</a>(bool val)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z848_0">setLoadBalancingGroup</a>(const std::string &group)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a22">setLogicInfo</a>(ILogicInfo *logicInfo)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_10">setMatrix</a>(const CMatrix &mat)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z850_0">setMeanColor</a>(CRGBA color)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a1">setOpacity</a>(bool v)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a4">setOrderingLayer</a>(uint layer)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_8">setPivot</a>(const CVector &pivot)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_9">setPivot</a>(float x, float y, float z)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_0">setPos</a>(const CVector &pos)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_1">setPos</a>(float x, float y, float z)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_2">setRotEuler</a>(const CVector &rot)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_3">setRotEuler</a>(float rotX, float rotY, float rotZ)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_4">setRotQuat</a>(const CQuat &quat)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_5">setScale</a>(const CVector &scale)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_6">setScale</a>(float scaleX, float scaleY, float scaleZ)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_7">setScale</a>(float scale)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z868_0">setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a0">setTransparency</a>(bool v)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformShape.html#b2">setupCurrentLightContribution</a>(CLightContribution *lightContrib, bool useLocalAtt)</td><td><a class="el" href="classNL3D_1_1CTransformShape.html">NL3D::CTransformShape</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#a2">setupFromShape</a>()</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z847_2">setUserLightable</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformShape.html#m0">Shape</a></td><td><a class="el" href="classNL3D_1_1CTransformShape.html">NL3D::CTransformShape</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a7">show</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_1">start</a>()</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_2">stop</a>()</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_3">stopNoUnroll</a>()</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_4">supportSkinGrouping</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#s2">TAnimValues</a> enum name</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a>(uint valueId, uint ownerValueId)</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#z615_3">TouchObs</a></td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#s11s3">TransformModeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#u0">TRibbonVect</a> typedef</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> enum name</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a16">unfreezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z847_5">unfreezeStaticLightSetup</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#z616_3">unlinkFromValidateList</a>()</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#b2">update</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#c0">updateOpacityFromShape</a>()</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#z615_2">validate</a>()</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a0">~CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanence.html#z787_1">~CSegRemanence</a>()</td><td><a class="el" href="classNL3D_1_1CSegRemanence.html">NL3D::CSegRemanence</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#b1">~CTransform</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformShape.html#b1">~CTransformShape</a>()</td><td><a class="el" href="classNL3D_1_1CTransformShape.html">NL3D::CTransformShape</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#a1">~IAnimatable</a>()</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#b2">~IModel</a>()</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#a1">~ITransformable</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline, virtual]</code></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |