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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CQuadEffect Class Reference</h1>This class allow to create a sequence of small quads that tesselate a poly. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="quad__effect_8h-source.html">quad_effect.h</a>></code> +<p> +<a href="classNL3D_1_1CQuadEffect-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>typedef std::vector< <a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CQuadEffect.html#s0">TPoint2DVect</a></td></tr> +<tr><td> </td><td><font size=-1><em>a vector of 2d points.</em> <a href="#s0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>typedef std::vector< std::pair<<br> + float, float > > </td><td valign=bottom><a class="el" href="classNL3D_1_1CQuadEffect.html#s1">TRasters</a></td></tr> +<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CQuadEffect.html#d0">makeRasters</a> (const <a class="el" href="classNL3D_1_1CQuadEffect.html#s0">TPoint2DVect</a> &poly, float quadWidth, float quadHeight, <a class="el" href="classNL3D_1_1CQuadEffect.html#s1">TRasters</a> &dest, float &startY)</td></tr> +<tr><td> </td><td><font size=-1><em>Make raters from the given clipped polygon.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CQuadEffect.html#d1">processPoly</a> (const <a class="el" href="classNL3D_1_1CQuadEffect.html#s0">TPoint2DVect</a> &poly, float quadWidth, float quadHeight, <a class="el" href="classNL3D_1_1CQuadEffect.html#s0">TPoint2DVect</a> &dest)</td></tr> +<tr><td> </td><td><font size=-1><em>edge is in scope.</em> <a href="#d1">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This class allow to create a sequence of small quads that tesselate a poly. +<p> +<dl compact><dt><b> +Author: </b><dd> +Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="quad__effect_8h-source.html#l00046">46</a> of file <a class="el" href="quad__effect_8h-source.html">quad_effect.h</a>.<hr><h2>Member Typedef Documentation</h2> +<a name="s0" doxytag="NL3D::CQuadEffect::TPoint2DVect"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef std::vector<<a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a>> NL3D::CQuadEffect::TPoint2DVect + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +a vector of 2d points. +<p> + +<p> +Definition at line <a class="el" href="quad__effect_8h-source.html#l00050">50</a> of file <a class="el" href="quad__effect_8h-source.html">quad_effect.h</a>. </td> + </tr> +</table> +<a name="s1" doxytag="NL3D::CQuadEffect::TRasters"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef std::vector< std::pair< float, float> > NL3D::CQuadEffect::TRasters + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="quad__effect_8h-source.html#l00053">53</a> of file <a class="el" href="quad__effect_8h-source.html">quad_effect.h</a>. +<p> +Referenced by <a class="el" href="quad__effect_8cpp-source.html#l00234">processPoly</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="d0" doxytag="NL3D::CQuadEffect::makeRasters"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CQuadEffect::makeRasters </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CQuadEffect.html#s0">TPoint2DVect</a> & </td> + <td class="mdname" nowrap> <em>poly</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>quadWidth</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>quadHeight</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CQuadEffect.html#s1">TRasters</a> & </td> + <td class="mdname" nowrap> <em>dest</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>startY</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Make raters from the given clipped polygon. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>poly</em> </td><td> +a polygon that describe the area where datas are taken from. </td></tr> +<tr><td valign=top><em>quadWidth</em> </td><td> +width of the quad </td></tr> +<tr><td valign=top><em>quadHeight</em> </td><td> +height of the quad </td></tr> +<tr><td valign=top><em>dest</em> </td><td> +a vector that will be filled with the given rasters </td></tr> +<tr><td valign=top><em>startY</em> </td><td> +will be filled with the start y position on screen </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="quad__effect_8cpp-source.html#l00061">61</a> of file <a class="el" href="quad__effect_8cpp-source.html">quad_effect.cpp</a>. +<p> +References <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, and <a class="el" href="quad__effect_8cpp-source.html#l00058">NL3D::TEdgeList</a>. +<p> +Referenced by <a class="el" href="quad__effect_8cpp-source.html#l00234">processPoly</a>. </td> + </tr> +</table> +<a name="d1" doxytag="NL3D::CQuadEffect::processPoly"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CQuadEffect::processPoly </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CQuadEffect.html#s0">TPoint2DVect</a> & </td> + <td class="mdname" nowrap> <em>poly</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>quadWidth</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>quadHeight</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CQuadEffect.html#s0">TPoint2DVect</a> & </td> + <td class="mdname" nowrap> <em>dest</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +edge is in scope. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>poly</em> </td><td> +a polygon that describe the area where datas are taken from. </td></tr> +<tr><td valign=top><em>quadWidth</em> </td><td> +width of the quad </td></tr> +<tr><td valign=top><em>quadHeight</em> </td><td> +height of the quad </td></tr> +<tr><td valign=top><em>dest</em> </td><td> +a vector that will contains the pos of all the quads that cover the poly </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="quad__effect_8cpp-source.html#l00234">234</a> of file <a class="el" href="quad__effect_8cpp-source.html">quad_effect.cpp</a>. +<p> +References <a class="el" href="quad__effect_8cpp-source.html#l00061">makeRasters</a>, and <a class="el" href="quad__effect_8h-source.html#l00053">TRasters</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="quad__effect_8h-source.html">quad_effect.h</a><li><a class="el" href="quad__effect_8cpp-source.html">quad_effect.cpp</a></ul> + + +<!-- footer --> 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