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+<hr><h1>NL3D::CPointLightNamedArray Class Reference</h1>A class used bi <a class="el" href="classNL3D_1_1CInstanceGroup.html">CInstanceGroup</a> and <a class="el" href="classNL3D_1_1CZone.html">CZone</a>.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="point__light__named__array_8h-source.html">point_light_named_array.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CPointLightNamedArray-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPointLightNamedArray.html#a0">CPointLightNamedArray</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPointLightNamedArray.html#a1">clear</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>clear All: pointLights and map.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPointLightNamedArray.html#a2">build</a> (const std::vector&lt; <a class="el" href="classNL3D_1_1CPointLightNamed.html">CPointLightNamed</a> &gt; &amp;pointLights, std::vector&lt; <a class="el" href="memory__common_8h.html#a15">uint</a> &gt; &amp;indexRemap)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>sort pointLights and make Groups by name for setFactor().</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::vector&lt; <a class="el" href="classNL3D_1_1CPointLightNamed.html">CPointLightNamed</a> &gt; &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPointLightNamedArray.html#a3">getPointLights</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the pointLights sorted (const version).</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CPointLightNamed.html">CPointLightNamed</a> &gt; &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPointLightNamedArray.html#a4">getPointLights</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the pointLights sorted (mutable version). Be sure what you do!</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPointLightNamedArray.html#a5">setPointLightFactor</a> (const std::string &amp;lightGroupName, <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the Light factor for all pointLights "lightGroupName".</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPointLightNamedArray.html#a6">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::map&lt; std::string,<br>
+ <a class="el" href="structNL3D_1_1CPointLightNamedArray_1_1CPointLightGroup.html">CPointLightGroup</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPointLightNamedArray.html#u0">TPLGMap</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::map&lt; std::string,<br>
+ <a class="el" href="structNL3D_1_1CPointLightNamedArray_1_1CPointLightGroup.html">CPointLightGroup</a> &gt;::iterator&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPointLightNamedArray.html#u1">ItPLGMap</a></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CPointLightNamed.html">CPointLightNamed</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPointLightNamedArray.html#o0">_PointLights</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>List of pointLight.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPointLightNamedArray.html#u0">TPLGMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPointLightNamedArray.html#o1">_PointLightGroupMap</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Info for LightGroupName and setPointLightFactor.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A class used bi <a class="el" href="classNL3D_1_1CInstanceGroup.html">CInstanceGroup</a> and <a class="el" href="classNL3D_1_1CZone.html">CZone</a>.
+<p>
+Just a list of pointLights, grouped by name. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="point__light__named__array_8h-source.html#l00043">43</a> of file <a class="el" href="point__light__named__array_8h-source.html">point_light_named_array.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="u1" doxytag="NL3D::CPointLightNamedArray::ItPLGMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt;std::string, <a class="el" href="structNL3D_1_1CPointLightNamedArray_1_1CPointLightGroup.html">CPointLightGroup</a>&gt;::iterator NL3D::CPointLightNamedArray::ItPLGMap<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="point__light__named__array_8h-source.html#l00089">89</a> of file <a class="el" href="point__light__named__array_8h-source.html">point_light_named_array.h</a>.
+<p>
+Referenced by <a class="el" href="point__light__named__array_8cpp-source.html#l00124">setPointLightFactor</a>. </td>
+ </tr>
+</table>
+<a name="u0" doxytag="NL3D::CPointLightNamedArray::TPLGMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt;std::string, <a class="el" href="structNL3D_1_1CPointLightNamedArray_1_1CPointLightGroup.html">CPointLightGroup</a>&gt; NL3D::CPointLightNamedArray::TPLGMap<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="point__light__named__array_8h-source.html#l00088">88</a> of file <a class="el" href="point__light__named__array_8h-source.html">point_light_named_array.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPointLightNamedArray::CPointLightNamedArray"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPointLightNamedArray::CPointLightNamedArray </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="point__light__named__array_8cpp-source.html#l00039">39</a> of file <a class="el" href="point__light__named__array_8cpp-source.html">point_light_named_array.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a2" doxytag="NL3D::CPointLightNamedArray::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPointLightNamedArray::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; <a class="el" href="classNL3D_1_1CPointLightNamed.html">CPointLightNamed</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pointLights</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>std::vector&lt; <a class="el" href="memory__common_8h.html#a15">uint</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>indexRemap</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+sort pointLights and make Groups by name for setFactor().
+<p>
+indexRemap gets news Ids for pointLights. eg: old PointLight n°0 is now at indexRemap[0].
+<p>
+Definition at line <a class="el" href="point__light__named__array_8cpp-source.html#l00066">66</a> of file <a class="el" href="point__light__named__array_8cpp-source.html">point_light_named_array.cpp</a>.
+<p>
+References <a class="el" href="point__light__named__array_8h-source.html#l00091">_PointLightGroupMap</a>, and <a class="el" href="point__light__named__array_8h-source.html#l00075">_PointLights</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPointLightNamedArray::clear"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPointLightNamedArray::clear </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+clear All: pointLights and map.
+<p>
+
+<p>
+Definition at line <a class="el" href="point__light__named__array_8cpp-source.html#l00058">58</a> of file <a class="el" href="point__light__named__array_8cpp-source.html">point_light_named_array.cpp</a>.
+<p>
+References <a class="el" href="point__light__named__array_8h-source.html#l00091">_PointLightGroupMap</a>, and <a class="el" href="point__light__named__array_8h-source.html#l00075">_PointLights</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPointLightNamedArray::getPointLights"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CPointLightNamed.html">CPointLightNamed</a>&gt;&amp; NL3D::CPointLightNamedArray::getPointLights </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the pointLights sorted (mutable version). Be sure what you do!
+<p>
+
+<p>
+Definition at line <a class="el" href="point__light__named__array_8h-source.html#l00064">64</a> of file <a class="el" href="point__light__named__array_8h-source.html">point_light_named_array.h</a>.
+<p>
+References <a class="el" href="point__light__named__array_8h-source.html#l00075">_PointLights</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPointLightNamedArray::getPointLights"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::vector&lt;<a class="el" href="classNL3D_1_1CPointLightNamed.html">CPointLightNamed</a>&gt;&amp; NL3D::CPointLightNamedArray::getPointLights </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the pointLights sorted (const version).
+<p>
+
+<p>
+Definition at line <a class="el" href="point__light__named__array_8h-source.html#l00061">61</a> of file <a class="el" href="point__light__named__array_8h-source.html">point_light_named_array.h</a>.
+<p>
+References <a class="el" href="point__light__named__array_8h-source.html#l00075">_PointLights</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPointLightNamedArray::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPointLightNamedArray::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="point__light__named__array_8cpp-source.html#l00145">145</a> of file <a class="el" href="point__light__named__array_8cpp-source.html">point_light_named_array.cpp</a>.
+<p>
+References <a class="el" href="point__light__named__array_8h-source.html#l00091">_PointLightGroupMap</a>, <a class="el" href="point__light__named__array_8h-source.html#l00075">_PointLights</a>, <a class="el" href="stream_8h-source.html#l00312">NLMISC::IStream::serialCont</a>, and <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPointLightNamedArray::setPointLightFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPointLightNamedArray::setPointLightFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lightGroupName</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nFactor</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the Light factor for all pointLights "lightGroupName".
+<p>
+
+<p>
+Definition at line <a class="el" href="point__light__named__array_8cpp-source.html#l00124">124</a> of file <a class="el" href="point__light__named__array_8cpp-source.html">point_light_named_array.cpp</a>.
+<p>
+References <a class="el" href="point__light__named__array_8h-source.html#l00091">_PointLightGroupMap</a>, <a class="el" href="point__light__named__array_8h-source.html#l00075">_PointLights</a>, <a class="el" href="point__light__named__array_8h-source.html#l00089">ItPLGMap</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o1" doxytag="NL3D::CPointLightNamedArray::_PointLightGroupMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPointLightNamedArray.html#u0">TPLGMap</a> NL3D::CPointLightNamedArray::_PointLightGroupMap<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Info for LightGroupName and setPointLightFactor.
+<p>
+
+<p>
+Definition at line <a class="el" href="point__light__named__array_8h-source.html#l00091">91</a> of file <a class="el" href="point__light__named__array_8h-source.html">point_light_named_array.h</a>.
+<p>
+Referenced by <a class="el" href="point__light__named__array_8cpp-source.html#l00066">build</a>, <a class="el" href="point__light__named__array_8cpp-source.html#l00058">clear</a>, <a class="el" href="point__light__named__array_8cpp-source.html#l00145">serial</a>, and <a class="el" href="point__light__named__array_8cpp-source.html#l00124">setPointLightFactor</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CPointLightNamedArray::_PointLights"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CPointLightNamed.html">CPointLightNamed</a>&gt; NL3D::CPointLightNamedArray::_PointLights<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+List of pointLight.
+<p>
+
+<p>
+Definition at line <a class="el" href="point__light__named__array_8h-source.html#l00075">75</a> of file <a class="el" href="point__light__named__array_8h-source.html">point_light_named_array.h</a>.
+<p>
+Referenced by <a class="el" href="point__light__named__array_8cpp-source.html#l00066">build</a>, <a class="el" href="point__light__named__array_8cpp-source.html#l00058">clear</a>, <a class="el" href="point__light__named__array_8h-source.html#l00061">getPointLights</a>, <a class="el" href="point__light__named__array_8cpp-source.html#l00145">serial</a>, and <a class="el" href="point__light__named__array_8cpp-source.html#l00124">setPointLightFactor</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="point__light__named__array_8h-source.html">point_light_named_array.h</a><li><a class="el" href="point__light__named__array_8cpp-source.html">point_light_named_array.cpp</a></ul>
+
+
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