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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPatchRdrPass Class Reference</h1>A render pass for a landscape material (tile or texture far).
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPatchRdrPass:
+<p><center><img src="classNL3D_1_1CPatchRdrPass.gif" usemap="#NL3D::CPatchRdrPass_map" border="0"></center>
+<map name="NL3D::CPatchRdrPass_map">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,138,24">
+</map>
+<a href="classNL3D_1_1CPatchRdrPass-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#a0">CPatchRdrPass</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#a1">operator&lt;</a> (const CPatchRdrPass &amp;o) const</td></tr>
+<tr><td colspan="2"><div class="groupHeader">The Patch/Tile List for this pass.. updated at each render(), (in CPatch::preRender() and CLandscape::render()).</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z690_0">clearAllRenderList</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z690_1">appendRdrPatchFar0</a> (<a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a> *rdrPatch, <a class="el" href="memory__common_8h.html#a15">uint</a> maxRenderedFaces)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z690_2">appendRdrPatchFar1</a> (<a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a> *rdrPatch, <a class="el" href="memory__common_8h.html#a15">uint</a> maxRenderedFaces)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z690_3">appendRdrPatchTile</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> pass, <a class="el" href="classNL3D_1_1CRdrTileId.html">CRdrTileId</a> *rdrTile, <a class="el" href="memory__common_8h.html#a15">uint</a> maxRenderedFaces)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z690_4">getRdrPatchFar0</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z690_5">getRdrPatchFar1</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CRdrTileId.html">CRdrTileId</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z690_6">getRdrTileRoot</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> pass)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z690_7">getMaxRenderedFaces</a> () const</td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#m0">RefCount</a></td></tr>
+<tr><td colspan="2"><div class="groupHeader">The Tiny material for this pass.</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z689_0">TextureDiffuse</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z689_1">TextureAlpha</a></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#o0">_MaxRenderedFaces</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#o1">_Far0ListRoot</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#o2">_Far1ListRoot</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CRdrTileId.html">CRdrTileId</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#o3">_TileListRoot</a> [NL3D_MAX_TILE_PASS]</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A render pass for a landscape material (tile or texture far).
+<p>
+Has list of Patch / TileId.
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00085">85</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPatchRdrPass::CPatchRdrPass"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPatchRdrPass::CPatchRdrPass </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8cpp-source.html#l00055">55</a> of file <a class="el" href="patch__rdr__pass_8cpp-source.html">patch_rdr_pass.cpp</a>.
+<p>
+References <a class="el" href="patch__rdr__pass_8cpp-source.html#l00064">clearAllRenderList</a>, and <a class="el" href="patch__rdr__pass_8h-source.html#l00089">RefCount</a>.
+<p>
+Referenced by <a class="el" href="patch__rdr__pass_8h-source.html#l00137">operator&lt;</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z690_1" doxytag="NL3D::CPatchRdrPass::appendRdrPatchFar0"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPatchRdrPass::appendRdrPatchFar0 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rdrPatch</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>maxRenderedFaces</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00108">108</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>.
+<p>
+References <a class="el" href="patch__rdr__pass_8h-source.html#l00149">_Far0ListRoot</a>, and <a class="el" href="patch__rdr__pass_8h-source.html#l00147">_MaxRenderedFaces</a>. </td>
+ </tr>
+</table>
+<a name="z690_2" doxytag="NL3D::CPatchRdrPass::appendRdrPatchFar1"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPatchRdrPass::appendRdrPatchFar1 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rdrPatch</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>maxRenderedFaces</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00114">114</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>.
+<p>
+References <a class="el" href="patch__rdr__pass_8h-source.html#l00150">_Far1ListRoot</a>, and <a class="el" href="patch__rdr__pass_8h-source.html#l00147">_MaxRenderedFaces</a>. </td>
+ </tr>
+</table>
+<a name="z690_3" doxytag="NL3D::CPatchRdrPass::appendRdrPatchTile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPatchRdrPass::appendRdrPatchTile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pass</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CRdrTileId.html">CRdrTileId</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rdrTile</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>maxRenderedFaces</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00120">120</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>.
+<p>
+References <a class="el" href="patch__rdr__pass_8h-source.html#l00147">_MaxRenderedFaces</a>, and <a class="el" href="patch__rdr__pass_8h-source.html#l00152">_TileListRoot</a>. </td>
+ </tr>
+</table>
+<a name="z690_0" doxytag="NL3D::CPatchRdrPass::clearAllRenderList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPatchRdrPass::clearAllRenderList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Since all Far0/Far1/Tiles are added, this is REALLY over-estimated because in <a class="el" href="classNL3D_1_1CLandscape.html#z479_3">CLandscape::render</a>(), Far0/Far1/Tiles render are split.
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8cpp-source.html#l00064">64</a> of file <a class="el" href="patch__rdr__pass_8cpp-source.html">patch_rdr_pass.cpp</a>.
+<p>
+References <a class="el" href="patch__rdr__pass_8h-source.html#l00149">_Far0ListRoot</a>, <a class="el" href="patch__rdr__pass_8h-source.html#l00150">_Far1ListRoot</a>, <a class="el" href="patch__rdr__pass_8h-source.html#l00147">_MaxRenderedFaces</a>, <a class="el" href="patch__rdr__pass_8h-source.html#l00152">_TileListRoot</a>, and <a class="el" href="landscape__def_8h-source.html#l00046">NL3D_MAX_TILE_PASS</a>.
+<p>
+Referenced by <a class="el" href="patch__rdr__pass_8cpp-source.html#l00055">CPatchRdrPass</a>. </td>
+ </tr>
+</table>
+<a name="z690_7" doxytag="NL3D::CPatchRdrPass::getMaxRenderedFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPatchRdrPass::getMaxRenderedFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00129">129</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>.
+<p>
+References <a class="el" href="patch__rdr__pass_8h-source.html#l00147">_MaxRenderedFaces</a>. </td>
+ </tr>
+</table>
+<a name="z690_4" doxytag="NL3D::CPatchRdrPass::getRdrPatchFar0"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a>* NL3D::CPatchRdrPass::getRdrPatchFar0 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00126">126</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>.
+<p>
+References <a class="el" href="patch__rdr__pass_8h-source.html#l00149">_Far0ListRoot</a>. </td>
+ </tr>
+</table>
+<a name="z690_5" doxytag="NL3D::CPatchRdrPass::getRdrPatchFar1"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a>* NL3D::CPatchRdrPass::getRdrPatchFar1 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00127">127</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>.
+<p>
+References <a class="el" href="patch__rdr__pass_8h-source.html#l00150">_Far1ListRoot</a>. </td>
+ </tr>
+</table>
+<a name="z690_6" doxytag="NL3D::CPatchRdrPass::getRdrTileRoot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CRdrTileId.html">CRdrTileId</a>* NL3D::CPatchRdrPass::getRdrTileRoot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pass</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00128">128</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>.
+<p>
+References <a class="el" href="patch__rdr__pass_8h-source.html#l00152">_TileListRoot</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPatchRdrPass::operator<"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPatchRdrPass::operator&lt; </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CPatchRdrPass &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>o</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00137">137</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>.
+<p>
+References <a class="el" href="patch__rdr__pass_8cpp-source.html#l00055">CPatchRdrPass</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o1" doxytag="NL3D::CPatchRdrPass::_Far0ListRoot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a>* NL3D::CPatchRdrPass::_Far0ListRoot<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00149">149</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>.
+<p>
+Referenced by <a class="el" href="patch__rdr__pass_8h-source.html#l00108">appendRdrPatchFar0</a>, <a class="el" href="patch__rdr__pass_8cpp-source.html#l00064">clearAllRenderList</a>, and <a class="el" href="patch__rdr__pass_8h-source.html#l00126">getRdrPatchFar0</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CPatchRdrPass::_Far1ListRoot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a>* NL3D::CPatchRdrPass::_Far1ListRoot<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00150">150</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>.
+<p>
+Referenced by <a class="el" href="patch__rdr__pass_8h-source.html#l00114">appendRdrPatchFar1</a>, <a class="el" href="patch__rdr__pass_8cpp-source.html#l00064">clearAllRenderList</a>, and <a class="el" href="patch__rdr__pass_8h-source.html#l00127">getRdrPatchFar1</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CPatchRdrPass::_MaxRenderedFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPatchRdrPass::_MaxRenderedFaces<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00147">147</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>.
+<p>
+Referenced by <a class="el" href="patch__rdr__pass_8h-source.html#l00108">appendRdrPatchFar0</a>, <a class="el" href="patch__rdr__pass_8h-source.html#l00114">appendRdrPatchFar1</a>, <a class="el" href="patch__rdr__pass_8h-source.html#l00120">appendRdrPatchTile</a>, <a class="el" href="patch__rdr__pass_8cpp-source.html#l00064">clearAllRenderList</a>, and <a class="el" href="patch__rdr__pass_8h-source.html#l00129">getMaxRenderedFaces</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CPatchRdrPass::_TileListRoot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CRdrTileId.html">CRdrTileId</a>* NL3D::CPatchRdrPass::_TileListRoot[NL3D_MAX_TILE_PASS]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00152">152</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>.
+<p>
+Referenced by <a class="el" href="patch__rdr__pass_8h-source.html#l00120">appendRdrPatchTile</a>, <a class="el" href="patch__rdr__pass_8cpp-source.html#l00064">clearAllRenderList</a>, and <a class="el" href="patch__rdr__pass_8h-source.html#l00128">getRdrTileRoot</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::CPatchRdrPass::RefCount"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CPatchRdrPass::RefCount
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00089">89</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>.
+<p>
+Referenced by <a class="el" href="patch__rdr__pass_8cpp-source.html#l00055">CPatchRdrPass</a>. </td>
+ </tr>
+</table>
+<a name="z689_1" doxytag="NL3D::CPatchRdrPass::TextureAlpha"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>&gt; NL3D::CPatchRdrPass::TextureAlpha
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00096">96</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. </td>
+ </tr>
+</table>
+<a name="z689_0" doxytag="NL3D::CPatchRdrPass::TextureDiffuse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>&gt; NL3D::CPatchRdrPass::TextureDiffuse
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00094">94</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a><li><a class="el" href="patch__rdr__pass_8cpp-source.html">patch_rdr_pass.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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