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diff --git a/docs/doxygen/nel/classNL3D_1_1CPatchRdrPass.html b/docs/doxygen/nel/classNL3D_1_1CPatchRdrPass.html new file mode 100644 index 00000000..d69bd231 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CPatchRdrPass.html @@ -0,0 +1,660 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPatchRdrPass Class Reference</h1>A render pass for a landscape material (tile or texture far). +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPatchRdrPass: +<p><center><img src="classNL3D_1_1CPatchRdrPass.gif" usemap="#NL3D::CPatchRdrPass_map" border="0"></center> +<map name="NL3D::CPatchRdrPass_map"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,138,24"> +</map> +<a href="classNL3D_1_1CPatchRdrPass-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#a0">CPatchRdrPass</a> ()</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#a1">operator<</a> (const CPatchRdrPass &o) const</td></tr> +<tr><td colspan="2"><div class="groupHeader">The Patch/Tile List for this pass.. updated at each render(), (in CPatch::preRender() and CLandscape::render()).</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z690_0">clearAllRenderList</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z690_1">appendRdrPatchFar0</a> (<a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a> *rdrPatch, <a class="el" href="memory__common_8h.html#a15">uint</a> maxRenderedFaces)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z690_2">appendRdrPatchFar1</a> (<a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a> *rdrPatch, <a class="el" href="memory__common_8h.html#a15">uint</a> maxRenderedFaces)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z690_3">appendRdrPatchTile</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> pass, <a class="el" href="classNL3D_1_1CRdrTileId.html">CRdrTileId</a> *rdrTile, <a class="el" href="memory__common_8h.html#a15">uint</a> maxRenderedFaces)</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z690_4">getRdrPatchFar0</a> ()</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z690_5">getRdrPatchFar1</a> ()</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CRdrTileId.html">CRdrTileId</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z690_6">getRdrTileRoot</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> pass)</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z690_7">getMaxRenderedFaces</a> () const</td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#m0">RefCount</a></td></tr> +<tr><td colspan="2"><div class="groupHeader">The Tiny material for this pass.</div></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>< <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z689_0">TextureDiffuse</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>< <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#z689_1">TextureAlpha</a></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#o0">_MaxRenderedFaces</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#o1">_Far0ListRoot</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#o2">_Far1ListRoot</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CRdrTileId.html">CRdrTileId</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchRdrPass.html#o3">_TileListRoot</a> [NL3D_MAX_TILE_PASS]</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A render pass for a landscape material (tile or texture far). +<p> +Has list of Patch / TileId. +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00085">85</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CPatchRdrPass::CPatchRdrPass"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPatchRdrPass::CPatchRdrPass </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8cpp-source.html#l00055">55</a> of file <a class="el" href="patch__rdr__pass_8cpp-source.html">patch_rdr_pass.cpp</a>. +<p> +References <a class="el" href="patch__rdr__pass_8cpp-source.html#l00064">clearAllRenderList</a>, and <a class="el" href="patch__rdr__pass_8h-source.html#l00089">RefCount</a>. +<p> +Referenced by <a class="el" href="patch__rdr__pass_8h-source.html#l00137">operator<</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z690_1" doxytag="NL3D::CPatchRdrPass::appendRdrPatchFar0"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPatchRdrPass::appendRdrPatchFar0 </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a> * </td> + <td class="mdname" nowrap> <em>rdrPatch</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>maxRenderedFaces</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00108">108</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. +<p> +References <a class="el" href="patch__rdr__pass_8h-source.html#l00149">_Far0ListRoot</a>, and <a class="el" href="patch__rdr__pass_8h-source.html#l00147">_MaxRenderedFaces</a>. </td> + </tr> +</table> +<a name="z690_2" doxytag="NL3D::CPatchRdrPass::appendRdrPatchFar1"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPatchRdrPass::appendRdrPatchFar1 </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a> * </td> + <td class="mdname" nowrap> <em>rdrPatch</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>maxRenderedFaces</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00114">114</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. +<p> +References <a class="el" href="patch__rdr__pass_8h-source.html#l00150">_Far1ListRoot</a>, and <a class="el" href="patch__rdr__pass_8h-source.html#l00147">_MaxRenderedFaces</a>. </td> + </tr> +</table> +<a name="z690_3" doxytag="NL3D::CPatchRdrPass::appendRdrPatchTile"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPatchRdrPass::appendRdrPatchTile </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>pass</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CRdrTileId.html">CRdrTileId</a> * </td> + <td class="mdname" nowrap> <em>rdrTile</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>maxRenderedFaces</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00120">120</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. +<p> +References <a class="el" href="patch__rdr__pass_8h-source.html#l00147">_MaxRenderedFaces</a>, and <a class="el" href="patch__rdr__pass_8h-source.html#l00152">_TileListRoot</a>. </td> + </tr> +</table> +<a name="z690_0" doxytag="NL3D::CPatchRdrPass::clearAllRenderList"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPatchRdrPass::clearAllRenderList </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Since all Far0/Far1/Tiles are added, this is REALLY over-estimated because in <a class="el" href="classNL3D_1_1CLandscape.html#z479_3">CLandscape::render</a>(), Far0/Far1/Tiles render are split. +<p> +Definition at line <a class="el" href="patch__rdr__pass_8cpp-source.html#l00064">64</a> of file <a class="el" href="patch__rdr__pass_8cpp-source.html">patch_rdr_pass.cpp</a>. +<p> +References <a class="el" href="patch__rdr__pass_8h-source.html#l00149">_Far0ListRoot</a>, <a class="el" href="patch__rdr__pass_8h-source.html#l00150">_Far1ListRoot</a>, <a class="el" href="patch__rdr__pass_8h-source.html#l00147">_MaxRenderedFaces</a>, <a class="el" href="patch__rdr__pass_8h-source.html#l00152">_TileListRoot</a>, and <a class="el" href="landscape__def_8h-source.html#l00046">NL3D_MAX_TILE_PASS</a>. +<p> +Referenced by <a class="el" href="patch__rdr__pass_8cpp-source.html#l00055">CPatchRdrPass</a>. </td> + </tr> +</table> +<a name="z690_7" doxytag="NL3D::CPatchRdrPass::getMaxRenderedFaces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPatchRdrPass::getMaxRenderedFaces </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00129">129</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. +<p> +References <a class="el" href="patch__rdr__pass_8h-source.html#l00147">_MaxRenderedFaces</a>. </td> + </tr> +</table> +<a name="z690_4" doxytag="NL3D::CPatchRdrPass::getRdrPatchFar0"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a>* NL3D::CPatchRdrPass::getRdrPatchFar0 </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00126">126</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. +<p> +References <a class="el" href="patch__rdr__pass_8h-source.html#l00149">_Far0ListRoot</a>. </td> + </tr> +</table> +<a name="z690_5" doxytag="NL3D::CPatchRdrPass::getRdrPatchFar1"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a>* NL3D::CPatchRdrPass::getRdrPatchFar1 </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00127">127</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. +<p> +References <a class="el" href="patch__rdr__pass_8h-source.html#l00150">_Far1ListRoot</a>. </td> + </tr> +</table> +<a name="z690_6" doxytag="NL3D::CPatchRdrPass::getRdrTileRoot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CRdrTileId.html">CRdrTileId</a>* NL3D::CPatchRdrPass::getRdrTileRoot </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>pass</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00128">128</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. +<p> +References <a class="el" href="patch__rdr__pass_8h-source.html#l00152">_TileListRoot</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPatchRdrPass::operator<"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPatchRdrPass::operator< </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CPatchRdrPass & </td> + <td class="mdname1" valign="top" nowrap> <em>o</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00137">137</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. +<p> +References <a class="el" href="patch__rdr__pass_8cpp-source.html#l00055">CPatchRdrPass</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o1" doxytag="NL3D::CPatchRdrPass::_Far0ListRoot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a>* NL3D::CPatchRdrPass::_Far0ListRoot<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00149">149</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. +<p> +Referenced by <a class="el" href="patch__rdr__pass_8h-source.html#l00108">appendRdrPatchFar0</a>, <a class="el" href="patch__rdr__pass_8cpp-source.html#l00064">clearAllRenderList</a>, and <a class="el" href="patch__rdr__pass_8h-source.html#l00126">getRdrPatchFar0</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CPatchRdrPass::_Far1ListRoot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CRdrPatchId.html">CRdrPatchId</a>* NL3D::CPatchRdrPass::_Far1ListRoot<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00150">150</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. +<p> +Referenced by <a class="el" href="patch__rdr__pass_8h-source.html#l00114">appendRdrPatchFar1</a>, <a class="el" href="patch__rdr__pass_8cpp-source.html#l00064">clearAllRenderList</a>, and <a class="el" href="patch__rdr__pass_8h-source.html#l00127">getRdrPatchFar1</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CPatchRdrPass::_MaxRenderedFaces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPatchRdrPass::_MaxRenderedFaces<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00147">147</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. +<p> +Referenced by <a class="el" href="patch__rdr__pass_8h-source.html#l00108">appendRdrPatchFar0</a>, <a class="el" href="patch__rdr__pass_8h-source.html#l00114">appendRdrPatchFar1</a>, <a class="el" href="patch__rdr__pass_8h-source.html#l00120">appendRdrPatchTile</a>, <a class="el" href="patch__rdr__pass_8cpp-source.html#l00064">clearAllRenderList</a>, and <a class="el" href="patch__rdr__pass_8h-source.html#l00129">getMaxRenderedFaces</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CPatchRdrPass::_TileListRoot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CRdrTileId.html">CRdrTileId</a>* NL3D::CPatchRdrPass::_TileListRoot[NL3D_MAX_TILE_PASS]<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00152">152</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. +<p> +Referenced by <a class="el" href="patch__rdr__pass_8h-source.html#l00120">appendRdrPatchTile</a>, <a class="el" href="patch__rdr__pass_8cpp-source.html#l00064">clearAllRenderList</a>, and <a class="el" href="patch__rdr__pass_8h-source.html#l00128">getRdrTileRoot</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::CPatchRdrPass::RefCount"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CPatchRdrPass::RefCount + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00089">89</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. +<p> +Referenced by <a class="el" href="patch__rdr__pass_8cpp-source.html#l00055">CPatchRdrPass</a>. </td> + </tr> +</table> +<a name="z689_1" doxytag="NL3D::CPatchRdrPass::TextureAlpha"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a><<a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>> NL3D::CPatchRdrPass::TextureAlpha + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00096">96</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. </td> + </tr> +</table> +<a name="z689_0" doxytag="NL3D::CPatchRdrPass::TextureDiffuse"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a><<a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>> NL3D::CPatchRdrPass::TextureDiffuse + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch__rdr__pass_8h-source.html#l00094">94</a> of file <a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="patch__rdr__pass_8h-source.html">patch_rdr_pass.h</a><li><a class="el" href="patch__rdr__pass_8cpp-source.html">patch_rdr_pass.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |