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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CParticleSystemShape Class Reference</h1>This class helps to instanciate a particle system (the shape contains a particle system prototype stored as a memory stream) Use the createInstance method to insert the system in a scene To load the shape from a file, use a shape stream.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CParticleSystemShape:
+<p><center><img src="classNL3D_1_1CParticleSystemShape.gif" usemap="#NL3D::CParticleSystemShape_map" border="0"></center>
+<map name="NL3D::CParticleSystemShape_map">
+<area href="classNL3D_1_1IShape.html" alt="NL3D::IShape" shape="rect" coords="94,112,272,136">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,56,178,80">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="188,56,366,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="188,0,366,24">
+</map>
+<a href="classNL3D_1_1CParticleSystemShape-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a0">CParticleSystemShape</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===========================================================================.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a1">buildFromPS</a> (const <a class="el" href="classNL3D_1_1CParticleSystem.html">NL3D::CParticleSystem</a> &amp;ps)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===========================================================================.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a2">~CParticleSystemShape</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Dtor.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a3">createInstance</a> (<a class="el" href="classNL3D_1_1CScene.html">NL3D::CScene</a> &amp;scene)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===========================================================================.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a4">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===========================================================================.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a5">NLMISC_DECLARE_CLASS</a> (CParticleSystemShape)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultFloat.html">CTrackDefaultFloat</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a6">getUserParamDefaultTrack</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> numTrack)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get a the user param default tracks.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultBool.html">CTrackDefaultBool</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a7">getDefaultTriggerTrack</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get a the trigger default track.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a8">getAABBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===========================================================================.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a9">getNumTriangles</a> (float distance)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>this method is meaningless here : the load balancing observer for particle system compute the number of triangles from the Model, not the shape.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a10">isShared</a> () const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CParticleSystem.html">CParticleSystem</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a11">instanciatePS</a> (<a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;scene)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===========================================================================.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Inherited from IShape.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#z665_0">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a> *drv, <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, bool passOpaque)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===========================================================================.</em> <a href="#z665_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">access default tracks.</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#z666_0">getDefaultPos</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#z666_1">getDefaultScale</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultQuat.html">CTrackDefaultQuat</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#z666_2">getDefaultRotQuat</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#b0">flushTextures</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>inherited from ishape.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CMemStream.html">NLMISC::CMemStream</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n0">_ParticleSystemProto</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>A memory stream containing a particle system.</em> <a href="#n0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n1">_MaxViewDist</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n2">_PrecomputedBBox</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultFloat.html">CTrackDefaultFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n3">_UserParamDefaultTrack</a> [4]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>the default track for animation of user parameters.</em> <a href="#n3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n4">_DefaultPos</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Transform default tracks.</em> <a href="#n4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n5">_DefaultScale</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultQuat.html">CTrackDefaultQuat</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n6">_DefaultRotQuat</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultBool.html">CTrackDefaultBool</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n7">_DefaultTriggerTrack</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Trigger default track.</em> <a href="#n7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt; <a class="el" href="classNL3D_1_1CParticleSystem.html">CParticleSystem</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n8">_SharedSystem</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>For sharing, this tells us if there's a system already instanciated that we could use for sharing.</em> <a href="#n8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n9">_DestroyWhenOutOfFrustum</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n10">_DestroyModelWhenOutOfRange</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n11">_UsePrecomputedBBox</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n12">_Sharing</a></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#l0">CParticleSystemModel</a></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#l1">CParticleSystemDetailObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#l2">CParticleSystemClipObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemShape.html#l3">CParticleSystem</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class helps to instanciate a particle system (the shape contains a particle system prototype stored as a memory stream) Use the createInstance method to insert the system in a scene To load the shape from a file, use a shape stream.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00060">60</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CParticleSystemShape::CParticleSystemShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CParticleSystemShape::CParticleSystemShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8cpp-source.html#l00058">58</a> of file <a class="el" href="particle__system__shape_8cpp-source.html">particle_system_shape.cpp</a>.
+<p>
+References <a class="el" href="particle__system__shape_8h-source.html#l00159">_DefaultPos</a>, <a class="el" href="particle__system__shape_8h-source.html#l00161">_DefaultRotQuat</a>, <a class="el" href="particle__system__shape_8h-source.html#l00160">_DefaultScale</a>, <a class="el" href="particle__system__shape_8h-source.html#l00164">_DefaultTriggerTrack</a>, and <a class="el" href="particle__system__shape_8h-source.html#l00156">_UserParamDefaultTrack</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CParticleSystemShape::~CParticleSystemShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::CParticleSystemShape::~CParticleSystemShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Dtor.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00074">74</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a1" doxytag="NL3D::CParticleSystemShape::buildFromPS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CParticleSystemShape::buildFromPS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CParticleSystem.html">NL3D::CParticleSystem</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ps</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================.
+<p>
+A prototype will be created by copying the system in a memory stream NOTE : For now, prefer the instanciation from a file, which do not need reallocation
+<p>
+Definition at line <a class="el" href="particle__system__shape_8cpp-source.html#l00129">129</a> of file <a class="el" href="particle__system__shape_8cpp-source.html">particle_system_shape.cpp</a>.
+<p>
+References <a class="el" href="particle__system__shape_8h-source.html#l00170">_DestroyModelWhenOutOfRange</a>, <a class="el" href="particle__system__shape_8h-source.html#l00169">_DestroyWhenOutOfFrustum</a>, <a class="el" href="particle__system__shape_8h-source.html#l00152">_MaxViewDist</a>, <a class="el" href="particle__system__shape_8h-source.html#l00151">_ParticleSystemProto</a>, <a class="el" href="particle__system__shape_8h-source.html#l00153">_PrecomputedBBox</a>, <a class="el" href="particle__system__shape_8h-source.html#l00172">_Sharing</a>, <a class="el" href="particle__system__shape_8h-source.html#l00171">_UsePrecomputedBBox</a>, <a class="el" href="particle__system__shape_8h-source.html#l00135">CParticleSystem</a>, <a class="el" href="mem__stream_8h-source.html#l00229">NLMISC::CMemStream::invert</a>, <a class="el" href="stream__inline_8h-source.html#l00062">NLMISC::IStream::isReading</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="stream_8h-source.html#l00378">NLMISC::IStream::serialPtr</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CParticleSystemShape::createInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * NL3D::CParticleSystemShape::createInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CScene.html">NL3D::CScene</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scene</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>scene</em>&nbsp;</td><td>
+the scene used to createModel(). </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the specialized instance for this shape. </dl>
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a2">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="particle__system__shape_8cpp-source.html#l00206">206</a> of file <a class="el" href="particle__system__shape_8cpp-source.html">particle_system_shape.cpp</a>.
+<p>
+References <a class="el" href="particle__system__shape_8h-source.html#l00159">_DefaultPos</a>, <a class="el" href="particle__system__shape_8h-source.html#l00161">_DefaultRotQuat</a>, <a class="el" href="particle__system__shape_8h-source.html#l00160">_DefaultScale</a>, <a class="el" href="animated__value_8h-source.html#l00263">NL3D::CAnimatedValueQuat</a>, <a class="el" href="animated__value_8h-source.html#l00261">NL3D::CAnimatedValueVector</a>, and <a class="el" href="particle__system__shape_8h-source.html#l00132">CParticleSystemModel</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CParticleSystemShape::flushTextures"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CParticleSystemShape::flushTextures </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>driver</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+inherited from ishape.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#a5">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00144">144</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CParticleSystemShape::getAABBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CParticleSystemShape::getAABBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bbox</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a6">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="particle__system__shape_8cpp-source.html#l00160">160</a> of file <a class="el" href="particle__system__shape_8cpp-source.html">particle_system_shape.cpp</a>.
+<p>
+References <a class="el" href="particle__system__shape_8h-source.html#l00153">_PrecomputedBBox</a>, <a class="el" href="particle__system__shape_8h-source.html#l00171">_UsePrecomputedBBox</a>, <a class="el" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>, <a class="el" href="aabbox_8h-source.html#l00070">NLMISC::CAABBox::setCenter</a>, and <a class="el" href="aabbox_8h-source.html#l00071">NLMISC::CAABBox::setHalfSize</a>. </td>
+ </tr>
+</table>
+<a name="z666_0" doxytag="NL3D::CParticleSystemShape::getDefaultPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>* NL3D::CParticleSystemShape::getDefaultPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00123">123</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+References <a class="el" href="particle__system__shape_8h-source.html#l00159">_DefaultPos</a>. </td>
+ </tr>
+</table>
+<a name="z666_2" doxytag="NL3D::CParticleSystemShape::getDefaultRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultQuat.html">CTrackDefaultQuat</a>* NL3D::CParticleSystemShape::getDefaultRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00125">125</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+References <a class="el" href="particle__system__shape_8h-source.html#l00161">_DefaultRotQuat</a>. </td>
+ </tr>
+</table>
+<a name="z666_1" doxytag="NL3D::CParticleSystemShape::getDefaultScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>* NL3D::CParticleSystemShape::getDefaultScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00124">124</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+References <a class="el" href="particle__system__shape_8h-source.html#l00160">_DefaultScale</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CParticleSystemShape::getDefaultTriggerTrack"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultBool.html">CTrackDefaultBool</a>* NL3D::CParticleSystemShape::getDefaultTriggerTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get a the trigger default track.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00104">104</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+References <a class="el" href="particle__system__shape_8h-source.html#l00164">_DefaultTriggerTrack</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CParticleSystemShape::getNumTriangles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::CParticleSystemShape::getNumTriangles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>distance</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+this method is meaningless here : the load balancing observer for particle system compute the number of triangles from the Model, not the shape.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#z791_0">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00118">118</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CParticleSystemShape::getUserParamDefaultTrack"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultFloat.html">CTrackDefaultFloat</a>* NL3D::CParticleSystemShape::getUserParamDefaultTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>numTrack</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get a the user param default tracks.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00096">96</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+References <a class="el" href="particle__system__shape_8h-source.html#l00156">_UserParamDefaultTrack</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CParticleSystemShape::instanciatePS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CParticleSystem.html">CParticleSystem</a> * NL3D::CParticleSystemShape::instanciatePS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scene</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================.
+<p>
+A particle system may need to call this when a system is back in the frustum
+<p>
+Definition at line <a class="el" href="particle__system__shape_8cpp-source.html#l00174">174</a> of file <a class="el" href="particle__system__shape_8cpp-source.html">particle_system_shape.cpp</a>.
+<p>
+References <a class="el" href="particle__system__shape_8h-source.html#l00151">_ParticleSystemProto</a>, <a class="el" href="particle__system__shape_8h-source.html#l00167">_SharedSystem</a>, <a class="el" href="particle__system__shape_8h-source.html#l00172">_Sharing</a>, <a class="el" href="particle__system__shape_8h-source.html#l00135">CParticleSystem</a>, <a class="el" href="mem__stream_8h-source.html#l00229">NLMISC::CMemStream::invert</a>, <a class="el" href="stream__inline_8h-source.html#l00062">NLMISC::IStream::isReading</a>, <a class="el" href="mem__stream_8h-source.html#l00249">NLMISC::CMemStream::resetPtrTable</a>, <a class="el" href="mem__stream_8cpp-source.html#l00166">NLMISC::CMemStream::seek</a>, and <a class="el" href="stream_8h-source.html#l00378">NLMISC::IStream::serialPtr</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CParticleSystemShape::isShared"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CParticleSystemShape::isShared </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00129">129</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+References <a class="el" href="particle__system__shape_8h-source.html#l00172">_Sharing</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CParticleSystemShape::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CParticleSystemShape::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CParticleSystemShape&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z665_0" doxytag="NL3D::CParticleSystemShape::render"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CParticleSystemShape::render </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>passOpaque</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================.
+<p>
+CTransfromShape call this method in the render traversal.
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#a4">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="particle__system__shape_8cpp-source.html#l00226">226</a> of file <a class="el" href="particle__system__shape_8cpp-source.html">particle_system_shape.cpp</a>.
+<p>
+References <a class="el" href="particle__system__shape_8h-source.html#l00135">CParticleSystem</a>, <a class="el" href="particle__system__shape_8h-source.html#l00132">CParticleSystemModel</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00054">H_AUTO</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="particle__system__shape_8cpp-source.html#l00054">PARTICLES_CHECK_MEM</a>, and <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CParticleSystemShape::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CParticleSystemShape::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================.
+<p>
+
+<p>
+Implements <a class="el" href="classNLMISC_1_1IStreamable.html#a0">NLMISC::IStreamable</a>.
+<p>
+Definition at line <a class="el" href="particle__system__shape_8cpp-source.html#l00076">76</a> of file <a class="el" href="particle__system__shape_8cpp-source.html">particle_system_shape.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l3" doxytag="NL3D::CParticleSystemShape::CParticleSystem"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CParticleSystem<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00135">135</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__shape_8cpp-source.html#l00129">buildFromPS</a>, <a class="el" href="particle__system__shape_8cpp-source.html#l00174">instanciatePS</a>, and <a class="el" href="particle__system__shape_8cpp-source.html#l00226">render</a>. </td>
+ </tr>
+</table>
+<a name="l2" doxytag="NL3D::CParticleSystemShape::CParticleSystemClipObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CParticleSystemClipObs<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00134">134</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="l1" doxytag="NL3D::CParticleSystemShape::CParticleSystemDetailObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CParticleSystemDetailObs<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00133">133</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="l0" doxytag="NL3D::CParticleSystemShape::CParticleSystemModel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CParticleSystemModel<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00132">132</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__shape_8cpp-source.html#l00206">createInstance</a>, and <a class="el" href="particle__system__shape_8cpp-source.html#l00226">render</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n4" doxytag="NL3D::CParticleSystemShape::_DefaultPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CParticleSystemShape::_DefaultPos<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Transform default tracks.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00159">159</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__shape_8cpp-source.html#l00058">CParticleSystemShape</a>, <a class="el" href="particle__system__shape_8cpp-source.html#l00206">createInstance</a>, and <a class="el" href="particle__system__shape_8h-source.html#l00123">getDefaultPos</a>. </td>
+ </tr>
+</table>
+<a name="n6" doxytag="NL3D::CParticleSystemShape::_DefaultRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultQuat.html">CTrackDefaultQuat</a> NL3D::CParticleSystemShape::_DefaultRotQuat<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00161">161</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__shape_8cpp-source.html#l00058">CParticleSystemShape</a>, <a class="el" href="particle__system__shape_8cpp-source.html#l00206">createInstance</a>, and <a class="el" href="particle__system__shape_8h-source.html#l00125">getDefaultRotQuat</a>. </td>
+ </tr>
+</table>
+<a name="n5" doxytag="NL3D::CParticleSystemShape::_DefaultScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CParticleSystemShape::_DefaultScale<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00160">160</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__shape_8cpp-source.html#l00058">CParticleSystemShape</a>, <a class="el" href="particle__system__shape_8cpp-source.html#l00206">createInstance</a>, and <a class="el" href="particle__system__shape_8h-source.html#l00124">getDefaultScale</a>. </td>
+ </tr>
+</table>
+<a name="n7" doxytag="NL3D::CParticleSystemShape::_DefaultTriggerTrack"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultBool.html">CTrackDefaultBool</a> NL3D::CParticleSystemShape::_DefaultTriggerTrack<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Trigger default track.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00164">164</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__shape_8cpp-source.html#l00058">CParticleSystemShape</a>, and <a class="el" href="particle__system__shape_8h-source.html#l00104">getDefaultTriggerTrack</a>. </td>
+ </tr>
+</table>
+<a name="n10" doxytag="NL3D::CParticleSystemShape::_DestroyModelWhenOutOfRange"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CParticleSystemShape::_DestroyModelWhenOutOfRange<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00170">170</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__shape_8cpp-source.html#l00129">buildFromPS</a>. </td>
+ </tr>
+</table>
+<a name="n9" doxytag="NL3D::CParticleSystemShape::_DestroyWhenOutOfFrustum"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CParticleSystemShape::_DestroyWhenOutOfFrustum<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00169">169</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__shape_8cpp-source.html#l00129">buildFromPS</a>. </td>
+ </tr>
+</table>
+<a name="n1" doxytag="NL3D::CParticleSystemShape::_MaxViewDist"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CParticleSystemShape::_MaxViewDist<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00152">152</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__shape_8cpp-source.html#l00129">buildFromPS</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NL3D::CParticleSystemShape::_ParticleSystemProto"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CMemStream.html">NLMISC::CMemStream</a> NL3D::CParticleSystemShape::_ParticleSystemProto<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+A memory stream containing a particle system.
+<p>
+Each system is instanciated from this prototype Nevertheless, we store some more system infos which are needed for its lifecycle mgt.
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00151">151</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__shape_8cpp-source.html#l00129">buildFromPS</a>, and <a class="el" href="particle__system__shape_8cpp-source.html#l00174">instanciatePS</a>. </td>
+ </tr>
+</table>
+<a name="n2" doxytag="NL3D::CParticleSystemShape::_PrecomputedBBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> NL3D::CParticleSystemShape::_PrecomputedBBox<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00153">153</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__shape_8cpp-source.html#l00129">buildFromPS</a>, and <a class="el" href="particle__system__shape_8cpp-source.html#l00160">getAABBox</a>. </td>
+ </tr>
+</table>
+<a name="n8" doxytag="NL3D::CParticleSystemShape::_SharedSystem"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt;<a class="el" href="classNL3D_1_1CParticleSystem.html">CParticleSystem</a>&gt; NL3D::CParticleSystemShape::_SharedSystem<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+For sharing, this tells us if there's a system already instanciated that we could use for sharing.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00167">167</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__shape_8cpp-source.html#l00174">instanciatePS</a>. </td>
+ </tr>
+</table>
+<a name="n12" doxytag="NL3D::CParticleSystemShape::_Sharing"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CParticleSystemShape::_Sharing<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00172">172</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__shape_8cpp-source.html#l00129">buildFromPS</a>, <a class="el" href="particle__system__shape_8cpp-source.html#l00174">instanciatePS</a>, and <a class="el" href="particle__system__shape_8h-source.html#l00129">isShared</a>. </td>
+ </tr>
+</table>
+<a name="n11" doxytag="NL3D::CParticleSystemShape::_UsePrecomputedBBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CParticleSystemShape::_UsePrecomputedBBox<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00171">171</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__shape_8cpp-source.html#l00129">buildFromPS</a>, and <a class="el" href="particle__system__shape_8cpp-source.html#l00160">getAABBox</a>. </td>
+ </tr>
+</table>
+<a name="n3" doxytag="NL3D::CParticleSystemShape::_UserParamDefaultTrack"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultFloat.html">CTrackDefaultFloat</a> NL3D::CParticleSystemShape::_UserParamDefaultTrack[4]<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+the default track for animation of user parameters.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__shape_8h-source.html#l00156">156</a> of file <a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__shape_8cpp-source.html#l00058">CParticleSystemShape</a>, and <a class="el" href="particle__system__shape_8h-source.html#l00096">getUserParamDefaultTrack</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="particle__system__shape_8h-source.html">particle_system_shape.h</a><li><a class="el" href="particle__system__shape_8cpp-source.html">particle_system_shape.cpp</a></ul>
+
+
+<!-- footer -->
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