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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSShockWave Class Reference</h1><code>#include &lt;<a class="el" href="ps__shockwave_8h-source.html">ps_shockwave.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSShockWave:
+<p><center><img src="classNL3D_1_1CPSShockWave.gif" usemap="#NL3D::CPSShockWave_map" border="0"></center>
+<map name="NL3D::CPSShockWave_map">
+<area href="classNL3D_1_1CPSParticle.html" alt="NL3D::CPSParticle" shape="rect" coords="0,168,208,192">
+<area href="classNL3D_1_1CPSSizedParticle.html" alt="NL3D::CPSSizedParticle" shape="rect" coords="218,168,426,192">
+<area href="classNL3D_1_1CPSColoredParticle.html" alt="NL3D::CPSColoredParticle" shape="rect" coords="436,168,644,192">
+<area href="classNL3D_1_1CPSTexturedParticle.html" alt="NL3D::CPSTexturedParticle" shape="rect" coords="654,168,862,192">
+<area href="classNL3D_1_1CPSRotated3DPlaneParticle.html" alt="NL3D::CPSRotated3DPlaneParticle" shape="rect" coords="872,168,1080,192">
+<area href="classNL3D_1_1CPSRotated2DParticle.html" alt="NL3D::CPSRotated2DParticle" shape="rect" coords="1090,168,1298,192">
+<area href="classNL3D_1_1CPSMaterial.html" alt="NL3D::CPSMaterial" shape="rect" coords="1308,168,1516,192">
+<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,208,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,208,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,208,24">
+</map>
+<a href="classNL3D_1_1CPSShockWave-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#a0">CPSShockWave</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> nbSeg=9, float radiusCut=0.8f, CSmartPtr&lt; <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &gt; tex=NULL)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#a1">setNbSegs</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> nbSeg)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#a2">getNbSegs</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the number of segs.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#a3">setRadiusCut</a> (float aRatio)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#a4">getRadiusCut</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the radius ratio.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#a5">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#a6">NLMISC_DECLARE_CLASS</a> (CPSShockWave)</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#a7">completeBBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;box) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#a8">hasTransparentFaces</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#a9">hasOpaqueFaces</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#a10">getMaxNumFaces</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#a11">setUFactor</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#a12">getUFactor</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the U factor for textures.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#b0">updateVbColNUVForRender</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> startIndex, <a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>, <a class="el" href="memory__common_8h.html#a11">uint32</a> srcStep, <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> &amp;vb)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#b1">updateMatAndVbForColor</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#b2">updateMatAndVbForTexture</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#b3">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#b4">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#b4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#b5">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#b5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#b6">getColorOwner</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#b7">getSizeOwner</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#b8">getAngle2DOwner</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#b9">getPlaneBasisOwner</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>if this is false, constant size will be used instead of a scheme deriver must return their owner there.</em> <a href="#b9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#b10">getTextureIndexOwner</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b10">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::hash_map&lt; <a class="el" href="memory__common_8h.html#a15">uint</a>,<br>
+ <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#u0">TVBMap</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::hash_map&lt; <a class="el" href="memory__common_8h.html#a15">uint</a>,<br>
+ <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#u1">TPBMap</a></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#c0">getVBnPB</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> *&amp;vb, <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a> *&amp;pb)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#c1">getNumShockWavesInVB</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#c2">setupUFactor</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#c2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#c3">draw</a> (bool opaque)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#c3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#c4">init</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=================================================================================.</em> <a href="#c4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#o1">_RadiusCut</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#o2">_UFactor</a></td></tr>
+<tr><td colspan=2><br><h2>Static Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSShockWave.html#u1">TPBMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#r0">_PBMap</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSShockWave.html#u0">TVBMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#r1">_VBMap</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSShockWave.html#u0">TVBMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#r2">_AnimTexVBMap</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSShockWave.html#u0">TVBMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#r3">_ColoredVBMap</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSShockWave.html#u0">TVBMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#r4">_ColoredAnimTexVBMap</a></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWave.html#l0">CPSShockWaveHelper</a></td></tr>
+</table>
+<hr><h2>Member Typedef Documentation</h2>
+<a name="u1" doxytag="NL3D::CPSShockWave::TPBMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::hash_map&lt;<a class="el" href="memory__common_8h.html#a15">uint</a>, <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a>&gt; NL3D::CPSShockWave::TPBMap<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8h-source.html#l00125">125</a> of file <a class="el" href="ps__shockwave_8h-source.html">ps_shockwave.h</a>. </td>
+ </tr>
+</table>
+<a name="u0" doxytag="NL3D::CPSShockWave::TVBMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::hash_map&lt;<a class="el" href="memory__common_8h.html#a15">uint</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a>&gt; NL3D::CPSShockWave::TVBMap<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8h-source.html#l00124">124</a> of file <a class="el" href="ps__shockwave_8h-source.html">ps_shockwave.h</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00459">getVBnPB</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPSShockWave::CPSShockWave"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSShockWave::CPSShockWave </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nbSeg</em> = 9, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>radiusCut</em> = 0.8f, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CSmartPtr&lt; <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &gt;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tex</em> = NULL</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>nbSeg</em>&nbsp;</td><td>
+: number of seg for the circonference of the shockwave. must be &gt;= 3 and &lt;= 64. </td></tr>
+<tr><td valign=top><em>radiusCut</em>&nbsp;</td><td>
+: indicate how much to subtract to the outter radius to get the inner radius </td></tr>
+<tr><td valign=top><em>tex</em>&nbsp;</td><td>
+: the texture that must be applied to the shockwave </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00186">186</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00984">NL3D::CPSLocatedBindable::_Name</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00351">init</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00347">NL3D::CPSTexturedParticle::setTexture</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a7" doxytag="NL3D::CPSShockWave::completeBBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSShockWave::completeBBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>box</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a8">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00344">344</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>. </td>
+ </tr>
+</table>
+<a name="b4" doxytag="NL3D::CPSShockWave::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSShockWave::deleteElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#b2">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00440">440</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00357">NL3D::CPSRotated2DParticle::deleteAngle2DElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00214">NL3D::CPSColoredParticle::deleteColorElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00272">NL3D::CPSSizedParticle::deleteSizeElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00463">NL3D::CPSTexturedParticle::deleteTextureIndexElement</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="c3" doxytag="NL3D::CPSShockWave::draw"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSShockWave::draw </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>opaque</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSParticle.html#a7">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00286">286</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00203">NL3D::CPSColoredParticle::_Color</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00205">NL3D::CPSColoredParticle::_ColorScheme</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00808">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00081">NL3D::CPSParticle::computeSrcStep</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00553">NL3D::CPSMaterial::forceModulateConstantColor</a>, <a class="el" href="rgba_8h-source.html#l00122">NLMISC::CRGBA::modulateFromColor</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00267">setupUFactor</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00073">NL3D::CPSParticle::step</a>, and <a class="el" href="ps__iterator_8h-source.html#l00149">NL3D::TIteratorVectStep1616</a>. </td>
+ </tr>
+</table>
+<a name="b8" doxytag="NL3D::CPSShockWave::getAngle2DOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSShockWave::getAngle2DOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b0">NL3D::CPSRotated2DParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__shockwave_8h-source.html#l00119">119</a> of file <a class="el" href="ps__shockwave_8h-source.html">ps_shockwave.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td>
+ </tr>
+</table>
+<a name="b6" doxytag="NL3D::CPSShockWave::getColorOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSShockWave::getColorOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSColoredParticle.html#b0">NL3D::CPSColoredParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__shockwave_8h-source.html#l00117">117</a> of file <a class="el" href="ps__shockwave_8h-source.html">ps_shockwave.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CPSShockWave::getMaxNumFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSShockWave::getMaxNumFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a9">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00199">199</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__shockwave_8h-source.html#l00133">_NbSeg</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSShockWave::getNbSegs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPSShockWave::getNbSegs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the number of segs.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8h-source.html#l00056">56</a> of file <a class="el" href="ps__shockwave_8h-source.html">ps_shockwave.h</a>.
+<p>
+References <a class="el" href="ps__shockwave_8h-source.html#l00133">_NbSeg</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CPSShockWave::getNumShockWavesInVB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPSShockWave::getNumShockWavesInVB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00504">504</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__shockwave_8h-source.html#l00133">_NbSeg</a>, and <a class="el" href="ps__shockwave_8cpp-source.html#l00047">NL3D::NumVertsInBuffer</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00459">getVBnPB</a>. </td>
+ </tr>
+</table>
+<a name="b9" doxytag="NL3D::CPSShockWave::getPlaneBasisOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSShockWave::getPlaneBasisOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if this is false, constant size will be used instead of a scheme deriver must return their owner there.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b0">NL3D::CPSRotated3DPlaneParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__shockwave_8h-source.html#l00120">120</a> of file <a class="el" href="ps__shockwave_8h-source.html">ps_shockwave.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSShockWave::getRadiusCut"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSShockWave::getRadiusCut </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the radius ratio.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8h-source.html#l00064">64</a> of file <a class="el" href="ps__shockwave_8h-source.html">ps_shockwave.h</a>.
+<p>
+References <a class="el" href="ps__shockwave_8h-source.html#l00135">_RadiusCut</a>. </td>
+ </tr>
+</table>
+<a name="b7" doxytag="NL3D::CPSShockWave::getSizeOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSShockWave::getSizeOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSSizedParticle.html#b0">NL3D::CPSSizedParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__shockwave_8h-source.html#l00118">118</a> of file <a class="el" href="ps__shockwave_8h-source.html">ps_shockwave.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td>
+ </tr>
+</table>
+<a name="b10" doxytag="NL3D::CPSShockWave::getTextureIndexOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSShockWave::getTextureIndexOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSTexturedParticle.html#b0">NL3D::CPSTexturedParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__shockwave_8h-source.html#l00121">121</a> of file <a class="el" href="ps__shockwave_8h-source.html">ps_shockwave.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CPSShockWave::getUFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSShockWave::getUFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the U factor for textures.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8h-source.html#l00087">87</a> of file <a class="el" href="ps__shockwave_8h-source.html">ps_shockwave.h</a>.
+<p>
+References <a class="el" href="ps__shockwave_8h-source.html#l00137">_UFactor</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CPSShockWave::getVBnPB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSShockWave::getVBnPB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> *&amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vb</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a> *&amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pb</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00459">459</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__shockwave_8cpp-source.html#l00052">_AnimTexVBMap</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00054">_ColoredAnimTexVBMap</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00053">_ColoredVBMap</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00205">NL3D::CPSColoredParticle::_ColorScheme</a>, <a class="el" href="ps__shockwave_8h-source.html#l00133">_NbSeg</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00050">_PBMap</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00449">NL3D::CPSTexturedParticle::_TexGroup</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00051">_VBMap</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00504">getNumShockWavesInVB</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="opcode__register_8cpp-source.html#l00036">NLAISCRIPT::l</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="ps__shockwave_8h-source.html#l00124">TVBMap</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CPSShockWave::hasOpaqueFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSShockWave::hasOpaqueFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a6">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00212">212</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__shockwave_8cpp-source.html#l00206">hasTransparentFaces</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPSShockWave::hasTransparentFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSShockWave::hasTransparentFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a5">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00206">206</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8cpp-source.html#l00531">NL3D::CPSMaterial::getBlendingMode</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00212">hasOpaqueFaces</a>. </td>
+ </tr>
+</table>
+<a name="c4" doxytag="NL3D::CPSShockWave::init"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSShockWave::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00351">351</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00808">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00415">updateMatAndVbForColor</a>, and <a class="el" href="ps__shockwave_8cpp-source.html#l00425">updateMatAndVbForTexture</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00186">CPSShockWave</a>. </td>
+ </tr>
+</table>
+<a name="b3" doxytag="NL3D::CPSShockWave::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSShockWave::newElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+They are generated according to the properties of the class
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#b1">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00431">431</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00353">NL3D::CPSRotated2DParticle::newAngle2DElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00210">NL3D::CPSColoredParticle::newColorElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00268">NL3D::CPSSizedParticle::newSizeElement</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00459">NL3D::CPSTexturedParticle::newTextureIndexElement</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPSShockWave::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSShockWave::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CPSShockWave&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="b5" doxytag="NL3D::CPSShockWave::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSShockWave::resize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+Size is the max number of element to be contained. DERIVERS MUST CALL THEIR PARENT VERSION should not be called directly. Call <a class="el" href="classNL3D_1_1CPSLocated.html#a46">CPSLocated::resize</a> instead
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#b3">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00449">449</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00361">NL3D::CPSRotated2DParticle::resizeAngle2D</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00218">NL3D::CPSColoredParticle::resizeColor</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00276">NL3D::CPSSizedParticle::resizeSize</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00467">NL3D::CPSTexturedParticle::resizeTextureIndex</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00218">setNbSegs</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00230">setRadiusCut</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00240">setUFactor</a>, and <a class="el" href="ps__shockwave_8cpp-source.html#l00415">updateMatAndVbForColor</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPSShockWave::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSShockWave::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSParticle.html#a10">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00248">248</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSShockWave::setNbSegs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSShockWave::setNbSegs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>nbSeg</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+<dl compact><dt><b>
+See also: </b><dd>
+<a class="el" href="classNL3D_1_1CPSShockWave.html#a0">CPSShockWave</a>() </dl>
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00218">218</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__shockwave_8h-source.html#l00133">_NbSeg</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00129">NL3D::CPSParticle::notifyOwnerMaxNumFacesChanged</a>, and <a class="el" href="ps__shockwave_8cpp-source.html#l00449">resize</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSShockWave::setRadiusCut"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSShockWave::setRadiusCut </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>aRatio</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+<dl compact><dt><b>
+See also: </b><dd>
+<a class="el" href="classNL3D_1_1CPSShockWave.html#a0">CPSShockWave</a>() </dl>
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00230">230</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__shockwave_8h-source.html#l00135">_RadiusCut</a>, and <a class="el" href="ps__shockwave_8cpp-source.html#l00449">resize</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CPSShockWave::setUFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSShockWave::setUFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>value</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00240">240</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__shockwave_8h-source.html#l00137">_UFactor</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00449">resize</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td>
+ </tr>
+</table>
+<a name="c2" doxytag="NL3D::CPSShockWave::setupUFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSShockWave::setupUFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00267">267</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00808">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="ps__shockwave_8h-source.html#l00137">_UFactor</a>, <a class="el" href="classNLMISC_1_1CVector.html#p1">NLMISC::CVector::I</a>, <a class="el" href="classNLMISC_1_1CVector.html#p2">NLMISC::CVector::J</a>, and <a class="el" href="classNLMISC_1_1CVector.html#p3">NLMISC::CVector::K</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00286">draw</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CPSShockWave::updateMatAndVbForColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSShockWave::updateMatAndVbForColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSColoredParticle.html#b1">NL3D::CPSColoredParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00415">415</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__shockwave_8cpp-source.html#l00449">resize</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00351">init</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NL3D::CPSShockWave::updateMatAndVbForTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSShockWave::updateMatAndVbForTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSTexturedParticle.html#b1">NL3D::CPSTexturedParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00425">425</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00808">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00446">NL3D::CPSTexturedParticle::_Tex</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00449">NL3D::CPSTexturedParticle::_TexGroup</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00351">init</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CPSShockWave::updateVbColNUVForRender"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSShockWave::updateVbColNUVForRender </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>startIndex</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>size</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>srcStep</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vb</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00361">361</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00205">NL3D::CPSColoredParticle::_ColorScheme</a>, <a class="el" href="ps__shockwave_8h-source.html#l00133">_NbSeg</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00449">NL3D::CPSTexturedParticle::_TexGroup</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00454">NL3D::CPSTexturedParticle::_TextureIndex</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00451">NL3D::CPSTexturedParticle::_TextureIndexScheme</a>, <a class="el" href="ps__shockwave_8h-source.html#l00137">_UFactor</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00044">NL3D::ShockWaveBufSize</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">stride</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::CPSShockWave::CPSShockWaveHelper"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CPSShockWaveHelper<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8h-source.html#l00139">139</a> of file <a class="el" href="ps__shockwave_8h-source.html">ps_shockwave.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="r2" doxytag="NL3D::CPSShockWave::_AnimTexVBMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSShockWave.html#u0">CPSShockWave::TVBMap</a> NL3D::CPSShockWave::_AnimTexVBMap<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00052">52</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00459">getVBnPB</a>. </td>
+ </tr>
+</table>
+<a name="r4" doxytag="NL3D::CPSShockWave::_ColoredAnimTexVBMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSShockWave.html#u0">CPSShockWave::TVBMap</a> NL3D::CPSShockWave::_ColoredAnimTexVBMap<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00054">54</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00459">getVBnPB</a>. </td>
+ </tr>
+</table>
+<a name="r3" doxytag="NL3D::CPSShockWave::_ColoredVBMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSShockWave.html#u0">CPSShockWave::TVBMap</a> NL3D::CPSShockWave::_ColoredVBMap<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00053">53</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00459">getVBnPB</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CPSShockWave::_NbSeg"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSShockWave::_NbSeg<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8h-source.html#l00133">133</a> of file <a class="el" href="ps__shockwave_8h-source.html">ps_shockwave.h</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00199">getMaxNumFaces</a>, <a class="el" href="ps__shockwave_8h-source.html#l00056">getNbSegs</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00504">getNumShockWavesInVB</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00459">getVBnPB</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00218">setNbSegs</a>, and <a class="el" href="ps__shockwave_8cpp-source.html#l00361">updateVbColNUVForRender</a>. </td>
+ </tr>
+</table>
+<a name="r0" doxytag="NL3D::CPSShockWave::_PBMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSShockWave.html#u1">CPSShockWave::TPBMap</a> NL3D::CPSShockWave::_PBMap<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00050">50</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00459">getVBnPB</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CPSShockWave::_RadiusCut"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSShockWave::_RadiusCut<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8h-source.html#l00135">135</a> of file <a class="el" href="ps__shockwave_8h-source.html">ps_shockwave.h</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8h-source.html#l00064">getRadiusCut</a>, and <a class="el" href="ps__shockwave_8cpp-source.html#l00230">setRadiusCut</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CPSShockWave::_UFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSShockWave::_UFactor<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8h-source.html#l00137">137</a> of file <a class="el" href="ps__shockwave_8h-source.html">ps_shockwave.h</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8h-source.html#l00087">getUFactor</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00240">setUFactor</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00267">setupUFactor</a>, and <a class="el" href="ps__shockwave_8cpp-source.html#l00361">updateVbColNUVForRender</a>. </td>
+ </tr>
+</table>
+<a name="r1" doxytag="NL3D::CPSShockWave::_VBMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSShockWave.html#u0">CPSShockWave::TVBMap</a> NL3D::CPSShockWave::_VBMap<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00051">51</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00459">getVBnPB</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps__shockwave_8h-source.html">ps_shockwave.h</a><li><a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a></ul>
+
+
+<!-- footer -->
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