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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSRibbonLookAt Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n4">_Active</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a></td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z734_4">_ColoredVBMap</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a></td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n1">_ExternID</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n2">_LOD</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a></td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#n0">_NbSegs</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#n2">_Parametric</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#n0">_ParticleSize</a></td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#n1">_SegDuration</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a></td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#n0">_Tex</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#n4">_UsedSegDuration</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#n5">_UsedSegLength</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z734_3">_VBMap</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4s0">add</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4s2">alphaBlend</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a35">basisChanged</a>(bool systemBasis)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b3">bounceOccured</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a8">completeBBox</a>(NLMISC::CAABBox &box) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a22">computeI</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a23">computeJ</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a24">computeK</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#b4">computeRibbon</a>(uint index, NLMISC::CVector *dest, uint stride=sizeof(NLMISC::CVector))</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(uint32 &step, uint &numToProcess)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a5">CPSColoredParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> class</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a0">CPSMaterial</a>()</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a0">CPSParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z728_0">CPSRibbonBase</a>()</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z731_0">CPSRibbonLookAt</a>()</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a5">CPSSizedParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#b1">deleteElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#b2">deleteSizeElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a11">disableAutoLOD</a>(bool disable=true)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b4">displayIcon2d</a>(const NLMISC::CVector tab[], uint nbSegs, float scale)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#c1">displayRibbons</a>(uint32 nbRibbons, uint32 srcStep)</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a9">doesProduceBBox</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a7">draw</a>(bool opaque)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_2">finalize</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#s6s1">FixedSize</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a4">forceModulateConstantColor</a>(bool force, const NLMISC::CRGBA &col=NLMISC::CRGBA::White)</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(uint numStages)</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a4">getColor</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z733_1">getColorFading</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#b4">getColorOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a1">getColorScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a2">getColorScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>() const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a34">getExternID</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a11">getFontGenerator</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a12">getFontGenerator</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a13">getFontManager</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a14">getFontManager</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z729_3">getInterpolationMode</a>() const</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a18">getInvertedLocatedMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a16">getInvertedSysMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a20">getInvertedViewMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a17">getLocatedMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a30">getLOD</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#a1">getLODDegradation</a>() const</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#a3">getMaxNumFaces</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a28">getName</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z734_2">getNumRibbonsInVB</a>() const</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a26">getOwner</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a2">getPriority</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z730_5">getRibbonLength</a>() const</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z729_1">getRibbonMode</a>() const</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z730_3">getSegDuration</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a4">getSize</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#b3">getSizeOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a1">getSizeScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a2">getSizeScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a15">getSysMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z730_1">getTailNbSeg</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z732_1">getTexture</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z732_2">getTexture</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a1">getType</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z734_1">getVBnPB</a>()</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a19">getViewMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a32">hasEmitters</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#a2">hasOpaqueFaces</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a3">hasParticles</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#a1">hasTransparentFaces</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#s7s4">Hermitte</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#b7">initDateVect</a>()</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#s7s5">InterpModeLast</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a1">isActive</a>() const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a12">isAutoLODDisabled</a>() const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z733_3">isInSystemBasis</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#s7s3">Linear</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4s1">modulate</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#b3">motionTypeChanged</a>(bool parametric)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#b0">newElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#b1">newSizeElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z731_3">NLMISC_DECLARE_CLASS</a>(CPSRibbonLookAt)</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#b0">notifyOwnerMaxNumFacesChanged</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a5">notifyTargetRemoved</a>(CPSLocated *ptr)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a7">releaseAllRef</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a6">releaseRefTo</a>(const CParticleSystemProcess *other)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#b8">resetFromOwner</a>()</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#b2">resize</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#s6s2">RibbonModeLast</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z731_2">serial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a7">serialColorScheme</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a1">serialMaterial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a7">serialSizeScheme</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a0">setActive</a>(bool active)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a2">setBlendingMode</a>(CPSMaterial::TBlendingMode mode)</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a3">setColor</a>(NLMISC::CRGBA col)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z733_0">setColorFading</a>(bool onOff=true)</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a0">setColorScheme</a>(CPSAttribMaker< CRGBA > *col)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a33">setExternID</a>(uint32 id)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z729_2">setInterpolationMode</a>(TInterpolationMode mode)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a29">setLOD</a>(TPSLod lod)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#a0">setLODDegradation</a>(float percent)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a27">setName</a>(const std::string &name)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b5">setOwner</a>(CPSLocated *psl)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z730_4">setRibbonLength</a>(float length)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z729_0">setRibbonMode</a>(TRibbonMode mode)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z730_2">setSegDuration</a>(TAnimationTime ellapsedTime)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a3">setSize</a>(float size)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a0">setSizeScheme</a>(CPSAttribMaker< float > *size)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z733_2">setSystemBasis</a>(bool yes)</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z730_0">setTailNbSeg</a>(uint32 nbSegs)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z732_0">setTexture</a>(CSmartPtr< ITexture > tex)</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a8">showTool</a>()</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#a0">step</a>(TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEt)</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4">TBlendingMode</a> enum name</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#s7">TInterpolationMode</a> enum name</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#s6">TRibbonMode</a> enum name</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z734_0">TVBMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#b5">updateGlobals</a>()</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#b6">updateLOD</a>()</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#c0">updateMatAndVbForColor</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td><code> [private, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#s6s0">VariableSize</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a6">~CPSColoredParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_3">~CPSLocatedBindable</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z731_1">~CPSRibbonLookAt</a>()</td><td><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html">NL3D::CPSRibbonLookAt</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a6">~CPSSizedParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [virtual]</code></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |