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diff --git a/docs/doxygen/nel/classNL3D_1_1CPSRadialEmitter-members.html b/docs/doxygen/nel/classNL3D_1_1CPSRadialEmitter-members.html new file mode 100644 index 00000000..2eafe2b5 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CPSRadialEmitter-members.html @@ -0,0 +1,213 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG 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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSRadialEmitter Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CPSRadialEmitter.html">NL3D::CPSRadialEmitter</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n4">_Active</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#n13">_ConsistentEmission</a></td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitterDirectionnal.html#n0">_Dir</a></td><td><a class="el" href="classNL3D_1_1CPSEmitterDirectionnal.html">NL3D::CPSEmitterDirectionnal</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#n4">_EmissionType</a></td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#n9">_EmitDelay</a></td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#n12">_EmitDirBasis</a></td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#n0">_EmittedType</a></td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html#n0">_EmitteeSpeed</a></td><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html">NL3D::CPSModulatedEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html#n1">_EmitteeSpeedScheme</a></td><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html">NL3D::CPSModulatedEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n1">_ExternID</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#n7">_GenNb</a></td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#n8">_GenNbScheme</a></td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n2">_LOD</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#n10">_MaxEmissionCount</a></td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#n2">_NumEmission</a></td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#n5">_Period</a></td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#n6">_PeriodScheme</a></td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#n1">_Phase</a></td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#n11">_SpeedBasisEmission</a></td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#n3">_SpeedInheritanceFactor</a></td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a35">basisChanged</a>(bool systemBasis)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#b8">bounceOccured</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a8">completeBBox</a>(NLMISC::CAABBox &box) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a22">computeI</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a23">computeJ</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a24">computeK</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#z716_0">CPSEmitter</a>()</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitterDirectionnal.html#a0">CPSEmitterDirectionnal</a>()</td><td><a class="el" href="classNL3D_1_1CPSEmitterDirectionnal.html">NL3D::CPSEmitterDirectionnal</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> class</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html#a0">CPSModulatedEmitter</a>()</td><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html">NL3D::CPSModulatedEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRadialEmitter.html#a0">CPSRadialEmitter</a>()</td><td><a class="el" href="classNL3D_1_1CPSRadialEmitter.html">NL3D::CPSRadialEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitterDirectionnal.html#b2">deleteElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSEmitterDirectionnal.html">NL3D::CPSEmitterDirectionnal</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html#b2">deleteEmitteeSpeedElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html">NL3D::CPSModulatedEmitter</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b4">displayIcon2d</a>(const NLMISC::CVector tab[], uint nbSegs, float scale)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a9">doesProduceBBox</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRadialEmitter.html#a3">emit</a>(const NLMISC::CVector &srcPos, uint32 index, NLMISC::CVector &pos, NLMISC::CVector &speed)</td><td><a class="el" href="classNL3D_1_1CPSRadialEmitter.html">NL3D::CPSRadialEmitter</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a29">enableConsistenEmission</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSDirection.html#a3">enableGlobalVectorValue</a>(const std::string &name)</td><td><a class="el" href="classNL3D_1_1CPSDirection.html">NL3D::CPSDirection</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#z717_2">enableSpeedBasisEmission</a>(bool enabled=true)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#s5s4">externEmit</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_2">finalize</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitterDirectionnal.html#a5">getDir</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSEmitterDirectionnal.html">NL3D::CPSEmitterDirectionnal</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>() const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a10">getEmissionType</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a18">getEmitDelay</a>() const</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a7">getEmittedType</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a8">getEmittedType</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html#a4">getEmitteeSpeed</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html">NL3D::CPSModulatedEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html#a5">getEmitteeSpeedScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html">NL3D::CPSModulatedEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html#a6">getEmitteeSpeedScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html">NL3D::CPSModulatedEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a34">getExternID</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a11">getFontGenerator</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a12">getFontGenerator</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a13">getFontManager</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a14">getFontManager</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a22">getGenNb</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a25">getGenNbScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a26">getGenNbScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSDirection.html#a4">getGlobalVectorValueName</a>() const</td><td><a class="el" href="classNL3D_1_1CPSDirection.html">NL3D::CPSDirection</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a18">getInvertedLocatedMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a16">getInvertedSysMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a20">getInvertedViewMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a17">getLocatedMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a30">getLOD</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a20">getMaxEmissionCount</a>() const</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitterDirectionnal.html#b0">getModulatedEmitterOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSEmitterDirectionnal.html">NL3D::CPSEmitterDirectionnal</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a28">getName</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a26">getOwner</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a12">getPeriod</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a15">getPeriodScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a16">getPeriodScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a1">getPriority</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#z717_1">getSpeedInheritanceFactor</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a15">getSysMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a0">getType</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a19">getViewMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a2">hasEmitters</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a32">NL3D::CPSLocatedBindable::hasEmitters</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a31">hasParticles</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a1">isActive</a>() const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a30">isConsistentEmissionEnabled</a>() const</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#z717_3">isSpeedBasisEmissionEnabled</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#z717_5">isSpeedVectorInEmitterBasis</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a36">motionTypeChanged</a>(bool parametric)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitterDirectionnal.html#b1">newElement</a>(CPSLocated *emitter, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSEmitterDirectionnal.html">NL3D::CPSEmitterDirectionnal</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html#b1">newEmitteeSpeedElement</a>(CPSLocated *emitter, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html">NL3D::CPSModulatedEmitter</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRadialEmitter.html#a2">NLMISC_DECLARE_CLASS</a>(CPSRadialEmitter)</td><td><a class="el" href="classNL3D_1_1CPSRadialEmitter.html">NL3D::CPSRadialEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a6">notifyTargetRemoved</a>(CPSLocated *ptr)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#s5s3">onBounce</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#s5s2">once</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#s5s1">onDeath</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#b0">processEmit</a>(uint32 index, sint nbToGenerate)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#b1">processEmitConsistent</a>(const NLMISC::CVector &emitterPos, uint32 emitterIndex, sint nbToGenerate, TAnimationTime deltaT, TAnimationTime ellapsedTime, float realEllapsedTimeRatio)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#b2">processRegularEmission</a>(TAnimationTime ellapsedTime)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#b3">processRegularEmissionConsistent</a>(TAnimationTime ellapsedTime, float realEllapsedTimeRatio)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#s5s0">regular</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a32">releaseAllRef</a>()</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a31">releaseRefTo</a>(const CParticleSystemProcess *other)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitterDirectionnal.html#b3">resize</a>(uint32 capacity)</td><td><a class="el" href="classNL3D_1_1CPSEmitterDirectionnal.html">NL3D::CPSEmitterDirectionnal</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html#b3">resizeEmitteeSpeed</a>(uint32 capacity)</td><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html">NL3D::CPSModulatedEmitter</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRadialEmitter.html#a1">serial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSRadialEmitter.html">NL3D::CPSRadialEmitter</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html#a8">serialEmitteeSpeedScheme</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html">NL3D::CPSModulatedEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a0">setActive</a>(bool active)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitterDirectionnal.html#a4">setDir</a>(const NLMISC::CVector &v)</td><td><a class="el" href="classNL3D_1_1CPSEmitterDirectionnal.html">NL3D::CPSEmitterDirectionnal</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a9">setEmissionType</a>(TEmissionType freqType)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a17">setEmitDelay</a>(float delay)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a5">setEmittedType</a>(CPSLocated *et)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html#a3">setEmitteeSpeed</a>(float speed)</td><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html">NL3D::CPSModulatedEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html#a2">setEmitteeSpeedScheme</a>(CPSAttribMaker< float > *scheme)</td><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html">NL3D::CPSModulatedEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a33">setExternID</a>(uint32 id)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a21">setGenNb</a>(uint32 GenNb)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a24">setGenNbScheme</a>(CPSAttribMaker< uint32 > *scheme)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a29">setLOD</a>(TPSLod lod)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a19">setMaxEmissionCount</a>(uint8 count)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a27">setName</a>(const std::string &name)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b5">setOwner</a>(CPSLocated *psl)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a11">setPeriod</a>(float period)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a14">setPeriodScheme</a>(CPSAttribMaker< float > *scheme)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#z717_0">setSpeedInheritanceFactor</a>(float fact)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#z717_4">setSpeedVectorInEmitterBasis</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a4">showTool</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a28">singleEmit</a>(uint32 index, uint quantity)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a3">step</a>(TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEllapsedTime)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSDirection.html#a2">supportGlobalVectorValue</a>() const</td><td><a class="el" href="classNL3D_1_1CPSDirection.html">NL3D::CPSDirection</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#s5">TEmissionType</a> enum name</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#b9">updateMaxCountVect</a>()</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html#a7">useEmitteeSpeedScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html">NL3D::CPSModulatedEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a23">useGenNbScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#a13">usePeriodScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSEmitter.html#z716_1">~CPSEmitter</a>()</td><td><a class="el" href="classNL3D_1_1CPSEmitter.html">NL3D::CPSEmitter</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_3">~CPSLocatedBindable</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html#a1">~CPSModulatedEmitter</a>()</td><td><a class="el" href="classNL3D_1_1CPSModulatedEmitter.html">NL3D::CPSModulatedEmitter</a></td><td><code> [inline, virtual]</code></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |