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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSQuad Class Reference</h1>This abstract class holds what is needed with quad particles (<a class="el" href="classNL3D_1_1CPSFaceLookAt.html">CPSFaceLookAt</a>, <a class="el" href="classNL3D_1_1CPSFace.html">CPSFace</a>) e.g Index and vertex buffer and method to setup them Material, and method to setup them. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="ps__quad_8h-source.html">ps_quad.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPSQuad: +<p><center><img src="classNL3D_1_1CPSQuad.gif" usemap="#NL3D::CPSQuad_map" border="0"></center> +<map name="NL3D::CPSQuad_map"> +<area href="classNL3D_1_1CPSParticle.html" alt="NL3D::CPSParticle" shape="rect" coords="0,168,194,192"> +<area href="classNL3D_1_1CPSColoredParticle.html" alt="NL3D::CPSColoredParticle" shape="rect" coords="204,168,398,192"> +<area href="classNL3D_1_1CPSTexturedParticle.html" alt="NL3D::CPSTexturedParticle" shape="rect" coords="408,168,602,192"> +<area href="classNL3D_1_1CPSMultiTexturedParticle.html" alt="NL3D::CPSMultiTexturedParticle" shape="rect" coords="612,168,806,192"> +<area href="classNL3D_1_1CPSSizedParticle.html" alt="NL3D::CPSSizedParticle" shape="rect" coords="816,168,1010,192"> +<area href="classNL3D_1_1CPSMaterial.html" alt="NL3D::CPSMaterial" shape="rect" coords="1020,168,1214,192"> +<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,194,136"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,194,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,194,24"> +<area href="classNL3D_1_1CPSFace.html" alt="NL3D::CPSFace" shape="rect" coords="408,280,602,304"> +<area href="classNL3D_1_1CPSFaceLookAt.html" alt="NL3D::CPSFaceLookAt" shape="rect" coords="612,280,806,304"> +</map> +<a href="classNL3D_1_1CPSQuad-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CPSQuad.html#s1s0">quadBufSize</a> = 800 + }</td></tr> +<tr><td> </td><td><font size=-1><em>The number of quad to batche for each driver call.</em> <a href="#s1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#a0">CPSQuad</a> (CSmartPtr< <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> > tex=NULL)</td></tr> +<tr><td> </td><td><font size=-1><em>==================================================================================.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#a1">hasTransparentFaces</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>==================================================================================.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#a2">hasOpaqueFaces</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>==================================================================================.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#a3">getMaxNumFaces</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>==================================================================================.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#d0">initVertexBuffers</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>================================================================================== this static method init vertex buffers.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#t5">VBType</a> { <br> + <a class="el" href="classNL3D_1_1CPSQuad.html#t5t0">VBCol</a> = 0x0001, +<a class="el" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a> = 0x0002, +<a class="el" href="classNL3D_1_1CPSQuad.html#t5t2">VBTexAnimated</a> = 0x0004, +<a class="el" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a> = 0x0008, +<br> + <a class="el" href="classNL3D_1_1CPSQuad.html#t5t4">VBTex2Animated</a> = 0x0010 +<br> + }</td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#b0">~CPSQuad</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>==================================================================================.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#b1">init</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>==================================================================================.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#b2">updateMatAndVbForColor</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>update the material and the vb so that they match the color scheme. Inherited from <a class="el" href="classNL3D_1_1CPSColoredParticle.html">CPSColoredParticle</a>.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#b3">updateMatAndVbForTexture</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>==================================================================================.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#b4">updateMatBeforeRendering</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv)</td></tr> +<tr><td> </td><td><font size=-1><em>==================================================================================.</em> <a href="#b4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#b5">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr> +<tr><td> </td><td><font size=-1><em>this is inlined to save cost of call by derived class.</em> <a href="#b5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#b6">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>this is inlined to save cost of call by derived class.</em> <a href="#b6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#b7">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> capacity)</td></tr> +<tr><td> </td><td><font size=-1><em>==================================================================================.</em> <a href="#b7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#b8">completeBBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &box) const</td></tr> +<tr><td> </td><td><font size=-1><em>==================================================================================.</em> <a href="#b8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#b9">updateVbColNUVForRender</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> &vb, <a class="el" href="memory__common_8h.html#a11">uint32</a> startIndex, <a class="el" href="memory__common_8h.html#a11">uint32</a> numQuad, <a class="el" href="memory__common_8h.html#a11">uint32</a> srcStep)</td></tr> +<tr><td> </td><td><font size=-1><em>calculate current color and texture coordinate before any rendering size can't be higher that quadBufSize ...</em> <a href="#b9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#b10">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>DERIVERS MUST CALL this.</em> <a href="#b10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#b11">getColorOwner</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#b12">getSizeOwner</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b12">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#b13">getTextureIndexOwner</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b13">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#b14">getNeededVB</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>================================================================================== choose the vertex buffex that we need.</em> <a href="#b14">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#q0">_VBPos</a></td></tr> +<tr><td> </td><td><font size=-1><em>the various kind of vertex buffers we need for quads.</em> <a href="#q0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#q1">_VBPosCol</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#q2">_VBPosTex1</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#q3">_VBPosTex1Col</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#q4">_VBPosTex1Anim</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#q5">_VBPosTex1AnimCol</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#q6">_VBPosTex1Tex2</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#q7">_VBPosTex1ColTex2</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#q8">_VBPosTex1AnimTex2</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#q9">_VBPosTex1AnimColTex2</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#q10">_VBPosTex1Tex2Anim</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#q11">_VBPosTex1ColTex2Anim</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#q12">_VBPosTex1AnimTex2Anim</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSQuad.html#q13">_VBPosTex1AnimColTex2Anim</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This abstract class holds what is needed with quad particles (<a class="el" href="classNL3D_1_1CPSFaceLookAt.html">CPSFaceLookAt</a>, <a class="el" href="classNL3D_1_1CPSFace.html">CPSFace</a>) e.g Index and vertex buffer and method to setup them Material, and method to setup them. +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8h-source.html#l00044">44</a> of file <a class="el" href="ps__quad_8h-source.html">ps_quad.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s1" doxytag="NL3D::CPSQuad::@49"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> anonymous enum + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The number of quad to batche for each driver call. +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s1s0" doxytag="quadBufSize"></a><em>quadBufSize</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="ps__quad_8h-source.html#l00154">154</a> of file <a class="el" href="ps__quad_8h-source.html">ps_quad.h</a>. </td> + </tr> +</table> +<a name="t5" doxytag="NL3D::CPSQuad::VBType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::CPSQuad::VBType<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="t5t0" doxytag="VBCol"></a><em>VBCol</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="t5t1" doxytag="VBTex"></a><em>VBTex</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="t5t2" doxytag="VBTexAnimated"></a><em>VBTexAnimated</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="t5t3" doxytag="VBTex2"></a><em>VBTex2</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="t5t4" doxytag="VBTex2Animated"></a><em>VBTex2Animated</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="ps__quad_8h-source.html#l00118">118</a> of file <a class="el" href="ps__quad_8h-source.html">ps_quad.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CPSQuad::CPSQuad"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSQuad::CPSQuad </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CSmartPtr< <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> > </td> + <td class="mdname1" valign="top" nowrap> <em>tex</em> = NULL </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +==================================================================================. +<p> +This can't be a <a class="el" href="classNL3D_1_1CTextureGrouped.html">CTextureGrouped</a> (for animation) animation must be set later by using setTextureScheme +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00199">199</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. +<p> +References <a class="el" href="ps__located_8h-source.html#l00984">NL3D::CPSLocatedBindable::_Name</a>, <a class="el" href="ps__quad_8cpp-source.html#l00233">init</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00347">NL3D::CPSTexturedParticle::setTexture</a>. </td> + </tr> +</table> +<a name="b0" doxytag="NL3D::CPSQuad::~CPSQuad"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSQuad::~CPSQuad </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +==================================================================================. +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00209">209</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="b8" doxytag="NL3D::CPSQuad::completeBBox"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSQuad::completeBBox </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>box</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +==================================================================================. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a8">NL3D::CPSLocatedBindable</a>. +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00258">258</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00266">NL3D::CPSSizedParticle::_ParticleSize</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00267">NL3D::CPSSizedParticle::_SizeScheme</a>. </td> + </tr> +</table> +<a name="b6" doxytag="NL3D::CPSQuad::deleteElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSQuad::deleteElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +this is inlined to save cost of call by derived class. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSParticle.html#b2">NL3D::CPSParticle</a>. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CPSFace.html#b2">NL3D::CPSFace</a>. +<p> +Definition at line <a class="el" href="ps__quad_8h-source.html#l00095">95</a> of file <a class="el" href="ps__quad_8h-source.html">ps_quad.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00214">NL3D::CPSColoredParticle::deleteColorElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00272">NL3D::CPSSizedParticle::deleteSizeElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00463">NL3D::CPSTexturedParticle::deleteTextureIndexElement</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td> + </tr> +</table> +<a name="b11" doxytag="NL3D::CPSQuad::getColorOwner"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSQuad::getColorOwner </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +deriver must return their owner there. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSColoredParticle.html#b0">NL3D::CPSColoredParticle</a>. +<p> +Definition at line <a class="el" href="ps__quad_8h-source.html#l00114">114</a> of file <a class="el" href="ps__quad_8h-source.html">ps_quad.h</a>. +<p> +References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CPSQuad::getMaxNumFaces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSQuad::getMaxNumFaces </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +==================================================================================. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a9">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00214">214</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. +<p> +References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="b14" doxytag="NL3D::CPSQuad::getNeededVB"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> & NL3D::CPSQuad::getNeededVB </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +================================================================================== choose the vertex buffex that we need. +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00146">146</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00588">NL3D::CPSMultiTexturedParticle::_AlternateOp</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00588">NL3D::CPSMultiTexturedParticle::_MainOp</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00593">NL3D::CPSMultiTexturedParticle::_TexScroll</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00595">NL3D::CPSMultiTexturedParticle::_TexScrollAlternate</a>, <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s2">NL3D::CPSMultiTexturedParticle::Decal</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00603">NL3D::CPSMultiTexturedParticle::isAlternateTextureUsed</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CPSQuad.html#t5t0">VBCol</a>, <a class="el" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a>, <a class="el" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a>, <a class="el" href="classNL3D_1_1CPSQuad.html#t5t4">VBTex2Animated</a>, <a class="el" href="classNL3D_1_1CPSQuad.html#t5t2">VBTexAnimated</a>, <a class="el" href="vector__2f_8h-source.html#l00052">NLMISC::CVector2f::x</a>, and <a class="el" href="vector__2f_8h-source.html#l00052">NLMISC::CVector2f::y</a>. </td> + </tr> +</table> +<a name="b12" doxytag="NL3D::CPSQuad::getSizeOwner"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSQuad::getSizeOwner </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +deriver must return their owner there. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSSizedParticle.html#b0">NL3D::CPSSizedParticle</a>. +<p> +Definition at line <a class="el" href="ps__quad_8h-source.html#l00115">115</a> of file <a class="el" href="ps__quad_8h-source.html">ps_quad.h</a>. +<p> +References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td> + </tr> +</table> +<a name="b13" doxytag="NL3D::CPSQuad::getTextureIndexOwner"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSQuad::getTextureIndexOwner </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +deriver must return their owner there. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSTexturedParticle.html#b0">NL3D::CPSTexturedParticle</a>. +<p> +Definition at line <a class="el" href="ps__quad_8h-source.html#l00116">116</a> of file <a class="el" href="ps__quad_8h-source.html">ps_quad.h</a>. +<p> +References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CPSQuad::hasOpaqueFaces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSQuad::hasOpaqueFaces </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +==================================================================================. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a6">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00227">227</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. +<p> +References <a class="el" href="ps__quad_8cpp-source.html#l00221">hasTransparentFaces</a>. +<p> +Referenced by <a class="el" href="ps__face_8cpp-source.html#l00211">NL3D::CPSFace::step</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPSQuad::hasTransparentFaces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSQuad::hasTransparentFaces </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +==================================================================================. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a5">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00221">221</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8cpp-source.html#l00531">NL3D::CPSMaterial::getBlendingMode</a>. +<p> +Referenced by <a class="el" href="ps__quad_8cpp-source.html#l00227">hasOpaqueFaces</a>, and <a class="el" href="ps__face_8cpp-source.html#l00211">NL3D::CPSFace::step</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::CPSQuad::init"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSQuad::init </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +==================================================================================. +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00233">233</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00808">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="ps__quad_8cpp-source.html#l00281">updateMatAndVbForColor</a>, and <a class="el" href="ps__quad_8cpp-source.html#l00245">updateMatAndVbForTexture</a>. +<p> +Referenced by <a class="el" href="ps__quad_8cpp-source.html#l00199">CPSQuad</a>. </td> + </tr> +</table> +<a name="d0" doxytag="NL3D::CPSQuad::initVertexBuffers"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSQuad::initVertexBuffers </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +================================================================================== this static method init vertex buffers. +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00115">115</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. +<p> +References <a class="el" href="classNL3D_1_1CPSQuad.html#s1s0">quadBufSize</a>, <a class="el" href="ps__quad_8cpp-source.html#l00098">NL3D::SetupQuadVBTexCoords</a>, <a class="el" href="classNL3D_1_1CPSQuad.html#t5t0">VBCol</a>, <a class="el" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a>, <a class="el" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a>, <a class="el" href="classNL3D_1_1CPSQuad.html#t5t4">VBTex2Animated</a>, and <a class="el" href="classNL3D_1_1CPSQuad.html#t5t2">VBTexAnimated</a>. </td> + </tr> +</table> +<a name="b5" doxytag="NL3D::CPSQuad::newElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSQuad::newElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td> + <td class="mdname" nowrap> <em>emitterLocated</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>emitterIndex</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +this is inlined to save cost of call by derived class. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSParticle.html#b1">NL3D::CPSParticle</a>. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CPSFace.html#b1">NL3D::CPSFace</a>. +<p> +Definition at line <a class="el" href="ps__quad_8h-source.html#l00087">87</a> of file <a class="el" href="ps__quad_8h-source.html">ps_quad.h</a>. +<p> +References <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00210">NL3D::CPSColoredParticle::newColorElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00268">NL3D::CPSSizedParticle::newSizeElement</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00459">NL3D::CPSTexturedParticle::newTextureIndexElement</a>. </td> + </tr> +</table> +<a name="b7" doxytag="NL3D::CPSQuad::resize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSQuad::resize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>capacity</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +==================================================================================. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSParticle.html#b3">NL3D::CPSParticle</a>. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CPSFace.html#b3">NL3D::CPSFace</a>. +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00272">272</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. +<p> +References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00218">NL3D::CPSColoredParticle::resizeColor</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00276">NL3D::CPSSizedParticle::resizeSize</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00467">NL3D::CPSTexturedParticle::resizeTextureIndex</a>. </td> + </tr> +</table> +<a name="b10" doxytag="NL3D::CPSQuad::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSQuad::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +DERIVERS MUST CALL this. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CPSParticle.html#a10">NL3D::CPSParticle</a>. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CPSFace.html#a1">NL3D::CPSFace</a>. +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00295">295</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. </td> + </tr> +</table> +<a name="b2" doxytag="NL3D::CPSQuad::updateMatAndVbForColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSQuad::updateMatAndVbForColor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +update the material and the vb so that they match the color scheme. Inherited from <a class="el" href="classNL3D_1_1CPSColoredParticle.html">CPSColoredParticle</a>. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSColoredParticle.html#b1">NL3D::CPSColoredParticle</a>. +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00281">281</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. +<p> +Referenced by <a class="el" href="ps__quad_8cpp-source.html#l00233">init</a>. </td> + </tr> +</table> +<a name="b3" doxytag="NL3D::CPSQuad::updateMatAndVbForTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSQuad::updateMatAndVbForTexture </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +==================================================================================. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSTexturedParticle.html#b1">NL3D::CPSTexturedParticle</a>. +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00245">245</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00808">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00446">NL3D::CPSTexturedParticle::_Tex</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00449">NL3D::CPSTexturedParticle::_TexGroup</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00606">NL3D::CPSMultiTexturedParticle::touch</a>. +<p> +Referenced by <a class="el" href="ps__quad_8cpp-source.html#l00233">init</a>. </td> + </tr> +</table> +<a name="b4" doxytag="NL3D::CPSQuad::updateMatBeforeRendering"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSQuad::updateMatBeforeRendering </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>drv</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +==================================================================================. +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00515">515</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00203">NL3D::CPSColoredParticle::_Color</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00205">NL3D::CPSColoredParticle::_ColorScheme</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00808">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00446">NL3D::CPSTexturedParticle::_Tex</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00553">NL3D::CPSMaterial::forceModulateConstantColor</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00493">NL3D::CPSMultiTexturedParticle::isMultiTextureEnabled</a>, <a class="el" href="rgba_8h-source.html#l00122">NLMISC::CRGBA::modulateFromColor</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00713">NL3D::CPSMultiTexturedParticle::setupMaterial</a>. </td> + </tr> +</table> +<a name="b9" doxytag="NL3D::CPSQuad::updateVbColNUVForRender"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSQuad::updateVbColNUVForRender </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> & </td> + <td class="mdname" nowrap> <em>vb</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>startIndex</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>numQuad</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>srcStep</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +calculate current color and texture coordinate before any rendering size can't be higher that quadBufSize ... +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00382">382</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00590">NL3D::CPSMultiTexturedParticle::_AlternateTexture2</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00205">NL3D::CPSColoredParticle::_ColorScheme</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00446">NL3D::CPSTexturedParticle::_Tex</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00449">NL3D::CPSTexturedParticle::_TexGroup</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00593">NL3D::CPSMultiTexturedParticle::_TexScroll</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00595">NL3D::CPSMultiTexturedParticle::_TexScrollAlternate</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00589">NL3D::CPSMultiTexturedParticle::_Texture2</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00454">NL3D::CPSTexturedParticle::_TextureIndex</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00451">NL3D::CPSTexturedParticle::_TextureIndexScheme</a>, <a class="el" href="ps__quad_8cpp-source.html#l00311">NL3D::FillQuadCoords</a>, <a class="el" href="ps__quad_8cpp-source.html#l00335">NL3D::FillQuadCoordsLocalTime</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00576">NL3D::CPSMultiTexturedParticle::getUseLocalDate</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00580">NL3D::CPSMultiTexturedParticle::getUseLocalDateAlt</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00603">NL3D::CPSMultiTexturedParticle::isAlternateTextureUsed</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CPSQuad.html#s1s0">quadBufSize</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">stride</a>, <a class="el" href="vector__2f_8h-source.html#l00052">NLMISC::CVector2f::x</a>, and <a class="el" href="vector__2f_8h-source.html#l00052">NLMISC::CVector2f::y</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="q0" doxytag="NL3D::CPSQuad::_VBPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSQuad::_VBPos<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +the various kind of vertex buffers we need for quads. +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00053">53</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. </td> + </tr> +</table> +<a name="q1" doxytag="NL3D::CPSQuad::_VBPosCol"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSQuad::_VBPosCol<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00054">54</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. </td> + </tr> +</table> +<a name="q2" doxytag="NL3D::CPSQuad::_VBPosTex1"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSQuad::_VBPosTex1<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00055">55</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. </td> + </tr> +</table> +<a name="q4" doxytag="NL3D::CPSQuad::_VBPosTex1Anim"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSQuad::_VBPosTex1Anim<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00057">57</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. </td> + </tr> +</table> +<a name="q5" doxytag="NL3D::CPSQuad::_VBPosTex1AnimCol"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSQuad::_VBPosTex1AnimCol<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00058">58</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. </td> + </tr> +</table> +<a name="q9" doxytag="NL3D::CPSQuad::_VBPosTex1AnimColTex2"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSQuad::_VBPosTex1AnimColTex2<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00063">63</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. </td> + </tr> +</table> +<a name="q13" doxytag="NL3D::CPSQuad::_VBPosTex1AnimColTex2Anim"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSQuad::_VBPosTex1AnimColTex2Anim<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00068">68</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. </td> + </tr> +</table> +<a name="q8" doxytag="NL3D::CPSQuad::_VBPosTex1AnimTex2"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSQuad::_VBPosTex1AnimTex2<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00062">62</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. </td> + </tr> +</table> +<a name="q12" doxytag="NL3D::CPSQuad::_VBPosTex1AnimTex2Anim"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSQuad::_VBPosTex1AnimTex2Anim<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00067">67</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. </td> + </tr> +</table> +<a name="q3" doxytag="NL3D::CPSQuad::_VBPosTex1Col"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSQuad::_VBPosTex1Col<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00056">56</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. </td> + </tr> +</table> +<a name="q7" doxytag="NL3D::CPSQuad::_VBPosTex1ColTex2"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSQuad::_VBPosTex1ColTex2<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00061">61</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. </td> + </tr> +</table> +<a name="q11" doxytag="NL3D::CPSQuad::_VBPosTex1ColTex2Anim"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSQuad::_VBPosTex1ColTex2Anim<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00066">66</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. </td> + </tr> +</table> +<a name="q6" doxytag="NL3D::CPSQuad::_VBPosTex1Tex2"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSQuad::_VBPosTex1Tex2<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00060">60</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. </td> + </tr> +</table> +<a name="q10" doxytag="NL3D::CPSQuad::_VBPosTex1Tex2Anim"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSQuad::_VBPosTex1Tex2Anim<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__quad_8cpp-source.html#l00065">65</a> of file <a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="ps__quad_8h-source.html">ps_quad.h</a><li><a class="el" href="ps__quad_8cpp-source.html">ps_quad.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG 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