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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSParticle Class Reference</h1>This is the base class for all particles.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSParticle:
+<p><center><img src="classNL3D_1_1CPSParticle.gif" usemap="#NL3D::CPSParticle_map" border="0"></center>
+<map name="NL3D::CPSParticle_map">
+<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="537,112,706,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="537,56,706,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="537,0,706,24">
+<area href="classNL3D_1_1CPSConstraintMesh.html" alt="NL3D::CPSConstraintMesh" shape="rect" coords="0,224,169,248">
+<area href="classNL3D_1_1CPSDot.html" alt="NL3D::CPSDot" shape="rect" coords="179,224,348,248">
+<area href="classNL3D_1_1CPSFanLight.html" alt="NL3D::CPSFanLight" shape="rect" coords="358,224,527,248">
+<area href="classNL3D_1_1CPSMesh.html" alt="NL3D::CPSMesh" shape="rect" coords="537,224,706,248">
+<area href="classNL3D_1_1CPSQuad.html" alt="NL3D::CPSQuad" shape="rect" coords="716,224,885,248">
+<area href="classNL3D_1_1CPSRibbonBase.html" alt="NL3D::CPSRibbonBase" shape="rect" coords="1163,224,1332,248">
+<area href="classNL3D_1_1CPSShockWave.html" alt="NL3D::CPSShockWave" shape="rect" coords="1342,224,1511,248">
+<area href="classNL3D_1_1CPSFace.html" alt="NL3D::CPSFace" shape="rect" coords="626,280,795,304">
+<area href="classNL3D_1_1CPSFaceLookAt.html" alt="NL3D::CPSFaceLookAt" shape="rect" coords="805,280,974,304">
+<area href="classNL3D_1_1CPSRibbon.html" alt="NL3D::CPSRibbon" shape="rect" coords="984,280,1153,304">
+<area href="classNL3D_1_1CPSRibbonLookAt.html" alt="NL3D::CPSRibbonLookAt" shape="rect" coords="1163,280,1332,304">
+<area href="classNL3D_1_1CPSTailDot.html" alt="NL3D::CPSTailDot" shape="rect" coords="1342,280,1511,304">
+</map>
+<a href="classNL3D_1_1CPSParticle-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a0">CPSParticle</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a1">getType</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return this bindable type.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a2">getPriority</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return priority.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a3">hasParticles</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return true if this located bindable derived class holds alive particles.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a4">step</a> (<a class="el" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>process one pass for the particles.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a5">hasTransparentFaces</a> (void)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return true if there are transparent faces in the object.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a6">hasOpaqueFaces</a> (void)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return true if there are Opaque faces in the object.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a7">draw</a> (bool opaque)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>derivers draw the particles here.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a8">showTool</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>draw the particles for edition mode. The default behaviour just draw a wireframe model.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a9">getMaxNumFaces</a> (void) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the max number of faces needed for display. This is needed for LOD balancing.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a10">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serialisation. Derivers must override this, and call their parent version.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a11">disableAutoLOD</a> (bool disable=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Force the Auto-LOD to be disbaled. When set to false, the default behaviour set in the system is used.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a12">isAutoLODDisabled</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Test wether Auto-LOD is disabled.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#b0">notifyOwnerMaxNumFacesChanged</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Shortcut to notify that the max number of faces has changed This must be called when a geometric property of the particle has been modified This needn't to be called during <a class="el" href="classNL3D_1_1CPSParticle.html#b3">CPSParticle::resize</a> overrides.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#b1">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#b2">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable are still accessible for the index given index out of range -&gt; nl_assert.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#b3">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Resize the bindable attributes containers.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> &amp;step, <a class="el" href="memory__common_8h.html#a15">uint</a> &amp;numToProcess)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>System may have hand-tuned LOD, or auto LOD.</em> <a href="#b4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#o0">_DisableAutoLOD</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Disable Auto-LOD flag.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This is the base class for all particles.
+<p>
+A deriver must provide a drawing method for his particle. Not sharable accross systems. <dl compact><dt><b>
+Author: </b><dd>
+Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00054">54</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPSParticle::CPSParticle"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSParticle::CPSParticle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00048">48</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="b4" doxytag="NL3D::CPSParticle::computeSrcStep"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSParticle::computeSrcStep </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>step</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>numToProcess</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+System may have hand-tuned LOD, or auto LOD.
+<p>
+This compute the number of particles that must really be displayed, and the src step that allow to go through the whole collection. The step in the source is in a fixed point 16:16 format
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00081">81</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00161">_DisableAutoLOD</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="common_8h-source.html#l00151">NLMISC::clamp</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00073">step</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00286">NL3D::CPSShockWave::draw</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01505">NL3D::CPSConstraintMesh::draw</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00342">NL3D::CPSFanLight::draw</a>, <a class="el" href="ps__face__look__at_8cpp-source.html#l00504">NL3D::CPSFaceLookAt::draw</a>, <a class="el" href="ps__dot_8cpp-source.html#l00122">NL3D::CPSDot::draw</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00161">NL3D::CPSTailDot::step</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00119">NL3D::CPSRibbonLookAt::step</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00261">NL3D::CPSRibbon::step</a>, and <a class="el" href="ps__face_8cpp-source.html#l00211">NL3D::CPSFace::step</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NL3D::CPSParticle::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSParticle::deleteElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete an element given its index Attributes of the located that hold this bindable are still accessible for the index given index out of range -&gt; nl_assert.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b1">NL3D::CPSLocatedBindable</a>.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPSDot.html#b6">NL3D::CPSDot</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CPSParticle::disableAutoLOD"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSParticle::disableAutoLOD </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>disable</em> = true </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Force the Auto-LOD to be disbaled. When set to false, the default behaviour set in the system is used.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00118">118</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00161">_DisableAutoLOD</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPSParticle::draw"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSParticle::draw </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>opaque</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+derivers draw the particles here.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CPSDot.html#b0">NL3D::CPSDot</a>.
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00096">96</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00073">step</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CPSParticle::getMaxNumFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSParticle::getMaxNumFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the max number of faces needed for display. This is needed for LOD balancing.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPSDot.html#a5">NL3D::CPSDot</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSParticle::getPriority"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSParticle::getPriority </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return priority.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a3">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00065">65</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSParticle::getType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSParticle::getType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return this bindable type.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a2">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00062">62</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00769">NL3D::PSParticle</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPSParticle::hasOpaqueFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSParticle::hasOpaqueFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if there are Opaque faces in the object.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPSDot.html#a4">NL3D::CPSDot</a>.
+<p>
+Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00073">step</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSParticle::hasParticles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSParticle::hasParticles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if this located bindable derived class holds alive particles.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a31">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00068">68</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPSParticle::hasTransparentFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSParticle::hasTransparentFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if there are transparent faces in the object.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPSDot.html#a3">NL3D::CPSDot</a>.
+<p>
+Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00073">step</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CPSParticle::isAutoLODDisabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSParticle::isAutoLODDisabled </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Test wether Auto-LOD is disabled.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00121">121</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00161">_DisableAutoLOD</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CPSParticle::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSParticle::newElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Generate a new element for this bindable.
+<p>
+They are generated according to the properties of the class
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b0">NL3D::CPSLocatedBindable</a>.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPSDot.html#b5">NL3D::CPSDot</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CPSParticle::notifyOwnerMaxNumFacesChanged"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSParticle::notifyOwnerMaxNumFacesChanged </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to notify that the max number of faces has changed This must be called when a geometric property of the particle has been modified This needn't to be called during <a class="el" href="classNL3D_1_1CPSParticle.html#b3">CPSParticle::resize</a> overrides.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00129">129</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>.
+<p>
+Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00432">NL3D::CPSFanLight::setNbFans</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00218">NL3D::CPSShockWave::setNbSegs</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">NL3D::CPSConstraintMesh::update</a>. </td>
+ </tr>
+</table>
+<a name="b3" doxytag="NL3D::CPSParticle::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSParticle::resize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Resize the bindable attributes containers.
+<p>
+Size is the max number of element to be contained. DERIVERS MUST CALL THEIR PARENT VERSION should not be called directly. Call <a class="el" href="classNL3D_1_1CPSLocated.html#a46">CPSLocated::resize</a> instead
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b2">NL3D::CPSLocatedBindable</a>.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPSDot.html#b4">NL3D::CPSDot</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CPSParticle::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSParticle::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serialisation. Derivers must override this, and call their parent version.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_1">NL3D::CPSLocatedBindable</a>.
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CPSDot.html#a2">NL3D::CPSDot</a>.
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00105">105</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00161">_DisableAutoLOD</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPSParticle::showTool"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSParticle::showTool </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+draw the particles for edition mode. The default behaviour just draw a wireframe model.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00054">54</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="ps__located_8cpp-source.html#l01572">NL3D::CPSLocatedBindable::displayIcon2d</a>.
+<p>
+Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00073">step</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01488">NL3D::CPSConstraintMesh::step</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00258">NL3D::CPSMesh::step</a>, and <a class="el" href="ps__face_8cpp-source.html#l00211">NL3D::CPSFace::step</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSParticle::step"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSParticle::step </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a484">TPSProcessPass</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pass</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ellapsedTime</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>realEt</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+process one pass for the particles.
+<p>
+The default behaviour shows the particles
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a4">NL3D::CPSLocatedBindable</a>.
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CPSFace.html#b0">NL3D::CPSFace</a>.
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00073">73</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00096">draw</a>, <a class="el" href="classNL3D_1_1CPSParticle.html#a6">hasOpaqueFaces</a>, <a class="el" href="classNL3D_1_1CPSParticle.html#a5">hasTransparentFaces</a>, <a class="el" href="namespaceNL3D.html#a484a170">NL3D::PSBlendRender</a>, <a class="el" href="namespaceNL3D.html#a484a169">NL3D::PSSolidRender</a>, <a class="el" href="namespaceNL3D.html#a484a171">NL3D::PSToolRender</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00054">showTool</a>, <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>, and <a class="el" href="particle__system__process_8h-source.html#l00053">NL3D::TPSProcessPass</a>.
+<p>
+Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00081">computeSrcStep</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00286">NL3D::CPSShockWave::draw</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00342">NL3D::CPSFanLight::draw</a>, <a class="el" href="ps__face__look__at_8cpp-source.html#l00504">NL3D::CPSFaceLookAt::draw</a>, and <a class="el" href="ps__dot_8cpp-source.html#l00122">NL3D::CPSDot::draw</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CPSParticle::_DisableAutoLOD"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSParticle::_DisableAutoLOD<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Disable Auto-LOD flag.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00161">161</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00081">computeSrcStep</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00118">disableAutoLOD</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00121">isAutoLODDisabled</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00105">serial</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a><li><a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a></ul>
+
+
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