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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSConstraintMesh Class Reference</h1>This class is for mesh that have very simple geometry. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPSConstraintMesh: +<p><center><img src="classNL3D_1_1CPSConstraintMesh.gif" usemap="#NL3D::CPSConstraintMesh_map" border="0"></center> +<map name="NL3D::CPSConstraintMesh_map"> +<area href="classNL3D_1_1CPSParticle.html" alt="NL3D::CPSParticle" shape="rect" coords="0,168,227,192"> +<area href="classNL3D_1_1CPSSizedParticle.html" alt="NL3D::CPSSizedParticle" shape="rect" coords="237,168,464,192"> +<area href="classNL3D_1_1CPSRotated3DPlaneParticle.html" alt="NL3D::CPSRotated3DPlaneParticle" shape="rect" coords="474,168,701,192"> +<area href="structNL3D_1_1CPSHintParticleRotateTheSame.html" alt="NL3D::CPSHintParticleRotateTheSame" shape="rect" coords="711,168,938,192"> +<area href="structNL3D_1_1CPSShapeParticle.html" alt="NL3D::CPSShapeParticle" shape="rect" coords="948,168,1175,192"> +<area href="classNL3D_1_1CPSColoredParticle.html" alt="NL3D::CPSColoredParticle" shape="rect" coords="1185,168,1412,192"> +<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,227,136"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,227,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,227,24"> +</map> +<a href="classNL3D_1_1CPSConstraintMesh-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>[NOHEADER]</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z721_0">TTexAnimType</a> { <a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z721_0s0">NoAnim</a> = 0, +<a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z721_0s1">GlobalAnim</a>, +<a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z721_0s2">Last</a> + }</td></tr> +<tr><td> </td><td><font size=-1><em>The type of animation that is used with meshs textures.</em> <a href="#z721_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z721_1">setTexAnimType</a> (<a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z721_0">TTexAnimType</a> <a class="el" href="driver__opengl__extension__def_8h.html#a373">type</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the type of texture animation to use. None is the default. Setting a new value discard the previous change.</em> <a href="#z721_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z721_0">TTexAnimType</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z721_2">getTexAnimType</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the the type of texture animation.</em> <a href="#z721_2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a0">CPSConstraintMesh</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>ctor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a1">~CPSConstraintMesh</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a2">setShape</a> (const std::string &meshFileName)</td></tr> +<tr><td> </td><td><font size=-1><em>Construct the mesh by using the given mesh shape file.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>std::string </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a3">getShape</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the shape used for those particles. (must use no morphing or an assertion is raised).</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a4">setShapes</a> (const std::string *shapesNames, <a class="el" href="memory__common_8h.html#a15">uint</a> numShapes)</td></tr> +<tr><td> </td><td><font size=-1><em>Setup the mesh for morphing use.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a5">setShape</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>, const std::string &shapeName)</td></tr> +<tr><td> </td><td><font size=-1><em>Set a shape by its index.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const std::string & </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a6">getShape</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get a shape name by its index.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a7">getNumShapes</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the number of shapes used.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a8">getShapesNames</a> (std::string *shapesNames) const</td></tr> +<tr><td> </td><td><font size=-1><em>Retrieve the names of the shapes.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a9">setMorphValue</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Use a constant value for morphing. This discard any scheme for the morph value. The value must range from 0 to numberOfShapes.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a10">getMorphValue</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the value used for morphing.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a11">setMorphScheme</a> (<a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>< float > *scheme)</td></tr> +<tr><td> </td><td><font size=-1><em>Set a morphing scheme. The scheme is then owned by this object.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>< float > * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a12">getMorphScheme</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Get the current morphing scheme or NULL if no one was set.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>< float > * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a13">getMorphScheme</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the current morphing scheme or NULL if no one was set. Const version.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a14">hintRotateTheSame</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> nbConfiguration, float minAngularVelocity=<a class="el" href="namespaceNLMISC.html#a7">NLMISC::Pi</a>, float maxAngularVelocity=<a class="el" href="namespaceNLMISC.html#a7">NLMISC::Pi</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Tells that all meshs are turning in the same manner, and only have a rotationnal bias This is a lot faster then other method.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a15">disableHintRotateTheSame</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>disable the hint 'hintRotateTheSame' The previous set scheme for roation is used.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a16">checkHintRotateTheSame</a> (float &min, float &max) const</td></tr> +<tr><td> </td><td><font size=-1><em>check wether a call to hintRotateTheSame was performed.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a17">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serialisation. Derivers must override this, and call their parent version.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a18">NLMISC_DECLARE_CLASS</a> (CPSConstraintMesh)</td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a19">hasTransparentFaces</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>return true if there are transparent faces in the object.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a20">hasOpaqueFaces</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>return true if there are Opaque faces in the object.</em> <a href="#a20">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a21">getMaxNumFaces</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>return the max number of faces needed for display. This is needed for LOD balancing.</em> <a href="#a21">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a22">forceStageModulationByColor</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage, bool force)</td></tr> +<tr><td> </td><td><font size=-1><em>Force the n-th stage of all material to be modulated by the mesh color.</em> <a href="#a22">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a23">isStageModulationForced</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage) const</td></tr> +<tr><td> </td><td><font size=-1><em>Test if the i-th stage of all materials is forced to be modulated with the mesh color.</em> <a href="#a23">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a24">forceVertexColorLighting</a> (bool force=true)</td></tr> +<tr><td> </td><td><font size=-1><em>force all material to use vertex color lighting.</em> <a href="#a24">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a25">isVertexColorLightingForced</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>test wether vertex color lighting is forced.</em> <a href="#a25">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader"></div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z722_0">setGlobalTexAnim</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage, const <a class="el" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html">CGlobalTexAnim</a> &properties)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the properties of texture animation for a texture stage. Global animation should have been activated.</em> <a href="#z722_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html">CGlobalTexAnim</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z722_1">getGlobalTexAnim</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the properties of texture animation.Global animation should have been activated.</em> <a href="#z722_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z722_2">forceGlobalAnimTimeResetOnNewElement</a> (bool force=true)</td></tr> +<tr><td> </td><td><font size=-1><em>Force the time counter for global anim to be reseted when a new mesh is created.</em> <a href="#z722_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z722_3">isGlobalAnimTimeResetOnNewElementForced</a> () const</td></tr> +<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#d0">initPrerotVB</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Setup the buffers used with prerotated meshs. Must be called during initialization.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Types</h2></td></tr> +<tr><td nowrap align=right valign=top>typedef std::vector< <a class="el" href="structNL3D_1_1CPSConstraintMesh_1_1CRdrPass.html">CRdrPass</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t0">TRdrPassSet</a></td></tr> +<tr><td> </td><td><font size=-1><em>A set of rendering pass.</em> <a href="#t0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>typedef <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a><<br> + <a class="el" href="classNL3D_1_1IShape.html">IShape</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t1">PShape</a></td></tr> +<tr><td nowrap align=right valign=top>typedef std::vector< std::string > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t2">TShapeNameVect</a></td></tr> +<tr><td nowrap align=right valign=top>typedef std::vector< <a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t1">PShape</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t3">TShapeVect</a></td></tr> +<tr><td nowrap align=right valign=top>typedef std::auto_ptr< <a class="el" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnims.html">CGlobalTexAnims</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t4">PGlobalTexAnims</a></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b0">getColorOwner</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b1">updateMatAndVbForColor</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>Update the material and the vb and the like so that they match the color scheme.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b2">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr> +<tr><td> </td><td><font size=-1><em>Generate a new element.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b3">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Delete an element by its index.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b4">step</a> (<a class="el" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)</td></tr> +<tr><td> </td><td><font size=-1><em>process one pass for the particles.</em> <a href="#b4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b5">draw</a> (bool opaque, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)</td></tr> +<tr><td> </td><td><font size=-1><em>called by the system when particles must be drawn.</em> <a href="#b5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b6">drawPreRotatedMeshs</a> (bool opaque, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)</td></tr> +<tr><td> </td><td><font size=-1><em>draw for pre-rotated meshs.</em> <a href="#b6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b7">releaseShapes</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>release the shapes used by this particle.</em> <a href="#b7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b8">computeColors</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> &outVB, const <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> &inVB, <a class="el" href="memory__common_8h.html#a15">uint</a> startIndex, <a class="el" href="memory__common_8h.html#a15">uint</a> toProcess, <a class="el" href="memory__common_8h.html#a11">uint32</a> srcStep)</td></tr> +<tr><td> </td><td><font size=-1><em>Compute (optionnal) mesh colors.</em> <a href="#b8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b9">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Resize the bindable attributes containers.</em> <a href="#b9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b10">update</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>Build the mesh data, if the 'touch' flag is set.</em> <a href="#b10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b11">makePrerotatedVb</a> (const <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> &inVB, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)</td></tr> +<tr><td> </td><td><font size=-1><em>make a vb for the prerotated mesh from a source vb.</em> <a href="#b11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b12">restoreMaterials</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b13">CPSConstraintMesh::setupRenderPasses</a> (float date, <a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t0">TRdrPassSet</a> &rdrPasses, bool opaque)</td></tr> +<tr><td> </td><td><font size=-1><em>Setup a set of rendering passes.</em> <a href="#b13">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b14">doRenderPasses</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *driver, <a class="el" href="memory__common_8h.html#a15">uint</a> numObj, <a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t0">TRdrPassSet</a> &rdrPasses, bool opaque)</td></tr> +<tr><td> </td><td><font size=-1><em>Perform a set of rendering passes. The VB must have been activated in the driver before to call this.</em> <a href="#b14">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b15">fillIndexesInPrecompBasis</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>fill _IndexInPrecompBasis with index in the range [0.. nb configurations[.</em> <a href="#b15">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b16">clean</a> (void)</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b17">getSizeOwner</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b17">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#b18">getPlaneBasisOwner</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>if this is false, constant size will be used instead of a scheme deriver must return their owner there.</em> <a href="#b18">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t2">TShapeNameVect</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t3">TShapeVect</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n2">_NumFaces</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CShapeBank.html">CShapeBank</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n3">_ModelBank</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n4">_MinAngularVelocity</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n5">_MaxAngularVelocity</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="structNL3D_1_1CPSConstraintMesh_1_1CPlaneBasisPair.html">CPlaneBasisPair</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n6">_PrecompBasis</a></td></tr> +<tr><td> </td><td><font size=-1><em>a set of precomp basis, before and after transfomation in world space, used if the hint 'RotateTheSame' has been called.</em> <a href="#n6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="memory__common_8h.html#a11">uint32</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n7">_IndexInPrecompBasis</a></td></tr> +<tr><td> </td><td><font size=-1><em>this contain an index in _PrecompBasis for each particle.</em> <a href="#n7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n8">_ModulatedStages</a></td></tr> +<tr><td> </td><td><font size=-1><em>A 'bitfield' to force some stage to be modulated with the primary color.</em> <a href="#n8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n9">_Touched</a>: 1</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n10">_HasTransparentFaces</a>: 1</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n11">_HasOpaqueFaces</a>: 1</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n12">_VertexColorLightingForced</a>: 1</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n13">_GlobalAnimationEnabled</a>: 1</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n14">_ReinitGlobalAnimTimeOnNewElement</a>: 1</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t4">PGlobalTexAnims</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n15">_GlobalTexAnims</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#n16">_GlobalAnimDate</a></td></tr> +<tr><td colspan="2"><div class="groupHeader">morphing</div></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z723_0">_MorphValue</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>< float > * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a></td></tr> +<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html">CMeshDisplayShare</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#q0">_MeshDisplayShare</a></td></tr> +<tr><td> </td><td><font size=-1><em>manage vertex buffers and primitive blocks used for rendering.</em> <a href="#q0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#q1">_PreRotatedMeshVB</a></td></tr> +<tr><td> </td><td><font size=-1><em>vertex buffer used with prerotated meshs.</em> <a href="#q1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#q2">_PreRotatedMeshVBWithNormal</a></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#c0">CPSConstraintMesh</a> (const CPSConstraintMesh &)</td></tr> +<tr><td nowrap align=right valign=top>CPSConstraintMesh & </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#c1">operator=</a> (const CPSConstraintMesh &other)</td></tr> +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#l0">CPSConstraintMeshHelper</a></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#l1">CMeshDisplayShare</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This class is for mesh that have very simple geometry. +<p> +The constraint is that they can only have one matrix block. They got a hint for constant rotation scheme. With little meshs, this is the best to draw a maximum of them +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00163">163</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>.<hr><h2>Member Typedef Documentation</h2> +<a name="t4" doxytag="NL3D::CPSConstraintMesh::PGlobalTexAnims"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef std::auto_ptr<<a class="el" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnims.html">CGlobalTexAnims</a>> NL3D::CPSConstraintMesh::PGlobalTexAnims<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00541">541</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l02069">setTexAnimType</a>. </td> + </tr> +</table> +<a name="t1" doxytag="NL3D::CPSConstraintMesh::PShape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a><<a class="el" href="classNL3D_1_1IShape.html">IShape</a>> NL3D::CPSConstraintMesh::PShape<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00427">427</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. </td> + </tr> +</table> +<a name="t0" doxytag="NL3D::CPSConstraintMesh::TRdrPassSet"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef std::vector<<a class="el" href="structNL3D_1_1CPSConstraintMesh_1_1CRdrPass.html">CRdrPass</a>> NL3D::CPSConstraintMesh::TRdrPassSet<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +A set of rendering pass. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00409">409</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01932">NL3D::CPSConstraintMesh::CMeshDisplayShare::buildRdrPassSet</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l02102">restoreMaterials</a>. </td> + </tr> +</table> +<a name="t2" doxytag="NL3D::CPSConstraintMesh::TShapeNameVect"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef std::vector<std::string> NL3D::CPSConstraintMesh::TShapeNameVect<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00428">428</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. </td> + </tr> +</table> +<a name="t3" doxytag="NL3D::CPSConstraintMesh::TShapeVect"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef std::vector<<a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t1">PShape</a>> NL3D::CPSConstraintMesh::TShapeVect<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00429">429</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. </td> + </tr> +</table> +<hr><h2>Member Enumeration Documentation</h2> +<a name="z721_0" doxytag="NL3D::CPSConstraintMesh::TTexAnimType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::CPSConstraintMesh::TTexAnimType + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The type of animation that is used with meshs textures. +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="z721_0s0" doxytag="NoAnim"></a><em>NoAnim</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="z721_0s1" doxytag="GlobalAnim"></a><em>GlobalAnim</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="z721_0s2" doxytag="Last"></a><em>Last</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00306">306</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CPSConstraintMesh::CPSConstraintMesh"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSConstraintMesh::CPSConstraintMesh </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +ctor. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00895">895</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__located_8h-source.html#l00984">NL3D::CPSLocatedBindable::_Name</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8h-source.html#l00552">CPSConstraintMesh</a>, and <a class="el" href="ps__mesh_8h-source.html#l00553">operator=</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPSConstraintMesh::~CPSConstraintMesh"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSConstraintMesh::~CPSConstraintMesh </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01373">1373</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00549">_MorphScheme</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01395">clean</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CPSConstraintMesh::CPSConstraintMesh"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSConstraintMesh::CPSConstraintMesh </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CPSConstraintMesh & </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00552">552</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +References <a class="el" href="ps__mesh_8cpp-source.html#l00895">CPSConstraintMesh</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a16" doxytag="NL3D::CPSConstraintMesh::checkHintRotateTheSame"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSConstraintMesh::checkHintRotateTheSame </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float & </td> + <td class="mdname" nowrap> <em>min</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>max</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +check wether a call to hintRotateTheSame was performed. +<p> +<dl compact><dt><b> +Returns: </b><dd> +0 if the hint is disabled, the number of configurations else </dl><dl compact><dt><b> +See also: </b><dd> +<a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a14">hintRotateTheSame</a>(), CPSRotated3dPlaneParticle </dl> +<p> +Implements <a class="el" href="structNL3D_1_1CPSHintParticleRotateTheSame.html#a2">NL3D::CPSHintParticleRotateTheSame</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00260">260</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00494">_MaxAngularVelocity</a>, <a class="el" href="ps__mesh_8h-source.html#l00493">_MinAngularVelocity</a>, <a class="el" href="ps__mesh_8h-source.html#l00506">_PrecompBasis</a>, and <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>. </td> + </tr> +</table> +<a name="b16" doxytag="NL3D::CPSConstraintMesh::clean"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::clean </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01395">1395</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8cpp-source.html#l01382">releaseShapes</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01044">update</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01373">~CPSConstraintMesh</a>. </td> + </tr> +</table> +<a name="b8" doxytag="NL3D::CPSConstraintMesh::computeColors"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::computeColors </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> & </td> + <td class="mdname" nowrap> <em>outVB</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> & </td> + <td class="mdname" nowrap> <em>inVB</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>startIndex</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>toProcess</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>srcStep</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Compute (optionnal) mesh colors. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>outVB</em> </td><td> +The destination VB. </td></tr> +<tr><td valign=top><em>inVB</em> </td><td> +the vb of the current shape </td></tr> +<tr><td valign=top><em>startIndex</em> </td><td> +Index of the mesh being processed </td></tr> +<tr><td valign=top><em>toProcess</em> </td><td> +Number of meshs to process </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01680">1680</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00205">NL3D::CPSColoredParticle::_ColorScheme</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="rgba_8cpp-source.html#l00239">NLMISC::CRGBA::modulateColors</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="b13" doxytag="NL3D::CPSConstraintMesh::CPSConstraintMesh::setupRenderPasses"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::CPSConstraintMesh::setupRenderPasses </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>date</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t0">TRdrPassSet</a> & </td> + <td class="mdname" nowrap> <em>rdrPasses</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>opaque</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup a set of rendering passes. +<p> + </td> + </tr> +</table> +<a name="b3" doxytag="NL3D::CPSConstraintMesh::deleteElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::deleteElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Delete an element by its index. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSParticle.html#b2">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01729">1729</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00509">_IndexInPrecompBasis</a>, <a class="el" href="ps__mesh_8h-source.html#l00549">_MorphScheme</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__mesh_8h-source.html#l00506">_PrecompBasis</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00214">NL3D::CPSColoredParticle::deleteColorElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00674">NL3D::CPSRotated3DPlaneParticle::deletePlaneBasisElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00272">NL3D::CPSSizedParticle::deleteSizeElement</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NL3D::CPSConstraintMesh::disableHintRotateTheSame"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::disableHintRotateTheSame </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +disable the hint 'hintRotateTheSame' The previous set scheme for roation is used. +<p> +<dl compact><dt><b> +See also: </b><dd> +<a class="el" href="classNL3D_1_1CPSConstraintMesh.html#a14">hintRotateTheSame</a>(), CPSRotated3dPlaneParticle </dl> +<p> +Implements <a class="el" href="structNL3D_1_1CPSHintParticleRotateTheSame.html#a1">NL3D::CPSHintParticleRotateTheSame</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00250">250</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +References <a class="el" href="ps__mesh_8cpp-source.html#l01189">hintRotateTheSame</a>. </td> + </tr> +</table> +<a name="b14" doxytag="NL3D::CPSConstraintMesh::doRenderPasses"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::doRenderPasses </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>driver</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>numObj</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t0">TRdrPassSet</a> & </td> + <td class="mdname" nowrap> <em>rdrPasses</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>opaque</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Perform a set of rendering passes. The VB must have been activated in the driver before to call this. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01657">1657</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00063">NL3D::ConstraintMeshBufSize</a>. </td> + </tr> +</table> +<a name="b5" doxytag="NL3D::CPSConstraintMesh::draw"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::draw </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname" nowrap> <em>opaque</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td> + <td class="mdname" nowrap> <em>ellapsedTime</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +called by the system when particles must be drawn. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>opaque</em> </td><td> +true if we are dealing with the opaque pass, false for transparent faces </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01505">1505</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00509">_IndexInPrecompBasis</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__mesh_8h-source.html#l00506">_PrecompBasis</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00081">NL3D::CPSParticle::computeSrcStep</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01488">step</a>, <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>, <a class="el" href="ps__iterator_8h-source.html#l00149">NL3D::TIteratorVectStep1616</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">update</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01488">step</a>. </td> + </tr> +</table> +<a name="b6" doxytag="NL3D::CPSConstraintMesh::drawPreRotatedMeshs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::drawPreRotatedMeshs </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname" nowrap> <em>opaque</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td> + <td class="mdname" nowrap> <em>ellapsedTime</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +draw for pre-rotated meshs. +<p> + </td> + </tr> +</table> +<a name="b15" doxytag="NL3D::CPSConstraintMesh::fillIndexesInPrecompBasis"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::fillIndexesInPrecompBasis </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +fill _IndexInPrecompBasis with index in the range [0.. nb configurations[. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01224">1224</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00509">_IndexInPrecompBasis</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__mesh_8h-source.html#l00506">_PrecompBasis</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01189">hintRotateTheSame</a>. </td> + </tr> +</table> +<a name="z722_2" doxytag="NL3D::CPSConstraintMesh::forceGlobalAnimTimeResetOnNewElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::forceGlobalAnimTimeResetOnNewElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>force</em> = true </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Force the time counter for global anim to be reseted when a new mesh is created. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00340">340</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00531">_ReinitGlobalAnimTimeOnNewElement</a>. </td> + </tr> +</table> +<a name="a22" doxytag="NL3D::CPSConstraintMesh::forceStageModulationByColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::forceStageModulationByColor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>stage</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>force</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Force the n-th stage of all material to be modulated by the mesh color. +<p> +This allow to put colors on meshs that haven't got material that allow them. <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>stage</em> </td><td> +The stage the modulation applies on. Range from 0 to IDRV_MAT_MAXTEXTURES - 1. </td></tr> +<tr><td valign=top><em>force</em> </td><td> +True enable modulation, false disable it. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01765">1765</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00521">_ModulatedStages</a>, <a class="el" href="material_8h-source.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a24" doxytag="NL3D::CPSConstraintMesh::forceVertexColorLighting"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::forceVertexColorLighting </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>force</em> = true </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +force all material to use vertex color lighting. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00295">295</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00529">_VertexColorLightingForced</a>. </td> + </tr> +</table> +<a name="b0" doxytag="NL3D::CPSConstraintMesh::getColorOwner"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSConstraintMesh::getColorOwner </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +deriver must return their owner there. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSColoredParticle.html#b0">NL3D::CPSColoredParticle</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00350">350</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td> + </tr> +</table> +<a name="z722_1" doxytag="NL3D::CPSConstraintMesh::getGlobalTexAnim"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html">CPSConstraintMesh::CGlobalTexAnim</a> & NL3D::CPSConstraintMesh::getGlobalTexAnim </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>stage</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the properties of texture animation.Global animation should have been activated. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l02053">2053</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00530">_GlobalAnimationEnabled</a>, <a class="el" href="ps__mesh_8h-source.html#l00542">_GlobalTexAnims</a>, <a class="el" href="material_8h-source.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a21" doxytag="NL3D::CPSConstraintMesh::getMaxNumFaces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSConstraintMesh::getMaxNumFaces </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return the max number of faces needed for display. This is needed for LOD balancing. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a9">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00909">909</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00436">_NumFaces</a>, and <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NL3D::CPSConstraintMesh::getMorphScheme"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>< float > * NL3D::CPSConstraintMesh::getMorphScheme </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the current morphing scheme or NULL if no one was set. Const version. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01020">1020</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00549">_MorphScheme</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::CPSConstraintMesh::getMorphScheme"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>< float > * NL3D::CPSConstraintMesh::getMorphScheme </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the current morphing scheme or NULL if no one was set. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01014">1014</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00549">_MorphScheme</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::CPSConstraintMesh::getMorphValue"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CPSConstraintMesh::getMorphValue </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the value used for morphing. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01000">1000</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00548">_MorphValue</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CPSConstraintMesh::getNumShapes"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPSConstraintMesh::getNumShapes </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the number of shapes used. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00959">959</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00432">_MeshShapeFileName</a>. </td> + </tr> +</table> +<a name="b18" doxytag="NL3D::CPSConstraintMesh::getPlaneBasisOwner"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSConstraintMesh::getPlaneBasisOwner </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +if this is false, constant size will be used instead of a scheme deriver must return their owner there. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b0">NL3D::CPSRotated3DPlaneParticle</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00518">518</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CPSConstraintMesh::getShape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const std::string & NL3D::CPSConstraintMesh::getShape </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a shape name by its index. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00982">982</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00432">_MeshShapeFileName</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CPSConstraintMesh::getShape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::string NL3D::CPSConstraintMesh::getShape </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the shape used for those particles. (must use no morphing or an assertion is raised). +<p> + +<p> +Implements <a class="el" href="structNL3D_1_1CPSShapeParticle.html#a1">NL3D::CPSShapeParticle</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00944">944</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00432">_MeshShapeFileName</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CPSConstraintMesh::getShapesNames"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::getShapesNames </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string * </td> + <td class="mdname1" valign="top" nowrap> <em>shapesNames</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Retrieve the names of the shapes. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>shapesNames</em> </td><td> +:A tab of shapes with enough spaces to store the names </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00965">965</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00432">_MeshShapeFileName</a>. </td> + </tr> +</table> +<a name="b17" doxytag="NL3D::CPSConstraintMesh::getSizeOwner"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSConstraintMesh::getSizeOwner </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +deriver must return their owner there. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSSizedParticle.html#b0">NL3D::CPSSizedParticle</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00517">517</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td> + </tr> +</table> +<a name="z721_2" doxytag="NL3D::CPSConstraintMesh::getTexAnimType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z721_0">CPSConstraintMesh::TTexAnimType</a> NL3D::CPSConstraintMesh::getTexAnimType </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the the type of texture animation. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l02063">2063</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00530">_GlobalAnimationEnabled</a>, <a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z721_0s1">GlobalAnim</a>, and <a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z721_0s0">NoAnim</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l02069">setTexAnimType</a>. </td> + </tr> +</table> +<a name="a20" doxytag="NL3D::CPSConstraintMesh::hasOpaqueFaces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSConstraintMesh::hasOpaqueFaces </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return true if there are Opaque faces in the object. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a6">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00927">927</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00528">_HasOpaqueFaces</a>, <a class="el" href="ps__mesh_8h-source.html#l00524">_Touched</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">update</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01488">step</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">update</a>. </td> + </tr> +</table> +<a name="a19" doxytag="NL3D::CPSConstraintMesh::hasTransparentFaces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSConstraintMesh::hasTransparentFaces </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return true if there are transparent faces in the object. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a5">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00918">918</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00526">_HasTransparentFaces</a>, <a class="el" href="ps__mesh_8h-source.html#l00524">_Touched</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">update</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01488">step</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">update</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NL3D::CPSConstraintMesh::hintRotateTheSame"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::hintRotateTheSame </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>nbConfiguration</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>minAngularVelocity</em> = <a class="el" href="namespaceNLMISC.html#a7">NLMISC::Pi</a>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>maxAngularVelocity</em> = <a class="el" href="namespaceNLMISC.html#a7">NLMISC::Pi</a></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Tells that all meshs are turning in the same manner, and only have a rotationnal bias This is a lot faster then other method. +<p> +Any previous set scheme for 3d rotation is kept. <dl compact><dt><b> +am: the number of rotation configuration we have. The more high it is, the slower it'll be</b><dd> + If this is too low, a lot of particles will have the same orientation If it is 0, then the hint is disabled. This can't be higher than ConstraintMeshMaxNumPrerotatedModels </dl><dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>minAngularVelocity</em> </td><td> +: the maximum angular velocity for particle rotation </td></tr> +<tr><td valign=top><em>maxAngularVelocity</em> </td><td> +: the maximum angular velocity for particle rotation </td></tr> +</table> +</dl><dl compact><dt><b> +See also: </b><dd> +CPSRotated3dPlaneParticle </dl> +<p> +Implements <a class="el" href="structNL3D_1_1CPSHintParticleRotateTheSame.html#a0">NL3D::CPSHintParticleRotateTheSame</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01189">1189</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00494">_MaxAngularVelocity</a>, <a class="el" href="ps__mesh_8h-source.html#l00493">_MinAngularVelocity</a>, <a class="el" href="ps__mesh_8h-source.html#l00506">_PrecompBasis</a>, <a class="el" href="ps__mesh_8h-source.html#l00064">NL3D::ConstraintMeshMaxNumPrerotatedModels</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01224">fillIndexesInPrecompBasis</a>, <a class="el" href="ps__face_8cpp-source.html#l00316">NL3D::MakeRandomUnitVect</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8h-source.html#l00250">disableHintRotateTheSame</a>. </td> + </tr> +</table> +<a name="d0" doxytag="NL3D::CPSConstraintMesh::initPrerotVB"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::initPrerotVB </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup the buffers used with prerotated meshs. Must be called during initialization. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01876">1876</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8cpp-source.html#l00060">_PreRotatedMeshVB</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00061">_PreRotatedMeshVBWithNormal</a>, <a class="el" href="ps__mesh_8h-source.html#l00064">NL3D::ConstraintMeshMaxNumPrerotatedModels</a>, and <a class="el" href="ps__mesh_8h-source.html#l00062">NL3D::ConstraintMeshMaxNumVerts</a>. </td> + </tr> +</table> +<a name="z722_3" doxytag="NL3D::CPSConstraintMesh::isGlobalAnimTimeResetOnNewElementForced"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSConstraintMesh::isGlobalAnimTimeResetOnNewElementForced </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00341">341</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00531">_ReinitGlobalAnimTimeOnNewElement</a>. </td> + </tr> +</table> +<a name="a23" doxytag="NL3D::CPSConstraintMesh::isStageModulationForced"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSConstraintMesh::isStageModulationForced </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>stage</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Test if the i-th stage of all materials is forced to be modulated with the mesh color. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01779">1779</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00521">_ModulatedStages</a>, <a class="el" href="material_8h-source.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a25" doxytag="NL3D::CPSConstraintMesh::isVertexColorLightingForced"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSConstraintMesh::isVertexColorLightingForced </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +test wether vertex color lighting is forced. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00298">298</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00529">_VertexColorLightingForced</a>. </td> + </tr> +</table> +<a name="b11" doxytag="NL3D::CPSConstraintMesh::makePrerotatedVb"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> & NL3D::CPSConstraintMesh::makePrerotatedVb </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> & </td> + <td class="mdname" nowrap> <em>inVB</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td> + <td class="mdname" nowrap> <em>ellapsedTime</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +make a vb for the prerotated mesh from a source vb. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01405">1405</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00506">_PrecompBasis</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00060">_PreRotatedMeshVB</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00061">_PreRotatedMeshVBWithNormal</a>, <a class="el" href="ps__macro_8h-source.html#l00039">CHECK_VERTEX_BUFFER</a>, and <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>. </td> + </tr> +</table> +<a name="b2" doxytag="NL3D::CPSConstraintMesh::newElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::newElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td> + <td class="mdname" nowrap> <em>emitterLocated</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>emitterIndex</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Generate a new element. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSParticle.html#b1">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01710">1710</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00530">_GlobalAnimationEnabled</a>, <a class="el" href="ps__mesh_8h-source.html#l00543">_GlobalAnimDate</a>, <a class="el" href="ps__mesh_8h-source.html#l00509">_IndexInPrecompBasis</a>, <a class="el" href="ps__mesh_8h-source.html#l00549">_MorphScheme</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__mesh_8h-source.html#l00506">_PrecompBasis</a>, <a class="el" href="ps__mesh_8h-source.html#l00531">_ReinitGlobalAnimTimeOnNewElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00210">NL3D::CPSColoredParticle::newColorElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00670">NL3D::CPSRotated3DPlaneParticle::newPlaneBasisElement</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00268">NL3D::CPSSizedParticle::newSizeElement</a>. </td> + </tr> +</table> +<a name="a18" doxytag="NL3D::CPSConstraintMesh::NLMISC_DECLARE_CLASS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSConstraintMesh::NLMISC_DECLARE_CLASS </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CPSConstraintMesh </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="c1" doxytag="NL3D::CPSConstraintMesh::operator="></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CPSConstraintMesh& NL3D::CPSConstraintMesh::operator= </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CPSConstraintMesh & </td> + <td class="mdname1" valign="top" nowrap> <em>other</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00553">553</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +References <a class="el" href="ps__mesh_8cpp-source.html#l00895">CPSConstraintMesh</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="b7" doxytag="NL3D::CPSConstraintMesh::releaseShapes"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::releaseShapes </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +release the shapes used by this particle. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01382">1382</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00439">_ModelBank</a>, and <a class="el" href="ps__mesh_8h-source.html#l00433">_Shapes</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01395">clean</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">update</a>. </td> + </tr> +</table> +<a name="b9" doxytag="NL3D::CPSConstraintMesh::resize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::resize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>size</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Resize the bindable attributes containers. +<p> +Size is the max number of element to be contained. DERIVERS MUST CALL THEIR PARENT VERSION should not be called directly. Call <a class="el" href="classNL3D_1_1CPSLocated.html#a46">CPSLocated::resize</a> instead +<p> +Implements <a class="el" href="classNL3D_1_1CPSParticle.html#b3">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01744">1744</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00509">_IndexInPrecompBasis</a>, <a class="el" href="ps__mesh_8h-source.html#l00549">_MorphScheme</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__mesh_8h-source.html#l00506">_PrecompBasis</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00218">NL3D::CPSColoredParticle::resizeColor</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00678">NL3D::CPSRotated3DPlaneParticle::resizePlaneBasis</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00276">NL3D::CPSSizedParticle::resizeSize</a>. </td> + </tr> +</table> +<a name="b12" doxytag="NL3D::CPSConstraintMesh::restoreMaterials"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::restoreMaterials </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l02102">2102</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00205">NL3D::CPSColoredParticle::_ColorScheme</a>, <a class="el" href="classNL3D_1_1CPSConstraintMesh.html#q0">_MeshDisplayShare</a>, <a class="el" href="ps__mesh_8h-source.html#l00433">_Shapes</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01888">NL3D::CPSConstraintMesh::CMeshDisplayShare::getMeshDisplay</a>, <a class="el" href="ps__mesh_8h-source.html#l00409">TRdrPassSet</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">update</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l02069">setTexAnimType</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NL3D::CPSConstraintMesh::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serialisation. Derivers must override this, and call their parent version. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CPSParticle.html#a10">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01240">1240</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. </td> + </tr> +</table> +<a name="z722_0" doxytag="NL3D::CPSConstraintMesh::setGlobalTexAnim"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::setGlobalTexAnim </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>stage</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html">CGlobalTexAnim</a> & </td> + <td class="mdname" nowrap> <em>properties</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the properties of texture animation for a texture stage. Global animation should have been activated. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l02044">2044</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00530">_GlobalAnimationEnabled</a>, <a class="el" href="ps__mesh_8h-source.html#l00542">_GlobalTexAnims</a>, <a class="el" href="material_8h-source.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::CPSConstraintMesh::setMorphScheme"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::setMorphScheme </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>< float > * </td> + <td class="mdname1" valign="top" nowrap> <em>scheme</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set a morphing scheme. The scheme is then owned by this object. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01006">1006</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00549">_MorphScheme</a>, and <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CPSConstraintMesh::setMorphValue"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::setMorphValue </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>value</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Use a constant value for morphing. This discard any scheme for the morph value. The value must range from 0 to numberOfShapes. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00991">991</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00549">_MorphScheme</a>, <a class="el" href="ps__mesh_8h-source.html#l00548">_MorphValue</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CPSConstraintMesh::setShape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::setShape </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>index</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>shapeName</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set a shape by its index. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00973">973</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00432">_MeshShapeFileName</a>, <a class="el" href="ps__mesh_8h-source.html#l00524">_Touched</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CPSConstraintMesh::setShape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::setShape </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>meshFileName</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Construct the mesh by using the given mesh shape file. +<p> +No morphing is applied. The mesh is used 'as it'. +<p> +Implements <a class="el" href="structNL3D_1_1CPSShapeParticle.html#a0">NL3D::CPSShapeParticle</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00935">935</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00432">_MeshShapeFileName</a>, and <a class="el" href="ps__mesh_8h-source.html#l00524">_Touched</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CPSConstraintMesh::setShapes"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::setShapes </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string * </td> + <td class="mdname" nowrap> <em>shapesNames</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>numShapes</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup the mesh for morphing use. +<p> +There are several restrictions : <ul> +<li>All meshs must have the same number of vertices<li>All meshes must have the same vertex format If these conditions are not met, a 'dummy' mesh will be used instead. If there's only one mesh, no morphing is performed. NB : Morphing not supported with precomputed rotations. First mesh is used instead </ul> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>shapesNames</em> </td><td> +A tab of string containing the names of the shapes </td></tr> +<tr><td valign=top><em>numShapes</em> </td><td> +</td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00951">951</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00432">_MeshShapeFileName</a>, and <a class="el" href="ps__mesh_8h-source.html#l00524">_Touched</a>. </td> + </tr> +</table> +<a name="z721_1" doxytag="NL3D::CPSConstraintMesh::setTexAnimType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::setTexAnimType </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z721_0">TTexAnimType</a> </td> + <td class="mdname1" valign="top" nowrap> <em>type</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the type of texture animation to use. None is the default. Setting a new value discard the previous change. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l02069">2069</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00530">_GlobalAnimationEnabled</a>, <a class="el" href="ps__mesh_8h-source.html#l00542">_GlobalTexAnims</a>, <a class="el" href="ps__mesh_8cpp-source.html#l02063">getTexAnimType</a>, <a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z721_0s1">GlobalAnim</a>, <a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z721_0s2">Last</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CPSConstraintMesh.html#z721_0s0">NoAnim</a>, <a class="el" href="ps__mesh_8h-source.html#l00541">PGlobalTexAnims</a>, <a class="el" href="ps__mesh_8cpp-source.html#l02102">restoreMaterials</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">type</a>. </td> + </tr> +</table> +<a name="b4" doxytag="NL3D::CPSConstraintMesh::step"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::step </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a484">TPSProcessPass</a> </td> + <td class="mdname" nowrap> <em>pass</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td> + <td class="mdname" nowrap> <em>ellapsedTime</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td> + <td class="mdname" nowrap> <em>realEt</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +process one pass for the particles. +<p> +The default behaviour shows the particles +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CPSParticle.html#a4">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01488">1488</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8cpp-source.html#l01505">draw</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00927">hasOpaqueFaces</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00918">hasTransparentFaces</a>, <a class="el" href="namespaceNL3D.html#a484a170">NL3D::PSBlendRender</a>, <a class="el" href="namespaceNL3D.html#a484a169">NL3D::PSSolidRender</a>, <a class="el" href="namespaceNL3D.html#a484a171">NL3D::PSToolRender</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00054">NL3D::CPSParticle::showTool</a>, <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>, and <a class="el" href="particle__system__process_8h-source.html#l00053">NL3D::TPSProcessPass</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01505">draw</a>. </td> + </tr> +</table> +<a name="b10" doxytag="NL3D::CPSConstraintMesh::update"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSConstraintMesh::update </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build the mesh data, if the 'touch' flag is set. +<p> +<dl compact><dt><b> +Returns: </b><dd> +true if the mesh could be found and match the requirement </dl> +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01044">1044</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +References <a class="el" href="ps__mesh_8h-source.html#l00543">_GlobalAnimDate</a>, <a class="el" href="ps__mesh_8h-source.html#l00528">_HasOpaqueFaces</a>, <a class="el" href="ps__mesh_8h-source.html#l00526">_HasTransparentFaces</a>, <a class="el" href="ps__mesh_8h-source.html#l00432">_MeshShapeFileName</a>, <a class="el" href="ps__mesh_8h-source.html#l00439">_ModelBank</a>, <a class="el" href="ps__mesh_8h-source.html#l00436">_NumFaces</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__mesh_8h-source.html#l00433">_Shapes</a>, <a class="el" href="ps__mesh_8h-source.html#l00524">_Touched</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00449">NL3D::CheckForOpaqueAndTransparentFacesInMesh</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01395">clean</a>, <a class="el" href="ps__mesh_8h-source.html#l00062">NL3D::ConstraintMeshMaxNumVerts</a>, <a class="el" href="namespaceNL3D.html#a428">NL3D::DummyShapeName</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01027">NL3D::GetDummyShapeFromBank</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00431">NL3D::getMeshNumTri</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00927">hasOpaqueFaces</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00918">hasTransparentFaces</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00129">NL3D::CPSParticle::notifyOwnerMaxNumFacesChanged</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01382">releaseShapes</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01505">draw</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00927">hasOpaqueFaces</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00918">hasTransparentFaces</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l02102">restoreMaterials</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::CPSConstraintMesh::updateMatAndVbForColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSConstraintMesh::updateMatAndVbForColor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Update the material and the vb and the like so that they match the color scheme. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSColoredParticle.html#b1">NL3D::CPSColoredParticle</a>. +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l01759">1759</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a name="l1" doxytag="NL3D::CPSConstraintMesh::CMeshDisplayShare"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend class CMeshDisplayShare<code> [friend]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00481">481</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. </td> + </tr> +</table> +<a name="l0" doxytag="NL3D::CPSConstraintMesh::CPSConstraintMeshHelper"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend class CPSConstraintMeshHelper<code> [friend]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00348">348</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n13" doxytag="NL3D::CPSConstraintMesh::_GlobalAnimationEnabled"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPSConstraintMesh::_GlobalAnimationEnabled<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00530">530</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l02053">getGlobalTexAnim</a>, <a class="el" href="ps__mesh_8cpp-source.html#l02063">getTexAnimType</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01710">newElement</a>, <a class="el" href="ps__mesh_8cpp-source.html#l02044">setGlobalTexAnim</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l02069">setTexAnimType</a>. </td> + </tr> +</table> +<a name="n16" doxytag="NL3D::CPSConstraintMesh::_GlobalAnimDate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CPSConstraintMesh::_GlobalAnimDate<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00543">543</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01710">newElement</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">update</a>. </td> + </tr> +</table> +<a name="n15" doxytag="NL3D::CPSConstraintMesh::_GlobalTexAnims"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t4">PGlobalTexAnims</a> NL3D::CPSConstraintMesh::_GlobalTexAnims<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00542">542</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l02053">getGlobalTexAnim</a>, <a class="el" href="ps__mesh_8cpp-source.html#l02044">setGlobalTexAnim</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l02069">setTexAnimType</a>. </td> + </tr> +</table> +<a name="n11" doxytag="NL3D::CPSConstraintMesh::_HasOpaqueFaces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPSConstraintMesh::_HasOpaqueFaces<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00528">528</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l00927">hasOpaqueFaces</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">update</a>. </td> + </tr> +</table> +<a name="n10" doxytag="NL3D::CPSConstraintMesh::_HasTransparentFaces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPSConstraintMesh::_HasTransparentFaces<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00526">526</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l00918">hasTransparentFaces</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">update</a>. </td> + </tr> +</table> +<a name="n7" doxytag="NL3D::CPSConstraintMesh::_IndexInPrecompBasis"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="memory__common_8h.html#a11">uint32</a>> NL3D::CPSConstraintMesh::_IndexInPrecompBasis<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +this contain an index in _PrecompBasis for each particle. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00509">509</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01729">deleteElement</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01505">draw</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01224">fillIndexesInPrecompBasis</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01710">newElement</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01744">resize</a>. </td> + </tr> +</table> +<a name="n5" doxytag="NL3D::CPSConstraintMesh::_MaxAngularVelocity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CPSConstraintMesh::_MaxAngularVelocity<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00494">494</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8h-source.html#l00260">checkHintRotateTheSame</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01189">hintRotateTheSame</a>. </td> + </tr> +</table> +<a name="q0" doxytag="NL3D::CPSConstraintMesh::_MeshDisplayShare"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html">CPSConstraintMesh::CMeshDisplayShare</a> NL3D::CPSConstraintMesh::_MeshDisplayShare<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +manage vertex buffers and primitive blocks used for rendering. +<p> + +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l02102">restoreMaterials</a>. </td> + </tr> +</table> +<a name="n0" doxytag="NL3D::CPSConstraintMesh::_MeshShapeFileName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t2">TShapeNameVect</a> NL3D::CPSConstraintMesh::_MeshShapeFileName<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00432">432</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l00959">getNumShapes</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00944">getShape</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00965">getShapesNames</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00935">setShape</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00951">setShapes</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">update</a>. </td> + </tr> +</table> +<a name="n4" doxytag="NL3D::CPSConstraintMesh::_MinAngularVelocity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CPSConstraintMesh::_MinAngularVelocity<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00493">493</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8h-source.html#l00260">checkHintRotateTheSame</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01189">hintRotateTheSame</a>. </td> + </tr> +</table> +<a name="n3" doxytag="NL3D::CPSConstraintMesh::_ModelBank"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CShapeBank.html">CShapeBank</a>* NL3D::CPSConstraintMesh::_ModelBank<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00439">439</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01382">releaseShapes</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">update</a>. </td> + </tr> +</table> +<a name="n8" doxytag="NL3D::CPSConstraintMesh::_ModulatedStages"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPSConstraintMesh::_ModulatedStages<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +A 'bitfield' to force some stage to be modulated with the primary color. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00521">521</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01765">forceStageModulationByColor</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01779">isStageModulationForced</a>. </td> + </tr> +</table> +<a name="z723_1" doxytag="NL3D::CPSConstraintMesh::_MorphScheme"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a><float>* NL3D::CPSConstraintMesh::_MorphScheme<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00549">549</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01729">deleteElement</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01014">getMorphScheme</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01710">newElement</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01744">resize</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01006">setMorphScheme</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00991">setMorphValue</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01373">~CPSConstraintMesh</a>. </td> + </tr> +</table> +<a name="z723_0" doxytag="NL3D::CPSConstraintMesh::_MorphValue"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CPSConstraintMesh::_MorphValue<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00548">548</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01000">getMorphValue</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l00991">setMorphValue</a>. </td> + </tr> +</table> +<a name="n2" doxytag="NL3D::CPSConstraintMesh::_NumFaces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPSConstraintMesh::_NumFaces<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00436">436</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l00909">getMaxNumFaces</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">update</a>. </td> + </tr> +</table> +<a name="n6" doxytag="NL3D::CPSConstraintMesh::_PrecompBasis"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector< <a class="el" href="structNL3D_1_1CPSConstraintMesh_1_1CPlaneBasisPair.html">CPlaneBasisPair</a> > NL3D::CPSConstraintMesh::_PrecompBasis<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +a set of precomp basis, before and after transfomation in world space, used if the hint 'RotateTheSame' has been called. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00506">506</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8h-source.html#l00260">checkHintRotateTheSame</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01729">deleteElement</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01505">draw</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01224">fillIndexesInPrecompBasis</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01189">hintRotateTheSame</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01405">makePrerotatedVb</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01710">newElement</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01744">resize</a>. </td> + </tr> +</table> +<a name="q1" doxytag="NL3D::CPSConstraintMesh::_PreRotatedMeshVB"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSConstraintMesh::_PreRotatedMeshVB<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +vertex buffer used with prerotated meshs. +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00060">60</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01876">initPrerotVB</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01405">makePrerotatedVb</a>. </td> + </tr> +</table> +<a name="q2" doxytag="NL3D::CPSConstraintMesh::_PreRotatedMeshVBWithNormal"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSConstraintMesh::_PreRotatedMeshVBWithNormal<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00061">61</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01876">initPrerotVB</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01405">makePrerotatedVb</a>. </td> + </tr> +</table> +<a name="n14" doxytag="NL3D::CPSConstraintMesh::_ReinitGlobalAnimTimeOnNewElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPSConstraintMesh::_ReinitGlobalAnimTimeOnNewElement<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00531">531</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8h-source.html#l00340">forceGlobalAnimTimeResetOnNewElement</a>, <a class="el" href="ps__mesh_8h-source.html#l00341">isGlobalAnimTimeResetOnNewElementForced</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01710">newElement</a>. </td> + </tr> +</table> +<a name="n1" doxytag="NL3D::CPSConstraintMesh::_Shapes"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSConstraintMesh.html#t3">TShapeVect</a> NL3D::CPSConstraintMesh::_Shapes<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00433">433</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l01382">releaseShapes</a>, <a class="el" href="ps__mesh_8cpp-source.html#l02102">restoreMaterials</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">update</a>. </td> + </tr> +</table> +<a name="n9" doxytag="NL3D::CPSConstraintMesh::_Touched"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPSConstraintMesh::_Touched<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00524">524</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l00927">hasOpaqueFaces</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00918">hasTransparentFaces</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00935">setShape</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00951">setShapes</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">update</a>. </td> + </tr> +</table> +<a name="n12" doxytag="NL3D::CPSConstraintMesh::_VertexColorLightingForced"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPSConstraintMesh::_VertexColorLightingForced<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__mesh_8h-source.html#l00529">529</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. +<p> +Referenced by <a class="el" href="ps__mesh_8h-source.html#l00295">forceVertexColorLighting</a>, and <a class="el" href="ps__mesh_8h-source.html#l00298">isVertexColorLightingForced</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a><li><a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |