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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CMeshMRM Class Reference</h1>An instanciable MRM mesh.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CMeshMRM:
+<p><center><img src="classNL3D_1_1CMeshMRM.gif" usemap="#NL3D::CMeshMRM_map" border="0"></center>
+<map name="NL3D::CMeshMRM_map">
+<area href="classNL3D_1_1CMeshBase.html" alt="NL3D::CMeshBase" shape="rect" coords="70,168,201,192">
+<area href="classNL3D_1_1IShape.html" alt="NL3D::IShape" shape="rect" coords="70,112,201,136">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,56,131,80">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="141,56,272,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="141,0,272,24">
+</map>
+<a href="classNL3D_1_1CMeshMRM-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#a0">CMeshMRM</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#a1">build</a> (<a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBase::CMeshBaseBuild</a> &amp;mBase, <a class="el" href="structNL3D_1_1CMesh_1_1CMeshBuild.html">CMesh::CMeshBuild</a> &amp;m, std::vector&lt; <a class="el" href="structNL3D_1_1CMesh_1_1CMeshBuild.html">CMesh::CMeshBuild</a> * &gt; &amp;listBS, const <a class="el" href="classNL3D_1_1CMRMParameters.html">CMRMParameters</a> &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a357">params</a>=<a class="el" href="classNL3D_1_1CMRMParameters.html">CMRMParameters</a>())</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a mesh, replacing old.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#a2">build</a> (<a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBase::CMeshBaseBuild</a> &amp;m, const <a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a> &amp;mgeom)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a mesh, replacing old.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#a3">optimizeMaterialUsage</a> (std::vector&lt; <a class="el" href="memory__common_8h.html#a14">sint</a> &gt; &amp;remap)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Optimize material use.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#a4">computeBonesId</a> (<a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *skeleton)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compute skinning id.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#a5">updateSkeletonUsage</a> (<a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *sm, bool increment)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>update Skeleton Usage. increment or decrement.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#a6">changeMRMDistanceSetup</a> (float distanceFinest, float distanceMiddle, float distanceCoarsest)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Change MRM Distance setup.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">From IShape</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#z600_0">createInstance</a> (<a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;scene)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Create a <a class="el" href="classNL3D_1_1CMeshInstance.html">CMeshInstance</a>, which contains materials.</em> <a href="#z600_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#z600_1">clip</a> (const std::vector&lt; CPlane &gt; &amp;pyramid, const CMatrix &amp;worldMatrix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>clip this mesh in a driver.</em> <a href="#z600_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#z600_2">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, bool passOpaque)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classNL3D_1_1CMeshMRM.html#z600_2">render</a>() this mesh in a driver.</em> <a href="#z600_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#z600_3">getNumTriangles</a> (float distance)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get an approximation of the number of triangles this instance will render for a fixed distance.</em> <a href="#z600_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#z600_4">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serial this mesh.</em> <a href="#z600_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#z600_5">NLMISC_DECLARE_CLASS</a> (CMeshMRM)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#z600_6">getAABBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get bbox.</em> <a href="#z600_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Geometry accessors</div></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#z601_0">getBoundingBox</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the extended axis aligned bounding box of the mesh.</em> <a href="#z601_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#z601_1">getVertexBuffer</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the vertex buffer used by the mrm mesh. NB: this VB store all Vertices used by All LODs.</em> <a href="#z601_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#z601_2">getNbLod</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the number of LOD.</em> <a href="#z601_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#z601_3">getNbRdrPass</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> lodId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the number of rendering pass of a LOD.</em> <a href="#z601_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#z601_4">getRdrPassPrimitiveBlock</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> lodId, <a class="el" href="memory__common_8h.html#a15">uint</a> renderingPassIndex) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the primitive block associated with a rendering pass of a LOD.</em> <a href="#z601_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#z601_5">getRdrPassMaterial</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> lodId, <a class="el" href="memory__common_8h.html#a15">uint</a> renderingPassIndex) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the material ID associated with a rendering pass of a LOD.</em> <a href="#z601_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#z601_6">getMeshGeom</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the mesh geom.</em> <a href="#z601_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An instanciable MRM mesh.
+<p>
+To build a <a class="el" href="classNL3D_1_1CMeshMRM.html">CMeshMRM</a>, you should:<ul>
+<li>build a <a class="el" href="structNL3D_1_1CMesh_1_1CMeshBuild.html">CMesh::CMeshBuild</a> meshBuild (see <a class="el" href="classNL3D_1_1CMesh.html">CMesh</a>)<li>call MeshMRM.build(MeshBuild);<li>call if you want <a class="el" href="classNL3D_1_1CMeshBase.html#z572_0">setAnimatedMaterial</a>() etc...</ul>
+NB: internally, <a class="el" href="classNL3D_1_1CMeshMRM.html#a1">build</a>() use <a class="el" href="classNL3D_1_1CMRMBuilder.html">CMRMBuilder</a>, a builder of MRM.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00612">612</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CMeshMRM::CMeshMRM"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshMRM::CMeshMRM </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02545">2545</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a2" doxytag="NL3D::CMeshMRM::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRM::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBase::CMeshBaseBuild</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>m</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mgeom</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a mesh, replacing old.
+<p>
+build from a CMeshBaseBuild (materials info) and a previously builded <a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a>. WARNING: This has a side effect of deleting AnimatedMaterials. this is much slower than <a class="el" href="classNL3D_1_1CMesh.html#a4">CMesh::build</a>(), because it computes the MRM. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>params</em>&nbsp;</td><td>
+parameters of the MRM build process. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02560">2560</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CMeshMRM::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRM::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBase::CMeshBaseBuild</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mBase</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="structNL3D_1_1CMesh_1_1CMeshBuild.html">CMesh::CMeshBuild</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>m</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>std::vector&lt; <a class="el" href="structNL3D_1_1CMesh_1_1CMeshBuild.html">CMesh::CMeshBuild</a> * &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>listBS</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CMRMParameters.html">CMRMParameters</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>params</em> = <a class="el" href="classNL3D_1_1CMRMParameters.html">CMRMParameters</a>()</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a mesh, replacing old.
+<p>
+WARNING: This has a side effect of deleting AnimatedMaterials. this is much slower than <a class="el" href="classNL3D_1_1CMesh.html#a4">CMesh::build</a>(), because it computes the MRM. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>params</em>&nbsp;</td><td>
+parameters of the MRM build process. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02549">2549</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00220">params</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CMeshMRM::changeMRMDistanceSetup"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRM::changeMRMDistanceSetup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>distanceFinest</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>distanceMiddle</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>distanceCoarsest</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change MRM Distance setup.
+<p>
+NB: no-op if distanceFinest&lt;0, distanceMiddle&lt;=distanceFinest or if distanceCoarsest&lt;=distanceMiddle. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>distanceFinest</em>&nbsp;</td><td>
+The MRM has its max faces when dist&lt;=distanceFinest. </td></tr>
+<tr><td valign=top><em>distanceMiddle</em>&nbsp;</td><td>
+The MRM has 50% of its faces at dist==distanceMiddle. </td></tr>
+<tr><td valign=top><em>distanceCoarsest</em>&nbsp;</td><td>
+The MRM has faces/Divisor (ie near 0) when dist&gt;=distanceCoarsest. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02680">2680</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>. </td>
+ </tr>
+</table>
+<a name="z600_1" doxytag="NL3D::CMeshMRM::clip"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMRM::clip </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; CPlane &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pyramid</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CMatrix &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>worldMatrix</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+clip this mesh in a driver.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a3">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02615">2615</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CMeshMRM::computeBonesId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRM::computeBonesId </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>skeleton</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute skinning id.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02668">2668</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>. </td>
+ </tr>
+</table>
+<a name="z600_0" doxytag="NL3D::CMeshMRM::createInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * NL3D::CMeshMRM::createInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scene</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create a <a class="el" href="classNL3D_1_1CMeshInstance.html">CMeshInstance</a>, which contains materials.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a2">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02595">2595</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>. </td>
+ </tr>
+</table>
+<a name="z600_6" doxytag="NL3D::CMeshMRM::getAABBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CMeshMRM::getAABBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bbox</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get bbox.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a6">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00674">674</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="aabbox_8h-source.html#l00206">NLMISC::CAABBoxExt::getAABBox</a>, and <a class="el" href="mesh__mrm_8h-source.html#l00683">getBoundingBox</a>. </td>
+ </tr>
+</table>
+<a name="z601_0" doxytag="NL3D::CMeshMRM::getBoundingBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>&amp; NL3D::CMeshMRM::getBoundingBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the extended axis aligned bounding box of the mesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00683">683</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8h-source.html#l00674">getAABBox</a>. </td>
+ </tr>
+</table>
+<a name="z601_6" doxytag="NL3D::CMeshMRM::getMeshGeom"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a> &amp; NL3D::CMeshMRM::getMeshGeom </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the mesh geom.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02661">2661</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>. </td>
+ </tr>
+</table>
+<a name="z601_2" doxytag="NL3D::CMeshMRM::getNbLod"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshMRM::getNbLod </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the number of LOD.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00694">694</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l02571">optimizeMaterialUsage</a>. </td>
+ </tr>
+</table>
+<a name="z601_3" doxytag="NL3D::CMeshMRM::getNbRdrPass"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshMRM::getNbRdrPass </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>lodId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the number of rendering pass of a LOD.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>lodId</em>&nbsp;</td><td>
+the id of the LOD. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00700">700</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l02571">optimizeMaterialUsage</a>. </td>
+ </tr>
+</table>
+<a name="z600_3" doxytag="NL3D::CMeshMRM::getNumTriangles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CMeshMRM::getNumTriangles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>distance</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get an approximation of the number of triangles this instance will render for a fixed distance.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#z791_0">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02654">2654</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>. </td>
+ </tr>
+</table>
+<a name="z601_5" doxytag="NL3D::CMeshMRM::getRdrPassMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CMeshMRM::getRdrPassMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lodId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>renderingPassIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the material ID associated with a rendering pass of a LOD.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>lodId</em>&nbsp;</td><td>
+the id of the LOD. </td></tr>
+<tr><td valign=top><em>renderingPassIndex</em>&nbsp;</td><td>
+the index of the rendering pass in the matrix block </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00717">717</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l02571">optimizeMaterialUsage</a>. </td>
+ </tr>
+</table>
+<a name="z601_4" doxytag="NL3D::CMeshMRM::getRdrPassPrimitiveBlock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a>&amp; NL3D::CMeshMRM::getRdrPassPrimitiveBlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lodId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>renderingPassIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the primitive block associated with a rendering pass of a LOD.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>lodId</em>&nbsp;</td><td>
+the id of the LOD. </td></tr>
+<tr><td valign=top><em>renderingPassIndex</em>&nbsp;</td><td>
+the index of the rendering pass </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00707">707</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>. </td>
+ </tr>
+</table>
+<a name="z601_1" doxytag="NL3D::CMeshMRM::getVertexBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a>&amp; NL3D::CMeshMRM::getVertexBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the vertex buffer used by the mrm mesh. NB: this VB store all Vertices used by All LODs.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00689">689</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>. </td>
+ </tr>
+</table>
+<a name="z600_5" doxytag="NL3D::CMeshMRM::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshMRM::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CMeshMRM&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CMeshMRM::optimizeMaterialUsage"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRM::optimizeMaterialUsage </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="memory__common_8h.html#a14">sint</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>remap</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Optimize material use.
+<p>
+If a material in <a class="el" href="classNL3D_1_1CMeshBase.html">CMeshBase</a> is not used by any renderPasses, it is removed, and ids are updated. WARNING: This has a side effect of deleting AnimatedMaterials. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>remap</em>&nbsp;</td><td>
+a remap material Id: newId= remap[oldId]. -1 means "no more used" </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02571">2571</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>, <a class="el" href="mesh__mrm_8h-source.html#l00694">getNbLod</a>, <a class="el" href="mesh__mrm_8h-source.html#l00700">getNbRdrPass</a>, <a class="el" href="mesh__mrm_8h-source.html#l00717">getRdrPassMaterial</a>, and <a class="el" href="cf__lexical_8cpp-source.html#l02935">size</a>. </td>
+ </tr>
+</table>
+<a name="z600_2" doxytag="NL3D::CMeshMRM::render"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRM::render </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>passOpaque</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<a class="el" href="classNL3D_1_1CMeshMRM.html#z600_2">render</a>() this mesh in a driver.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#a4">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02622">2622</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>. </td>
+ </tr>
+</table>
+<a name="z600_4" doxytag="NL3D::CMeshMRM::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRM::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial this mesh.
+<p>
+
+<p>
+Implements <a class="el" href="classNLMISC_1_1IStreamable.html#a0">NLMISC::IStreamable</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02636">2636</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CMeshMRM::updateSkeletonUsage"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRM::updateSkeletonUsage </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>sm</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>increment</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+update Skeleton Usage. increment or decrement.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02674">2674</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00731">_MeshMRMGeom</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CMeshMRM::_MeshMRMGeom"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a> NL3D::CMeshMRM::_MeshMRMGeom<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00731">731</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l02549">build</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02680">changeMRMDistanceSetup</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02615">clip</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02668">computeBonesId</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02595">createInstance</a>, <a class="el" href="mesh__mrm_8h-source.html#l00683">getBoundingBox</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02661">getMeshGeom</a>, <a class="el" href="mesh__mrm_8h-source.html#l00694">getNbLod</a>, <a class="el" href="mesh__mrm_8h-source.html#l00700">getNbRdrPass</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02654">getNumTriangles</a>, <a class="el" href="mesh__mrm_8h-source.html#l00717">getRdrPassMaterial</a>, <a class="el" href="mesh__mrm_8h-source.html#l00707">getRdrPassPrimitiveBlock</a>, <a class="el" href="mesh__mrm_8h-source.html#l00689">getVertexBuffer</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02571">optimizeMaterialUsage</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02622">render</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02674">updateSkeletonUsage</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a><li><a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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