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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CMeshBase Class Reference</h1>A base mesh with just material manipulation. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CMeshBase: +<p><center><img src="classNL3D_1_1CMeshBase.gif" usemap="#NL3D::CMeshBase_map" border="0"></center> +<map name="NL3D::CMeshBase_map"> +<area href="classNL3D_1_1IShape.html" alt="NL3D::IShape" shape="rect" coords="148,112,286,136"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="74,56,212,80"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="222,56,360,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="222,0,360,24"> +<area href="classNL3D_1_1CMesh.html" alt="NL3D::CMesh" shape="rect" coords="0,224,138,248"> +<area href="classNL3D_1_1CMeshMRM.html" alt="NL3D::CMeshMRM" shape="rect" coords="148,224,286,248"> +<area href="classNL3D_1_1CMeshMultiLod.html" alt="NL3D::CMeshMultiLod" shape="rect" coords="296,224,434,248"> +</map> +<a href="classNL3D_1_1CMeshBase-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td colspan="2"><div class="groupHeader">Structures for building a mesh.</div></td></tr> +<tr><td nowrap align=right valign=top>typedef std::map< std::string,<br> + <a class="el" href="structNL3D_1_1CMeshBase_1_1CLightInfoMapList.html">CLightInfoMapList</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z571_0">TLightInfoMap</a></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#a0">CMeshBase</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#a1">~CMeshBase</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#a2">serialMeshBase</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serial the base Part of this mesh.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#a3">flushTextures</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &driver)</td></tr> +<tr><td> </td><td><font size=-1><em>Flush textures.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#a4">isLightable</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Is this mesh lightable? true if one of his materials is not a lightmap. NB: result stored in file.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#a5">useLightingLocalAttenuation</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>tells if the shape wants LocalAttenuation for RealTime lighting. Default is false.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">animated material mgt. do it after CMesh::build(), or CMeshMRM::build()</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z572_0">setAnimatedMaterial</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>, const std::string &matName)</td></tr> +<tr><td> </td><td><font size=-1><em>setup a material as animated. Material must exist or else no-op.</em> <a href="#z572_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMaterialBase.html">CMaterialBase</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z572_1">getAnimatedMaterial</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>return NULL if this material is NOT animated. (or if material do not exist).</em> <a href="#z572_1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">access default tracks.</div></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z573_0">getDefaultPos</a> ()</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z573_1">getDefaultPivot</a> ()</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z573_2">getDefaultRotEuler</a> ()</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultQuat.html">CTrackDefaultQuat</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z573_3">getDefaultRotQuat</a> ()</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z573_4">getDefaultScale</a> ()</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultRGBA.html">CTrackDefaultRGBA</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z573_5">getDefaultLMFactor</a> ()</td></tr> +<tr><td colspan="2"><div class="groupHeader">Material accessors</div></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z574_0">getNbMaterial</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the number of materials in the mesh.</em> <a href="#z574_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z574_1">getMaterial</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Get a material.</em> <a href="#z574_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z574_2">getMaterial</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get a material, const version.</em> <a href="#z574_2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Automatic animation</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z575_0">setAutoAnim</a> (bool on=true)</td></tr> +<tr><td> </td><td><font size=-1><em>Tells that the model instanciated from this shape should be automatically animated.</em> <a href="#z575_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z575_1">getAutoAnim</a> () const</td></tr> +<tr><td colspan="2"><div class="groupHeader">LodCharacterTexture</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z576_0">resetLodCharacterTexture</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>reset the lod texture info. see <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> Lod system.</em> <a href="#z576_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z576_1">setupLodCharacterTexture</a> (<a class="el" href="classNL3D_1_1CLodCharacterTexture.html">CLodCharacterTexture</a> &lodText)</td></tr> +<tr><td> </td><td><font size=-1><em>setup the lod texture info. see <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> Lod system.</em> <a href="#z576_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CLodCharacterTexture.html">CLodCharacterTexture</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z576_2">getLodCharacterTexture</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>get the lod texture info. see <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> Lod system. NULL per default. NB: serialised.</em> <a href="#z576_2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMeshBase.html#z571_0">TLightInfoMap</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a></td></tr> +<tr><td colspan=2><br><h2>Protected Types</h2></td></tr> +<tr><td nowrap align=right valign=top>typedef std::map< <a class="el" href="memory__common_8h.html#a11">uint32</a>,<br> + <a class="el" href="classNL3D_1_1CMaterialBase.html">CMaterialBase</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#t0">TAnimatedMaterialMap</a></td></tr> +<tr><td> </td><td><font size=-1><em>Animated Material mgt.</em> <a href="#t0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#b0">buildMeshBase</a> (<a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBaseBuild</a> &m)</td></tr> +<tr><td> </td><td><font size=-1><em>Just copy informations from a <a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBaseBuild</a>.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#b1">instanciateMeshBase</a> (<a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *mi, <a class="el" href="classNL3D_1_1CScene.html">CScene</a> *ownerScene)</td></tr> +<tr><td> </td><td><font size=-1><em>instanciate MeshBase part to an instance (a <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a>).</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#b2">applyMaterialUsageOptim</a> (const std::vector< bool > &materialUsed, std::vector< <a class="el" href="memory__common_8h.html#a14">sint</a> > &remap)</td></tr> +<tr><td> </td><td><font size=-1><em>delete any material not used, and build remap table (old to new).</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a></td></tr> +<tr><td> </td><td><font size=-1><em>The Materials.</em> <a href="#n0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMeshBase.html#t0">TAnimatedMaterialMap</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a></td></tr> +<tr><td> </td><td><font size=-1><em>Transform default tracks. Those default tracks are instancied, ie, CInstanceMesh will have the same and can't specialize it.</em> <a href="#n2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n4">_DefaultRotEuler</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultQuat.html">CTrackDefaultQuat</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultRGBA.html">CTrackDefaultRGBA</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n7">_DefaultLMFactor</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="classNL3D_1_1CMorphBase.html">CMorphBase</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n9">_IsLightable</a></td></tr> +<tr><td> </td><td><font size=-1><em>Is this mesh lightable??</em> <a href="#n9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a></td></tr> +<tr><td> </td><td><font size=-1><em>Is this mesh Use Lighting Local Attenuation ??</em> <a href="#n10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n11">_AutoAnim</a></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#c0">computeIsLightable</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>compute _Lightable.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLodCharacterTexture.html">CLodCharacterTexture</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a></td></tr> +<tr><td> </td><td><font size=-1><em>The Texture Lod info for this mesh. NB: NULL by default.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A base mesh with just material manipulation. +<p> +Used as an abstract base class for <a class="el" href="classNL3D_1_1CMesh.html">CMesh</a> or <a class="el" href="classNL3D_1_1CMeshMRM.html">CMeshMRM</a>. <dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00053">53</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.<hr><h2>Member Typedef Documentation</h2> +<a name="t0" doxytag="NL3D::CMeshBase::TAnimatedMaterialMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef std::map<<a class="el" href="memory__common_8h.html#a11">uint32</a>, <a class="el" href="classNL3D_1_1CMaterialBase.html">CMaterialBase</a>> NL3D::CMeshBase::TAnimatedMaterialMap<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Animated Material mgt. +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00204">204</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. </td> + </tr> +</table> +<a name="z571_0" doxytag="NL3D::CMeshBase::TLightInfoMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef std::map< std::string, <a class="el" href="structNL3D_1_1CMeshBase_1_1CLightInfoMapList.html">CLightInfoMapList</a> > NL3D::CMeshBase::TLightInfoMap + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00076">76</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CMeshBase::CMeshBase"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CMeshBase::CMeshBase </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00043">43</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00223">_AutoAnim</a>, <a class="el" href="mesh__base_8h-source.html#l00214">_DefaultLMFactor</a>, <a class="el" href="mesh__base_8h-source.html#l00210">_DefaultPivot</a>, <a class="el" href="mesh__base_8h-source.html#l00209">_DefaultPos</a>, <a class="el" href="mesh__base_8h-source.html#l00211">_DefaultRotEuler</a>, <a class="el" href="mesh__base_8h-source.html#l00212">_DefaultRotQuat</a>, <a class="el" href="mesh__base_8h-source.html#l00213">_DefaultScale</a>, <a class="el" href="mesh__base_8h-source.html#l00243">_LodCharacterTexture</a>, and <a class="el" href="mesh__base_8h-source.html#l00221">_UseLightingLocalAttenuation</a>. +<p> +Referenced by <a class="el" href="mesh_8cpp-source.html#l02158">NL3D::CMesh::operator=</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CMeshBase::~CMeshBase"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CMeshBase::~CMeshBase </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00062">62</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>. +<p> +References <a class="el" href="mesh__base_8cpp-source.html#l00429">resetLodCharacterTexture</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="b2" doxytag="NL3D::CMeshBase::applyMaterialUsageOptim"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshBase::applyMaterialUsageOptim </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< bool > & </td> + <td class="mdname" nowrap> <em>materialUsed</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>std::vector< <a class="el" href="memory__common_8h.html#a14">sint</a> > & </td> + <td class="mdname" nowrap> <em>remap</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +delete any material not used, and build remap table (old to new). +<p> +_AnimatedMaterials are reseted <a class="el" href="classNL3D_1_1CMeshBase.html#z576_0">resetLodCharacterTexture</a>(); is called +<p> +Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00328">328</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00205">_AnimatedMaterials</a>, <a class="el" href="mesh__base_8h-source.html#l00199">_LightInfos</a>, <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00429">resetLodCharacterTexture</a>. </td> + </tr> +</table> +<a name="b0" doxytag="NL3D::CMeshBase::buildMeshBase"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshBase::buildMeshBase </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBaseBuild</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>m</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Just copy informations from a <a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBaseBuild</a>. +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00217">217</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00205">_AnimatedMaterials</a>, <a class="el" href="mesh__base_8h-source.html#l00216">_AnimatedMorph</a>, <a class="el" href="mesh__base_8h-source.html#l00210">_DefaultPivot</a>, <a class="el" href="mesh__base_8h-source.html#l00209">_DefaultPos</a>, <a class="el" href="mesh__base_8h-source.html#l00211">_DefaultRotEuler</a>, <a class="el" href="mesh__base_8h-source.html#l00212">_DefaultRotQuat</a>, <a class="el" href="mesh__base_8h-source.html#l00213">_DefaultScale</a>, <a class="el" href="mesh__base_8h-source.html#l00199">_LightInfos</a>, <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>, <a class="el" href="mesh__base_8h-source.html#l00221">_UseLightingLocalAttenuation</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00400">computeIsLightable</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CMeshBase::computeIsLightable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshBase::computeIsLightable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +compute _Lightable. +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00400">400</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00219">_IsLightable</a>, and <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>. +<p> +Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CMeshBase::flushTextures"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshBase::flushTextures </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>driver</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Flush textures. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IShape.html#a5">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00385">385</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>. </td> + </tr> +</table> +<a name="z572_1" doxytag="NL3D::CMeshBase::getAnimatedMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMaterialBase.html">CMaterialBase</a> * NL3D::CMeshBase::getAnimatedMaterial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>id</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return NULL if this material is NOT animated. (or if material do not exist). +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00090">90</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00205">_AnimatedMaterials</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>. </td> + </tr> +</table> +<a name="z575_1" doxytag="NL3D::CMeshBase::getAutoAnim"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CMeshBase::getAutoAnim </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00177">177</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00223">_AutoAnim</a>. </td> + </tr> +</table> +<a name="z573_5" doxytag="NL3D::CMeshBase::getDefaultLMFactor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultRGBA.html">CTrackDefaultRGBA</a>* NL3D::CMeshBase::getDefaultLMFactor </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00131">131</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00214">_DefaultLMFactor</a>. </td> + </tr> +</table> +<a name="z573_1" doxytag="NL3D::CMeshBase::getDefaultPivot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>* NL3D::CMeshBase::getDefaultPivot </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00127">127</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00210">_DefaultPivot</a>. </td> + </tr> +</table> +<a name="z573_0" doxytag="NL3D::CMeshBase::getDefaultPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>* NL3D::CMeshBase::getDefaultPos </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00126">126</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00209">_DefaultPos</a>. </td> + </tr> +</table> +<a name="z573_2" doxytag="NL3D::CMeshBase::getDefaultRotEuler"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>* NL3D::CMeshBase::getDefaultRotEuler </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00128">128</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00211">_DefaultRotEuler</a>. </td> + </tr> +</table> +<a name="z573_3" doxytag="NL3D::CMeshBase::getDefaultRotQuat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultQuat.html">CTrackDefaultQuat</a>* NL3D::CMeshBase::getDefaultRotQuat </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00129">129</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00212">_DefaultRotQuat</a>. </td> + </tr> +</table> +<a name="z573_4" doxytag="NL3D::CMeshBase::getDefaultScale"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>* NL3D::CMeshBase::getDefaultScale </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00130">130</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00213">_DefaultScale</a>. </td> + </tr> +</table> +<a name="z576_2" doxytag="NL3D::CMeshBase::getLodCharacterTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CLodCharacterTexture.html">CLodCharacterTexture</a>* NL3D::CMeshBase::getLodCharacterTexture </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the lod texture info. see <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> Lod system. NULL per default. NB: serialised. +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00188">188</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. </td> + </tr> +</table> +<a name="z574_2" doxytag="NL3D::CMeshBase::getMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a>& NL3D::CMeshBase::getMaterial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>id</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a material, const version. +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00149">149</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>. </td> + </tr> +</table> +<a name="z574_1" doxytag="NL3D::CMeshBase::getMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a>& NL3D::CMeshBase::getMaterial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>id</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a material. +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00144">144</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>. </td> + </tr> +</table> +<a name="z574_0" doxytag="NL3D::CMeshBase::getNbMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshBase::getNbMaterial </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the number of materials in the mesh. +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00138">138</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::CMeshBase::instanciateMeshBase"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshBase::instanciateMeshBase </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> * </td> + <td class="mdname" nowrap> <em>mi</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CScene.html">CScene</a> * </td> + <td class="mdname" nowrap> <em>ownerScene</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +instanciate MeshBase part to an instance (a <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a>). +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00252">252</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00205">_AnimatedMaterials</a>, <a class="el" href="mesh__base_8h-source.html#l00216">_AnimatedMorph</a>, <a class="el" href="mesh__base_8h-source.html#l00210">_DefaultPivot</a>, <a class="el" href="mesh__base_8h-source.html#l00209">_DefaultPos</a>, <a class="el" href="mesh__base_8h-source.html#l00212">_DefaultRotQuat</a>, <a class="el" href="mesh__base_8h-source.html#l00213">_DefaultScale</a>, <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>, <a class="el" href="animated__value_8h-source.html#l00263">NL3D::CAnimatedValueQuat</a>, <a class="el" href="animated__value_8h-source.html#l00261">NL3D::CAnimatedValueVector</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CMeshBase::isLightable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CMeshBase::isLightable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Is this mesh lightable? true if one of his materials is not a lightmap. NB: result stored in file. +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00163">163</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00219">_IsLightable</a>. </td> + </tr> +</table> +<a name="z576_0" doxytag="NL3D::CMeshBase::resetLodCharacterTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshBase::resetLodCharacterTexture </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +reset the lod texture info. see <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> Lod system. +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00429">429</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00243">_LodCharacterTexture</a>. +<p> +Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00328">applyMaterialUsageOptim</a>, <a class="el" href="mesh__base_8cpp-source.html#l00439">setupLodCharacterTexture</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00062">~CMeshBase</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CMeshBase::serialMeshBase"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshBase::serialMeshBase </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serial the base Part of this mesh. +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00149">149</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00205">_AnimatedMaterials</a>, <a class="el" href="mesh__base_8h-source.html#l00216">_AnimatedMorph</a>, <a class="el" href="mesh__base_8h-source.html#l00223">_AutoAnim</a>, <a class="el" href="mesh__base_8h-source.html#l00210">_DefaultPivot</a>, <a class="el" href="mesh__base_8h-source.html#l00209">_DefaultPos</a>, <a class="el" href="mesh__base_8h-source.html#l00211">_DefaultRotEuler</a>, <a class="el" href="mesh__base_8h-source.html#l00212">_DefaultRotQuat</a>, <a class="el" href="mesh__base_8h-source.html#l00213">_DefaultScale</a>, <a class="el" href="shape_8h-source.html#l00159">NL3D::IShape::_DistMax</a>, <a class="el" href="mesh__base_8h-source.html#l00219">_IsLightable</a>, <a class="el" href="mesh__base_8h-source.html#l00199">_LightInfos</a>, <a class="el" href="mesh__base_8h-source.html#l00243">_LodCharacterTexture</a>, <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>, <a class="el" href="mesh__base_8h-source.html#l00221">_UseLightingLocalAttenuation</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00400">computeIsLightable</a>. </td> + </tr> +</table> +<a name="z572_0" doxytag="NL3D::CMeshBase::setAnimatedMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshBase::setAnimatedMaterial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>id</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>matName</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +setup a material as animated. Material must exist or else no-op. +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00077">77</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00205">_AnimatedMaterials</a>, <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="z575_0" doxytag="NL3D::CMeshBase::setAutoAnim"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshBase::setAutoAnim </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>on</em> = true </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Tells that the model instanciated from this shape should be automatically animated. +<p> +If so the scene will search for an automatic anim that has the same name than this shape and will bind it. This state is serialized. NB: This is a clue to scene::createInstance, a call to createInstance of this object won't make the animation binding. +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00175">175</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00223">_AutoAnim</a>. </td> + </tr> +</table> +<a name="z576_1" doxytag="NL3D::CMeshBase::setupLodCharacterTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshBase::setupLodCharacterTexture </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CLodCharacterTexture.html">CLodCharacterTexture</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>lodText</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +setup the lod texture info. see <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> Lod system. +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00439">439</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00243">_LodCharacterTexture</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00429">resetLodCharacterTexture</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CMeshBase::useLightingLocalAttenuation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CMeshBase::useLightingLocalAttenuation </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +tells if the shape wants LocalAttenuation for RealTime lighting. Default is false. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#z792_0">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00422">422</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>. +<p> +References <a class="el" href="mesh__base_8h-source.html#l00221">_UseLightingLocalAttenuation</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n1" doxytag="NL3D::CMeshBase::_AnimatedMaterials"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMeshBase.html#t0">TAnimatedMaterialMap</a> NL3D::CMeshBase::_AnimatedMaterials<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00205">205</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00328">applyMaterialUsageOptim</a>, <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00090">getAnimatedMaterial</a>, <a class="el" href="mesh__base_8cpp-source.html#l00252">instanciateMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00077">setAnimatedMaterial</a>. </td> + </tr> +</table> +<a name="n8" doxytag="NL3D::CMeshBase::_AnimatedMorph"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="classNL3D_1_1CMorphBase.html">CMorphBase</a>> NL3D::CMeshBase::_AnimatedMorph<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00216">216</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00252">instanciateMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td> + </tr> +</table> +<a name="n11" doxytag="NL3D::CMeshBase::_AutoAnim"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CMeshBase::_AutoAnim<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00223">223</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, <a class="el" href="mesh__base_8h-source.html#l00177">getAutoAnim</a>, <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>, and <a class="el" href="mesh__base_8h-source.html#l00175">setAutoAnim</a>. </td> + </tr> +</table> +<a name="n7" doxytag="NL3D::CMeshBase::_DefaultLMFactor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultRGBA.html">CTrackDefaultRGBA</a> NL3D::CMeshBase::_DefaultLMFactor<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00214">214</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, and <a class="el" href="mesh__base_8h-source.html#l00131">getDefaultLMFactor</a>. </td> + </tr> +</table> +<a name="n3" doxytag="NL3D::CMeshBase::_DefaultPivot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CMeshBase::_DefaultPivot<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00210">210</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, <a class="el" href="mesh__base_8h-source.html#l00127">getDefaultPivot</a>, <a class="el" href="mesh__base_8cpp-source.html#l00252">instanciateMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td> + </tr> +</table> +<a name="n2" doxytag="NL3D::CMeshBase::_DefaultPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CMeshBase::_DefaultPos<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Transform default tracks. Those default tracks are instancied, ie, CInstanceMesh will have the same and can't specialize it. +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00209">209</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, <a class="el" href="mesh__base_8h-source.html#l00126">getDefaultPos</a>, <a class="el" href="mesh__base_8cpp-source.html#l00252">instanciateMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td> + </tr> +</table> +<a name="n4" doxytag="NL3D::CMeshBase::_DefaultRotEuler"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CMeshBase::_DefaultRotEuler<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00211">211</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, <a class="el" href="mesh__base_8h-source.html#l00128">getDefaultRotEuler</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td> + </tr> +</table> +<a name="n5" doxytag="NL3D::CMeshBase::_DefaultRotQuat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultQuat.html">CTrackDefaultQuat</a> NL3D::CMeshBase::_DefaultRotQuat<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00212">212</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, <a class="el" href="mesh__base_8h-source.html#l00129">getDefaultRotQuat</a>, <a class="el" href="mesh__base_8cpp-source.html#l00252">instanciateMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td> + </tr> +</table> +<a name="n6" doxytag="NL3D::CMeshBase::_DefaultScale"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CMeshBase::_DefaultScale<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00213">213</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, <a class="el" href="mesh__base_8h-source.html#l00130">getDefaultScale</a>, <a class="el" href="mesh__base_8cpp-source.html#l00252">instanciateMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td> + </tr> +</table> +<a name="n9" doxytag="NL3D::CMeshBase::_IsLightable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CMeshBase::_IsLightable<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Is this mesh lightable?? +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00219">219</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00400">computeIsLightable</a>, <a class="el" href="mesh__base_8h-source.html#l00163">isLightable</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::CMeshBase::_LightInfos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMeshBase.html#z571_0">TLightInfoMap</a> NL3D::CMeshBase::_LightInfos + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00199">199</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00328">applyMaterialUsageOptim</a>, <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CMeshBase::_LodCharacterTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLodCharacterTexture.html">CLodCharacterTexture</a>* NL3D::CMeshBase::_LodCharacterTexture<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The Texture Lod info for this mesh. NB: NULL by default. +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00243">243</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00429">resetLodCharacterTexture</a>, <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00439">setupLodCharacterTexture</a>. </td> + </tr> +</table> +<a name="n0" doxytag="NL3D::CMeshBase::_Materials"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a>> NL3D::CMeshBase::_Materials<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The Materials. +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00195">195</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00328">applyMaterialUsageOptim</a>, <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00400">computeIsLightable</a>, <a class="el" href="mesh__base_8cpp-source.html#l00385">flushTextures</a>, <a class="el" href="mesh__base_8h-source.html#l00144">getMaterial</a>, <a class="el" href="mesh__base_8h-source.html#l00138">getNbMaterial</a>, <a class="el" href="mesh__base_8cpp-source.html#l00252">instanciateMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00077">setAnimatedMaterial</a>. </td> + </tr> +</table> +<a name="n10" doxytag="NL3D::CMeshBase::_UseLightingLocalAttenuation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CMeshBase::_UseLightingLocalAttenuation<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Is this mesh Use Lighting Local Attenuation ?? +<p> + +<p> +Definition at line <a class="el" href="mesh__base_8h-source.html#l00221">221</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. +<p> +Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00422">useLightingLocalAttenuation</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="mesh__base_8h-source.html">mesh_base.h</a><li><a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |