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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CMesh Class Reference</h1>An instanciable mesh. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="mesh_8h-source.html">mesh.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CMesh: +<p><center><img src="classNL3D_1_1CMesh.gif" usemap="#NL3D::CMesh_map" border="0"></center> +<map name="NL3D::CMesh_map"> +<area href="classNL3D_1_1CMeshBase.html" alt="NL3D::CMeshBase" shape="rect" coords="70,168,201,192"> +<area href="classNL3D_1_1IShape.html" alt="NL3D::IShape" shape="rect" coords="70,112,201,136"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,56,131,80"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="141,56,272,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="141,0,272,24"> +</map> +<a href="classNL3D_1_1CMesh-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a0">CMesh</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a1">~CMesh</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>dtor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a2">CMesh</a> (const CMesh &mesh)</td></tr> +<tr><td nowrap align=right valign=top>CMesh & </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a3">operator=</a> (const CMesh &mesh)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a4">build</a> (<a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBase::CMeshBaseBuild</a> &mbase, <a class="el" href="structNL3D_1_1CMesh_1_1CMeshBuild.html">CMeshBuild</a> &mbuild)</td></tr> +<tr><td> </td><td><font size=-1><em>Build a mesh, replacing old. WARNING: This has a side effect of deleting AnimatedMaterials.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a5">build</a> (<a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBase::CMeshBaseBuild</a> &mbuild, <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> &meshGeom)</td></tr> +<tr><td> </td><td><font size=-1><em>Build a mesh from material info, and a builded MeshGeom. WARNING: This has a side effect of deleting AnimatedMaterials.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a6">optimizeMaterialUsage</a> (std::vector< <a class="el" href="memory__common_8h.html#a14">sint</a> > &remap)</td></tr> +<tr><td> </td><td><font size=-1><em>Optimize material use.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a7">setBlendShapes</a> (std::vector< <a class="el" href="classNL3D_1_1CBlendShape.html">CBlendShape</a> > &bs)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a8">computeBonesId</a> (<a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *skeleton)</td></tr> +<tr><td> </td><td><font size=-1><em>Compute skinning id.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a9">updateSkeletonUsage</a> (<a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *sm, bool increment)</td></tr> +<tr><td> </td><td><font size=-1><em>update Skeleton Usage. increment or decrement.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">From IShape</div></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z561_0">createInstance</a> (<a class="el" href="classNL3D_1_1CScene.html">CScene</a> &scene)</td></tr> +<tr><td> </td><td><font size=-1><em>Create a <a class="el" href="classNL3D_1_1CMeshInstance.html">CMeshInstance</a>, which contains materials.</em> <a href="#z561_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z561_1">clip</a> (const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix)</td></tr> +<tr><td> </td><td><font size=-1><em>clip this mesh in a driver.</em> <a href="#z561_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z561_2">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, bool opaquePass)</td></tr> +<tr><td> </td><td><font size=-1><em><a class="el" href="classNL3D_1_1CMesh.html#z561_2">render</a>() this mesh in a driver.</em> <a href="#z561_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z561_3">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serial this mesh.</em> <a href="#z561_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z561_4">NLMISC_DECLARE_CLASS</a> (CMesh)</td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z561_5">getNumTriangles</a> (float distance)</td></tr> +<tr><td> </td><td><font size=-1><em>get trinagle count.</em> <a href="#z561_5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z561_6">getAABBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get bbox.</em> <a href="#z561_6">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Geometry accessors</div></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z562_0">getBoundingBox</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>get the extended axis aligned bounding box of the mesh.</em> <a href="#z562_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z562_1">getVertexBuffer</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>get the vertex buffer used by the mesh.</em> <a href="#z562_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z562_2">getNbMatrixBlock</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>get the number of matrix block.</em> <a href="#z562_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z562_3">getNbRdrPass</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> matrixBlockIndex) const</td></tr> +<tr><td> </td><td><font size=-1><em>get the number of rendering pass for a given matrix block.</em> <a href="#z562_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z562_4">getRdrPassPrimitiveBlock</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> matrixBlockIndex, <a class="el" href="memory__common_8h.html#a15">uint</a> renderingPassIndex) const</td></tr> +<tr><td> </td><td><font size=-1><em>get the primitive block associated with a rendering pass of a matrix block.</em> <a href="#z562_4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z562_5">getRdrPassMaterial</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> matrixBlockIndex, <a class="el" href="memory__common_8h.html#a15">uint</a> renderingPassIndex) const</td></tr> +<tr><td> </td><td><font size=-1><em>get the material ID associated with a rendering pass of a matrix block.</em> <a href="#z562_5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z562_6">getMeshGeom</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the geom mesh.</em> <a href="#z562_6">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Mesh Block Render Interface</div></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z563_0">supportMeshBlockRendering</a> (<a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, float &polygonCount) const</td></tr> +<tr><td> </td><td><font size=-1><em>return !NULL if this shape can support MeshBlock rendering for a special instance.</em> <a href="#z563_0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#o0">_MeshGeom</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +An instanciable mesh. +<p> +Skinning support: support only palette skinning. <dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="mesh_8h-source.html#l00076">76</a> of file <a class="el" href="mesh_8h-source.html">mesh.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CMesh::CMesh"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CMesh::CMesh </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02136">2136</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CMesh::~CMesh"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CMesh::~CMesh </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +dtor. +<p> + +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02142">2142</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CMesh::CMesh"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CMesh::CMesh </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CMesh & </td> + <td class="mdname1" valign="top" nowrap> <em>mesh</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02150">2150</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a5" doxytag="NL3D::CMesh::build"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMesh::build </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBase::CMeshBaseBuild</a> & </td> + <td class="mdname" nowrap> <em>mbuild</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> & </td> + <td class="mdname" nowrap> <em>meshGeom</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build a mesh from material info, and a builded MeshGeom. WARNING: This has a side effect of deleting AnimatedMaterials. +<p> + +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02214">2214</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CMesh::build"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMesh::build </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBase::CMeshBaseBuild</a> & </td> + <td class="mdname" nowrap> <em>mbase</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="structNL3D_1_1CMesh_1_1CMeshBuild.html">CMeshBuild</a> & </td> + <td class="mdname" nowrap> <em>mbuild</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build a mesh, replacing old. WARNING: This has a side effect of deleting AnimatedMaterials. +<p> + +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02173">2173</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td> + </tr> +</table> +<a name="z561_1" doxytag="NL3D::CMesh::clip"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CMesh::clip </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< CPlane > & </td> + <td class="mdname" nowrap> <em>pyramid</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const CMatrix & </td> + <td class="mdname" nowrap> <em>worldMatrix</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +clip this mesh in a driver. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a3">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02246">2246</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CMesh::computeBonesId"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMesh::computeBonesId </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>skeleton</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Compute skinning id. +<p> + +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02335">2335</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="z561_0" doxytag="NL3D::CMesh::createInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * NL3D::CMesh::createInstance </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CScene.html">CScene</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>scene</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Create a <a class="el" href="classNL3D_1_1CMeshInstance.html">CMeshInstance</a>, which contains materials. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a2">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02225">2225</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td> + </tr> +</table> +<a name="z561_6" doxytag="NL3D::CMesh::getAABBox"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CMesh::getAABBox </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>bbox</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get bbox. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a6">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="mesh_8h-source.html#l00267">267</a> of file <a class="el" href="mesh_8h-source.html">mesh.h</a>. +<p> +References <a class="el" href="aabbox_8h-source.html#l00206">NLMISC::CAABBoxExt::getAABBox</a>, and <a class="el" href="mesh_8cpp-source.html#l02294">getBoundingBox</a>. </td> + </tr> +</table> +<a name="z562_0" doxytag="NL3D::CMesh::getBoundingBox"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a> & NL3D::CMesh::getBoundingBox </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the extended axis aligned bounding box of the mesh. +<p> + +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02294">2294</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. +<p> +Referenced by <a class="el" href="mesh_8h-source.html#l00267">getAABBox</a>. </td> + </tr> +</table> +<a name="z562_6" doxytag="NL3D::CMesh::getMeshGeom"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> & NL3D::CMesh::getMeshGeom </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the geom mesh. +<p> + +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02330">2330</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td> + </tr> +</table> +<a name="z562_2" doxytag="NL3D::CMesh::getNbMatrixBlock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMesh::getNbMatrixBlock </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the number of matrix block. +<p> + +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02304">2304</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. +<p> +Referenced by <a class="el" href="mesh_8cpp-source.html#l02184">optimizeMaterialUsage</a>. </td> + </tr> +</table> +<a name="z562_3" doxytag="NL3D::CMesh::getNbRdrPass"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMesh::getNbRdrPass </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>matrixBlockIndex</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the number of rendering pass for a given matrix block. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>matrixBlockIndex</em> </td><td> +the index of the matrix block the rendering passes belong to </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02309">2309</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. +<p> +Referenced by <a class="el" href="mesh_8cpp-source.html#l02184">optimizeMaterialUsage</a>. </td> + </tr> +</table> +<a name="z561_5" doxytag="NL3D::CMesh::getNumTriangles"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CMesh::getNumTriangles </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>distance</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get trinagle count. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IShape.html#z791_0">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02324">2324</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. </td> + </tr> +</table> +<a name="z562_5" doxytag="NL3D::CMesh::getRdrPassMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CMesh::getRdrPassMaterial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>matrixBlockIndex</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>renderingPassIndex</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the material ID associated with a rendering pass of a matrix block. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>matrixBlockIndex</em> </td><td> +the index of the matrix block the renderin pass belong to </td></tr> +<tr><td valign=top><em>renderingPassIndex</em> </td><td> +the index of the rendering pass in the matrix block </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02319">2319</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. +<p> +Referenced by <a class="el" href="mesh_8cpp-source.html#l02184">optimizeMaterialUsage</a>. </td> + </tr> +</table> +<a name="z562_4" doxytag="NL3D::CMesh::getRdrPassPrimitiveBlock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a> & NL3D::CMesh::getRdrPassPrimitiveBlock </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>matrixBlockIndex</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>renderingPassIndex</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the primitive block associated with a rendering pass of a matrix block. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>matrixBlockIndex</em> </td><td> +the index of the matrix block the renderin pass belong to </td></tr> +<tr><td valign=top><em>renderingPassIndex</em> </td><td> +the index of the rendering pass in the matrix block </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02314">2314</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td> + </tr> +</table> +<a name="z562_1" doxytag="NL3D::CMesh::getVertexBuffer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> & NL3D::CMesh::getVertexBuffer </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the vertex buffer used by the mesh. +<p> + +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02299">2299</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td> + </tr> +</table> +<a name="z561_4" doxytag="NL3D::CMesh::NLMISC_DECLARE_CLASS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CMesh::NLMISC_DECLARE_CLASS </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CMesh </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CMesh::operator="></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CMesh & NL3D::CMesh::operator= </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CMesh & </td> + <td class="mdname1" valign="top" nowrap> <em>mesh</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02158">2158</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00043">NL3D::CMeshBase::CMeshBase</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CMesh::optimizeMaterialUsage"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMesh::optimizeMaterialUsage </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::vector< <a class="el" href="memory__common_8h.html#a14">sint</a> > & </td> + <td class="mdname1" valign="top" nowrap> <em>remap</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Optimize material use. +<p> +If a material in <a class="el" href="classNL3D_1_1CMeshBase.html">CMeshBase</a> is not used by any renderPasses, it is removed, and ids are updated. WARNING: This has a side effect of deleting AnimatedMaterials. <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>remap</em> </td><td> +a remap material Id: newId= remap[oldId]. -1 means "no more used" </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02184">2184</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>, <a class="el" href="mesh_8cpp-source.html#l02304">getNbMatrixBlock</a>, <a class="el" href="mesh_8cpp-source.html#l02309">getNbRdrPass</a>, <a class="el" href="mesh_8cpp-source.html#l02319">getRdrPassMaterial</a>, and <a class="el" href="cf__lexical_8cpp-source.html#l02935">size</a>. </td> + </tr> +</table> +<a name="z561_2" doxytag="NL3D::CMesh::render"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMesh::render </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>drv</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * </td> + <td class="mdname" nowrap> <em>trans</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>opaquePass</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<a class="el" href="classNL3D_1_1CMesh.html#z561_2">render</a>() this mesh in a driver. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IShape.html#a4">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02253">2253</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td> + </tr> +</table> +<a name="z561_3" doxytag="NL3D::CMesh::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMesh::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serial this mesh. +<p> + +<p> +Implements <a class="el" href="classNLMISC_1_1IStreamable.html#a0">NLMISC::IStreamable</a>. +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02267">2267</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CMesh::setBlendShapes"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMesh::setBlendShapes </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::vector< <a class="el" href="classNL3D_1_1CBlendShape.html">CBlendShape</a> > & </td> + <td class="mdname1" valign="top" nowrap> <em>bs</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02208">2208</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td> + </tr> +</table> +<a name="z563_0" doxytag="NL3D::CMesh::supportMeshBlockRendering"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> * NL3D::CMesh::supportMeshBlockRendering </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * </td> + <td class="mdname" nowrap> <em>trans</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>polygonCount</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return !NULL if this shape can support MeshBlock rendering for a special instance. +<p> +NB: Mesh Block render cannot occurs if the Mesh is Skinned/MeshMorphed. NB: Mesh Block render can occurs only in Opaque pass NB: Mesh block render can occurs only for <a class="el" href="classNL3D_1_1CMeshBase.html">CMeshBase</a> meshes. <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>trans</em> </td><td> +the instance to take into account (meshMultiLod may return NULL in blend transition). </td></tr> +<tr><td valign=top><em>polygonCount</em> </td><td> +the number of polygons to render for the meshGeom returned </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +the meshgeom to render per block if OK, else NULL (default) </dl> +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#z793_0">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02350">2350</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CMesh::updateSkeletonUsage"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMesh::updateSkeletonUsage </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> * </td> + <td class="mdname" nowrap> <em>sm</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>increment</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +update Skeleton Usage. increment or decrement. +<p> + +<p> +Definition at line <a class="el" href="mesh_8cpp-source.html#l02343">2343</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. +<p> +References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o0" doxytag="NL3D::CMesh::_MeshGeom"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a>* NL3D::CMesh::_MeshGeom<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh_8h-source.html#l00314">314</a> of file <a class="el" href="mesh_8h-source.html">mesh.h</a>. +<p> +Referenced by <a class="el" href="mesh_8cpp-source.html#l02173">build</a>, <a class="el" href="mesh_8cpp-source.html#l02246">clip</a>, <a class="el" href="mesh_8cpp-source.html#l02136">CMesh</a>, <a class="el" href="mesh_8cpp-source.html#l02335">computeBonesId</a>, <a class="el" href="mesh_8cpp-source.html#l02225">createInstance</a>, <a class="el" href="mesh_8cpp-source.html#l02294">getBoundingBox</a>, <a class="el" href="mesh_8cpp-source.html#l02330">getMeshGeom</a>, <a class="el" href="mesh_8cpp-source.html#l02304">getNbMatrixBlock</a>, <a class="el" href="mesh_8cpp-source.html#l02309">getNbRdrPass</a>, <a class="el" href="mesh_8cpp-source.html#l02319">getRdrPassMaterial</a>, <a class="el" href="mesh_8cpp-source.html#l02314">getRdrPassPrimitiveBlock</a>, <a class="el" href="mesh_8cpp-source.html#l02299">getVertexBuffer</a>, <a class="el" href="mesh_8cpp-source.html#l02158">operator=</a>, <a class="el" href="mesh_8cpp-source.html#l02184">optimizeMaterialUsage</a>, <a class="el" href="mesh_8cpp-source.html#l02253">render</a>, <a class="el" href="mesh_8cpp-source.html#l02208">setBlendShapes</a>, <a class="el" href="mesh_8cpp-source.html#l02350">supportMeshBlockRendering</a>, <a class="el" href="mesh_8cpp-source.html#l02343">updateSkeletonUsage</a>, and <a class="el" href="mesh_8cpp-source.html#l02142">~CMesh</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="mesh_8h-source.html">mesh.h</a><li><a class="el" href="mesh_8cpp-source.html">mesh.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |