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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CLodCharacterInstance Class Reference</h1>An instance of a lodCharacter (stored in <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a>). +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="lod__character__instance_8h-source.html">lod_character_instance.h</a>></code> +<p> +<a href="classNL3D_1_1CLodCharacterInstance-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterInstance.html#a0">CLodCharacterInstance</a> ()</td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterInstance.html#a1">~CLodCharacterInstance</a> ()</td></tr> +<tr><td nowrap align=right valign=top>const CUV * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterInstance.html#a2">getUVs</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>get a ptr on the UVs.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterInstance.html#m0">ShapeId</a></td></tr> +<tr><td> </td><td><font size=-1><em>shapeId is the id of the lod character shape to use. No-Op if not found.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterInstance.html#m1">AnimId</a></td></tr> +<tr><td> </td><td><font size=-1><em>animId is the anim to use for this shape. No-Op if not found.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterInstance.html#m2">AnimTime</a></td></tr> +<tr><td> </td><td><font size=-1><em>time is the time of animation.</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterInstance.html#m3">WrapMode</a></td></tr> +<tr><td> </td><td><font size=-1><em>wrapMode if true, the anim loop, else just clamp.</em> <a href="#m3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>std::vector< CRGBA > </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterInstance.html#m4">VertexColors</a></td></tr> +<tr><td> </td><td><font size=-1><em>The precomputed color array must be same size of the shape number vertices, else the whole mesh is supposed to be white.</em> <a href="#m4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLodCharacterManager.html">CLodCharacterManager</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterInstance.html#o0">_Owner</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterInstance.html#o1">_TextureId</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector< CUV > </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterInstance.html#o2">_UVs</a></td></tr> +<tr><td> </td><td><font size=-1><em>The precomputed UVs. Filled by <a class="el" href="classNL3D_1_1CLodCharacterManager.html">CLodCharacterManager</a>.</em> <a href="#o2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterInstance.html#l0">CLodCharacterManager</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +An instance of a lodCharacter (stored in <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a>). +<p> +<dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2002 </dl> +<p> + +<p> +Definition at line <a class="el" href="lod__character__instance_8h-source.html#l00053">53</a> of file <a class="el" href="lod__character__instance_8h-source.html">lod_character_instance.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CLodCharacterInstance::CLodCharacterInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CLodCharacterInstance::CLodCharacterInstance </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__instance_8h-source.html#l00072">72</a> of file <a class="el" href="lod__character__instance_8h-source.html">lod_character_instance.h</a>. +<p> +References <a class="el" href="lod__character__instance_8h-source.html#l00092">_Owner</a>, <a class="el" href="lod__character__instance_8h-source.html#l00094">_TextureId</a>, <a class="el" href="lod__character__instance_8h-source.html#l00059">AnimId</a>, <a class="el" href="lod__character__instance_8h-source.html#l00061">AnimTime</a>, <a class="el" href="lod__character__instance_8h-source.html#l00057">ShapeId</a>, and <a class="el" href="lod__character__instance_8h-source.html#l00063">WrapMode</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CLodCharacterInstance::~CLodCharacterInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CLodCharacterInstance::~CLodCharacterInstance </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__instance_8cpp-source.html#l00036">36</a> of file <a class="el" href="lod__character__instance_8cpp-source.html">lod_character_instance.cpp</a>. +<p> +References <a class="el" href="lod__character__instance_8h-source.html#l00092">_Owner</a>, <a class="el" href="lod__character__instance_8h-source.html#l00094">_TextureId</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a2" doxytag="NL3D::CLodCharacterInstance::getUVs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const CUV * NL3D::CLodCharacterInstance::getUVs </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get a ptr on the UVs. +<p> + +<p> +Definition at line <a class="el" href="lod__character__instance_8cpp-source.html#l00048">48</a> of file <a class="el" href="lod__character__instance_8cpp-source.html">lod_character_instance.cpp</a>. +<p> +References <a class="el" href="lod__character__instance_8h-source.html#l00096">_UVs</a>. </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a name="l0" doxytag="NL3D::CLodCharacterInstance::CLodCharacterManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend class CLodCharacterManager<code> [friend]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__instance_8h-source.html#l00089">89</a> of file <a class="el" href="lod__character__instance_8h-source.html">lod_character_instance.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o0" doxytag="NL3D::CLodCharacterInstance::_Owner"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLodCharacterManager.html">CLodCharacterManager</a>* NL3D::CLodCharacterInstance::_Owner<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__instance_8h-source.html#l00092">92</a> of file <a class="el" href="lod__character__instance_8h-source.html">lod_character_instance.h</a>. +<p> +Referenced by <a class="el" href="lod__character__instance_8h-source.html#l00072">CLodCharacterInstance</a>, and <a class="el" href="lod__character__instance_8cpp-source.html#l00036">~CLodCharacterInstance</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CLodCharacterInstance::_TextureId"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CLodCharacterInstance::_TextureId<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__instance_8h-source.html#l00094">94</a> of file <a class="el" href="lod__character__instance_8h-source.html">lod_character_instance.h</a>. +<p> +Referenced by <a class="el" href="lod__character__instance_8h-source.html#l00072">CLodCharacterInstance</a>, and <a class="el" href="lod__character__instance_8cpp-source.html#l00036">~CLodCharacterInstance</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CLodCharacterInstance::_UVs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<CUV> NL3D::CLodCharacterInstance::_UVs<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The precomputed UVs. Filled by <a class="el" href="classNL3D_1_1CLodCharacterManager.html">CLodCharacterManager</a>. +<p> + +<p> +Definition at line <a class="el" href="lod__character__instance_8h-source.html#l00096">96</a> of file <a class="el" href="lod__character__instance_8h-source.html">lod_character_instance.h</a>. +<p> +Referenced by <a class="el" href="lod__character__instance_8cpp-source.html#l00048">getUVs</a>. </td> + </tr> +</table> +<a name="m1" doxytag="NL3D::CLodCharacterInstance::AnimId"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CLodCharacterInstance::AnimId + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +animId is the anim to use for this shape. No-Op if not found. +<p> + +<p> +Definition at line <a class="el" href="lod__character__instance_8h-source.html#l00059">59</a> of file <a class="el" href="lod__character__instance_8h-source.html">lod_character_instance.h</a>. +<p> +Referenced by <a class="el" href="lod__character__instance_8h-source.html#l00072">CLodCharacterInstance</a>. </td> + </tr> +</table> +<a name="m2" doxytag="NL3D::CLodCharacterInstance::AnimTime"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> NL3D::CLodCharacterInstance::AnimTime + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +time is the time of animation. +<p> + +<p> +Definition at line <a class="el" href="lod__character__instance_8h-source.html#l00061">61</a> of file <a class="el" href="lod__character__instance_8h-source.html">lod_character_instance.h</a>. +<p> +Referenced by <a class="el" href="lod__character__instance_8h-source.html#l00072">CLodCharacterInstance</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::CLodCharacterInstance::ShapeId"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CLodCharacterInstance::ShapeId + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +shapeId is the id of the lod character shape to use. No-Op if not found. +<p> + +<p> +Definition at line <a class="el" href="lod__character__instance_8h-source.html#l00057">57</a> of file <a class="el" href="lod__character__instance_8h-source.html">lod_character_instance.h</a>. +<p> +Referenced by <a class="el" href="lod__character__instance_8h-source.html#l00072">CLodCharacterInstance</a>. </td> + </tr> +</table> +<a name="m4" doxytag="NL3D::CLodCharacterInstance::VertexColors"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<CRGBA> NL3D::CLodCharacterInstance::VertexColors + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The precomputed color array must be same size of the shape number vertices, else the whole mesh is supposed to be white. +<p> +see <a class="el" href="classNL3D_1_1CLodCharacterShape.html#z536_0">CLodCharacterShape::startBoneColor</a>() for how to build this array +<p> +Definition at line <a class="el" href="lod__character__instance_8h-source.html#l00069">69</a> of file <a class="el" href="lod__character__instance_8h-source.html">lod_character_instance.h</a>. </td> + </tr> +</table> +<a name="m3" doxytag="NL3D::CLodCharacterInstance::WrapMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CLodCharacterInstance::WrapMode + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +wrapMode if true, the anim loop, else just clamp. +<p> + +<p> +Definition at line <a class="el" href="lod__character__instance_8h-source.html#l00063">63</a> of file <a class="el" href="lod__character__instance_8h-source.html">lod_character_instance.h</a>. +<p> +Referenced by <a class="el" href="lod__character__instance_8h-source.html#l00072">CLodCharacterInstance</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="lod__character__instance_8h-source.html">lod_character_instance.h</a><li><a class="el" href="lod__character__instance_8cpp-source.html">lod_character_instance.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |