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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CLightUser Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#n0">_Light</a></td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#l0">CDriverUser</a> class</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#d0">createLight</a>()</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#s3s0">DirectionalLight</a> enum value</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z522_1">getAmbiant</a>() const</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z522_8">getConstantAttenuation</a>() const</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z522_7">getCutoff</a>() const</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z522_2">getDiffuse</a>() const</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z522_5">getDirection</a>() const</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z522_6">getExponent</a>() const</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z522_9">getLinearAttenuation</a>() const</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z522_0">getMode</a>() const</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z522_4">getPosition</a>() const</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z522_10">getQuadraticAttenuation</a>() const</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z522_3">getSpecular</a>() const</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#s3s1">PointLight</a> enum value</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z521_1">setAmbiant</a>(const NLMISC::CRGBA &ambiant)</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z521_8">setConstantAttenuation</a>(float constant)</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z521_7">setCutoff</a>(float cutoff)</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z521_2">setDiffuse</a>(const NLMISC::CRGBA &diffuse)</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z521_5">setDirection</a>(const NLMISC::CVector &direction)</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z521_6">setExponent</a>(float exponent)</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z521_9">setLinearAttenuation</a>(float linear)</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z521_0">setMode</a>(ULight::TLightMode mode)</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z520_4">setNoAttenuation</a>()</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z521_4">setPosition</a>(const NLMISC::CVector &position)</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z521_10">setQuadraticAttenuation</a>(float quadratic)</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z521_3">setSpecular</a>(const NLMISC::CRGBA &specular)</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z520_3">setupAttenuation</a>(float farAttenuationBegin, float farAttenuationEnd)</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z520_0">setupDirectional</a>(const NLMISC::CRGBA &ambiant, const NLMISC::CRGBA &diffuse, const NLMISC::CRGBA &specular, const NLMISC::CVector &direction, float constant=1, float linear=0, float quadratic=0)</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z520_1">setupPointLight</a>(const NLMISC::CRGBA &ambiant, const NLMISC::CRGBA &diffuse, const NLMISC::CRGBA &specular, const NLMISC::CVector &position, const NLMISC::CVector &direction, float constant=1, float linear=0, float quadratic=0)</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z520_5">setupSpotExponent</a>(float hotSpotAngle)</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLightUser.html#z520_2">setupSpotLight</a>(const NLMISC::CRGBA &ambiant, const NLMISC::CRGBA &diffuse, const NLMISC::CRGBA &specular, const NLMISC::CVector &position, const NLMISC::CVector &direction, float exponent, float cutoff, float constant=1, float linear=0, float quadratic=0)</td><td><a class="el" href="classNL3D_1_1CLightUser.html">NL3D::CLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#s3s2">SpotLight</a> enum value</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#s3">TLightMode</a> enum name</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |