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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CLandscapeIGManager Class Reference</h1>This class is used to load and unload IG of landscape. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="landscapeig__manager_8h-source.html">landscapeig_manager.h</a>></code> +<p> +<a href="classNL3D_1_1CLandscapeIGManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a0">CLandscapeIGManager</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a1">~CLandscapeIGManager</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a2">initIG</a> (<a class="el" href="classNL3D_1_1UScene.html">UScene</a> *scene, const std::string &igDesc)</td></tr> +<tr><td> </td><td><font size=-1><em>Initialize and load Instances Group from a text file.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a3">loadZoneIG</a> (const std::string &name)</td></tr> +<tr><td> </td><td><font size=-1><em>load of an instanceGroup of a zone.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a4">loadArrayZoneIG</a> (const std::vector< std::string > &names, std::vector< <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> * > *dest=NULL)</td></tr> +<tr><td> </td><td><font size=-1><em>same as prec loadZoneIG, but with an array of name.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a5">unloadZoneIG</a> (const std::string &name)</td></tr> +<tr><td> </td><td><font size=-1><em>unload of an instanceGroup of a zone.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a6">unloadArrayZoneIG</a> (const std::vector< std::string > &names)</td></tr> +<tr><td> </td><td><font size=-1><em>same as prec unloadZoneIG, but with an array of name.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a7">isIGAddedToScene</a> (const std::string &name) const</td></tr> +<tr><td> </td><td><font size=-1><em>is the Ig added to scene? name is like "150_EM". false if not found.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a8">getIG</a> (const std::string &name) const</td></tr> +<tr><td> </td><td><font size=-1><em>get the Ig. name is like "150_EM". NULL if not found.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a9">reset</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>unload and delete all the zoneIgs. Call before deletion of the scene (else exception).</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a10">reloadAllIgs</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>reload all the Igs and re-add to scene.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a11">getAllIG</a> (std::vector< <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> * > &dest) const</td></tr> +<tr><td> </td><td><font size=-1><em>get a list of the ig.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a12">getAllIGWithNames</a> (std::vector< std::pair< <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> *, std::string > > &dest) const</td></tr> +<tr><td> </td><td><font size=-1><em>get a list of the ig, with their names.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Types</h2></td></tr> +<tr><td nowrap align=right valign=top>typedef std::map< std::string,<br> + <a class="el" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html">CInstanceGroupElement</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#u0">TZoneInstanceGroupMap</a></td></tr> +<tr><td nowrap align=right valign=top>typedef TZoneInstanceGroupMap::iterator </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#u1">ItZoneInstanceGroupMap</a></td></tr> +<tr><td nowrap align=right valign=top>typedef TZoneInstanceGroupMap::const_iterator </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#u2">ConstItZoneInstanceGroupMap</a></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>std::string </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#c0">translateName</a> (const std::string &name) const</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1UScene.html">UScene</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#u0">TZoneInstanceGroupMap</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This class is used to load and unload IG of landscape. +<p> +Used in conjunction with <a class="el" href="classNL3D_1_1ULandscape.html">ULandscape</a>. <dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="landscapeig__manager_8h-source.html#l00051">51</a> of file <a class="el" href="landscapeig__manager_8h-source.html">landscapeig_manager.h</a>.<hr><h2>Member Typedef Documentation</h2> +<a name="u2" doxytag="NL3D::CLandscapeIGManager::ConstItZoneInstanceGroupMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef TZoneInstanceGroupMap::const_iterator NL3D::CLandscapeIGManager::ConstItZoneInstanceGroupMap<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="landscapeig__manager_8h-source.html#l00124">124</a> of file <a class="el" href="landscapeig__manager_8h-source.html">landscapeig_manager.h</a>. +<p> +Referenced by <a class="el" href="landscapeig__manager_8cpp-source.html#l00243">getIG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00225">isIGAddedToScene</a>. </td> + </tr> +</table> +<a name="u1" doxytag="NL3D::CLandscapeIGManager::ItZoneInstanceGroupMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef TZoneInstanceGroupMap::iterator NL3D::CLandscapeIGManager::ItZoneInstanceGroupMap<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="landscapeig__manager_8h-source.html#l00123">123</a> of file <a class="el" href="landscapeig__manager_8h-source.html">landscapeig_manager.h</a>. +<p> +Referenced by <a class="el" href="landscapeig__manager_8cpp-source.html#l00141">loadZoneIG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00201">unloadZoneIG</a>. </td> + </tr> +</table> +<a name="u0" doxytag="NL3D::CLandscapeIGManager::TZoneInstanceGroupMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef std::map<std::string, <a class="el" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html">CInstanceGroupElement</a>> NL3D::CLandscapeIGManager::TZoneInstanceGroupMap<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="landscapeig__manager_8h-source.html#l00122">122</a> of file <a class="el" href="landscapeig__manager_8h-source.html">landscapeig_manager.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CLandscapeIGManager::CLandscapeIGManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CLandscapeIGManager::CLandscapeIGManager </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00068">68</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>. +<p> +References <a class="el" href="landscapeig__manager_8h-source.html#l00110">_Scene</a>, and <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CLandscapeIGManager::~CLandscapeIGManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CLandscapeIGManager::~CLandscapeIGManager </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00074">74</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>. +<p> +References <a class="el" href="landscapeig__manager_8h-source.html#l00110">_Scene</a>, and <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a11" doxytag="NL3D::CLandscapeIGManager::getAllIG"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLandscapeIGManager::getAllIG </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::vector< <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> * > & </td> + <td class="mdname1" valign="top" nowrap> <em>dest</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get a list of the ig. +<p> + +<p> +Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00336">336</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>. +<p> +References <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, and <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::CLandscapeIGManager::getAllIGWithNames"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLandscapeIGManager::getAllIGWithNames </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::vector< std::pair< <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> *, std::string > > & </td> + <td class="mdname1" valign="top" nowrap> <em>dest</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get a list of the ig, with their names. +<p> + +<p> +Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00349">349</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>. +<p> +References <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, and <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CLandscapeIGManager::getIG"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> * NL3D::CLandscapeIGManager::getIG </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the Ig. name is like "150_EM". NULL if not found. +<p> + +<p> +Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00243">243</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>. +<p> +References <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00124">ConstItZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00262">translateName</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CLandscapeIGManager::initIG"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLandscapeIGManager::initIG </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UScene.html">UScene</a> * </td> + <td class="mdname" nowrap> <em>scene</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>igDesc</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Initialize and load Instances Group from a text file. +<p> +no-op if not found. the file is just a list of filename eg: "150_EM.ig", separated with return. At this time, All <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> are loaded, but none are addToScene() ed. +<p> +Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00082">82</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>. +<p> +References <a class="el" href="landscapeig__manager_8h-source.html#l00110">_Scene</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, <a class="el" href="cf__lexical_8cpp-source.html#l02654">file</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CLandscapeIGManager::isIGAddedToScene"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CLandscapeIGManager::isIGAddedToScene </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +is the Ig added to scene? name is like "150_EM". false if not found. +<p> + +<p> +Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00225">225</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>. +<p> +References <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00124">ConstItZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00262">translateName</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CLandscapeIGManager::loadArrayZoneIG"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLandscapeIGManager::loadArrayZoneIG </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< std::string > & </td> + <td class="mdname" nowrap> <em>names</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>std::vector< <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> * > * </td> + <td class="mdname" nowrap> <em>dest</em> = NULL</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +same as prec loadZoneIG, but with an array of name. +<p> +no-op if "". call after <a class="el" href="classNL3D_1_1ULandscape.html#z44_2">ULandscape::loadAllZonesAround</a>(). <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>names</em> </td><td> +the igs to load </td></tr> +<tr><td valign=top><em>dest</em> </td><td> +if not NUL, pointer to the created igs </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00172">172</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>. +<p> +References <a class="el" href="landscapeig__manager_8cpp-source.html#l00141">loadZoneIG</a>, and <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CLandscapeIGManager::loadZoneIG"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> * NL3D::CLandscapeIGManager::loadZoneIG </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +load of an instanceGroup of a zone. +<p> +name is like "150_EM". no-op if "". If exist (see initIG), The instanceGroup is added to the scene. call after <a class="el" href="classNL3D_1_1ULandscape.html#z44_4">ULandscape::refreshZonesAround</a>() +<p> +Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00141">141</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>. +<p> +References <a class="el" href="landscapeig__manager_8h-source.html#l00110">_Scene</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00123">ItZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00262">translateName</a>. +<p> +Referenced by <a class="el" href="landscapeig__manager_8cpp-source.html#l00172">loadArrayZoneIG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00293">reloadAllIgs</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::CLandscapeIGManager::reloadAllIgs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLandscapeIGManager::reloadAllIgs </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +reload all the Igs and re-add to scene. +<p> + +<p> +Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00293">293</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>. +<p> +References <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00141">loadZoneIG</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00201">unloadZoneIG</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CLandscapeIGManager::reset"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLandscapeIGManager::reset </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +unload and delete all the zoneIgs. Call before deletion of the scene (else exception). +<p> + +<p> +Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00274">274</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>. +<p> +References <a class="el" href="landscapeig__manager_8h-source.html#l00110">_Scene</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00201">unloadZoneIG</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CLandscapeIGManager::translateName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::string NL3D::CLandscapeIGManager::translateName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00262">262</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>. +<p> +References <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>. +<p> +Referenced by <a class="el" href="landscapeig__manager_8cpp-source.html#l00243">getIG</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00225">isIGAddedToScene</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00141">loadZoneIG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00201">unloadZoneIG</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CLandscapeIGManager::unloadArrayZoneIG"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLandscapeIGManager::unloadArrayZoneIG </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< std::string > & </td> + <td class="mdname1" valign="top" nowrap> <em>names</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +same as prec unloadZoneIG, but with an array of name. +<p> +no-op if "". call after <a class="el" href="classNL3D_1_1ULandscape.html#z44_6">ULandscape::refreshAllZonesAround</a>(). +<p> +Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00191">191</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>. +<p> +References <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00201">unloadZoneIG</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CLandscapeIGManager::unloadZoneIG"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLandscapeIGManager::unloadZoneIG </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +unload of an instanceGroup of a zone. +<p> +name is like "150_EM". no-op if "". If exist (see initIG), The instanceGroup is removed from the scene. call after <a class="el" href="classNL3D_1_1ULandscape.html#z44_4">ULandscape::refreshZonesAround</a>() +<p> +Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00201">201</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>. +<p> +References <a class="el" href="landscapeig__manager_8h-source.html#l00110">_Scene</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00123">ItZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00262">translateName</a>. +<p> +Referenced by <a class="el" href="landscapeig__manager_8cpp-source.html#l00293">reloadAllIgs</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00274">reset</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00191">unloadArrayZoneIG</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o0" doxytag="NL3D::CLandscapeIGManager::_Scene"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1UScene.html">UScene</a>* NL3D::CLandscapeIGManager::_Scene<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="landscapeig__manager_8h-source.html#l00110">110</a> of file <a class="el" href="landscapeig__manager_8h-source.html">landscapeig_manager.h</a>. +<p> +Referenced by <a class="el" href="landscapeig__manager_8cpp-source.html#l00068">CLandscapeIGManager</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00082">initIG</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00141">loadZoneIG</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00274">reset</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00201">unloadZoneIG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00074">~CLandscapeIGManager</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CLandscapeIGManager::_ZoneInstanceGroupMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLandscapeIGManager.html#u0">TZoneInstanceGroupMap</a> NL3D::CLandscapeIGManager::_ZoneInstanceGroupMap<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="landscapeig__manager_8h-source.html#l00125">125</a> of file <a class="el" href="landscapeig__manager_8h-source.html">landscapeig_manager.h</a>. +<p> +Referenced by <a class="el" href="landscapeig__manager_8cpp-source.html#l00336">getAllIG</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00349">getAllIGWithNames</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00243">getIG</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00082">initIG</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00225">isIGAddedToScene</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00141">loadZoneIG</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00293">reloadAllIgs</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00274">reset</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00201">unloadZoneIG</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="landscapeig__manager_8h-source.html">landscapeig_manager.h</a><li><a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |