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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CHLSTextureBank Class Reference</h1>A bank of HLS colorisable textures.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="hls__texture__bank_8h-source.html">hls_texture_bank.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CHLSTextureBank-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#a0">CHLSTextureBank</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Build</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#z456_0">reset</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>clear the bank.</em> <a href="#z456_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#z456_1">addColorTexture</a> (const <a class="el" href="classNL3D_1_1CHLSColorTexture.html">CHLSColorTexture</a> &amp;tex)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add a colorisable texture to the bank.</em> <a href="#z456_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#z456_2">addTextureInstance</a> (const std::string &amp;name, <a class="el" href="memory__common_8h.html#a11">uint32</a> colorTextureId, const std::vector&lt; <a class="el" href="classNL3D_1_1CHLSColorDelta.html">CHLSColorDelta</a> &gt; &amp;cols)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add an instance texture (ie colorised) to the bank.</em> <a href="#z456_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#z456_3">compile</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>compile the bank.</em> <a href="#z456_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#z456_4">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serial. if loading, ptrs are correclty setuped =&gt; no <a class="el" href="classNL3D_1_1CHLSTextureBank.html#z456_3">compile</a>() needed.</em> <a href="#z456_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Usage</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#z457_0">fillHandleArray</a> (std::vector&lt; <a class="el" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstanceHandle.html">CTextureInstanceHandle</a> &gt; &amp;array)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Append handle into the array (build of the manager).</em> <a href="#z457_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#c0">compilePtrs</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CHLSColorTexture.html">CHLSColorTexture</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Array of colorisable texture.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="memory__common_8h.html#a7">uint8</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Raw Array of Name+HLS color delta.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html">CTextureInstance</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Array of textureInstances.</em> <a href="#o2">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A bank of HLS colorisable textures.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2002 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="hls__texture__bank_8h-source.html#l00050">50</a> of file <a class="el" href="hls__texture__bank_8h-source.html">hls_texture_bank.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CHLSTextureBank::CHLSTextureBank"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CHLSTextureBank::CHLSTextureBank </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="hls__texture__bank_8cpp-source.html#l00045">45</a> of file <a class="el" href="hls__texture__bank_8cpp-source.html">hls_texture_bank.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z456_1" doxytag="NL3D::CHLSTextureBank::addColorTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CHLSTextureBank::addColorTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CHLSColorTexture.html">CHLSColorTexture</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>tex</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a colorisable texture to the bank.
+<p>
+
+<p>
+Definition at line <a class="el" href="hls__texture__bank_8cpp-source.html#l00056">56</a> of file <a class="el" href="hls__texture__bank_8cpp-source.html">hls_texture_bank.cpp</a>.
+<p>
+References <a class="el" href="hls__texture__bank_8h-source.html#l00147">_ColorTextures</a>. </td>
+ </tr>
+</table>
+<a name="z456_2" doxytag="NL3D::CHLSTextureBank::addTextureInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::addTextureInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>name</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>colorTextureId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const std::vector&lt; <a class="el" href="classNL3D_1_1CHLSColorDelta.html">CHLSColorDelta</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>cols</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add an instance texture (ie colorised) to the bank.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>name</em>&nbsp;</td><td>
+name of the colored texture. NB: it is lowered in this method </td></tr>
+<tr><td valign=top><em>colorTextureId</em>&nbsp;</td><td>
+index returned by <a class="el" href="classNL3D_1_1CHLSTextureBank.html#z456_1">addColorTexture</a>() </td></tr>
+<tr><td valign=top><em>cols</em>&nbsp;</td><td>
+must be same size of number of mask of the colorTextureId pointed (nlassert) </td></tr>
+</table>
+</dl> </td>
+ </tr>
+</table>
+<a name="z456_3" doxytag="NL3D::CHLSTextureBank::compile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::compile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+compile the bank.
+<p>
+
+<p>
+Definition at line <a class="el" href="hls__texture__bank_8cpp-source.html#l00107">107</a> of file <a class="el" href="hls__texture__bank_8cpp-source.html">hls_texture_bank.cpp</a>.
+<p>
+References <a class="el" href="hls__texture__bank_8cpp-source.html#l00092">compilePtrs</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CHLSTextureBank::compilePtrs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::compilePtrs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="hls__texture__bank_8cpp-source.html#l00092">92</a> of file <a class="el" href="hls__texture__bank_8cpp-source.html">hls_texture_bank.cpp</a>.
+<p>
+References <a class="el" href="hls__texture__bank_8h-source.html#l00147">_ColorTextures</a>, <a class="el" href="hls__texture__bank_8h-source.html#l00150">_TextureInstanceData</a>, <a class="el" href="hls__texture__bank_8h-source.html#l00153">_TextureInstances</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">data</a>.
+<p>
+Referenced by <a class="el" href="hls__texture__bank_8cpp-source.html#l00107">compile</a>, and <a class="el" href="hls__texture__bank_8cpp-source.html#l00117">serial</a>. </td>
+ </tr>
+</table>
+<a name="z457_0" doxytag="NL3D::CHLSTextureBank::fillHandleArray"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::fillHandleArray </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstanceHandle.html">CTextureInstanceHandle</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>array</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Append handle into the array (build of the manager).
+<p>
+
+<p>
+Definition at line <a class="el" href="hls__texture__bank_8cpp-source.html#l00135">135</a> of file <a class="el" href="hls__texture__bank_8cpp-source.html">hls_texture_bank.cpp</a>.
+<p>
+References <a class="el" href="hls__texture__bank_8h-source.html#l00153">_TextureInstances</a>. </td>
+ </tr>
+</table>
+<a name="z456_0" doxytag="NL3D::CHLSTextureBank::reset"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::reset </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+clear the bank.
+<p>
+
+<p>
+Definition at line <a class="el" href="hls__texture__bank_8cpp-source.html#l00049">49</a> of file <a class="el" href="hls__texture__bank_8cpp-source.html">hls_texture_bank.cpp</a>.
+<p>
+References <a class="el" href="hls__texture__bank_8h-source.html#l00147">_ColorTextures</a>, <a class="el" href="hls__texture__bank_8h-source.html#l00150">_TextureInstanceData</a>, <a class="el" href="hls__texture__bank_8h-source.html#l00153">_TextureInstances</a>, and <a class="el" href="common_8h-source.html#l00177">NLMISC::contReset</a>. </td>
+ </tr>
+</table>
+<a name="z456_4" doxytag="NL3D::CHLSTextureBank::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial. if loading, ptrs are correclty setuped =&gt; no <a class="el" href="classNL3D_1_1CHLSTextureBank.html#z456_3">compile</a>() needed.
+<p>
+
+<p>
+Definition at line <a class="el" href="hls__texture__bank_8cpp-source.html#l00117">117</a> of file <a class="el" href="hls__texture__bank_8cpp-source.html">hls_texture_bank.cpp</a>.
+<p>
+References <a class="el" href="hls__texture__bank_8h-source.html#l00147">_ColorTextures</a>, <a class="el" href="hls__texture__bank_8h-source.html#l00150">_TextureInstanceData</a>, <a class="el" href="hls__texture__bank_8h-source.html#l00153">_TextureInstances</a>, <a class="el" href="hls__texture__bank_8cpp-source.html#l00092">compilePtrs</a>, <a class="el" href="stream__inline_8h-source.html#l00062">NLMISC::IStream::isReading</a>, <a class="el" href="stream_8h-source.html#l00312">NLMISC::IStream::serialCont</a>, and <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CHLSTextureBank::_ColorTextures"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CHLSColorTexture.html">CHLSColorTexture</a>&gt; NL3D::CHLSTextureBank::_ColorTextures<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Array of colorisable texture.
+<p>
+
+<p>
+Definition at line <a class="el" href="hls__texture__bank_8h-source.html#l00147">147</a> of file <a class="el" href="hls__texture__bank_8h-source.html">hls_texture_bank.h</a>.
+<p>
+Referenced by <a class="el" href="hls__texture__bank_8cpp-source.html#l00056">addColorTexture</a>, <a class="el" href="hls__texture__bank_8cpp-source.html#l00092">compilePtrs</a>, <a class="el" href="hls__texture__bank_8cpp-source.html#l00049">reset</a>, and <a class="el" href="hls__texture__bank_8cpp-source.html#l00117">serial</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CHLSTextureBank::_TextureInstanceData"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="memory__common_8h.html#a7">uint8</a>&gt; NL3D::CHLSTextureBank::_TextureInstanceData<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Raw Array of Name+HLS color delta.
+<p>
+
+<p>
+Definition at line <a class="el" href="hls__texture__bank_8h-source.html#l00150">150</a> of file <a class="el" href="hls__texture__bank_8h-source.html">hls_texture_bank.h</a>.
+<p>
+Referenced by <a class="el" href="hls__texture__bank_8cpp-source.html#l00092">compilePtrs</a>, <a class="el" href="hls__texture__bank_8cpp-source.html#l00049">reset</a>, and <a class="el" href="hls__texture__bank_8cpp-source.html#l00117">serial</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CHLSTextureBank::_TextureInstances"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html">CTextureInstance</a>&gt; NL3D::CHLSTextureBank::_TextureInstances<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Array of textureInstances.
+<p>
+
+<p>
+Definition at line <a class="el" href="hls__texture__bank_8h-source.html#l00153">153</a> of file <a class="el" href="hls__texture__bank_8h-source.html">hls_texture_bank.h</a>.
+<p>
+Referenced by <a class="el" href="hls__texture__bank_8cpp-source.html#l00092">compilePtrs</a>, <a class="el" href="hls__texture__bank_8cpp-source.html#l00135">fillHandleArray</a>, <a class="el" href="hls__texture__bank_8cpp-source.html#l00049">reset</a>, and <a class="el" href="hls__texture__bank_8cpp-source.html#l00117">serial</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="hls__texture__bank_8h-source.html">hls_texture_bank.h</a><li><a class="el" href="hls__texture__bank_8cpp-source.html">hls_texture_bank.cpp</a></ul>
+
+
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