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diff --git a/docs/doxygen/nel/classNL3D_1_1CHLSTextureBank.html b/docs/doxygen/nel/classNL3D_1_1CHLSTextureBank.html new file mode 100644 index 00000000..31879088 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CHLSTextureBank.html @@ -0,0 +1,502 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CHLSTextureBank Class Reference</h1>A bank of HLS colorisable textures. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="hls__texture__bank_8h-source.html">hls_texture_bank.h</a>></code> +<p> +<a href="classNL3D_1_1CHLSTextureBank-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#a0">CHLSTextureBank</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Build</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#z456_0">reset</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>clear the bank.</em> <a href="#z456_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#z456_1">addColorTexture</a> (const <a class="el" href="classNL3D_1_1CHLSColorTexture.html">CHLSColorTexture</a> &tex)</td></tr> +<tr><td> </td><td><font size=-1><em>Add a colorisable texture to the bank.</em> <a href="#z456_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#z456_2">addTextureInstance</a> (const std::string &name, <a class="el" href="memory__common_8h.html#a11">uint32</a> colorTextureId, const std::vector< <a class="el" href="classNL3D_1_1CHLSColorDelta.html">CHLSColorDelta</a> > &cols)</td></tr> +<tr><td> </td><td><font size=-1><em>Add an instance texture (ie colorised) to the bank.</em> <a href="#z456_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#z456_3">compile</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>compile the bank.</em> <a href="#z456_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#z456_4">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)</td></tr> +<tr><td> </td><td><font size=-1><em>serial. if loading, ptrs are correclty setuped => no <a class="el" href="classNL3D_1_1CHLSTextureBank.html#z456_3">compile</a>() needed.</em> <a href="#z456_4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Usage</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#z457_0">fillHandleArray</a> (std::vector< <a class="el" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstanceHandle.html">CTextureInstanceHandle</a> > &array)</td></tr> +<tr><td> </td><td><font size=-1><em>Append handle into the array (build of the manager).</em> <a href="#z457_0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#c0">compilePtrs</a> ()</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="classNL3D_1_1CHLSColorTexture.html">CHLSColorTexture</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#o0">_ColorTextures</a></td></tr> +<tr><td> </td><td><font size=-1><em>Array of colorisable texture.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="memory__common_8h.html#a7">uint8</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#o1">_TextureInstanceData</a></td></tr> +<tr><td> </td><td><font size=-1><em>Raw Array of Name+HLS color delta.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html">CTextureInstance</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CHLSTextureBank.html#o2">_TextureInstances</a></td></tr> +<tr><td> </td><td><font size=-1><em>Array of textureInstances.</em> <a href="#o2">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A bank of HLS colorisable textures. +<p> +<dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2002 </dl> +<p> + +<p> +Definition at line <a class="el" href="hls__texture__bank_8h-source.html#l00050">50</a> of file <a class="el" href="hls__texture__bank_8h-source.html">hls_texture_bank.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CHLSTextureBank::CHLSTextureBank"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CHLSTextureBank::CHLSTextureBank </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="hls__texture__bank_8cpp-source.html#l00045">45</a> of file <a class="el" href="hls__texture__bank_8cpp-source.html">hls_texture_bank.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z456_1" doxytag="NL3D::CHLSTextureBank::addColorTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CHLSTextureBank::addColorTexture </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CHLSColorTexture.html">CHLSColorTexture</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>tex</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a colorisable texture to the bank. +<p> + +<p> +Definition at line <a class="el" href="hls__texture__bank_8cpp-source.html#l00056">56</a> of file <a class="el" href="hls__texture__bank_8cpp-source.html">hls_texture_bank.cpp</a>. +<p> +References <a class="el" href="hls__texture__bank_8h-source.html#l00147">_ColorTextures</a>. </td> + </tr> +</table> +<a name="z456_2" doxytag="NL3D::CHLSTextureBank::addTextureInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::addTextureInstance </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname" nowrap> <em>name</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>colorTextureId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const std::vector< <a class="el" href="classNL3D_1_1CHLSColorDelta.html">CHLSColorDelta</a> > & </td> + <td class="mdname" nowrap> <em>cols</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add an instance texture (ie colorised) to the bank. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>name</em> </td><td> +name of the colored texture. NB: it is lowered in this method </td></tr> +<tr><td valign=top><em>colorTextureId</em> </td><td> +index returned by <a class="el" href="classNL3D_1_1CHLSTextureBank.html#z456_1">addColorTexture</a>() </td></tr> +<tr><td valign=top><em>cols</em> </td><td> +must be same size of number of mask of the colorTextureId pointed (nlassert) </td></tr> +</table> +</dl> </td> + </tr> +</table> +<a name="z456_3" doxytag="NL3D::CHLSTextureBank::compile"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::compile </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +compile the bank. +<p> + +<p> +Definition at line <a class="el" href="hls__texture__bank_8cpp-source.html#l00107">107</a> of file <a class="el" href="hls__texture__bank_8cpp-source.html">hls_texture_bank.cpp</a>. +<p> +References <a class="el" href="hls__texture__bank_8cpp-source.html#l00092">compilePtrs</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CHLSTextureBank::compilePtrs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::compilePtrs </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="hls__texture__bank_8cpp-source.html#l00092">92</a> of file <a class="el" href="hls__texture__bank_8cpp-source.html">hls_texture_bank.cpp</a>. +<p> +References <a class="el" href="hls__texture__bank_8h-source.html#l00147">_ColorTextures</a>, <a class="el" href="hls__texture__bank_8h-source.html#l00150">_TextureInstanceData</a>, <a class="el" href="hls__texture__bank_8h-source.html#l00153">_TextureInstances</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">data</a>. +<p> +Referenced by <a class="el" href="hls__texture__bank_8cpp-source.html#l00107">compile</a>, and <a class="el" href="hls__texture__bank_8cpp-source.html#l00117">serial</a>. </td> + </tr> +</table> +<a name="z457_0" doxytag="NL3D::CHLSTextureBank::fillHandleArray"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::fillHandleArray </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::vector< <a class="el" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstanceHandle.html">CTextureInstanceHandle</a> > & </td> + <td class="mdname1" valign="top" nowrap> <em>array</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Append handle into the array (build of the manager). +<p> + +<p> +Definition at line <a class="el" href="hls__texture__bank_8cpp-source.html#l00135">135</a> of file <a class="el" href="hls__texture__bank_8cpp-source.html">hls_texture_bank.cpp</a>. +<p> +References <a class="el" href="hls__texture__bank_8h-source.html#l00153">_TextureInstances</a>. </td> + </tr> +</table> +<a name="z456_0" doxytag="NL3D::CHLSTextureBank::reset"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::reset </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +clear the bank. +<p> + +<p> +Definition at line <a class="el" href="hls__texture__bank_8cpp-source.html#l00049">49</a> of file <a class="el" href="hls__texture__bank_8cpp-source.html">hls_texture_bank.cpp</a>. +<p> +References <a class="el" href="hls__texture__bank_8h-source.html#l00147">_ColorTextures</a>, <a class="el" href="hls__texture__bank_8h-source.html#l00150">_TextureInstanceData</a>, <a class="el" href="hls__texture__bank_8h-source.html#l00153">_TextureInstances</a>, and <a class="el" href="common_8h-source.html#l00177">NLMISC::contReset</a>. </td> + </tr> +</table> +<a name="z456_4" doxytag="NL3D::CHLSTextureBank::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serial. if loading, ptrs are correclty setuped => no <a class="el" href="classNL3D_1_1CHLSTextureBank.html#z456_3">compile</a>() needed. +<p> + +<p> +Definition at line <a class="el" href="hls__texture__bank_8cpp-source.html#l00117">117</a> of file <a class="el" href="hls__texture__bank_8cpp-source.html">hls_texture_bank.cpp</a>. +<p> +References <a class="el" href="hls__texture__bank_8h-source.html#l00147">_ColorTextures</a>, <a class="el" href="hls__texture__bank_8h-source.html#l00150">_TextureInstanceData</a>, <a class="el" href="hls__texture__bank_8h-source.html#l00153">_TextureInstances</a>, <a class="el" href="hls__texture__bank_8cpp-source.html#l00092">compilePtrs</a>, <a class="el" href="stream__inline_8h-source.html#l00062">NLMISC::IStream::isReading</a>, <a class="el" href="stream_8h-source.html#l00312">NLMISC::IStream::serialCont</a>, and <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o0" doxytag="NL3D::CHLSTextureBank::_ColorTextures"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="classNL3D_1_1CHLSColorTexture.html">CHLSColorTexture</a>> NL3D::CHLSTextureBank::_ColorTextures<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Array of colorisable texture. +<p> + +<p> +Definition at line <a class="el" href="hls__texture__bank_8h-source.html#l00147">147</a> of file <a class="el" href="hls__texture__bank_8h-source.html">hls_texture_bank.h</a>. +<p> +Referenced by <a class="el" href="hls__texture__bank_8cpp-source.html#l00056">addColorTexture</a>, <a class="el" href="hls__texture__bank_8cpp-source.html#l00092">compilePtrs</a>, <a class="el" href="hls__texture__bank_8cpp-source.html#l00049">reset</a>, and <a class="el" href="hls__texture__bank_8cpp-source.html#l00117">serial</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CHLSTextureBank::_TextureInstanceData"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="memory__common_8h.html#a7">uint8</a>> NL3D::CHLSTextureBank::_TextureInstanceData<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Raw Array of Name+HLS color delta. +<p> + +<p> +Definition at line <a class="el" href="hls__texture__bank_8h-source.html#l00150">150</a> of file <a class="el" href="hls__texture__bank_8h-source.html">hls_texture_bank.h</a>. +<p> +Referenced by <a class="el" href="hls__texture__bank_8cpp-source.html#l00092">compilePtrs</a>, <a class="el" href="hls__texture__bank_8cpp-source.html#l00049">reset</a>, and <a class="el" href="hls__texture__bank_8cpp-source.html#l00117">serial</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CHLSTextureBank::_TextureInstances"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="classNL3D_1_1CHLSTextureBank_1_1CTextureInstance.html">CTextureInstance</a>> NL3D::CHLSTextureBank::_TextureInstances<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Array of textureInstances. +<p> + +<p> +Definition at line <a class="el" href="hls__texture__bank_8h-source.html#l00153">153</a> of file <a class="el" href="hls__texture__bank_8h-source.html">hls_texture_bank.h</a>. +<p> +Referenced by <a class="el" href="hls__texture__bank_8cpp-source.html#l00092">compilePtrs</a>, <a class="el" href="hls__texture__bank_8cpp-source.html#l00135">fillHandleArray</a>, <a class="el" href="hls__texture__bank_8cpp-source.html#l00049">reset</a>, and <a class="el" href="hls__texture__bank_8cpp-source.html#l00117">serial</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="hls__texture__bank_8h-source.html">hls_texture_bank.h</a><li><a class="el" href="hls__texture__bank_8cpp-source.html">hls_texture_bank.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |