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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CFrustum Class Reference</h1>A Screen frustum, perspective or orthogonal. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="frustum_8h-source.html">frustum.h</a>></code> +<p> +<a href="classNL3D_1_1CFrustum-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CFrustum.html#a0">CFrustum</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Un-initialized frustum.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CFrustum.html#a1">CFrustum</a> (float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)</td></tr> +<tr><td> </td><td><font size=-1><em>ctor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CFrustum.html#a2">init</a> (float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)</td></tr> +<tr><td> </td><td><font size=-1><em>Init a frustum.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CFrustum.html#a3">init</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a389">width</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a390">height</a>, float znear, float zfar, bool perspective=true)</td></tr> +<tr><td> </td><td><font size=-1><em>Init a centered frustum.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CFrustum.html#a4">initPerspective</a> (float fov, float aspectRatio, float znear, float zfar)</td></tr> +<tr><td> </td><td><font size=-1><em>Setup a perspective frustum, giving a fov in radians.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CFrustum.html#a5">getValues</a> (float &left, float &right, float &bottom, float &top, float &znear, float &zfar) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the value of the frustum.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="classNL3D_1_1CFrustum.html#a6">project</a> (const CVector &vec) const</td></tr> +<tr><td> </td><td><font size=-1><em>project a vector (x,y,z) onto frustum.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="classNL3D_1_1CFrustum.html#a7">unProject</a> (const CVector &vec) const</td></tr> +<tr><td> </td><td><font size=-1><em>unproject a point from screen to the frustum space.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CFrustum.html#m0">Left</a></td></tr> +<tr><td> </td><td><font size=-1><em>NB: znear and zfar must be >0 (if perspective).</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CFrustum.html#m1">Right</a></td></tr> +<tr><td> </td><td><font size=-1><em>NB: znear and zfar must be >0 (if perspective).</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CFrustum.html#m2">Bottom</a></td></tr> +<tr><td> </td><td><font size=-1><em>NB: znear and zfar must be >0 (if perspective).</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CFrustum.html#m3">Top</a></td></tr> +<tr><td> </td><td><font size=-1><em>NB: znear and zfar must be >0 (if perspective).</em> <a href="#m3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CFrustum.html#m4">Near</a></td></tr> +<tr><td> </td><td><font size=-1><em>NB: znear and zfar must be >0 (if perspective).</em> <a href="#m4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CFrustum.html#m5">Far</a></td></tr> +<tr><td> </td><td><font size=-1><em>NB: znear and zfar must be >0 (if perspective).</em> <a href="#m5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CFrustum.html#m6">Perspective</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A Screen frustum, perspective or orthogonal. +<p> +No default ctor. Usefull for camera. <dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="frustum_8h-source.html#l00047">47</a> of file <a class="el" href="frustum_8h-source.html">frustum.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CFrustum::CFrustum"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CFrustum::CFrustum </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Un-initialized frustum. +<p> + +<p> +Definition at line <a class="el" href="frustum_8h-source.html#l00056">56</a> of file <a class="el" href="frustum_8h-source.html">frustum.h</a>. +<p> +References <a class="el" href="frustum_8h-source.html#l00032">NL3D_MEM_FRUSTRUM</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CFrustum::CFrustum"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CFrustum::CFrustum </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>left</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>right</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>bottom</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>top</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>znear</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>zfar</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>perspective</em> = true</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +ctor. +<p> + +<p> +Definition at line <a class="el" href="frustum_8h-source.html#l00061">61</a> of file <a class="el" href="frustum_8h-source.html">frustum.h</a>. +<p> +References <a class="el" href="frustum_8cpp-source.html#l00039">init</a>, and <a class="el" href="frustum_8h-source.html#l00032">NL3D_MEM_FRUSTRUM</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a5" doxytag="NL3D::CFrustum::getValues"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CFrustum::getValues </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float & </td> + <td class="mdname" nowrap> <em>left</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>right</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>bottom</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>top</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>znear</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>zfar</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the value of the frustum. +<p> + +<p> +Definition at line <a class="el" href="frustum_8cpp-source.html#l00064">64</a> of file <a class="el" href="frustum_8cpp-source.html">frustum.cpp</a>. +<p> +References <a class="el" href="frustum_8h-source.html#l00051">Bottom</a>, <a class="el" href="frustum_8h-source.html#l00051">Far</a>, <a class="el" href="frustum_8h-source.html#l00051">Left</a>, <a class="el" href="frustum_8h-source.html#l00051">Near</a>, <a class="el" href="frustum_8h-source.html#l00032">NL3D_MEM_FRUSTRUM</a>, <a class="el" href="frustum_8h-source.html#l00051">Right</a>, and <a class="el" href="frustum_8h-source.html#l00051">Top</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CFrustum::init"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CFrustum::init </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>width</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>height</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>znear</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>zfar</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>perspective</em> = true</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Init a centered frustum. +<p> + +<p> +Definition at line <a class="el" href="frustum_8cpp-source.html#l00051">51</a> of file <a class="el" href="frustum_8cpp-source.html">frustum.cpp</a>. +<p> +References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">height</a>, <a class="el" href="frustum_8cpp-source.html#l00039">init</a>, <a class="el" href="frustum_8h-source.html#l00032">NL3D_MEM_FRUSTRUM</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CFrustum::init"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CFrustum::init </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>left</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>right</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>bottom</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>top</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>znear</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>zfar</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>perspective</em> = true</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Init a frustum. +<p> + +<p> +Definition at line <a class="el" href="frustum_8cpp-source.html#l00039">39</a> of file <a class="el" href="frustum_8cpp-source.html">frustum.cpp</a>. +<p> +References <a class="el" href="frustum_8h-source.html#l00051">Bottom</a>, <a class="el" href="frustum_8h-source.html#l00051">Far</a>, <a class="el" href="frustum_8h-source.html#l00051">Left</a>, <a class="el" href="frustum_8h-source.html#l00051">Near</a>, <a class="el" href="frustum_8h-source.html#l00032">NL3D_MEM_FRUSTRUM</a>, <a class="el" href="frustum_8h-source.html#l00052">Perspective</a>, <a class="el" href="frustum_8h-source.html#l00051">Right</a>, and <a class="el" href="frustum_8h-source.html#l00051">Top</a>. +<p> +Referenced by <a class="el" href="frustum_8h-source.html#l00061">CFrustum</a>, <a class="el" href="frustum_8cpp-source.html#l00051">init</a>, and <a class="el" href="frustum_8cpp-source.html#l00056">initPerspective</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CFrustum::initPerspective"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CFrustum::initPerspective </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>fov</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>aspectRatio</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>znear</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>zfar</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup a perspective frustum, giving a fov in radians. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>fov</em> </td><td> +the horizontal angle of view, in radians. (Pi/2 as example) </td></tr> +<tr><td valign=top><em>aspectRatio</em> </td><td> +the ratio horizontal/vertical (1.33 as example). </td></tr> +<tr><td valign=top><em>znear</em> </td><td> +the front clipping plane distance. </td></tr> +<tr><td valign=top><em>zfar</em> </td><td> +the back clipping plane distance. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="frustum_8cpp-source.html#l00056">56</a> of file <a class="el" href="frustum_8cpp-source.html">frustum.cpp</a>. +<p> +References <a class="el" href="frustum_8cpp-source.html#l00039">init</a>, <a class="el" href="frustum_8h-source.html#l00032">NL3D_MEM_FRUSTRUM</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CFrustum::project"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVector NL3D::CFrustum::project </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CVector & </td> + <td class="mdname1" valign="top" nowrap> <em>vec</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +project a vector (x,y,z) onto frustum. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>vec</em> </td><td> +the point in 3D frustum space. Axis is <a class="el" href="namespaceNL3D.html">NL3D</a> axis: Xright, Yfront, Ztop. </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +the point in 2D: Xright, Ytop, Z=0. Screen is mapped to X:[0..1], Y: [0..1]. </dl> +<p> +Definition at line <a class="el" href="frustum_8cpp-source.html#l00077">77</a> of file <a class="el" href="frustum_8cpp-source.html">frustum.cpp</a>. +<p> +References <a class="el" href="frustum_8h-source.html#l00051">Bottom</a>, <a class="el" href="frustum_8h-source.html#l00051">Left</a>, <a class="el" href="frustum_8h-source.html#l00051">Near</a>, <a class="el" href="frustum_8h-source.html#l00032">NL3D_MEM_FRUSTRUM</a>, <a class="el" href="frustum_8h-source.html#l00051">Right</a>, <a class="el" href="frustum_8h-source.html#l00051">Top</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CFrustum::unProject"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVector NL3D::CFrustum::unProject </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CVector & </td> + <td class="mdname1" valign="top" nowrap> <em>vec</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +unproject a point from screen to the frustum space. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>vec</em> </td><td> +the point on the screen, in Left hand axis (XRight, YTop, ZFront). Z must be in [0..1] and hyperbolic. </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +the point in the frustum space (<a class="el" href="namespaceNL3D.html">NL3D</a> right hand axis). </dl> +<p> +Definition at line <a class="el" href="frustum_8cpp-source.html#l00124">124</a> of file <a class="el" href="frustum_8cpp-source.html">frustum.cpp</a>. +<p> +References <a class="el" href="frustum_8h-source.html#l00051">Bottom</a>, <a class="el" href="frustum_8h-source.html#l00051">Far</a>, <a class="el" href="frustum_8h-source.html#l00051">Left</a>, <a class="el" href="frustum_8h-source.html#l00051">Near</a>, <a class="el" href="frustum_8h-source.html#l00032">NL3D_MEM_FRUSTRUM</a>, <a class="el" href="debug_8h-source.html#l00374">nlstop</a>, <a class="el" href="frustum_8h-source.html#l00051">Right</a>, <a class="el" href="frustum_8h-source.html#l00051">Top</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="m2" doxytag="NL3D::CFrustum::Bottom"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CFrustum::Bottom + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +NB: znear and zfar must be >0 (if perspective). +<p> + +<p> +Definition at line <a class="el" href="frustum_8h-source.html#l00051">51</a> of file <a class="el" href="frustum_8h-source.html">frustum.h</a>. +<p> +Referenced by <a class="el" href="frustum_8cpp-source.html#l00064">getValues</a>, <a class="el" href="frustum_8cpp-source.html#l00039">init</a>, <a class="el" href="frustum_8cpp-source.html#l00077">project</a>, and <a class="el" href="frustum_8cpp-source.html#l00124">unProject</a>. </td> + </tr> +</table> +<a name="m5" doxytag="NL3D::CFrustum::Far"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CFrustum::Far + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +NB: znear and zfar must be >0 (if perspective). +<p> + +<p> +Definition at line <a class="el" href="frustum_8h-source.html#l00051">51</a> of file <a class="el" href="frustum_8h-source.html">frustum.h</a>. +<p> +Referenced by <a class="el" href="frustum_8cpp-source.html#l00064">getValues</a>, <a class="el" href="frustum_8cpp-source.html#l00039">init</a>, and <a class="el" href="frustum_8cpp-source.html#l00124">unProject</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::CFrustum::Left"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CFrustum::Left + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +NB: znear and zfar must be >0 (if perspective). +<p> + +<p> +Definition at line <a class="el" href="frustum_8h-source.html#l00051">51</a> of file <a class="el" href="frustum_8h-source.html">frustum.h</a>. +<p> +Referenced by <a class="el" href="frustum_8cpp-source.html#l00064">getValues</a>, <a class="el" href="frustum_8cpp-source.html#l00039">init</a>, <a class="el" href="frustum_8cpp-source.html#l00077">project</a>, and <a class="el" href="frustum_8cpp-source.html#l00124">unProject</a>. </td> + </tr> +</table> +<a name="m4" doxytag="NL3D::CFrustum::Near"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CFrustum::Near + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +NB: znear and zfar must be >0 (if perspective). +<p> + +<p> +Definition at line <a class="el" href="frustum_8h-source.html#l00051">51</a> of file <a class="el" href="frustum_8h-source.html">frustum.h</a>. +<p> +Referenced by <a class="el" href="frustum_8cpp-source.html#l00064">getValues</a>, <a class="el" href="frustum_8cpp-source.html#l00039">init</a>, <a class="el" href="frustum_8cpp-source.html#l00077">project</a>, and <a class="el" href="frustum_8cpp-source.html#l00124">unProject</a>. </td> + </tr> +</table> +<a name="m6" doxytag="NL3D::CFrustum::Perspective"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CFrustum::Perspective + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="frustum_8h-source.html#l00052">52</a> of file <a class="el" href="frustum_8h-source.html">frustum.h</a>. +<p> +Referenced by <a class="el" href="frustum_8cpp-source.html#l00039">init</a>. </td> + </tr> +</table> +<a name="m1" doxytag="NL3D::CFrustum::Right"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CFrustum::Right + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +NB: znear and zfar must be >0 (if perspective). +<p> + +<p> +Definition at line <a class="el" href="frustum_8h-source.html#l00051">51</a> of file <a class="el" href="frustum_8h-source.html">frustum.h</a>. +<p> +Referenced by <a class="el" href="frustum_8cpp-source.html#l00064">getValues</a>, <a class="el" href="frustum_8cpp-source.html#l00039">init</a>, <a class="el" href="frustum_8cpp-source.html#l00077">project</a>, and <a class="el" href="frustum_8cpp-source.html#l00124">unProject</a>. </td> + </tr> +</table> +<a name="m3" doxytag="NL3D::CFrustum::Top"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CFrustum::Top + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +NB: znear and zfar must be >0 (if perspective). +<p> + +<p> +Definition at line <a class="el" href="frustum_8h-source.html#l00051">51</a> of file <a class="el" href="frustum_8h-source.html">frustum.h</a>. +<p> +Referenced by <a class="el" href="frustum_8cpp-source.html#l00064">getValues</a>, <a class="el" href="frustum_8cpp-source.html#l00039">init</a>, <a class="el" href="frustum_8cpp-source.html#l00077">project</a>, and <a class="el" href="frustum_8cpp-source.html#l00124">unProject</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="frustum_8h-source.html">frustum.h</a><li><a class="el" href="frustum_8cpp-source.html">frustum.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |