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+ <TD><B>Documentation</B></TD>
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+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CAnimationSetUser Class Reference</h1><a class="el" href="classNL3D_1_1UAnimationSet.html">UAnimationSet</a> implementation.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CAnimationSetUser:
+<p><center><img src="classNL3D_1_1CAnimationSetUser.gif" usemap="#NL3D::CAnimationSetUser_map" border="0"></center>
+<map name="NL3D::CAnimationSetUser_map">
+<area href="classNL3D_1_1UAnimationSet.html" alt="NL3D::UAnimationSet" shape="rect" coords="0,0,158,24">
+</map>
+<a href="classNL3D_1_1CAnimationSetUser-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#a0">CAnimationSetUser</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#a1">CAnimationSetUser</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#a2">addAnimation</a> (const char *fileName, const char *animName)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add an animation in the animation set.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#a3">build</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build the animation set.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#a4">addSkeletonWeight</a> (const char *fileName, const char *skelName)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add a skeleton weight in the animation set.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CAnimationSet.html">CAnimationSet</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#a5">getAnimationSet</a> () const</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Animations mgt.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#z381_0">getNumAnimation</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animations count.</em> <a href="#z381_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#z381_1">getAnimationIdByName</a> (const std::string &amp;name) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a animation ID by name.</em> <a href="#z381_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#z381_2">getAnimationName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> animationId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation name.</em> <a href="#z381_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UAnimation.html">UAnimation</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#z381_3">getAnimation</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> animationId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a writable animation pointer.</em> <a href="#z381_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">SkeletonWeight mgt.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#z382_0">getNumSkeletonWeight</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get skeleton weight count.</em> <a href="#z382_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#z382_1">getSkeletonWeightIdByName</a> (const std::string &amp;name) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a SkeletonWeight ID by name.</em> <a href="#z382_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#z382_2">getSkeletonWeightName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> skeletonId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get skeleton template name.</em> <a href="#z382_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Channel mgt.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#z383_0">getChannelIdByName</a> (const std::string &amp;name) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a channel ID with its name.</em> <a href="#z383_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="classNL3D_1_1CAnimationSet.html">CAnimationSet</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#o0">_AnimationSet</a></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#l0">CPlayListManagerUser</a></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSetUser.html#l1">CSceneUser</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<a class="el" href="classNL3D_1_1UAnimationSet.html">UAnimationSet</a> implementation.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set__user_8h-source.html#l00055">55</a> of file <a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CAnimationSetUser::CAnimationSetUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CAnimationSetUser::CAnimationSetUser </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set__user_8h-source.html#l00065">65</a> of file <a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="animation__set__user_8h-source.html#l00039">NL3D_MEM_ANIMATION_SET</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CAnimationSetUser::CAnimationSetUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CAnimationSetUser::CAnimationSetUser </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set__user_8h-source.html#l00076">76</a> of file <a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="animation__set__user_8h-source.html#l00039">NL3D_MEM_ANIMATION_SET</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a2" doxytag="NL3D::CAnimationSetUser::addAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CAnimationSetUser::addAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>fileName</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>animName</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add an animation in the animation set.
+<p>
+After adding all your animations, call <a class="el" href="classNL3D_1_1CAnimationSetUser.html#a3">build</a>().<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>fileName</em>&nbsp;</td><td>
+is the animation filename </td></tr>
+<tr><td valign=top><em>animName</em>&nbsp;</td><td>
+is the name of the animation in the animation set. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+NotFound if the file is not found. </dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UAnimationSet.html#z4_0">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="animation__set__user_8h-source.html#l00095">95</a> of file <a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="cf__lexical_8cpp-source.html#l02654">file</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="path_8cpp-source.html#l00201">NLMISC::CPath::lookup</a>, <a class="el" href="animation__set__user_8h-source.html#l00039">NL3D_MEM_ANIMATION_SET</a>, <a class="el" href="file_8cpp-source.html#l00115">NLMISC::CIFile::open</a>, and <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CAnimationSetUser::addSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CAnimationSetUser::addSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>fileName</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>skelName</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a skeleton weight in the animation set.
+<p>
+This method use CPath to search the skeleton file.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>fileName</em>&nbsp;</td><td>
+is the skeleton weight filename </td></tr>
+<tr><td valign=top><em>animName</em>&nbsp;</td><td>
+is the name of the skeleton weight in the animation set. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the id of the new skeleton or NotFound if the file is not found. </dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UAnimationSet.html#z4_2">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="animation__set__user_8h-source.html#l00139">139</a> of file <a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="cf__lexical_8cpp-source.html#l02654">file</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="path_8cpp-source.html#l00201">NLMISC::CPath::lookup</a>, <a class="el" href="animation__set__user_8h-source.html#l00039">NL3D_MEM_ANIMATION_SET</a>, <a class="el" href="file_8cpp-source.html#l00115">NLMISC::CIFile::open</a>, and <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CAnimationSetUser::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CAnimationSetUser::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build the animation set.
+<p>
+Call build after adding all your animations.
+<p>
+Implements <a class="el" href="classNL3D_1_1UAnimationSet.html#z4_1">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="animation__set__user_8h-source.html#l00124">124</a> of file <a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="animation__set__user_8h-source.html#l00039">NL3D_MEM_ANIMATION_SET</a>. </td>
+ </tr>
+</table>
+<a name="z381_3" doxytag="NL3D::CAnimationSetUser::getAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1UAnimation.html">UAnimation</a> * NL3D::CAnimationSetUser::getAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>animationId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a writable animation pointer.
+<p>
+<dl compact><dt><b>
+Returns: </b><dd>
+the end time. </dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UAnimationSet.html#z5_3">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="animation__set__user_8cpp-source.html#l00036">36</a> of file <a class="el" href="animation__set__user_8cpp-source.html">animation_set_user.cpp</a>.
+<p>
+References <a class="el" href="animation__set__user_8h-source.html#l00058">_AnimationSet</a>, and <a class="el" href="animation__set__user_8h-source.html#l00039">NL3D_MEM_ANIMATION_SET</a>. </td>
+ </tr>
+</table>
+<a name="z381_1" doxytag="NL3D::CAnimationSetUser::getAnimationIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CAnimationSetUser::getAnimationIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a animation ID by name.
+<p>
+If no animation is found, method returns NotFound.
+<p>
+Implements <a class="el" href="classNL3D_1_1UAnimationSet.html#z5_1">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="animation__set__user_8h-source.html#l00177">177</a> of file <a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="animation__set__user_8h-source.html#l00039">NL3D_MEM_ANIMATION_SET</a>. </td>
+ </tr>
+</table>
+<a name="z381_2" doxytag="NL3D::CAnimationSetUser::getAnimationName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const std::string&amp; NL3D::CAnimationSetUser::getAnimationName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>animationId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation name.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1UAnimationSet.html#z5_2">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="animation__set__user_8h-source.html#l00187">187</a> of file <a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="animation__set__user_8h-source.html#l00167">getNumAnimation</a>, <a class="el" href="animation__set__user_8h-source.html#l00039">NL3D_MEM_ANIMATION_SET</a>, and <a class="el" href="debug_8h-source.html#l00133">nlerror</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CAnimationSetUser::getAnimationSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CAnimationSet.html">CAnimationSet</a> * NL3D::CAnimationSetUser::getAnimationSet </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set__user_8cpp-source.html#l00045">45</a> of file <a class="el" href="animation__set__user_8cpp-source.html">animation_set_user.cpp</a>.
+<p>
+References <a class="el" href="animation__set__user_8h-source.html#l00058">_AnimationSet</a>, and <a class="el" href="animation__set__user_8h-source.html#l00039">NL3D_MEM_ANIMATION_SET</a>. </td>
+ </tr>
+</table>
+<a name="z383_0" doxytag="NL3D::CAnimationSetUser::getChannelIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CAnimationSetUser::getChannelIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a channel ID with its name.
+<p>
+If no channel is found, method returns NotFound.
+<p>
+Implements <a class="el" href="classNL3D_1_1UAnimationSet.html#z7_0">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="animation__set__user_8h-source.html#l00246">246</a> of file <a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="animation__set__user_8h-source.html#l00039">NL3D_MEM_ANIMATION_SET</a>. </td>
+ </tr>
+</table>
+<a name="z381_0" doxytag="NL3D::CAnimationSetUser::getNumAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CAnimationSetUser::getNumAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animations count.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1UAnimationSet.html#z5_0">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="animation__set__user_8h-source.html#l00167">167</a> of file <a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="animation__set__user_8h-source.html#l00039">NL3D_MEM_ANIMATION_SET</a>.
+<p>
+Referenced by <a class="el" href="animation__set__user_8h-source.html#l00187">getAnimationName</a>. </td>
+ </tr>
+</table>
+<a name="z382_0" doxytag="NL3D::CAnimationSetUser::getNumSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CAnimationSetUser::getNumSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get skeleton weight count.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1UAnimationSet.html#z6_0">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="animation__set__user_8h-source.html#l00211">211</a> of file <a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="animation__set__user_8h-source.html#l00039">NL3D_MEM_ANIMATION_SET</a>.
+<p>
+Referenced by <a class="el" href="animation__set__user_8h-source.html#l00231">getSkeletonWeightName</a>. </td>
+ </tr>
+</table>
+<a name="z382_1" doxytag="NL3D::CAnimationSetUser::getSkeletonWeightIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CAnimationSetUser::getSkeletonWeightIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a SkeletonWeight ID by name.
+<p>
+If no SkeletonWeight is found, method returns NotFound.
+<p>
+Implements <a class="el" href="classNL3D_1_1UAnimationSet.html#z6_1">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="animation__set__user_8h-source.html#l00221">221</a> of file <a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="animation__set__user_8h-source.html#l00039">NL3D_MEM_ANIMATION_SET</a>. </td>
+ </tr>
+</table>
+<a name="z382_2" doxytag="NL3D::CAnimationSetUser::getSkeletonWeightName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const std::string&amp; NL3D::CAnimationSetUser::getSkeletonWeightName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>skeletonId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get skeleton template name.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1UAnimationSet.html#z6_2">NL3D::UAnimationSet</a>.
+<p>
+Definition at line <a class="el" href="animation__set__user_8h-source.html#l00231">231</a> of file <a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>.
+<p>
+References <a class="el" href="animation__set__user_8h-source.html#l00211">getNumSkeletonWeight</a>, <a class="el" href="animation__set__user_8h-source.html#l00039">NL3D_MEM_ANIMATION_SET</a>, and <a class="el" href="debug_8h-source.html#l00133">nlerror</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::CAnimationSetUser::CPlayListManagerUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CPlayListManagerUser<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set__user_8h-source.html#l00059">59</a> of file <a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>. </td>
+ </tr>
+</table>
+<a name="l1" doxytag="NL3D::CAnimationSetUser::CSceneUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CSceneUser<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set__user_8h-source.html#l00060">60</a> of file <a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CAnimationSetUser::_AnimationSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="classNL3D_1_1CAnimationSet.html">CAnimationSet</a>&gt; NL3D::CAnimationSetUser::_AnimationSet<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set__user_8h-source.html#l00058">58</a> of file <a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a>.
+<p>
+Referenced by <a class="el" href="animation__set__user_8cpp-source.html#l00036">getAnimation</a>, and <a class="el" href="animation__set__user_8cpp-source.html#l00045">getAnimationSet</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="animation__set__user_8h-source.html">animation_set_user.h</a><li><a class="el" href="animation__set__user_8cpp-source.html">animation_set_user.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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