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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>camera.h</h1><a href="camera_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_CAMERA_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_CAMERA_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="frustum_8h.html">nel/3d/frustum.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="transform_8h.html">3d/transform.h</a>"</font> +00031 +00032 +00033 <font class="keyword">namespace </font>NL3D +00034 { +00035 +00036 +00037 <font class="comment">// ***************************************************************************</font> +00038 <font class="comment">// ClassIds.</font> +00039 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a18">CameraId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x5752634c, 0x6abe76f5); +00040 +00041 +00042 <font class="comment">// ***************************************************************************</font> +<a name="l00056"></a><a class="code" href="classNL3D_1_1CCamera.html">00056</a> <font class="comment"></font><font class="keyword">class </font>CCamera : <font class="keyword">public</font> CTransform +00057 { +00058 <font class="keyword">public</font>: +00060 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCamera.html#d0">registerBasic</a>(); +00061 +00062 +00063 <font class="keyword">public</font>: +00064 +<a name="l00066"></a><a class="code" href="classNL3D_1_1CCamera.html#a0">00066</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCamera.html#a0">setFrustum</a>(<font class="keyword">const</font> CFrustum &f) {<a class="code" href="classNL3D_1_1CCamera.html#n0">_Frustum</a>= f;} +<a name="l00068"></a><a class="code" href="classNL3D_1_1CCamera.html#a1">00068</a> <font class="keyword">const</font> CFrustum& <a class="code" href="classNL3D_1_1CCamera.html#a1">getFrustum</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCamera.html#n0">_Frustum</a>;} +00070 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCamera.html#a0">setFrustum</a>(<font class="keywordtype">float</font> left, <font class="keywordtype">float</font> right, <font class="keywordtype">float</font> bottom, <font class="keywordtype">float</font> top, <font class="keywordtype">float</font> znear, <font class="keywordtype">float</font> zfar, <font class="keywordtype">bool</font> perspective= <font class="keyword">true</font>); +00072 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCamera.html#a0">setFrustum</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>, <font class="keywordtype">float</font> znear, <font class="keywordtype">float</font> zfar, <font class="keywordtype">bool</font> perspective= <font class="keyword">true</font>); +00074 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCamera.html#a1">getFrustum</a>(<font class="keywordtype">float</font> &left, <font class="keywordtype">float</font> &right, <font class="keywordtype">float</font> &bottom, <font class="keywordtype">float</font> &top, <font class="keywordtype">float</font> &znear, <font class="keywordtype">float</font> &zfar) <font class="keyword">const</font>; +00076 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCamera.html#a5">isOrtho</a>() <font class="keyword">const</font>; +00078 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCamera.html#a6">isPerspective</a>() <font class="keyword">const</font>; +00085 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCamera.html#a7">setPerspective</a>(<font class="keywordtype">float</font> fov, <font class="keywordtype">float</font> aspectRatio, <font class="keywordtype">float</font> znear, <font class="keywordtype">float</font> zfar); +00086 +00087 +<a name="l00091"></a><a class="code" href="classNL3D_1_1CCamera.html#a8">00091</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCamera.html#a8">enableFovAnimation</a>(<font class="keywordtype">bool</font> en, <font class="keywordtype">float</font> aspectRatio= 4.0f / 3.0f) +00092 { +00093 <a class="code" href="classNL3D_1_1CCamera.html#o0">_FovAnimationEnabled</a>= en; +00094 <font class="keywordflow">if</font>(en) +00095 <a class="code" href="classNL3D_1_1CCamera.html#o2">_FovAnimationAspectRatio</a>= aspectRatio; +00096 <font class="keywordflow">return</font> <font class="keyword">true</font>; +00097 } +<a name="l00101"></a><a class="code" href="classNL3D_1_1CCamera.html#a9">00101</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCamera.html#a9">enableTargetAnimation</a>(<font class="keywordtype">bool</font> en) +00102 { +00103 <a class="code" href="classNL3D_1_1ITransformable.html#z868_0">setTransformMode</a>(ITransformable::RotQuat); +00104 <a class="code" href="classNL3D_1_1CCamera.html#o1">_TargetAnimationEnabled</a>= en; +00105 <a class="code" href="classNL3D_1_1CCamera.html#o5">_Roll</a>.Value= 0; +00106 <font class="keywordflow">return</font> <font class="keyword">true</font>; +00107 } +00108 +00109 +00111 <font class="comment">// @{</font> +<a name="l00115"></a><a class="code" href="classNL3D_1_1CCamera.html#z390_0">00115</a> <font class="comment"></font> <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CCamera.html#z390_0">getFovValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"fov"</font>;} +<a name="l00117"></a><a class="code" href="classNL3D_1_1CCamera.html#z390_1">00117</a> <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CCamera.html#z390_1">getTargetValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"target"</font>;} +<a name="l00119"></a><a class="code" href="classNL3D_1_1CCamera.html#z390_2">00119</a> <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CCamera.html#z390_2">getRollValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"roll"</font>;} +00120 <font class="comment">// @}</font> +00121 +00122 +00124 <font class="comment">// @{</font> +<a name="l00125"></a><a class="code" href="classNL3D_1_1CCamera.html#z391_0">00125</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CCamera.html#z391_0">TAnimValues</a> +00126 { +00127 <a class="code" href="classNL3D_1_1CCamera.html#z391_0s0">OwnerBit</a>= CTransform::AnimValueLast, +00128 <a class="code" href="classNL3D_1_1CCamera.html#z391_0s1">FovValue</a> , +00129 <a class="code" href="classNL3D_1_1CCamera.html#z391_0s2">TargetValue</a>, +00130 <a class="code" href="classNL3D_1_1CCamera.html#z391_0s3">RollValue</a>, <font class="comment">// Roll is the roll angle in radians.</font> +00131 +00132 <a class="code" href="classNL3D_1_1CCamera.html#z391_0s4">AnimValueLast</a>, +00133 }; +00134 +00136 <font class="keyword">virtual</font> IAnimatedValue* <a class="code" href="classNL3D_1_1CCamera.html#z391_1">getValue</a> (uint valueId); +00138 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CCamera.html#z391_2">getValueName</a> (uint valueId) <font class="keyword">const</font>; +00140 <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1CCamera.html#z391_3">getDefaultTrack</a> (uint valueId); +00142 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCamera.html#z391_4">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix); +00143 +00144 <font class="comment">// @}</font> +00145 +00146 +00147 <font class="keyword">protected</font>: +00149 <a class="code" href="classNL3D_1_1CCamera.html#b0">CCamera</a>(); +<a name="l00151"></a><a class="code" href="classNL3D_1_1CCamera.html#b1">00151</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CCamera.html#b1">~CCamera</a>() {} +00152 +00153 <font class="comment">// NB: znear and zfar are be >0 (if perspective).</font> +<a name="l00154"></a><a class="code" href="classNL3D_1_1CCamera.html#n0">00154</a> CFrustum <a class="code" href="classNL3D_1_1CCamera.html#n0">_Frustum</a>; +00155 +00156 +00158 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCamera.html#b2">update</a>(); +00159 +00160 +00161 <font class="keyword">private</font>: +<a name="l00162"></a><a class="code" href="classNL3D_1_1CCamera.html#f0">00162</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a> *<a class="code" href="classNL3D_1_1CCamera.html#f0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CCamera.html#b0">CCamera</a>;} +00163 +00164 +00165 <font class="keyword">private</font>: +<a name="l00166"></a><a class="code" href="classNL3D_1_1CCamera.html#o0">00166</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCamera.html#o0">_FovAnimationEnabled</a>; +<a name="l00167"></a><a class="code" href="classNL3D_1_1CCamera.html#o1">00167</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCamera.html#o1">_TargetAnimationEnabled</a>; +<a name="l00168"></a><a class="code" href="classNL3D_1_1CCamera.html#o2">00168</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCamera.html#o2">_FovAnimationAspectRatio</a>; +00169 +00170 <font class="comment">// AnimValues.</font> +<a name="l00171"></a><a class="code" href="classNL3D_1_1CCamera.html#o3">00171</a> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="classNL3D_1_1CCamera.html#o3">_Fov</a>; +<a name="l00172"></a><a class="code" href="classNL3D_1_1CCamera.html#o4">00172</a> <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> <a class="code" href="classNL3D_1_1CCamera.html#o4">_Target</a>; +<a name="l00173"></a><a class="code" href="classNL3D_1_1CCamera.html#o5">00173</a> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="classNL3D_1_1CCamera.html#o5">_Roll</a>; +00174 +00175 +00176 <font class="comment">// Default tracks.</font> +00177 <font class="keyword">static</font> CTrackDefaultFloat <a class="code" href="classNL3D_1_1CCamera.html#r0">DefaultFov</a>; <font class="comment">//( NLMISC::Pi/2 );</font> +00178 <font class="keyword">static</font> CTrackDefaultVector <a class="code" href="classNL3D_1_1CCamera.html#r1">DefaultTarget</a>; <font class="comment">//( CVector::NULL );</font> +00179 <font class="keyword">static</font> CTrackDefaultFloat <a class="code" href="classNL3D_1_1CCamera.html#r2">DefaultRoll</a>; <font class="comment">//( 0 );</font> +00180 +00181 +00182 }; +00183 +00184 +00185 +00186 } +00187 +00188 +00189 <font class="preprocessor">#endif // NL_CAMERA_H</font> +00190 <font class="preprocessor"></font> +00191 <font class="comment">/* End of camera.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |