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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>bone.h</h1><a href="bone_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_BONE_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_BONE_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="transformable_8h.html">3d/transformable.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font> +00032 +00033 +00034 <font class="keyword">namespace </font>NL3D +00035 { +00036 +00037 +00038 <font class="comment">// ***************************************************************************</font> +<a name="l00046"></a><a class="code" href="classNL3D_1_1CBoneBase.html">00046</a> <font class="comment"></font><font class="keyword">class </font>CBoneBase : <font class="keyword">public</font> NLMISC::CRefCount +00047 { +00048 <font class="keyword">public</font>: +<a name="l00050"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m0">00050</a> std::string <a class="code" href="classNL3D_1_1CBoneBase.html#m0">Name</a>; +00051 +<a name="l00053"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m1">00053</a> CMatrix <a class="code" href="classNL3D_1_1CBoneBase.html#m1">InvBindPos</a>; +00054 +<a name="l00056"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m2">00056</a> sint32 <a class="code" href="classNL3D_1_1CBoneBase.html#m2">FatherId</a>; +00057 +<a name="l00059"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m3">00059</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CBoneBase.html#m3">UnheritScale</a>; +00060 +<a name="l00062"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m4">00062</a> CTrackDefaultVector <a class="code" href="classNL3D_1_1CBoneBase.html#m4">DefaultPos</a>; +<a name="l00063"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m5">00063</a> CTrackDefaultVector <a class="code" href="classNL3D_1_1CBoneBase.html#m5">DefaultRotEuler</a>; +<a name="l00064"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m6">00064</a> CTrackDefaultQuat <a class="code" href="classNL3D_1_1CBoneBase.html#m6">DefaultRotQuat</a>; +<a name="l00065"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m7">00065</a> CTrackDefaultVector <a class="code" href="classNL3D_1_1CBoneBase.html#m7">DefaultScale</a>; +<a name="l00066"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m8">00066</a> CTrackDefaultVector <a class="code" href="classNL3D_1_1CBoneBase.html#m8">DefaultPivot</a>; +00067 +<a name="l00069"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m9">00069</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CBoneBase.html#m9">LodDisableDistance</a>; +00070 +00071 <font class="keyword">public</font>: +00072 +00074 <a class="code" href="classNL3D_1_1CBoneBase.html#a0">CBoneBase</a>(); +00075 +00077 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CBoneBase.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f); +00078 +00079 }; +00080 +00081 +00082 <font class="comment">// ***************************************************************************</font> +<a name="l00089"></a><a class="code" href="classNL3D_1_1CBone.html">00089</a> <font class="comment"></font><font class="keyword">class </font>CBone : <font class="keyword">public</font> ITransformable +00090 { +00091 <font class="keyword">public</font>: +00092 +00099 <a class="code" href="classNL3D_1_1CBone.html#a0">CBone</a>(CBoneBase *boneBase); +00100 +00101 +<a name="l00103"></a><a class="code" href="classNL3D_1_1CBone.html#a1">00103</a> <font class="keyword">const</font> std::string &<a class="code" href="classNL3D_1_1CBone.html#a1">getBoneName</a>()<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>->Name;} +<a name="l00105"></a><a class="code" href="classNL3D_1_1CBone.html#a2">00105</a> sint32 <a class="code" href="classNL3D_1_1CBone.html#a2">getFatherId</a>()<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>->FatherId;} +00106 +00107 +00109 <font class="comment">// @{</font> +00111 <font class="comment"> virtual ITrack* getDefaultTrack (uint valueId);</font> +00112 +00114 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CBone.html#z387_1">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix); +00115 <font class="comment">// @}</font> +00116 +00117 +00125 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CBone.html#a3">compute</a>(<a class="code" href="classNL3D_1_1CBone.html#a0">CBone</a> *parent, <font class="keyword">const</font> CMatrix &rootMatrix); +00126 +00131 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CBone.html#a4">interpolateBoneSkinMatrix</a>(<font class="keyword">const</font> CMatrix &otherMatrix, <font class="keywordtype">float</font> interp); +00132 +<a name="l00134"></a><a class="code" href="classNL3D_1_1CBone.html#a5">00134</a> <font class="keyword">const</font> CMatrix &<a class="code" href="classNL3D_1_1CBone.html#a5">getLocalSkeletonMatrix</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CBone.html#o1">_LocalSkeletonMatrix</a>;} +00135 +<a name="l00137"></a><a class="code" href="classNL3D_1_1CBone.html#a6">00137</a> <font class="keyword">const</font> CMatrix &<a class="code" href="classNL3D_1_1CBone.html#a6">getWorldMatrix</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CBone.html#o2">_WorldMatrix</a>;} +00138 +<a name="l00140"></a><a class="code" href="classNL3D_1_1CBone.html#a7">00140</a> <font class="keyword">const</font> CMatrix &<a class="code" href="classNL3D_1_1CBone.html#a7">getBoneSkinMatrix</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CBone.html#o3">_BoneSkinMatrix</a>;} +00141 +00142 +00144 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CBone.html#a8">lodEnableChannels</a>(CChannelMixer *chanMixer, <font class="keywordtype">bool</font> enable); +00145 +00146 +00147 <font class="comment">// *************************</font> +00148 <font class="keyword">private</font>: +00149 <font class="comment">// the boneBase of the skeletonShape which create this bone..</font> +<a name="l00150"></a><a class="code" href="classNL3D_1_1CBone.html#o0">00150</a> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr<CBoneBase></a> <a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>; +00151 +00152 <font class="comment">// The result Matrix, local to the skeleton.</font> +<a name="l00153"></a><a class="code" href="classNL3D_1_1CBone.html#o1">00153</a> CMatrix <a class="code" href="classNL3D_1_1CBone.html#o1">_LocalSkeletonMatrix</a>; +00154 <font class="comment">// The result WorldMatrix.</font> +<a name="l00155"></a><a class="code" href="classNL3D_1_1CBone.html#o2">00155</a> CMatrix <a class="code" href="classNL3D_1_1CBone.html#o2">_WorldMatrix</a>; +00156 <font class="comment">// The result Disaplcement _LocalSkeletonMatrix, local to the skeleton.</font> +<a name="l00157"></a><a class="code" href="classNL3D_1_1CBone.html#o3">00157</a> CMatrix <a class="code" href="classNL3D_1_1CBone.html#o3">_BoneSkinMatrix</a>; +00158 +00159 <font class="comment">// The bkuped channelIds for each channel of the bone. -1 if not registered (or no tracks in animationSet).</font> +<a name="l00160"></a><a class="code" href="classNL3D_1_1CBone.html#o4">00160</a> sint <a class="code" href="classNL3D_1_1CBone.html#o4">_PosChannelId</a>; +<a name="l00161"></a><a class="code" href="classNL3D_1_1CBone.html#o5">00161</a> sint <a class="code" href="classNL3D_1_1CBone.html#o5">_RotEulerChannelId</a>; +<a name="l00162"></a><a class="code" href="classNL3D_1_1CBone.html#o6">00162</a> sint <a class="code" href="classNL3D_1_1CBone.html#o6">_RotQuatChannelId</a>; +<a name="l00163"></a><a class="code" href="classNL3D_1_1CBone.html#o7">00163</a> sint <a class="code" href="classNL3D_1_1CBone.html#o7">_ScaleChannelId</a>; +<a name="l00164"></a><a class="code" href="classNL3D_1_1CBone.html#o8">00164</a> sint <a class="code" href="classNL3D_1_1CBone.html#o8">_PivotChannelId</a>; +00165 }; +00166 +00167 +00168 } <font class="comment">// NL3D</font> +00169 +00170 +00171 <font class="preprocessor">#endif // NL_BONE_H</font> +00172 <font class="preprocessor"></font> +00173 <font class="comment">/* End of bone.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |