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+<hr><h1>animation_dlg.h</h1><a href="animation_dlg_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
+</font>00008 <font class="comment"> *
+</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
+</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
+</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
+</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
+</font>00013 <font class="comment"> * any later version.
+</font>00014 <font class="comment">
+</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
+</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
+</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+</font>00018 <font class="comment"> * General Public License for more details.
+</font>00019 <font class="comment">
+</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
+</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
+</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+</font>00023 <font class="comment"> * MA 02111-1307, USA.
+</font>00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#if !defined(AFX_ANIMATION_DLG_H__A9ECE123_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_)
+</font><a name="l00027"></a><a class="code" href="animation_dlg_h.html#a0">00027</a> <font class="preprocessor"></font><font class="preprocessor">#define AFX_ANIMATION_DLG_H__A9ECE123_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_
+</font>00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#if _MSC_VER &gt; 1000
+</font>00030 <font class="preprocessor"></font><font class="preprocessor">#pragma once
+</font>00031 <font class="preprocessor"></font><font class="preprocessor">#endif // _MSC_VER &gt; 1000
+</font>00032 <font class="preprocessor"></font><font class="comment">// animation_dlg.h : header file</font>
+00033 <font class="comment">//</font>
+00034
+00036 <font class="comment">// CAnimationDlg dialog</font>
+00037
+<a name="l00038"></a><a class="code" href="class_CAnimationDlg.html">00038</a> <font class="keyword">class </font><a class="code" href="class_CAnimationDlg.html">CAnimationDlg</a> : <font class="keyword">public</font> <a class="code" href="class_CDialog.html">CDialog</a>
+00039 {
+00040 <font class="comment">// Construction</font>
+00041 <font class="keyword">public</font>:
+00042 <a class="code" href="class_CAnimationDlg.html#a0">CAnimationDlg</a>(<font class="keyword">class</font> <a class="code" href="class_CObjectViewer.html">CObjectViewer</a>* main, <a class="code" href="class_CWnd.html">CWnd</a>* pParent = NULL); <font class="comment">// standard constructor</font>
+00043
+00044 <font class="comment">// Dialog Data</font>
+00045 <font class="comment">//{{AFX_DATA(CAnimationDlg)</font>
+00046 <font class="keyword">enum</font> { IDD = IDD_ANIMATION };
+<a name="l00047"></a><a class="code" href="class_CAnimationDlg.html#m0">00047</a> CButton FRWCtrl;
+<a name="l00048"></a><a class="code" href="class_CAnimationDlg.html#m1">00048</a> CButton FFWCtrl;
+<a name="l00049"></a><a class="code" href="class_CAnimationDlg.html#m2">00049</a> CSliderCtrl TimeLineCtrl;
+<a name="l00050"></a><a class="code" href="class_CAnimationDlg.html#m3">00050</a> CButton PlayCtrl;
+<a name="l00051"></a><a class="code" href="class_CAnimationDlg.html#m4">00051</a> CButton StopCtrl;
+<a name="l00052"></a><a class="code" href="class_CAnimationDlg.html#m5">00052</a> <font class="keywordtype">float</font> End;
+<a name="l00053"></a><a class="code" href="class_CAnimationDlg.html#m6">00053</a> <font class="keywordtype">float</font> Speed;
+<a name="l00054"></a><a class="code" href="class_CAnimationDlg.html#m7">00054</a> <font class="keywordtype">float</font> Start;
+<a name="l00055"></a><a class="code" href="class_CAnimationDlg.html#m8">00055</a> BOOL Loop;
+<a name="l00056"></a><a class="code" href="class_CAnimationDlg.html#m9">00056</a> <font class="keywordtype">int</font> UICurrentFrame;
+00057 <font class="comment">//}}AFX_DATA</font>
+00058
+<a name="l00059"></a><a class="code" href="class_CAnimationDlg.html#m10">00059</a> <font class="keywordtype">bool</font> Playing;
+<a name="l00060"></a><a class="code" href="class_CAnimationDlg.html#m11">00060</a> uint64 LastTime;
+<a name="l00061"></a><a class="code" href="class_CAnimationDlg.html#m12">00061</a> <a class="code" href="class_CObjectViewer.html">CObjectViewer</a>* Main;
+<a name="l00062"></a><a class="code" href="class_CAnimationDlg.html#m13">00062</a> <font class="keywordtype">float</font> CurrentFrame;
+00063
+00064 <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#a1">handle</a> ();
+00065 <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#a2">setAnimTime</a> (<font class="keywordtype">float</font> animStart, <font class="keywordtype">float</font> animEnd);
+00066 <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#a3">updateBar</a> ();
+00067 NL3D::CAnimationTime <a class="code" href="class_CAnimationDlg.html#a4">getTime</a> ();
+00068
+00069 <font class="comment">// Overrides</font>
+00070 <font class="comment">// ClassWizard generated virtual function overrides</font>
+00071 <font class="comment">//{{AFX_VIRTUAL(CAnimationDlg)</font>
+00072 <font class="keyword">protected</font>:
+00073 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b0">DoDataExchange</a>(CDataExchange* pDX); <font class="comment">// DDX/DDV support</font>
+00074 <font class="comment">//}}AFX_VIRTUAL</font>
+00075
+00076 <font class="comment">// Implementation</font>
+00077 <font class="keyword">protected</font>:
+00078
+00079 <font class="comment">// Generated message map functions</font>
+00080 <font class="comment">//{{AFX_MSG(CAnimationDlg)</font>
+00081 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b1">OnEnd</a>();
+00082 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b2">OnPlay</a>();
+00083 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b3">OnStop</a>();
+00084 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b4">OnChangeCurrentFrame</a>();
+00085 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b5">OnChangeEndEdit</a>();
+00086 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b6">OnChangeSpeed</a>();
+00087 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b7">OnStart</a>();
+00088 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b8">OnChangeStartEdit</a>();
+00089 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b9">OnHScroll</a>(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
+00090 <font class="keyword">virtual</font> BOOL <a class="code" href="class_CAnimationDlg.html#b10">OnInitDialog</a>();
+00091 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b11">OnDestroy</a>();
+00092 <font class="comment">//}}AFX_MSG</font>
+00093 DECLARE_MESSAGE_MAP()
+00094 };
+00095
+00096 <font class="comment">//{{AFX_INSERT_LOCATION}}</font>
+00097 <font class="comment">// Microsoft Visual C++ will insert additional declarations immediately before the previous line.</font>
+00098
+00099 <font class="preprocessor">#endif // !defined(AFX_ANIMATION_DLG_H__A9ECE123_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_)
+</font></div></pre>
+
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