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class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>animation_dlg.h</h1><a href="animation_dlg_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd. +</font>00008 <font class="comment"> * +</font>00009 <font class="comment"> * This file is part of NEVRAX NEL. +</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify +</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by +</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option) +</font>00013 <font class="comment"> * any later version. +</font>00014 <font class="comment"> +</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but +</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of +</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +</font>00018 <font class="comment"> * General Public License for more details. +</font>00019 <font class="comment"> +</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License +</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the +</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, +</font>00023 <font class="comment"> * MA 02111-1307, USA. +</font>00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#if !defined(AFX_ANIMATION_DLG_H__A9ECE123_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_) +</font><a name="l00027"></a><a class="code" href="animation_dlg_h.html#a0">00027</a> <font class="preprocessor"></font><font class="preprocessor">#define AFX_ANIMATION_DLG_H__A9ECE123_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_ +</font>00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#if _MSC_VER > 1000 +</font>00030 <font class="preprocessor"></font><font class="preprocessor">#pragma once +</font>00031 <font class="preprocessor"></font><font class="preprocessor">#endif // _MSC_VER > 1000 +</font>00032 <font class="preprocessor"></font><font class="comment">// animation_dlg.h : header file</font> +00033 <font class="comment">//</font> +00034 +00036 <font class="comment">// CAnimationDlg dialog</font> +00037 +<a name="l00038"></a><a class="code" href="class_CAnimationDlg.html">00038</a> <font class="keyword">class </font><a class="code" href="class_CAnimationDlg.html">CAnimationDlg</a> : <font class="keyword">public</font> <a class="code" href="class_CDialog.html">CDialog</a> +00039 { +00040 <font class="comment">// Construction</font> +00041 <font class="keyword">public</font>: +00042 <a class="code" href="class_CAnimationDlg.html#a0">CAnimationDlg</a>(<font class="keyword">class</font> <a class="code" href="class_CObjectViewer.html">CObjectViewer</a>* main, <a class="code" href="class_CWnd.html">CWnd</a>* pParent = NULL); <font class="comment">// standard constructor</font> +00043 +00044 <font class="comment">// Dialog Data</font> +00045 <font class="comment">//{{AFX_DATA(CAnimationDlg)</font> +00046 <font class="keyword">enum</font> { IDD = IDD_ANIMATION }; +<a name="l00047"></a><a class="code" href="class_CAnimationDlg.html#m0">00047</a> CButton FRWCtrl; +<a name="l00048"></a><a class="code" href="class_CAnimationDlg.html#m1">00048</a> CButton FFWCtrl; +<a name="l00049"></a><a class="code" href="class_CAnimationDlg.html#m2">00049</a> CSliderCtrl TimeLineCtrl; +<a name="l00050"></a><a class="code" href="class_CAnimationDlg.html#m3">00050</a> CButton PlayCtrl; +<a name="l00051"></a><a class="code" href="class_CAnimationDlg.html#m4">00051</a> CButton StopCtrl; +<a name="l00052"></a><a class="code" href="class_CAnimationDlg.html#m5">00052</a> <font class="keywordtype">float</font> End; +<a name="l00053"></a><a class="code" href="class_CAnimationDlg.html#m6">00053</a> <font class="keywordtype">float</font> Speed; +<a name="l00054"></a><a class="code" href="class_CAnimationDlg.html#m7">00054</a> <font class="keywordtype">float</font> Start; +<a name="l00055"></a><a class="code" href="class_CAnimationDlg.html#m8">00055</a> BOOL Loop; +<a name="l00056"></a><a class="code" href="class_CAnimationDlg.html#m9">00056</a> <font class="keywordtype">int</font> UICurrentFrame; +00057 <font class="comment">//}}AFX_DATA</font> +00058 +<a name="l00059"></a><a class="code" href="class_CAnimationDlg.html#m10">00059</a> <font class="keywordtype">bool</font> Playing; +<a name="l00060"></a><a class="code" href="class_CAnimationDlg.html#m11">00060</a> uint64 LastTime; +<a name="l00061"></a><a class="code" href="class_CAnimationDlg.html#m12">00061</a> <a class="code" href="class_CObjectViewer.html">CObjectViewer</a>* Main; +<a name="l00062"></a><a class="code" href="class_CAnimationDlg.html#m13">00062</a> <font class="keywordtype">float</font> CurrentFrame; +00063 +00064 <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#a1">handle</a> (); +00065 <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#a2">setAnimTime</a> (<font class="keywordtype">float</font> animStart, <font class="keywordtype">float</font> animEnd); +00066 <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#a3">updateBar</a> (); +00067 NL3D::CAnimationTime <a class="code" href="class_CAnimationDlg.html#a4">getTime</a> (); +00068 +00069 <font class="comment">// Overrides</font> +00070 <font class="comment">// ClassWizard generated virtual function overrides</font> +00071 <font class="comment">//{{AFX_VIRTUAL(CAnimationDlg)</font> +00072 <font class="keyword">protected</font>: +00073 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b0">DoDataExchange</a>(CDataExchange* pDX); <font class="comment">// DDX/DDV support</font> +00074 <font class="comment">//}}AFX_VIRTUAL</font> +00075 +00076 <font class="comment">// Implementation</font> +00077 <font class="keyword">protected</font>: +00078 +00079 <font class="comment">// Generated message map functions</font> +00080 <font class="comment">//{{AFX_MSG(CAnimationDlg)</font> +00081 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b1">OnEnd</a>(); +00082 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b2">OnPlay</a>(); +00083 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b3">OnStop</a>(); +00084 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b4">OnChangeCurrentFrame</a>(); +00085 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b5">OnChangeEndEdit</a>(); +00086 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b6">OnChangeSpeed</a>(); +00087 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b7">OnStart</a>(); +00088 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b8">OnChangeStartEdit</a>(); +00089 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b9">OnHScroll</a>(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); +00090 <font class="keyword">virtual</font> BOOL <a class="code" href="class_CAnimationDlg.html#b10">OnInitDialog</a>(); +00091 afx_msg <font class="keywordtype">void</font> <a class="code" href="class_CAnimationDlg.html#b11">OnDestroy</a>(); +00092 <font class="comment">//}}AFX_MSG</font> +00093 DECLARE_MESSAGE_MAP() +00094 }; +00095 +00096 <font class="comment">//{{AFX_INSERT_LOCATION}}</font> +00097 <font class="comment">// Microsoft Visual C++ will insert additional declarations immediately before the previous line.</font> +00098 +00099 <font class="preprocessor">#endif // !defined(AFX_ANIMATION_DLG_H__A9ECE123_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_) +</font></div></pre> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |