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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>animation_set.h</h1><a href="animation__set_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_ANIMATION_SET_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATION_SET_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="animation_8h.html">3d/animation.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="skeleton__weight_8h.html">3d/skeleton_weight.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font> +00033 <font class="preprocessor">#include <map></font> +00034 <font class="preprocessor">#include <string></font> +00035 <font class="preprocessor">#include <vector></font> +00036 +00037 <font class="keyword">namespace </font>NLMISC +00038 { +00039 <font class="keyword">class </font>IStream; +00040 <font class="keyword">struct </font>EStream; +00041 } +00042 +00043 <font class="keyword">namespace </font>NL3D { +00044 +00045 +<a name="l00054"></a><a class="code" href="classNL3D_1_1CAnimationSet.html">00054</a> <font class="keyword">class </font>CAnimationSet : <font class="keyword">public</font> NLMISC::CRefCount +00055 { +00056 <font class="keyword">public</font>: +00057 +00058 <font class="keyword">enum</font> { <a class="code" href="classNL3D_1_1CAnimationSet.html#s1s0">NotFound</a>=0xffffffff }; +00059 +00060 <a class="code" href="classNL3D_1_1CAnimationSet.html#a0">~CAnimationSet</a> (); +00061 +00065 uint <a class="code" href="classNL3D_1_1CAnimationSet.html#a1">getNumChannelId</a> () <font class="keyword">const</font>; +00066 +<a name="l00070"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a2">00070</a> uint <a class="code" href="classNL3D_1_1CAnimationSet.html#a2">getChannelIdByName</a> (<font class="keyword">const</font> std::string& name)<font class="keyword"> const</font> +00071 <font class="keyword"> </font>{ +00072 <font class="comment">// Look for an id with this name</font> +00073 std::map <std::string, uint32>::const_iterator ite=<a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>.find (name); +00074 <font class="keywordflow">if</font> (ite!=<a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>.end ()) +00075 <font class="keywordflow">return</font> ite->second; +00076 <font class="keywordflow">else</font> +00077 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#s1s0">NotFound</a>; +00078 } +00079 +<a name="l00083"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a3">00083</a> uint <a class="code" href="classNL3D_1_1CAnimationSet.html#a3">getAnimationIdByName</a> (<font class="keyword">const</font> std::string& name)<font class="keyword"> const</font> +00084 <font class="keyword"> </font>{ +00085 <font class="comment">// Look for an id with this name</font> +00086 std::map <std::string, uint32>::const_iterator ite=<a class="code" href="classNL3D_1_1CAnimationSet.html#o5">_AnimationIdByName</a>.find (name); +00087 <font class="keywordflow">if</font> (ite!=<a class="code" href="classNL3D_1_1CAnimationSet.html#o5">_AnimationIdByName</a>.end ()) +00088 <font class="keywordflow">return</font> ite->second; +00089 <font class="keywordflow">else</font> +00090 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#s1s0">NotFound</a>; +00091 } +00092 +<a name="l00096"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a4">00096</a> uint <a class="code" href="classNL3D_1_1CAnimationSet.html#a4">getNumAnimation</a> ()<font class="keyword"> const</font> +00097 <font class="keyword"> </font>{ +00098 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.size(); +00099 } +00100 +<a name="l00104"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a5">00104</a> <font class="keyword">const</font> std::string& <a class="code" href="classNL3D_1_1CAnimationSet.html#a5">getAnimationName</a> (uint animationId)<font class="keyword"> const</font> +00105 <font class="keyword"> </font>{ +00106 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o2">_AnimationName</a>[animationId]; +00107 } +00108 +<a name="l00112"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a6">00112</a> <font class="keyword">const</font> CAnimation* <a class="code" href="classNL3D_1_1CAnimationSet.html#a6">getAnimation</a> (uint animationId)<font class="keyword"> const</font> +00113 <font class="keyword"> </font>{ +00114 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>[animationId]; +00115 } +00116 +<a name="l00120"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a7">00120</a> CAnimation* <a class="code" href="classNL3D_1_1CAnimationSet.html#a6">getAnimation</a> (uint animationId) +00121 { +00122 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>[animationId]; +00123 } +00124 +<a name="l00128"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a8">00128</a> uint <a class="code" href="classNL3D_1_1CAnimationSet.html#a8">getNumSkeletonWeight</a> ()<font class="keyword"> const</font> +00129 <font class="keyword"> </font>{ +00130 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.size(); +00131 } +00132 +<a name="l00136"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a9">00136</a> uint <a class="code" href="classNL3D_1_1CAnimationSet.html#a9">getSkeletonWeightIdByName</a> (<font class="keyword">const</font> std::string& name)<font class="keyword"> const</font> +00137 <font class="keyword"> </font>{ +00138 <font class="comment">// Look for an id with this name</font> +00139 std::map <std::string, uint32>::const_iterator ite=<a class="code" href="classNL3D_1_1CAnimationSet.html#o6">_SkeletonWeightIdByName</a>.find (name); +00140 <font class="keywordflow">if</font> (ite!=<a class="code" href="classNL3D_1_1CAnimationSet.html#o6">_SkeletonWeightIdByName</a>.end ()) +00141 <font class="keywordflow">return</font> ite->second; +00142 <font class="keywordflow">else</font> +00143 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#s1s0">NotFound</a>; +00144 } +00145 +<a name="l00149"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a10">00149</a> <font class="keyword">const</font> std::string& <a class="code" href="classNL3D_1_1CAnimationSet.html#a10">getSkeletonWeightName</a> (uint skeletonId)<font class="keyword"> const</font> +00150 <font class="keyword"> </font>{ +00151 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o3">_SkeletonWeightName</a>[skeletonId]; +00152 } +00153 +<a name="l00157"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a11">00157</a> <font class="keyword">const</font> CSkeletonWeight* <a class="code" href="classNL3D_1_1CAnimationSet.html#a11">getSkeletonWeight</a> (uint skeletonId)<font class="keyword"> const</font> +00158 <font class="keyword"> </font>{ +00159 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>[skeletonId]; +00160 } +00161 +<a name="l00165"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a12">00165</a> CSkeletonWeight* <a class="code" href="classNL3D_1_1CAnimationSet.html#a11">getSkeletonWeight</a> (uint skeletonId) +00166 { +00167 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>[skeletonId]; +00168 } +00169 +00178 uint <a class="code" href="classNL3D_1_1CAnimationSet.html#a13">addAnimation</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* name, CAnimation* animation); +00179 +00186 uint <a class="code" href="classNL3D_1_1CAnimationSet.html#a14">addSkeletonWeight</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* name, CSkeletonWeight* skeletonWeight); +00187 +00191 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#a15">reset</a> (); +00192 +00200 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#a16">build</a> (); +00201 +00203 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#a17">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& f); +00204 +00214 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#a18">loadFromFiles</a> +00215 ( +00216 <font class="keyword">const</font> std::string &path, +00217 <font class="keywordtype">bool</font> recurse = <font class="keyword">true</font>, +00218 <font class="keyword">const</font> <font class="keywordtype">char</font> *ext = <font class="stringliteral">"anim"</font>, +00219 <font class="keywordtype">bool</font> wantWarningMessage = <font class="keyword">true</font> +00220 ); +00221 +00222 <font class="keyword">private</font>: +<a name="l00223"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#o0">00223</a> std::vector <CAnimation*> <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>; +<a name="l00224"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#o1">00224</a> std::vector <CSkeletonWeight*> <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>; +<a name="l00225"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#o2">00225</a> std::vector <std::string> <a class="code" href="classNL3D_1_1CAnimationSet.html#o2">_AnimationName</a>; +<a name="l00226"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#o3">00226</a> std::vector <std::string> <a class="code" href="classNL3D_1_1CAnimationSet.html#o3">_SkeletonWeightName</a>; +<a name="l00227"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#o4">00227</a> std::map <std::string, uint32> <a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>; +<a name="l00228"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#o5">00228</a> std::map <std::string, uint32> <a class="code" href="classNL3D_1_1CAnimationSet.html#o5">_AnimationIdByName</a>; +<a name="l00229"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#o6">00229</a> std::map <std::string, uint32> <a class="code" href="classNL3D_1_1CAnimationSet.html#o6">_SkeletonWeightIdByName</a>; +00230 }; +00231 +00232 +00233 } <font class="comment">// NL3D</font> +00234 +00235 +00236 <font class="preprocessor">#endif // NL_ANIMATION_SET_H</font> +00237 <font class="preprocessor"></font> +00238 <font class="comment">/* End of animation_set.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |