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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>animation_set.cpp</h1><a href="animation__set_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="animation__set_8h.html">3d/animation_set.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font> +00032 +00033 +00034 <font class="preprocessor">#include <memory></font> +00035 +00036 +00037 +00038 <font class="keyword">namespace </font>NL3D +00039 { +00040 +00041 <font class="comment">// ***************************************************************************</font> +00042 +<a name="l00043"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a0">00043</a> CAnimationSet::~CAnimationSet () +00044 { +00045 <font class="comment">// Erase all animations.</font> +00046 <font class="keywordflow">for</font> (uint a=0; a<<a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.size(); a++) +00047 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>[a]; +00048 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><<a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.size(); <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++) +00049 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]; +00050 } +00051 +00052 <font class="comment">// ***************************************************************************</font> +00053 +<a name="l00054"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a1">00054</a> uint CAnimationSet::getNumChannelId ()<font class="keyword"> const</font> +00055 <font class="keyword"></font>{ +00056 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>.size (); +00057 } +00058 +00059 <font class="comment">// ***************************************************************************</font> +00060 +<a name="l00061"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a13">00061</a> uint CAnimationSet::addAnimation (<font class="keyword">const</font> <font class="keywordtype">char</font>* name, CAnimation* animation) +00062 { +00063 <font class="comment">// Add an animation</font> +00064 <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.push_back (animation); +00065 <a class="code" href="classNL3D_1_1CAnimationSet.html#o2">_AnimationName</a>.push_back (name); +00066 +00067 <font class="comment">// Add an entry name / animation</font> +00068 <a class="code" href="classNL3D_1_1CAnimationSet.html#o5">_AnimationIdByName</a>.insert (std::map <std::string, uint32>::value_type (name, <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.size()-1)); +00069 +00070 <font class="comment">// Return animation id</font> +00071 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.size()-1; +00072 } +00073 +00074 <font class="comment">// ***************************************************************************</font> +00075 +<a name="l00076"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a14">00076</a> uint CAnimationSet::addSkeletonWeight (<font class="keyword">const</font> <font class="keywordtype">char</font>* name, CSkeletonWeight* skeletonWeight) +00077 { +00078 <font class="comment">// Add an animation</font> +00079 <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.push_back (skeletonWeight); +00080 <a class="code" href="classNL3D_1_1CAnimationSet.html#o3">_SkeletonWeightName</a>.push_back (name); +00081 +00082 <font class="comment">// Add an entry name / animation</font> +00083 <a class="code" href="classNL3D_1_1CAnimationSet.html#o6">_SkeletonWeightIdByName</a>.insert (std::map <std::string, uint32>::value_type (name, <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.size()-1)); +00084 +00085 <font class="comment">// Return animation id</font> +00086 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.size()-1; +00087 } +00088 +00089 <font class="comment">// ***************************************************************************</font> +00090 +<a name="l00091"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a15">00091</a> <font class="keywordtype">void</font> CAnimationSet::reset () +00092 { +00093 <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.clear(); +00094 <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.clear(); +00095 <a class="code" href="classNL3D_1_1CAnimationSet.html#o2">_AnimationName</a>.clear(); +00096 <a class="code" href="classNL3D_1_1CAnimationSet.html#o3">_SkeletonWeightName</a>.clear(); +00097 <a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>.clear(); +00098 <a class="code" href="classNL3D_1_1CAnimationSet.html#o5">_AnimationIdByName</a>.clear(); +00099 <a class="code" href="classNL3D_1_1CAnimationSet.html#o6">_SkeletonWeightIdByName</a>.clear(); +00100 } +00101 +00102 <font class="comment">// ***************************************************************************</font> +00103 +<a name="l00104"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a16">00104</a> <font class="keywordtype">void</font> CAnimationSet::build () +00105 { +00106 <font class="comment">// Clear the channel map</font> +00107 <a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>.clear (); +00108 +00109 <font class="comment">// Set of names</font> +00110 std::set<std::string> channelNames; +00111 +00112 <font class="comment">// For each animation in the set</font> +00113 <font class="keywordflow">for</font> (uint a=0; a<<a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.size(); a++) +00114 { +00115 <font class="comment">// Fill the set of channel names</font> +00116 <a class="code" href="classNL3D_1_1CAnimationSet.html#a6">getAnimation</a> (a)->getTrackNames (channelNames); +00117 } +00118 +00119 <font class="comment">// Add this name in the map with there iD</font> +00120 uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>=0; +00121 std::set<std::string>::iterator ite=channelNames.begin (); +00122 <font class="keywordflow">while</font> (ite!=channelNames.end ()) +00123 { +00124 <font class="comment">// Insert an entry</font> +00125 <a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>.insert (std::map <std::string, uint32>::value_type (*ite, <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>++)); +00126 +00127 <font class="comment">// Next entry</font> +00128 ite++; +00129 } +00130 } +00131 +00132 <font class="comment">// ***************************************************************************</font> +00133 +<a name="l00134"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a17">00134</a> <font class="keywordtype">void</font> CAnimationSet::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& f) +00135 { +00136 <font class="comment">// Serial an header</font> +00137 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a> ((uint32)'_LEN'); +00138 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a> ((uint32)'MINA'); +00139 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a> ((uint32)'TES_'); +00140 +00141 <font class="comment">// Serial a version</font> +00142 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a> (0); +00143 +00144 <font class="comment">// Serial the class</font> +00145 f.<a class="code" href="classNLMISC_1_1IStream.html#a17">serialContPtr</a> (<a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>); +00146 f.<a class="code" href="classNLMISC_1_1IStream.html#a17">serialContPtr</a> (<a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>); +00147 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CAnimationSet.html#o2">_AnimationName</a>); +00148 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CAnimationSet.html#o3">_SkeletonWeightName</a>); +00149 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>); +00150 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CAnimationSet.html#o5">_AnimationIdByName</a>); +00151 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CAnimationSet.html#o6">_SkeletonWeightIdByName</a>); +00152 } +00153 +00154 <font class="comment">// ***************************************************************************</font> +<a name="l00155"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a18">00155</a> <font class="keywordtype">bool</font> CAnimationSet::loadFromFiles(<font class="keyword">const</font> std::string &path, <font class="keywordtype">bool</font> recurse <font class="comment">/* = true*/</font>, <font class="keyword">const</font> <font class="keywordtype">char</font> *ext <font class="comment">/*= "anim"*/</font>, <font class="keywordtype">bool</font> wantWarningMessage <font class="comment">/*= true*/</font>) +00156 { +00157 <font class="keywordtype">bool</font> everythingOk = <font class="keyword">true</font>; +00158 std::vector<std::string> anims; +00159 <a class="code" href="classNLMISC_1_1CPath.html#d13">NLMISC::CPath::getPathContent</a>(path, recurse, <font class="keyword">false</font>, <font class="keyword">true</font>, anims); +00160 <font class="keywordflow">for</font> (uint k = 0; k < anims.size(); ++k) +00161 { +00162 std::string fileExt = <a class="code" href="structNLMISC_1_1CFile.html#d8">NLMISC::CFile::getExtension</a>(anims[k]); +00163 <font class="keywordflow">if</font> (fileExt == ext) <font class="comment">// an animation file ?</font> +00164 { +00165 <font class="keywordflow">try</font> +00166 { +00167 <a class="code" href="classNLMISC_1_1CIFile.html">NLMISC::CIFile</a> iFile; +00168 iFile.<a class="code" href="classNLMISC_1_1CIFile.html#a3">open</a>(anims[k]); +00169 std::auto_ptr<CAnimation> anim(<font class="keyword">new</font> CAnimation); +00170 anim->serial(iFile); +00171 <a class="code" href="classNL3D_1_1CAnimationSet.html#a13">addAnimation</a>(<a class="code" href="structNLMISC_1_1CFile.html#d7">NLMISC::CFile::getFilenameWithoutExtension</a>(anims[k]).c_str(), anim.release()); +00172 iFile.<a class="code" href="classNLMISC_1_1CIFile.html#a7">close</a>(); +00173 +00174 } +00175 <font class="keywordflow">catch</font> (<a class="code" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a> &e) +00176 { +00177 <font class="keywordflow">if</font> (wantWarningMessage) +00178 { +00179 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"Unable to load an automatic animation : %s"</font>, e.what()); +00180 } +00181 everythingOk = <font class="keyword">false</font>; +00182 } +00183 } +00184 } +00185 <a class="code" href="classNL3D_1_1CAnimationSet.html#a16">build</a>(); +00186 <font class="keywordflow">return</font> everythingOk; +00187 } +00188 +00189 +00190 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |