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+<hr><h1>animation.h</h1><a href="animation_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_ANIMATION_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATION_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030
+00031 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="u__animation_8h.html">nel/3d/u_animation.h</a>"</font>
+00033
+00034 <font class="preprocessor">#include &lt;memory&gt;</font>
+00035 <font class="preprocessor">#include &lt;map&gt;</font>
+00036 <font class="preprocessor">#include &lt;set&gt;</font>
+00037 <font class="preprocessor">#include &lt;vector&gt;</font>
+00038
+00039 <font class="keyword">namespace </font>NLMISC
+00040 {
+00041 <font class="keyword">class </font>IStream;
+00042 <font class="keyword">struct </font>EStream;
+00043 }
+00044
+<a name="l00045"></a><a class="code" href="animation_8h.html#a0">00045</a> <font class="preprocessor">#define NL3D_MEM_ANIMATION NL_ALLOC_CONTEXT( 3dAnim )</font>
+00046 <font class="preprocessor"></font>
+00047 <font class="keyword">namespace </font>NL3D
+00048 {
+00049
+00050 <font class="keyword">class </font>ITrack;
+00051
+<a name="l00060"></a><a class="code" href="classNL3D_1_1CAnimation.html">00060</a> <font class="keyword">class </font>CAnimation : <font class="keyword">public</font> UAnimation
+00061 {
+00062 <font class="keyword">public</font>:
+00064 <a class="code" href="classNL3D_1_1CAnimation.html#a0">CAnimation</a>();
+00066 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CAnimation.html#a1">~CAnimation</a> ();
+00067
+00069
+00070 <font class="keyword">enum</font> { <a class="code" href="classNL3D_1_1CAnimation.html#s1s0">NotFound</a>=0xffffffff };
+00071
+<a name="l00077"></a><a class="code" href="classNL3D_1_1CAnimation.html#a2">00077</a> uint <a class="code" href="classNL3D_1_1CAnimation.html#a2">getIdTrackByName</a> (<font class="keyword">const</font> std::string&amp; name)<font class="keyword"> const</font>
+00078 <font class="keyword"> </font>{
+00079 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
+00080 <font class="comment">// Find an entry in the name/id map</font>
+00081 TMapStringUInt::const_iterator ite=<a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>.find (name);
+00082
+00083 <font class="comment">// Not found ?</font>
+00084 <font class="keywordflow">if</font> (ite==<a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>.end ())
+00085 <font class="comment">// yes, error</font>
+00086 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#s1s0">NotFound</a>;
+00087 <font class="keywordflow">else</font>
+00088 <font class="comment">// no, return track ID</font>
+00089 <font class="keywordflow">return</font> (uint)ite-&gt;second;
+00090 }
+00091
+00097 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimation.html#a3">getTrackNames</a> (std::set&lt;std::string&gt;&amp; setString) <font class="keyword">const</font>;
+00098
+<a name="l00103"></a><a class="code" href="classNL3D_1_1CAnimation.html#a4">00103</a> <font class="keyword">const</font> ITrack* <a class="code" href="classNL3D_1_1CAnimation.html#a4">getTrack</a> (uint trackId)<font class="keyword"> const</font>
+00104 <font class="keyword"> </font>{
+00105 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
+00106 <font class="comment">// Get the trackId-th track pointer</font>
+00107 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[trackId];
+00108 }
+00109
+<a name="l00114"></a><a class="code" href="classNL3D_1_1CAnimation.html#a5">00114</a> ITrack* <a class="code" href="classNL3D_1_1CAnimation.html#a4">getTrack</a> (uint trackId)
+00115 {
+00116 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
+00117 <font class="comment">// Get the trackId-th track pointer</font>
+00118 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[trackId];
+00119 }
+00120
+00127 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimation.html#a6">addTrack</a> (<font class="keyword">const</font> std::string&amp; name, ITrack* pChannel);
+00128
+00130 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimation.html#a7">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; f);
+00131
+00133 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimation.html#a8">setMinEndTime</a> (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> minEndTime);
+00134
+00136 <font class="comment">// @{</font>
+00137
+00138 <font class="keyword">virtual</font> UTrack* <a class="code" href="classNL3D_1_1CAnimation.html#z377_0">getTrackByName</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* name);
+00139 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimation.html#z377_1">releaseTrack</a> (UTrack* track);
+00140 <font class="keyword">virtual</font> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimation.html#z377_2">getBeginTime</a> () <font class="keyword">const</font>;
+00141 <font class="keyword">virtual</font> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimation.html#z377_3">getEndTime</a> () <font class="keyword">const</font>;
+00142 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimation.html#z377_4">allTrackLoop</a>() <font class="keyword">const</font>;
+00143
+00144 <font class="comment">// @}</font>
+00145
+00146
+00147 <font class="keyword">private</font>:
+<a name="l00149"></a><a class="code" href="classNL3D_1_1CAnimation.html#u0">00149</a> <font class="keyword">typedef</font> std::map&lt;std::string, uint32&gt; <a class="code" href="classNL3D_1_1CAnimation.html#u0">TMapStringUInt</a>;
+<a name="l00150"></a><a class="code" href="classNL3D_1_1CAnimation.html#u1">00150</a> <font class="keyword">typedef</font> std::vector&lt;ITrack* &gt; <a class="code" href="classNL3D_1_1CAnimation.html#u1">TVectAPtrTrack</a>;
+00151
+00152 <font class="comment">// Animation name</font>
+<a name="l00153"></a><a class="code" href="classNL3D_1_1CAnimation.html#o0">00153</a> std::string <a class="code" href="classNL3D_1_1CAnimation.html#o0">_Name</a>;
+00154
+00155 <font class="comment">// Map to get a channel id with a name.</font>
+<a name="l00156"></a><a class="code" href="classNL3D_1_1CAnimation.html#o1">00156</a> <a class="code" href="classNL3D_1_1CAnimation.html#u0">TMapStringUInt</a> <a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>;
+00157
+00158 <font class="comment">// Vector of channel pointer.</font>
+<a name="l00159"></a><a class="code" href="classNL3D_1_1CAnimation.html#o2">00159</a> <a class="code" href="classNL3D_1_1CAnimation.html#u1">TVectAPtrTrack</a> <a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>;
+00160
+00161 <font class="comment">// Force animation min end time</font>
+<a name="l00162"></a><a class="code" href="classNL3D_1_1CAnimation.html#o3">00162</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimation.html#o3">_MinEndTime</a>;
+00163
+00165 <font class="comment">// @{</font>
+<a name="l00166"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_0">00166</a> <font class="keyword">mutable</font> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimation.html#z378_0">_BeginTime</a>;
+<a name="l00167"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_1">00167</a> <font class="keyword">mutable</font> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimation.html#z378_1">_EndTime</a>;
+<a name="l00168"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_2">00168</a> <font class="keyword">mutable</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_2">_AnimLoop</a>;
+<a name="l00169"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_3">00169</a> <font class="keyword">mutable</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_3">_BeginTimeTouched</a>;
+<a name="l00170"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_4">00170</a> <font class="keyword">mutable</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_4">_EndTimeTouched</a>;
+<a name="l00171"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_5">00171</a> <font class="keyword">mutable</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_5">_AnimLoopTouched</a>;
+00172 <font class="comment">// @}</font>
+00173 };
+00174
+00175
+00176 } <font class="comment">// NL3D</font>
+00177
+00178
+00179 <font class="preprocessor">#endif // NL_ANIMATION_H</font>
+00180 <font class="preprocessor"></font>
+00181 <font class="comment">/* End of animation.h */</font>
+</pre></div>
+
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