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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>animated_material.h</h1><a href="animated__material_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_ANIMATED_MATERIAL_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATED_MATERIAL_H</font>
+00028 <font class="preprocessor"></font>
+00029
+00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="animatable_8h.html">3d/animatable.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
+00035 <font class="preprocessor">#include &lt;map&gt;</font>
+00036
+00037
+00038 <font class="keyword">namespace </font>NL3D
+00039 {
+00040
+00041
+00042
+00043 <font class="comment">// ***************************************************************************</font>
+<a name="l00051"></a><a class="code" href="classNL3D_1_1CMaterialBase.html">00051</a> <font class="comment"></font><font class="keyword">class </font>CMaterialBase : <font class="keyword">public</font> NLMISC::CRefCount
+00052 {
+00053 <font class="keyword">public</font>:
+00054
+00055 <a class="code" href="classNL3D_1_1CMaterialBase.html#a0">CMaterialBase</a>();
+00056
+00064 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterialBase.html#a1">copyFromMaterial</a>(CMaterial *pMat);
+00065
+00066
+00067 <font class="comment">// Name of this material, for Animation access.</font>
+<a name="l00068"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m0">00068</a> std::string <a class="code" href="classNL3D_1_1CMaterialBase.html#m0">Name</a>;
+00069
+00070
+00071 <font class="comment">// Default tracks.</font>
+<a name="l00072"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m1">00072</a> CTrackDefaultRGBA <a class="code" href="classNL3D_1_1CMaterialBase.html#m1">DefaultAmbient</a>;
+<a name="l00073"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m2">00073</a> CTrackDefaultRGBA <a class="code" href="classNL3D_1_1CMaterialBase.html#m2">DefaultDiffuse</a>;
+<a name="l00074"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m3">00074</a> CTrackDefaultRGBA <a class="code" href="classNL3D_1_1CMaterialBase.html#m3">DefaultSpecular</a>;
+<a name="l00075"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m4">00075</a> CTrackDefaultFloat <a class="code" href="classNL3D_1_1CMaterialBase.html#m4">DefaultShininess</a>;
+<a name="l00076"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m5">00076</a> CTrackDefaultRGBA <a class="code" href="classNL3D_1_1CMaterialBase.html#m5">DefaultEmissive</a>;
+<a name="l00077"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m6">00077</a> CTrackDefaultFloat <a class="code" href="classNL3D_1_1CMaterialBase.html#m6">DefaultOpacity</a>;
+<a name="l00078"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m7">00078</a> CTrackDefaultInt <a class="code" href="classNL3D_1_1CMaterialBase.html#m7">DefaultTexture</a>;
+00079
+00080 <font class="comment">// Texture animation</font>
+<a name="l00081"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html">00081</a> <font class="keyword">struct </font>CTexAnimTracks
+00082 {
+00083
+<a name="l00084"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m0">00084</a> CTrackDefaultFloat <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m0">DefaultUTrans</a>; <font class="comment">// u translation</font>
+<a name="l00085"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m1">00085</a> CTrackDefaultFloat <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m1">DefaultVTrans</a>; <font class="comment">// v translation</font>
+<a name="l00086"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m2">00086</a> CTrackDefaultFloat <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m2">DefaultUScale</a>; <font class="comment">// u scale</font>
+<a name="l00087"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m3">00087</a> CTrackDefaultFloat <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m3">DefaultVScale</a>; <font class="comment">// u scale</font>
+<a name="l00088"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m4">00088</a> CTrackDefaultFloat <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m4">DefaultWRot</a>; <font class="comment">// v scale</font>
+00089
+00090
+00091 <font class="comment">// number of default tracks</font>
+00092 <font class="keyword">enum</font> { <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#s1s0">NumTexAnimatedValues</a> = 5 };
+00093
+00094
+<a name="l00095"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#a0">00095</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#a0">setDefaultValue</a>()
+00096 {
+00097 <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m0">DefaultUTrans</a>.setValue(0);
+00098 <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m1">DefaultVTrans</a>.setValue(0);
+00099 <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m2">DefaultUScale</a>.setValue(1);
+00100 <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m3">DefaultVScale</a>.setValue(1);
+00101 }
+00102
+<a name="l00103"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#a1">00103</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
+00104 {
+00105 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
+00106 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m0">DefaultUTrans</a>, <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m1">DefaultVTrans</a>, <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m2">DefaultUScale</a>, <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m3">DefaultVScale</a>);
+00107 }
+00108 };
+<a name="l00109"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m8">00109</a> CTexAnimTracks <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
+00110
+00112 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterialBase.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00113
+00114
+00116
+00122 <font class="comment">// @{</font>
+00124 <font class="comment"> void setAnimatedTexture(uint32 id, CSmartPtr&lt;ITexture&gt; pText);</font>
+00126 <font class="comment"> bool validAnimatedTexture(uint32 id);</font>
+00128 <font class="comment"> ITexture* getAnimatedTexture(uint32 id);</font>
+00129
+00130 <font class="comment">// @}</font>
+00131
+00132 <font class="comment">// *********************</font>
+00133 <font class="keyword">private</font>:
+00134
+<a name="l00135"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html">00135</a> <font class="keyword">struct </font>CAnimatedTexture
+00136 {
+<a name="l00137"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#m0">00137</a> CSmartPtr&lt;ITexture&gt; <a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#m0">Texture</a>;
+00138
+00139 <font class="comment">// serial.</font>
+00140 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00141 };
+00142
+<a name="l00143"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#u0">00143</a> <font class="keyword">typedef</font> std::map&lt;uint32, CAnimatedTexture&gt; <a class="code" href="classNL3D_1_1CMaterialBase.html#u0">TAnimatedTextureMap</a>;
+<a name="l00144"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#o0">00144</a> <a class="code" href="classNL3D_1_1CMaterialBase.html#u0">TAnimatedTextureMap</a> <a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>;
+00145
+00146 };
+00147
+00148
+00149
+00150 <font class="comment">// ***************************************************************************</font>
+<a name="l00159"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html">00159</a> <font class="comment"></font><font class="keyword">class </font>CAnimatedMaterial : <font class="keyword">public</font> IAnimatable
+00160 {
+00161 <font class="keyword">public</font>:
+00162
+00164 <font class="comment">// @{</font>
+00170 <font class="comment"></font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_0">CAnimatedMaterial</a>(CMaterialBase *baseMat);
+00171
+00172
+00177 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_1">setMaterial</a>(CMaterial *pMat);
+00178
+00181 std::string <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_2">getMaterialName</a>() <font class="keyword">const</font>;
+00182 <font class="comment">// @}</font>
+00183
+00184
+00190 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#a0">update</a>();
+00191
+00192
+00194 <font class="comment">// @{</font>
+<a name="l00195"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_0">00195</a> <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_0">getAmbientValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"ambient"</font>;}
+<a name="l00196"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_1">00196</a> <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_1">getDiffuseValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"diffuse"</font>;}
+<a name="l00197"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_2">00197</a> <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_2">getSpecularValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"specular"</font>;}
+<a name="l00198"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_3">00198</a> <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_3">getShininessValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"shininess"</font>;}
+<a name="l00199"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_4">00199</a> <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_4">getEmissiveValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"emissive"</font>;}
+<a name="l00200"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_5">00200</a> <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_5">getOpacityValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"opacity"</font>;}
+<a name="l00201"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_6">00201</a> <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_6">getTextureValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"texture"</font>;}
+00202 <font class="comment">//</font>
+00203 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_7">getTexMatUTransName</a>(uint stage);
+00204 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_8">getTexMatVTransName</a>(uint stage);
+00205 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_9">getTexMatUScaleName</a>(uint stage);
+00206 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_10">getTexMatVScaleName</a>(uint stage);
+00207 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_11">getTexMatWRotName</a>(uint stage);
+00208
+00209 <font class="comment">// @}</font>
+00210
+00212 <font class="keyword">enum</font> { <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a> = CMaterialBase::CTexAnimTracks::NumTexAnimatedValues };
+00213
+00215 <font class="comment">// @{</font>
+<a name="l00217"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0">00217</a> <font class="comment"> enum TAnimValues</font>
+00218 {
+00219 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>= IAnimatable::AnimValueLast,
+00220 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>,
+00221 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>,
+00222 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>,
+00223 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>,
+00224 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>,
+00225 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>,
+00226 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>,
+00227 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>,
+00228 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a> = <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> + <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a> * <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a> <font class="comment">/* texture matrix anim */</font>
+00229 };
+00230
+00232 <font class="keyword">virtual</font> IAnimatedValue* <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_1">getValue</a> (uint valueId);
+00233
+00235 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_2">getValueName</a> (uint valueId) <font class="keyword">const</font>;
+00236
+00238 <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_3">getDefaultTrack</a> (uint valueId);
+00239
+00241 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_4">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix);
+00242
+00243 <font class="comment">// @}</font>
+00244
+00245
+00246 <font class="comment">// ********************</font>
+00247 <font class="keyword">private</font>:
+00248
+00249 <font class="comment">// The material instantiator.</font>
+<a name="l00250"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">00250</a> CRefPtr&lt;CMaterialBase&gt; <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>;
+00251 <font class="comment">// The material.</font>
+<a name="l00252"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">00252</a> CRefPtr&lt;CMaterial&gt; <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>;
+00253
+00254 <font class="comment">// AnimValues.</font>
+<a name="l00255"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o2">00255</a> <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o2">_Ambient</a>;
+<a name="l00256"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o3">00256</a> <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o3">_Diffuse</a>;
+<a name="l00257"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o4">00257</a> <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o4">_Specular</a>;
+<a name="l00258"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o5">00258</a> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o5">_Shininess</a>;
+<a name="l00259"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o6">00259</a> <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o6">_Emissive</a>;
+<a name="l00260"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o7">00260</a> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o7">_Opacity</a>;
+<a name="l00261"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o8">00261</a> <a class="code" href="namespaceNL3D.html#a12">CAnimatedValueInt</a> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o8">_Texture</a>;
+00262
+<a name="l00263"></a><a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html">00263</a> <font class="keyword">struct </font>CTexAnimatedMatValues
+00264 {
+<a name="l00265"></a><a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m0">00265</a> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m0">_UTrans</a>;
+<a name="l00266"></a><a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m1">00266</a> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m1">_VTrans</a>;
+<a name="l00267"></a><a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m2">00267</a> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m2">_UScale</a>;
+<a name="l00268"></a><a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m3">00268</a> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m3">_VScale</a>;
+<a name="l00269"></a><a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m4">00269</a> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m4">_WRot</a>;
+00270
+<a name="l00271"></a><a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#a0">00271</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#a0">affect</a>(CMaterialBase::CTexAnimTracks &amp;at)
+00272 {
+00273 <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m0">_UTrans</a>.affect(at.DefaultUTrans.getValue());
+00274 <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m1">_VTrans</a>.affect(at.DefaultVTrans.getValue());
+00275 <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m2">_UScale</a>.affect(at.DefaultUScale.getValue());
+00276 <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m3">_VScale</a>.affect(at.DefaultVScale.getValue());
+00277 <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m4">_WRot</a>.affect(at.DefaultWRot.getValue());
+00278
+00279 }
+00280 };
+<a name="l00281"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">00281</a> CTexAnimatedMatValues <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
+00282 };
+00283
+00284
+00285 } <font class="comment">// NL3D</font>
+00286
+00287
+00288 <font class="preprocessor">#endif // NL_ANIMATED_MATERIAL_H</font>
+00289 <font class="preprocessor"></font>
+00290 <font class="comment">/* End of animated_material.h */</font>
+</pre></div>
+
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