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+<hr><h1>animated_material.cpp</h1><a href="animated__material_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="animated__material_8h.html">3d/animated_material.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
+00030
+00031 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00032
+00033 <font class="keyword">namespace </font>NL3D
+00034 {
+00035
+00036
+00037 <font class="comment">// ***************************************************************************</font>
+00038 <font class="comment">// ***************************************************************************</font>
+00039 <font class="comment">// ***************************************************************************</font>
+00040 <font class="comment">// ***************************************************************************</font>
+00041
+00042
+00043
+00044 <font class="comment">// ***************************************************************************</font>
+<a name="l00045"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#a0">00045</a> <font class="keywordtype">void</font> CMaterialBase::CAnimatedTexture::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
+00046 {
+00047 ITexture *text= NULL;
+00048 <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
+00049 {
+00050 f.<a class="code" href="classNLMISC_1_1IStream.html#a28">serialPolyPtr</a>(text);
+00051 <a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#m0">Texture</a>= text;
+00052 }
+00053 <font class="keywordflow">else</font>
+00054 {
+00055 text= <a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#m0">Texture</a>;
+00056 f.<a class="code" href="classNLMISC_1_1IStream.html#a28">serialPolyPtr</a>(text);
+00057 }
+00058 }
+00059
+00060
+00061
+00062 <font class="comment">// ***************************************************************************</font>
+<a name="l00063"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#a0">00063</a> CMaterialBase::CMaterialBase()
+00064 {
+00065 <a class="code" href="classNL3D_1_1CMaterialBase.html#m1">DefaultAmbient</a>.setValue(CRGBA(64,64,64));
+00066 <a class="code" href="classNL3D_1_1CMaterialBase.html#m2">DefaultDiffuse</a>.setValue(CRGBA(128,128,128));
+00067 <a class="code" href="classNL3D_1_1CMaterialBase.html#m3">DefaultSpecular</a>.setValue(CRGBA(0,0,0));
+00068 <a class="code" href="classNL3D_1_1CMaterialBase.html#m4">DefaultShininess</a>.setValue(10);
+00069 <a class="code" href="classNL3D_1_1CMaterialBase.html#m5">DefaultEmissive</a>.setValue(CRGBA(128,128,128));
+00070 <a class="code" href="classNL3D_1_1CMaterialBase.html#m6">DefaultOpacity</a>.setValue(1);
+00071 <a class="code" href="classNL3D_1_1CMaterialBase.html#m7">DefaultTexture</a>.setValue(0x7FFFFFFF);
+00072 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00073 {
+00074 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#a0">setDefaultValue</a>();
+00075 }
+00076 }
+00077
+00078
+00079 <font class="comment">// ***************************************************************************</font>
+<a name="l00080"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#a2">00080</a> <font class="keywordtype">void</font> CMaterialBase::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
+00081 {
+00082 sint ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(1);
+00083
+00084 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#m0">Name</a>);
+00085 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#m1">DefaultAmbient</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m2">DefaultDiffuse</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m3">DefaultSpecular</a>);
+00086 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#m4">DefaultShininess</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m5">DefaultEmissive</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m6">DefaultOpacity</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m7">DefaultTexture</a>);
+00087 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>);
+00088 <font class="keywordflow">if</font> (ver &gt; 0)
+00089 {
+00090 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00091 {
+00092 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k]);
+00093 }
+00094 }
+00095 }
+00096
+00097
+00098 <font class="comment">// ***************************************************************************</font>
+<a name="l00099"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#a1">00099</a> <font class="keywordtype">void</font> CMaterialBase::copyFromMaterial(CMaterial *pMat)
+00100 {
+00101 <a class="code" href="classNL3D_1_1CMaterialBase.html#m1">DefaultAmbient</a>.setValue(pMat-&gt;getAmbient());
+00102 <a class="code" href="classNL3D_1_1CMaterialBase.html#m2">DefaultDiffuse</a>.setValue(pMat-&gt;getDiffuse());
+00103 <a class="code" href="classNL3D_1_1CMaterialBase.html#m3">DefaultSpecular</a>.setValue(pMat-&gt;getSpecular());
+00104 <a class="code" href="classNL3D_1_1CMaterialBase.html#m4">DefaultShininess</a>.setValue(pMat-&gt;getShininess());
+00105 <a class="code" href="classNL3D_1_1CMaterialBase.html#m5">DefaultEmissive</a>.setValue(pMat-&gt;getEmissive());
+00106 <a class="code" href="classNL3D_1_1CMaterialBase.html#m6">DefaultOpacity</a>.setValue(pMat-&gt;getDiffuse().A/255.f);
+00107
+00109 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00110 {
+00111 <font class="keywordflow">if</font> (pMat-&gt;isUserTexMatEnabled(k))
+00112 {
+00113 <font class="keywordtype">float</font> uTrans, vTrans, uScale, vScale, wRot;
+00114 pMat-&gt;decompUserTexMat(k, uTrans, vTrans, wRot, uScale, vScale);
+00115 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m0">DefaultUTrans</a>.setValue(uTrans);
+00116 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m1">DefaultVTrans</a>.setValue(vTrans);
+00117 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m2">DefaultUScale</a>.setValue(uScale);
+00118 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m3">DefaultVScale</a>.setValue(vScale);
+00119 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m4">DefaultWRot</a>.setValue(wRot);
+00120 }
+00121 }
+00122 }
+00123
+00124
+00125 <font class="comment">// ***************************************************************************</font>
+<a name="l00126"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#z371_0">00126</a> <font class="keywordtype">void</font> CMaterialBase::setAnimatedTexture(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, CSmartPtr&lt;ITexture&gt; pText)
+00127 {
+00128 <font class="comment">// add or replace the texture.</font>
+00129 <a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].Texture= pText;
+00130 }
+00131 <font class="comment">// ***************************************************************************</font>
+<a name="l00132"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#z371_1">00132</a> <font class="keywordtype">bool</font> CMaterialBase::validAnimatedTexture(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
+00133 {
+00134 TAnimatedTextureMap::iterator it;
+00135 it= <a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>.find(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
+00136 <font class="keywordflow">return</font> it!=<a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>.end();
+00137 }
+00138 <font class="comment">// ***************************************************************************</font>
+<a name="l00139"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#z371_2">00139</a> ITexture* CMaterialBase::getAnimatedTexture(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
+00140 {
+00141 TAnimatedTextureMap::iterator it;
+00142 it= <a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>.find(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
+00143 <font class="keywordflow">if</font>( it!=<a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>.end() )
+00144 <font class="keywordflow">return</font> it-&gt;second.Texture;
+00145 <font class="keywordflow">else</font>
+00146 <font class="keywordflow">return</font> NULL;
+00147 }
+00148
+00149
+00150
+00151
+00152 <font class="comment">// ***************************************************************************</font>
+00153 <font class="comment">// ***************************************************************************</font>
+00154 <font class="comment">// ***************************************************************************</font>
+00155 <font class="comment">// ***************************************************************************</font>
+00156
+00157
+00158 <font class="comment">// ***************************************************************************</font>
+<a name="l00159"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_0">00159</a> CAnimatedMaterial::CAnimatedMaterial(CMaterialBase *baseMat)
+00160 {
+00161 <a class="code" href="debug_8h.html#a6">nlassert</a>(baseMat);
+00162 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>= baseMat;
+00163
+00164 <font class="comment">// IAnimatable.</font>
+00165 IAnimatable::resize(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a>);
+00166
+00167 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o2">_Ambient</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultAmbient.getValue());
+00168 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o3">_Diffuse</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultDiffuse.getValue());
+00169 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o4">_Specular</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultSpecular.getValue());
+00170 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o5">_Shininess</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultShininess.getValue());
+00171 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o6">_Emissive</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultEmissive.getValue());
+00172 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o7">_Opacity</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultOpacity.getValue());
+00173
+00174 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00175 {
+00176 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[k].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#a0">affect</a>(baseMat-&gt;DefaultTexAnimTracks[k]);
+00177 }
+00178 }
+00179
+00180
+00181 <font class="comment">// ***************************************************************************</font>
+<a name="l00182"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_1">00182</a> <font class="keywordtype">void</font> CAnimatedMaterial::setMaterial(CMaterial *pMat)
+00183 {
+00184 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>= pMat;
+00185 }
+00186
+00187
+00188 <font class="comment">// ***************************************************************************</font>
+<a name="l00189"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_2">00189</a> std::string CAnimatedMaterial::getMaterialName()<font class="keyword"> const</font>
+00190 <font class="keyword"></font>{
+00191 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>);
+00192 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;Name;
+00193 }
+00194
+00195
+00196 <font class="comment">// ***************************************************************************</font>
+<a name="l00197"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#a0">00197</a> <font class="keywordtype">void</font> CAnimatedMaterial::update()
+00198 {
+00199 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>) &amp;&amp; <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>!=NULL <font class="comment">/*&amp;&amp; _Material-&gt;isLighted()*/</font>)
+00200 {
+00201
+00202 <font class="comment">// well, just update all... :)</font>
+00203
+00204 <font class="comment">// diffuse part.</font>
+00205 CRGBA diff= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o3">_Diffuse</a>.Value;
+00206 sint c= (sint)(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o7">_Opacity</a>.Value*255);
+00207 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(c, 0, 255);
+00208 diff.A= c;
+00209
+00210 <font class="comment">// setup material.</font>
+00211 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>-&gt;isLighted())
+00212 {
+00213 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>-&gt;setLighting(<font class="keyword">true</font>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o6">_Emissive</a>.Value, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o2">_Ambient</a>.Value, diff, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o4">_Specular</a>.Value, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o5">_Shininess</a>.Value);
+00214 }
+00215 <font class="keywordflow">else</font>
+00216 {
+00217 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>-&gt;setColor(diff);
+00218 }
+00219
+00220 <font class="comment">// clear flags.</font>
+00221 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>);
+00222 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>);
+00223 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>);
+00224 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>);
+00225 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>);
+00226 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>);
+00227
+00228
+00229 <font class="comment">// Texture Anim.</font>
+00230 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>))
+00231 {
+00232 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>);
+00233
+00234 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o8">_Texture</a>.Value;
+00235 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;validAnimatedTexture(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>))
+00236 {
+00237 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>-&gt;setTexture(0, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;getAnimatedTexture(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) );
+00238 }
+00239 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>);
+00240 }
+00241
+00242 <font class="comment">// Get texture matrix from animated value to setup the material</font>
+00243 uint flagIndex = <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>;
+00244 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00245 {
+00246 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>-&gt;isUserTexMatEnabled(k))
+00247 {
+00248 <font class="keyword">const</font> CTexAnimatedMatValues &amp;texMatAV = <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[k];
+00249 CMatrix texMat;
+00250 <font class="keywordtype">float</font> fCos, fSin;
+00251 <font class="keywordflow">if</font> (texMatAV._WRot.Value != 0.f)
+00252 {
+00253 fCos = ::cosf(- texMatAV._WRot.Value);
+00254 fSin = ::sinf(- texMatAV._WRot.Value);
+00255 }
+00256 <font class="keywordflow">else</font>
+00257 {
+00258 fCos = 1.f;
+00259 fSin = 0.f;
+00260 }
+00261 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> I(fCos, fSin, 0);
+00262 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> J(-fSin, fCos, 0);
+00263 texMat.setRot(texMatAV._UScale.Value * I, texMatAV._VScale.Value * J, <a class="code" href="classNLMISC_1_1CVector.html#p3">NLMISC::CVector::K</a>);
+00264 <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+00265 {
+00266 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(flagIndex++);
+00267 }
+00268 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> center(-0.5f, -0.5f, 0.f);
+00269 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>(- texMatAV._UTrans.Value, texMatAV._VTrans.Value, 0);
+00270 texMat.setPos(t + texMat.mulVector(center) - center);
+00271 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>-&gt;setUserTexMat(k, texMat);
+00272 }
+00273 }
+00274
+00275 <font class="comment">// We are OK!</font>
+00276 IAnimatable::clearFlag(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>);
+00277 }
+00278 }
+00279
+00280
+00281 <font class="comment">// ***************************************************************************</font>
+<a name="l00282"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_1">00282</a> IAnimatedValue* CAnimatedMaterial::getValue (uint valueId)
+00283 {
+00284 <font class="keywordflow">switch</font>(valueId)
+00285 {
+00286 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o2">_Ambient</a>;
+00287 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o3">_Diffuse</a>;
+00288 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o4">_Specular</a>;
+00289 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o5">_Shininess</a>;
+00290 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o6">_Emissive</a>;
+00291 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o7">_Opacity</a>;
+00292 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o8">_Texture</a>;
+00293 <font class="keywordflow">default</font>: <font class="comment">// this may be a texture animated value...</font>
+00294 <font class="keywordflow">if</font> (valueId &gt;= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> &amp;&amp; valueId &lt; <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a>)
+00295 {
+00296 <font class="keyword">const</font> uint baseId = valueId - <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>;
+00297 <font class="keyword">const</font> uint texNum = baseId / <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; <font class="comment">// stage index</font>
+00298 <font class="keyword">const</font> uint argID = baseId % <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; <font class="comment">// value for this stage</font>
+00299 <font class="keywordflow">switch</font>(argID)
+00300 {
+00301 <font class="keywordflow">case</font> 0: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m0">_UTrans</a>;
+00302 <font class="keywordflow">case</font> 1: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m1">_VTrans</a>;
+00303 <font class="keywordflow">case</font> 2: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m2">_UScale</a>;
+00304 <font class="keywordflow">case</font> 3: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m3">_VScale</a>;
+00305 <font class="keywordflow">case</font> 4: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m4">_WRot</a>;
+00306 }
+00307 }
+00308 <font class="keywordflow">break</font>;
+00309 };
+00310
+00311 <font class="comment">// shoudl not be here!!</font>
+00312 <a class="code" href="debug_8h.html#a12">nlstop</a>;
+00313 <font class="keywordflow">return</font> NULL;
+00314 }
+00315 <font class="comment">// ***************************************************************************</font>
+<a name="l00316"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_2">00316</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getValueName (uint valueId)<font class="keyword"> const</font>
+00317 <font class="keyword"></font>{
+00318 <font class="keywordflow">switch</font>(valueId)
+00319 {
+00320 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_0">getAmbientValueName</a>();
+00321 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_1">getDiffuseValueName</a>();
+00322 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_2">getSpecularValueName</a>();
+00323 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_3">getShininessValueName</a>();
+00324 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_4">getEmissiveValueName</a>();
+00325 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_5">getOpacityValueName</a>();
+00326 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_6">getTextureValueName</a>();
+00327 <font class="keywordflow">default</font>: <font class="comment">// this may be a texture animated value...</font>
+00328 <font class="keywordflow">if</font> (valueId &gt;= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> &amp;&amp; valueId &lt; <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a>)
+00329 {
+00330 <font class="keyword">const</font> uint baseId = valueId - <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>;
+00331 <font class="keyword">const</font> uint texNum = baseId / <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>;
+00332 <font class="keyword">const</font> uint argID = baseId % <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>;
+00333 <font class="keywordflow">switch</font>(argID)
+00334 {
+00335 <font class="keywordflow">case</font> 0: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_7">getTexMatUTransName</a> (texNum);
+00336 <font class="keywordflow">case</font> 1: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_8">getTexMatVTransName</a>(texNum);
+00337 <font class="keywordflow">case</font> 2: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_9">getTexMatUScaleName</a>(texNum);
+00338 <font class="keywordflow">case</font> 3: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_10">getTexMatVScaleName</a>(texNum);
+00339 <font class="keywordflow">case</font> 4: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_11">getTexMatWRotName</a>(texNum);
+00340 }
+00341 }
+00342 <font class="keywordflow">break</font>;
+00343 };
+00344
+00345 <font class="comment">// shoudl not be here!!</font>
+00346 <a class="code" href="debug_8h.html#a12">nlstop</a>;
+00347 <font class="keywordflow">return</font> <font class="stringliteral">""</font>;
+00348 }
+00349 <font class="comment">// ***************************************************************************</font>
+<a name="l00350"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_3">00350</a> ITrack* CAnimatedMaterial::getDefaultTrack (uint valueId)
+00351 {
+00352 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>);
+00353
+00354 <font class="keywordflow">switch</font>(valueId)
+00355 {
+00356 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultAmbient;
+00357 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultDiffuse;
+00358 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultSpecular;
+00359 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultShininess;
+00360 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultEmissive;
+00361 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultOpacity;
+00362 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultTexture;
+00363 <font class="keywordflow">default</font>: <font class="comment">// this may be a texture animated value...</font>
+00364 <font class="keywordflow">if</font> (valueId &gt;= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> &amp;&amp; valueId &lt; <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a>)
+00365 {
+00366 <font class="keyword">const</font> uint baseId = valueId - <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>;
+00367 <font class="keyword">const</font> uint texNum = baseId / <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>;
+00368 <font class="keyword">const</font> uint argID = baseId % <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>;
+00369 <font class="keywordflow">switch</font>(argID)
+00370 {
+00371 <font class="keywordflow">case</font> 0: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultTexAnimTracks[texNum].DefaultUTrans;
+00372 <font class="keywordflow">case</font> 1: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultTexAnimTracks[texNum].DefaultVTrans;
+00373 <font class="keywordflow">case</font> 2: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultTexAnimTracks[texNum].DefaultUTrans;
+00374 <font class="keywordflow">case</font> 3: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultTexAnimTracks[texNum].DefaultVTrans;
+00375 <font class="keywordflow">case</font> 4: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultTexAnimTracks[texNum].DefaultWRot;
+00376 }
+00377 }
+00378 <font class="keywordflow">break</font>;
+00379 };
+00380
+00381 <font class="comment">// shoudl not be here!!</font>
+00382 <a class="code" href="debug_8h.html#a12">nlstop</a>;
+00383 <font class="keywordflow">return</font> NULL;
+00384 }
+00385 <font class="comment">// ***************************************************************************</font>
+<a name="l00386"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_4">00386</a> <font class="keywordtype">void</font> CAnimatedMaterial::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix)
+00387 {
+00388 <font class="comment">// For CAnimatedMaterial, channels are detailled (material rendered after clip)!</font>
+00389 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
+00390 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
+00391 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
+00392 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
+00393 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
+00394 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
+00395 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
+00396 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00397 {
+00398 <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+00399 {
+00400 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> + <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k * <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
+00401 }
+00402 }
+00403 }
+00404
+00405 <font class="comment">// ***************************************************************************</font>
+<a name="l00406"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_7">00406</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatUTransName(uint stage)
+00407 {
+00408 <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16];
+00409 <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>;
+00410 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00411 <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font>
+00412 {
+00413 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00414 {
+00415 sprintf(&amp;names[k][0], <font class="stringliteral">"UTrans%d"</font>, k);
+00416 }
+00417 init = <font class="keyword">true</font>;
+00418 }
+00419 <font class="keywordflow">return</font> names[stage];
+00420 }
+00421
+00422 <font class="comment">// ***************************************************************************</font>
+<a name="l00423"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_8">00423</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatVTransName(uint stage)
+00424 {
+00425 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00426 <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16];
+00427 <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>;
+00428 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00429 <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font>
+00430 {
+00431 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00432 {
+00433 sprintf(&amp;names[k][0], <font class="stringliteral">"VTrans%d"</font>, k);
+00434 }
+00435 init = <font class="keyword">true</font>;
+00436 }
+00437 <font class="keywordflow">return</font> names[stage];
+00438 }
+00439
+00440
+00441 <font class="comment">// ***************************************************************************</font>
+<a name="l00442"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_9">00442</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatUScaleName(uint stage)
+00443 {
+00444 <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16];
+00445 <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>;
+00446 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00447 <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font>
+00448 {
+00449 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00450 {
+00451 sprintf(&amp;names[k][0], <font class="stringliteral">"UScale%d"</font>, k);
+00452 }
+00453 init = <font class="keyword">true</font>;
+00454 }
+00455 <font class="keywordflow">return</font> names[stage];
+00456 }
+00457
+00458 <font class="comment">// ***************************************************************************</font>
+<a name="l00459"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_10">00459</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatVScaleName(uint stage)
+00460 {
+00461 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00462 <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16];
+00463 <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>;
+00464 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00465 <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font>
+00466 {
+00467 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00468 {
+00469 sprintf(&amp;names[k][0], <font class="stringliteral">"VScale%d"</font>, k);
+00470 }
+00471 init = <font class="keyword">true</font>;
+00472 }
+00473 <font class="keywordflow">return</font> names[stage];
+00474 }
+00475
+00476
+00477 <font class="comment">// ***************************************************************************</font>
+<a name="l00478"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_11">00478</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatWRotName(uint stage)
+00479 {
+00480 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00481 <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16];
+00482 <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>;
+00483 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00484 <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font>
+00485 {
+00486 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00487 {
+00488 sprintf(&amp;names[k][0], <font class="stringliteral">"WRot%d"</font>, k);
+00489 }
+00490 init = <font class="keyword">true</font>;
+00491 }
+00492 <font class="keywordflow">return</font> names[stage];
+00493 }
+00494
+00495
+00496
+00497 } <font class="comment">// NL3D</font>
+</pre></div>
+
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