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+<hr><h1>animated_lightmap.cpp</h1><a href="animated__lightmap_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="animated__lightmap_8h.html">3d/animated_lightmap.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
+00030
+00031 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00032
+00033 <font class="keyword">namespace </font>NL3D
+00034 {
+00035
+00036
+00037 <font class="comment">// ***************************************************************************</font>
+00038 <font class="comment">// ***************************************************************************</font>
+00039 <font class="comment">// ***************************************************************************</font>
+00040 <font class="comment">// ***************************************************************************</font>
+00041
+00042
+00043 <font class="comment">// ***************************************************************************</font>
+<a name="l00044"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z369_0">00044</a> CAnimatedLightmap::CAnimatedLightmap()
+00045 {
+00046 <font class="comment">// IAnimatable.</font>
+00047 IAnimatable::resize( <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s2">AnimValueLast</a> );
+00048
+00049 <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o2">_DefaultFactor</a>.setValue( CRGBA(255,0,255,255) );
+00050 <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o1">_Factor</a>.affect( <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o2">_DefaultFactor</a>.getValue() );
+00051 }
+00052
+00053 <font class="comment">// ***************************************************************************</font>
+00054 <font class="comment">/*void CAnimatedLightmap::update()</font>
+00055 <font class="comment">{</font>
+00056 <font class="comment"> if( isTouched(OwnerBit) )</font>
+00057 <font class="comment"> {</font>
+00058 <font class="comment"> // well, just update all... :)</font>
+00059 <font class="comment"></font>
+00060 <font class="comment"> // diffuse part.</font>
+00061 <font class="comment"> CRGBA diff= _Diffuse.Value;</font>
+00062 <font class="comment"> sint c= (sint)(_Opacity.Value*255);</font>
+00063 <font class="comment"> clamp(c, 0, 255);</font>
+00064 <font class="comment"> diff.A= c;</font>
+00065 <font class="comment"></font>
+00066 <font class="comment"> // setup material.</font>
+00067 <font class="comment"> _Lightmap-&gt;setLighting(true, _Emissive.Value, _Ambient.Value, diff, _Specular.Value, _Shininess.Value);</font>
+00068 <font class="comment"></font>
+00069 <font class="comment"> // clear flags.</font>
+00070 <font class="comment"> clearFlag(AmbientValue);</font>
+00071 <font class="comment"> clearFlag(DiffuseValue);</font>
+00072 <font class="comment"> clearFlag(SpecularValue);</font>
+00073 <font class="comment"> clearFlag(ShininessValue);</font>
+00074 <font class="comment"> clearFlag(EmissiveValue);</font>
+00075 <font class="comment"> clearFlag(OpacityValue);</font>
+00076 <font class="comment"></font>
+00077 <font class="comment"></font>
+00078 <font class="comment"> // Texture Anim.</font>
+00079 <font class="comment"> if(isTouched(TextureValue))</font>
+00080 <font class="comment"> {</font>
+00081 <font class="comment"> nlassert(_LightmapBase);</font>
+00082 <font class="comment"></font>
+00083 <font class="comment"> uint32 id= _Texture.Value;</font>
+00084 <font class="comment"> if(_LightmapBase-&gt;validAnimatedTexture(id))</font>
+00085 <font class="comment"> {</font>
+00086 <font class="comment"> _Lightmap-&gt;setTexture(0, _LightmapBase-&gt;getAnimatedTexture(id) );</font>
+00087 <font class="comment"> }</font>
+00088 <font class="comment"> clearFlag(TextureValue);</font>
+00089 <font class="comment"> }</font>
+00090 <font class="comment"></font>
+00091 <font class="comment"></font>
+00092 <font class="comment"> // We are OK!</font>
+00093 <font class="comment"> IAnimatable::clearFlag(OwnerBit);</font>
+00094 <font class="comment"> }</font>
+00095 <font class="comment">}*/</font>
+00096
+00097
+00098 <font class="comment">// ***************************************************************************</font>
+<a name="l00099"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_1">00099</a> IAnimatedValue* CAnimatedLightmap::getValue (uint valueId)
+00100 {
+00101 <font class="keywordflow">switch</font>(valueId)
+00102 {
+00103 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s1">FactorValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o1">_Factor</a>;
+00104 };
+00105
+00106 <font class="comment">// should not be here!!</font>
+00107 <a class="code" href="debug_8h.html#a12">nlstop</a>;
+00108 <font class="keywordflow">return</font> NULL;
+00109 }
+00110 <font class="comment">// ***************************************************************************</font>
+<a name="l00111"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_2">00111</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedLightmap::getValueName (uint valueId)<font class="keyword"> const</font>
+00112 <font class="keyword"></font>{
+00113 <font class="keywordflow">switch</font>(valueId)
+00114 {
+00115 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s1">FactorValue</a>: <a class="code" href="debug_8h.html#a12">nlstop</a>; <font class="keywordflow">return</font> <font class="stringliteral">"???"</font>;
+00116 };
+00117
+00118 <font class="comment">// should not be here!!</font>
+00119 <a class="code" href="debug_8h.html#a12">nlstop</a>;
+00120 <font class="keywordflow">return</font> <font class="stringliteral">""</font>;
+00121 }
+00122 <font class="comment">// ***************************************************************************</font>
+<a name="l00123"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_3">00123</a> ITrack* CAnimatedLightmap::getDefaultTrack (uint valueId)
+00124 {
+00125 <font class="comment">//nlassert(_LightmapBase);</font>
+00126
+00127 <font class="keywordflow">switch</font>(valueId)
+00128 {
+00129 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s1">FactorValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o2">_DefaultFactor</a>;
+00130 };
+00131
+00132 <font class="comment">// should not be here!!</font>
+00133 <a class="code" href="debug_8h.html#a12">nlstop</a>;
+00134 <font class="keywordflow">return</font> NULL;
+00135 }
+00136 <font class="comment">// ***************************************************************************</font>
+<a name="l00137"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_4">00137</a> <font class="keywordtype">void</font> CAnimatedLightmap::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix)
+00138 {
+00139 <font class="comment">// For CAnimatedLightmap, channels are detailled (Lightmap rendered after clip)!</font>
+00140 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s1">FactorValue</a>, <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s0">OwnerBit</a>, prefix, <font class="keyword">true</font>);
+00141
+00142 }
+00143
+00144
+00145 } <font class="comment">// NL3D</font>
+</pre></div>
+
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