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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>animated_lightmap.cpp</h1><a href="animated__lightmap_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="animated__lightmap_8h.html">3d/animated_lightmap.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font> +00030 +00031 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00032 +00033 <font class="keyword">namespace </font>NL3D +00034 { +00035 +00036 +00037 <font class="comment">// ***************************************************************************</font> +00038 <font class="comment">// ***************************************************************************</font> +00039 <font class="comment">// ***************************************************************************</font> +00040 <font class="comment">// ***************************************************************************</font> +00041 +00042 +00043 <font class="comment">// ***************************************************************************</font> +<a name="l00044"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z369_0">00044</a> CAnimatedLightmap::CAnimatedLightmap() +00045 { +00046 <font class="comment">// IAnimatable.</font> +00047 IAnimatable::resize( <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s2">AnimValueLast</a> ); +00048 +00049 <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o2">_DefaultFactor</a>.setValue( CRGBA(255,0,255,255) ); +00050 <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o1">_Factor</a>.affect( <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o2">_DefaultFactor</a>.getValue() ); +00051 } +00052 +00053 <font class="comment">// ***************************************************************************</font> +00054 <font class="comment">/*void CAnimatedLightmap::update()</font> +00055 <font class="comment">{</font> +00056 <font class="comment"> if( isTouched(OwnerBit) )</font> +00057 <font class="comment"> {</font> +00058 <font class="comment"> // well, just update all... :)</font> +00059 <font class="comment"></font> +00060 <font class="comment"> // diffuse part.</font> +00061 <font class="comment"> CRGBA diff= _Diffuse.Value;</font> +00062 <font class="comment"> sint c= (sint)(_Opacity.Value*255);</font> +00063 <font class="comment"> clamp(c, 0, 255);</font> +00064 <font class="comment"> diff.A= c;</font> +00065 <font class="comment"></font> +00066 <font class="comment"> // setup material.</font> +00067 <font class="comment"> _Lightmap->setLighting(true, _Emissive.Value, _Ambient.Value, diff, _Specular.Value, _Shininess.Value);</font> +00068 <font class="comment"></font> +00069 <font class="comment"> // clear flags.</font> +00070 <font class="comment"> clearFlag(AmbientValue);</font> +00071 <font class="comment"> clearFlag(DiffuseValue);</font> +00072 <font class="comment"> clearFlag(SpecularValue);</font> +00073 <font class="comment"> clearFlag(ShininessValue);</font> +00074 <font class="comment"> clearFlag(EmissiveValue);</font> +00075 <font class="comment"> clearFlag(OpacityValue);</font> +00076 <font class="comment"></font> +00077 <font class="comment"></font> +00078 <font class="comment"> // Texture Anim.</font> +00079 <font class="comment"> if(isTouched(TextureValue))</font> +00080 <font class="comment"> {</font> +00081 <font class="comment"> nlassert(_LightmapBase);</font> +00082 <font class="comment"></font> +00083 <font class="comment"> uint32 id= _Texture.Value;</font> +00084 <font class="comment"> if(_LightmapBase->validAnimatedTexture(id))</font> +00085 <font class="comment"> {</font> +00086 <font class="comment"> _Lightmap->setTexture(0, _LightmapBase->getAnimatedTexture(id) );</font> +00087 <font class="comment"> }</font> +00088 <font class="comment"> clearFlag(TextureValue);</font> +00089 <font class="comment"> }</font> +00090 <font class="comment"></font> +00091 <font class="comment"></font> +00092 <font class="comment"> // We are OK!</font> +00093 <font class="comment"> IAnimatable::clearFlag(OwnerBit);</font> +00094 <font class="comment"> }</font> +00095 <font class="comment">}*/</font> +00096 +00097 +00098 <font class="comment">// ***************************************************************************</font> +<a name="l00099"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_1">00099</a> IAnimatedValue* CAnimatedLightmap::getValue (uint valueId) +00100 { +00101 <font class="keywordflow">switch</font>(valueId) +00102 { +00103 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s1">FactorValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o1">_Factor</a>; +00104 }; +00105 +00106 <font class="comment">// should not be here!!</font> +00107 <a class="code" href="debug_8h.html#a12">nlstop</a>; +00108 <font class="keywordflow">return</font> NULL; +00109 } +00110 <font class="comment">// ***************************************************************************</font> +<a name="l00111"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_2">00111</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedLightmap::getValueName (uint valueId)<font class="keyword"> const</font> +00112 <font class="keyword"></font>{ +00113 <font class="keywordflow">switch</font>(valueId) +00114 { +00115 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s1">FactorValue</a>: <a class="code" href="debug_8h.html#a12">nlstop</a>; <font class="keywordflow">return</font> <font class="stringliteral">"???"</font>; +00116 }; +00117 +00118 <font class="comment">// should not be here!!</font> +00119 <a class="code" href="debug_8h.html#a12">nlstop</a>; +00120 <font class="keywordflow">return</font> <font class="stringliteral">""</font>; +00121 } +00122 <font class="comment">// ***************************************************************************</font> +<a name="l00123"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_3">00123</a> ITrack* CAnimatedLightmap::getDefaultTrack (uint valueId) +00124 { +00125 <font class="comment">//nlassert(_LightmapBase);</font> +00126 +00127 <font class="keywordflow">switch</font>(valueId) +00128 { +00129 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s1">FactorValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o2">_DefaultFactor</a>; +00130 }; +00131 +00132 <font class="comment">// should not be here!!</font> +00133 <a class="code" href="debug_8h.html#a12">nlstop</a>; +00134 <font class="keywordflow">return</font> NULL; +00135 } +00136 <font class="comment">// ***************************************************************************</font> +<a name="l00137"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_4">00137</a> <font class="keywordtype">void</font> CAnimatedLightmap::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix) +00138 { +00139 <font class="comment">// For CAnimatedLightmap, channels are detailled (Lightmap rendered after clip)!</font> +00140 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s1">FactorValue</a>, <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s0">OwnerBit</a>, prefix, <font class="keyword">true</font>); +00141 +00142 } +00143 +00144 +00145 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |