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+<hr><h1>actor.h</h1><a href="actor_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
+</font>00008 <font class="comment"> *
+</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
+</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
+</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
+</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
+</font>00013 <font class="comment"> * any later version.
+</font>00014 <font class="comment">
+</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
+</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
+</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+</font>00018 <font class="comment"> * General Public License for more details.
+</font>00019 <font class="comment">
+</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
+</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
+</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+</font>00023 <font class="comment"> * MA 02111-1307, USA.
+</font>00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_ACTOR_H_
+</font>00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ACTOR_H_
+</font>00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="agent_h.html">nel/ai/agent/agent.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="agent_script_h.html">nel/ai/agent/agent_script.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="bool_cond_h.html">nel/ai/logic/bool_cond.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="type_def_h.html">nel/ai/script/type_def.h</a>"</font>
+00033
+00034 <font class="keyword">namespace</font> NLAIAGENT
+00035 {
+00036 <font class="keyword">class </font>CActor;
+00037
+<a name="l00046"></a><a class="code" href="class_NLAIAGENT__CActor.html">00046</a> <font class="keyword">class </font>CActor : <font class="keyword">public</font> IAgent
+00047 {
+00048 <font class="keyword">protected</font>:
+00049
+<a name="l00050"></a><a class="code" href="class_NLAIAGENT__CActor.html#t3">00050</a> <font class="keyword">enum</font> c_funcs_id
+00051 {
+00052 fid_activate,
+00053 fid_unActivate,
+00054 fid_forwardActivity
+00055 };
+00056
+<a name="l00057"></a><a class="code" href="class_NLAIAGENT__CActor.html#n0">00057</a> <font class="keywordtype">bool</font> _IsActivated;
+00058 <font class="comment">// std::vector&lt;CTransition *&gt; _Transitions;</font>
+00059
+00063 <font class="keyword">virtual</font> <font class="keywordtype">void</font> forwardActivity(CActor *, <font class="keywordtype">bool</font> stay_active = <font class="keyword">false</font>);
+00067 <font class="keyword">virtual</font> <font class="keywordtype">void</font> forwardActivity(std::vector&lt;CActor *&gt; &amp;, <font class="keywordtype">bool</font> stay_active = <font class="keyword">false</font>);
+00068
+00069
+00070 <font class="keyword">public</font>:
+00072 CActor();
+00073 <font class="comment">// Builds and actor with its father</font>
+00074 CActor(IAgent *, <font class="keywordtype">bool</font> activated = <font class="keyword">false</font>);
+00075 <font class="comment">// copy constructor</font>
+00076 CActor(<font class="keyword">const</font> CActor &amp;);
+00077 ~CActor();
+00078
+00080 <font class="keywordtype">bool</font> isActivated();
+00082 <font class="keywordtype">void</font> addTransition(<a class="code" href="class_NLAILOGIC__IBaseCond.html">NLAILOGIC::IBaseCond</a> *, std::vector&lt;CActor *&gt; &amp;, <font class="keywordtype">bool</font>);
+00083 <font class="comment">// void addTransition(CTransition *);</font>
+00084
+00086 <font class="keywordtype">void</font> activate();
+00088 <font class="keyword">virtual</font> <font class="keywordtype">void</font> onActivate();
+00089
+00091 <font class="keywordtype">void</font> unActivate();
+00093 <font class="keyword">virtual</font> <font class="keywordtype">void</font> onUnActivate();
+00094
+00096
+00097 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a> *clone() <font class="keyword">const</font>;
+00098 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a> *newInstance() <font class="keyword">const</font>;
+00099 <font class="keyword">virtual</font> <font class="keywordtype">void</font> getDebugString(<font class="keywordtype">char</font> *t) <font class="keyword">const</font>;
+00100 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> isEqual(<font class="keyword">const</font> IBasicObjectIA &amp;a) <font class="keyword">const</font>;
+00101 <font class="keyword">virtual</font> <font class="keywordtype">void</font> processMessages();
+00102 <font class="keyword">virtual</font> <font class="keyword">const</font> CProcessResult &amp;run();
+00103 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> &amp;getType() <font class="keyword">const</font>;
+00104
+<a name="l00105"></a><a class="code" href="class_NLAIAGENT__CActor.html#p0">00105</a> <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> IdActor;
+00106
+00107 <font class="keyword">virtual</font> <font class="keywordtype">void</font> save(<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;os);
+00108 <font class="keyword">virtual</font> <font class="keywordtype">void</font> load(<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;is);
+00109
+00110 <font class="keyword">virtual</font> tQueue isMember(<font class="keyword">const</font> <a class="code" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> *, <font class="keyword">const</font> <a class="code" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> *, <font class="keyword">const</font> IObjectIA &amp;) <font class="keyword">const</font>;
+00111 <font class="keyword">virtual</font> IObjectIA::CProcessResult runMethodeMember(sint32, IObjectIA *);
+00112 <font class="keyword">virtual</font> sint32 getMethodIndexSize() <font class="keyword">const</font>;
+00114 };
+00115 }
+00116 <font class="preprocessor">#endif
+</font></div></pre>
+
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