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diff --git a/docs/doxygen/nel/a06376.html b/docs/doxygen/nel/a06376.html new file mode 100644 index 00000000..1b41b5ed --- /dev/null +++ b/docs/doxygen/nel/a06376.html @@ -0,0 +1,140 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: shape.cpp Source File</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>shape.cpp</h1><a href="a04953.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <span class="comment">/* Copyright, 2000 Nevrax Ltd.</span> +00008 <span class="comment"> *</span> +00009 <span class="comment"> * This file is part of NEVRAX NEL.</span> +00010 <span class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</span> +00011 <span class="comment"> * it under the terms of the GNU General Public License as published by</span> +00012 <span class="comment"> * the Free Software Foundation; either version 2, or (at your option)</span> +00013 <span class="comment"> * any later version.</span> +00014 <span class="comment"></span> +00015 <span class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</span> +00016 <span class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</span> +00017 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> +00018 <span class="comment"> * General Public License for more details.</span> +00019 <span class="comment"></span> +00020 <span class="comment"> * You should have received a copy of the GNU General Public License</span> +00021 <span class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</span> +00022 <span class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</span> +00023 <span class="comment"> * MA 02111-1307, USA.</span> +00024 <span class="comment"> */</span> +00025 +00026 <span class="preprocessor">#include "<a class="code" href="a05015.html">std3d.h</a>"</span> +00027 +00028 <span class="preprocessor">#include "<a class="code" href="a04954.html">3d/shape.h</a>"</span> +00029 <span class="preprocessor">#include "<a class="code" href="a05148.html">3d/transform_shape.h</a>"</span> +00030 <span class="preprocessor">#include "<a class="code" href="a04926.html">3d/scene.h</a>"</span> +00031 +00032 <span class="preprocessor">#include <string></span> +00033 +00034 +00035 <span class="keyword">using</span> <span class="keyword">namespace </span>NLMISC; +00036 +00037 +00038 <span class="keyword">namespace </span>NL3D +00039 { +00040 +00041 +00042 <span class="comment">// ***************************************************************************</span> +00043 <span class="comment">// ***************************************************************************</span> +00044 <span class="comment">// IShape</span> +00045 <span class="comment">// ***************************************************************************</span> +00046 <span class="comment">// ***************************************************************************</span> +00047 +00048 +00049 <span class="comment">// ***************************************************************************</span> +<a name="l00050"></a><a class="code" href="a02539.html#NL3D_1_1IShapea1">00050</a> <a class="code" href="a02537.html">CTransformShape</a> *IShape::createInstance(<a class="code" href="a03348.html">CScene</a> &scene) +00051 { +00052 <a class="code" href="a02537.html">CTransformShape</a> *mo= (<a class="code" href="a02537.html">CTransformShape</a>*)scene.<a class="code" href="a03348.html#NL3D_1_1CScenez804_0">createModel</a>(NL3D::TransformShapeId); +00053 mo-><a class="code" href="a02537.html#NL3D_1_1CWaveMakerModelo2">Shape</a>= <span class="keyword">this</span>; +00054 <span class="keywordflow">return</span> mo; +00055 } +00056 +00057 +00058 <span class="comment">// ***************************************************************************</span> +<a name="l00059"></a><a class="code" href="a02539.html#NL3D_1_1IShapea7">00059</a> IShape::IShape() +00060 { +00061 _DistMax= -1; +00062 } +00063 +00064 +00065 <span class="comment">// ***************************************************************************</span> +<a name="l00066"></a><a class="code" href="a02539.html#NL3D_1_1IShapea11">00066</a> <span class="keywordtype">void</span> IShape::setDistMax(<span class="keywordtype">float</span> distMax) +00067 { +00068 _DistMax= distMax; +00069 <span class="comment">// normalize infinite setup.</span> +00070 <span class="keywordflow">if</span>(distMax<0) +00071 _DistMax= -1; +00072 } +00073 +00074 +00075 <span class="comment">// ***************************************************************************</span> +<a name="l00076"></a><a class="code" href="a02539.html#NL3D_1_1IShapea3">00076</a> <span class="keywordtype">void</span> IShape::getAABBox(<a class="code" href="a02156.html">CAABBox</a> &bbox)<span class="keyword"> const</span> +00077 <span class="keyword"></span>{ +00078 bbox.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxz1902_1">setCenter</a>(CVector::Null); +00079 bbox.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxz1902_2">setHalfSize</a>(CVector::Null); +00080 } +00081 +00082 +00083 <span class="comment">// ***************************************************************************</span> +00084 <span class="comment">// ***************************************************************************</span> +00085 <span class="comment">// CShapeStream</span> +00086 <span class="comment">// ***************************************************************************</span> +00087 <span class="comment">// ***************************************************************************</span> +00088 +00089 +00090 <span class="comment">// ***************************************************************************</span> +<a name="l00091"></a><a class="code" href="a03381.html#NL3D_1_1CShapeStreama1">00091</a> CShapeStream::CShapeStream () +00092 { +00093 _Shape=NULL; +00094 } +00095 +00096 +00097 <span class="comment">// ***************************************************************************</span> +<a name="l00098"></a><a class="code" href="a03381.html#NL3D_1_1CShapeStreama0">00098</a> CShapeStream::CShapeStream (<a class="code" href="a02539.html">IShape</a>* shape) +00099 { +00100 <span class="comment">// Set the pointer</span> +00101 <a class="code" href="a03381.html#NL3D_1_1CShapeStreama4">setShapePointer</a> (shape); +00102 } +00103 +00104 +00105 <span class="comment">// ***************************************************************************</span> +<a name="l00106"></a><a class="code" href="a03381.html#NL3D_1_1CShapeStreama4">00106</a> <span class="keywordtype">void</span> CShapeStream::setShapePointer (<a class="code" href="a02539.html">IShape</a>* shape) +00107 { +00108 _Shape=shape; +00109 } +00110 +00111 +00112 <span class="comment">// ***************************************************************************</span> +<a name="l00113"></a><a class="code" href="a03381.html#NL3D_1_1CShapeStreama2">00113</a> <a class="code" href="a02539.html">IShape</a>* CShapeStream::getShapePointer ()<span class="keyword"> const</span> +00114 <span class="keyword"></span>{ +00115 <span class="keywordflow">return</span> _Shape; +00116 } +00117 +00118 +00119 <span class="comment">// ***************************************************************************</span> +<a name="l00120"></a><a class="code" href="a03381.html#NL3D_1_1CShapeStreama3">00120</a> <span class="keywordtype">void</span> CShapeStream::serial(<a class="code" href="a02270.html">NLMISC::IStream</a> &f) <span class="keywordflow">throw</span>(<a class="code" href="a03781.html">NLMISC::EStream</a>) +00121 { +00122 <span class="comment">// First, serial an header or checking if it is correct</span> +00123 f.serialCheck ((<a class="code" href="a04558.html#a11">uint32</a>)'PAHS'); +00124 +00125 <span class="comment">// Then, serial the shape</span> +00126 f.serialPolyPtr (_Shape); +00127 +00128 <span class="comment">// Ok, it's done</span> +00129 } +00130 +00131 } <span class="comment">// NL3D</span> +</pre></div><hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:37:17 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |