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+<title>NeL: shape.cpp Source File</title>
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+<h1>shape.cpp</h1><a href="a04953.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <span class="comment">/* Copyright, 2000 Nevrax Ltd.</span>
+00008 <span class="comment"> *</span>
+00009 <span class="comment"> * This file is part of NEVRAX NEL.</span>
+00010 <span class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</span>
+00011 <span class="comment"> * it under the terms of the GNU General Public License as published by</span>
+00012 <span class="comment"> * the Free Software Foundation; either version 2, or (at your option)</span>
+00013 <span class="comment"> * any later version.</span>
+00014 <span class="comment"></span>
+00015 <span class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</span>
+00016 <span class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</span>
+00017 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span>
+00018 <span class="comment"> * General Public License for more details.</span>
+00019 <span class="comment"></span>
+00020 <span class="comment"> * You should have received a copy of the GNU General Public License</span>
+00021 <span class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</span>
+00022 <span class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</span>
+00023 <span class="comment"> * MA 02111-1307, USA.</span>
+00024 <span class="comment"> */</span>
+00025
+00026 <span class="preprocessor">#include "<a class="code" href="a05015.html">std3d.h</a>"</span>
+00027
+00028 <span class="preprocessor">#include "<a class="code" href="a04954.html">3d/shape.h</a>"</span>
+00029 <span class="preprocessor">#include "<a class="code" href="a05148.html">3d/transform_shape.h</a>"</span>
+00030 <span class="preprocessor">#include "<a class="code" href="a04926.html">3d/scene.h</a>"</span>
+00031
+00032 <span class="preprocessor">#include &lt;string&gt;</span>
+00033
+00034
+00035 <span class="keyword">using</span> <span class="keyword">namespace </span>NLMISC;
+00036
+00037
+00038 <span class="keyword">namespace </span>NL3D
+00039 {
+00040
+00041
+00042 <span class="comment">// ***************************************************************************</span>
+00043 <span class="comment">// ***************************************************************************</span>
+00044 <span class="comment">// IShape</span>
+00045 <span class="comment">// ***************************************************************************</span>
+00046 <span class="comment">// ***************************************************************************</span>
+00047
+00048
+00049 <span class="comment">// ***************************************************************************</span>
+<a name="l00050"></a><a class="code" href="a02539.html#NL3D_1_1IShapea1">00050</a> <a class="code" href="a02537.html">CTransformShape</a> *IShape::createInstance(<a class="code" href="a03348.html">CScene</a> &amp;scene)
+00051 {
+00052 <a class="code" href="a02537.html">CTransformShape</a> *mo= (<a class="code" href="a02537.html">CTransformShape</a>*)scene.<a class="code" href="a03348.html#NL3D_1_1CScenez804_0">createModel</a>(NL3D::TransformShapeId);
+00053 mo-&gt;<a class="code" href="a02537.html#NL3D_1_1CWaveMakerModelo2">Shape</a>= <span class="keyword">this</span>;
+00054 <span class="keywordflow">return</span> mo;
+00055 }
+00056
+00057
+00058 <span class="comment">// ***************************************************************************</span>
+<a name="l00059"></a><a class="code" href="a02539.html#NL3D_1_1IShapea7">00059</a> IShape::IShape()
+00060 {
+00061 _DistMax= -1;
+00062 }
+00063
+00064
+00065 <span class="comment">// ***************************************************************************</span>
+<a name="l00066"></a><a class="code" href="a02539.html#NL3D_1_1IShapea11">00066</a> <span class="keywordtype">void</span> IShape::setDistMax(<span class="keywordtype">float</span> distMax)
+00067 {
+00068 _DistMax= distMax;
+00069 <span class="comment">// normalize infinite setup.</span>
+00070 <span class="keywordflow">if</span>(distMax&lt;0)
+00071 _DistMax= -1;
+00072 }
+00073
+00074
+00075 <span class="comment">// ***************************************************************************</span>
+<a name="l00076"></a><a class="code" href="a02539.html#NL3D_1_1IShapea3">00076</a> <span class="keywordtype">void</span> IShape::getAABBox(<a class="code" href="a02156.html">CAABBox</a> &amp;bbox)<span class="keyword"> const</span>
+00077 <span class="keyword"></span>{
+00078 bbox.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxz1902_1">setCenter</a>(CVector::Null);
+00079 bbox.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxz1902_2">setHalfSize</a>(CVector::Null);
+00080 }
+00081
+00082
+00083 <span class="comment">// ***************************************************************************</span>
+00084 <span class="comment">// ***************************************************************************</span>
+00085 <span class="comment">// CShapeStream</span>
+00086 <span class="comment">// ***************************************************************************</span>
+00087 <span class="comment">// ***************************************************************************</span>
+00088
+00089
+00090 <span class="comment">// ***************************************************************************</span>
+<a name="l00091"></a><a class="code" href="a03381.html#NL3D_1_1CShapeStreama1">00091</a> CShapeStream::CShapeStream ()
+00092 {
+00093 _Shape=NULL;
+00094 }
+00095
+00096
+00097 <span class="comment">// ***************************************************************************</span>
+<a name="l00098"></a><a class="code" href="a03381.html#NL3D_1_1CShapeStreama0">00098</a> CShapeStream::CShapeStream (<a class="code" href="a02539.html">IShape</a>* shape)
+00099 {
+00100 <span class="comment">// Set the pointer</span>
+00101 <a class="code" href="a03381.html#NL3D_1_1CShapeStreama4">setShapePointer</a> (shape);
+00102 }
+00103
+00104
+00105 <span class="comment">// ***************************************************************************</span>
+<a name="l00106"></a><a class="code" href="a03381.html#NL3D_1_1CShapeStreama4">00106</a> <span class="keywordtype">void</span> CShapeStream::setShapePointer (<a class="code" href="a02539.html">IShape</a>* shape)
+00107 {
+00108 _Shape=shape;
+00109 }
+00110
+00111
+00112 <span class="comment">// ***************************************************************************</span>
+<a name="l00113"></a><a class="code" href="a03381.html#NL3D_1_1CShapeStreama2">00113</a> <a class="code" href="a02539.html">IShape</a>* CShapeStream::getShapePointer ()<span class="keyword"> const</span>
+00114 <span class="keyword"></span>{
+00115 <span class="keywordflow">return</span> _Shape;
+00116 }
+00117
+00118
+00119 <span class="comment">// ***************************************************************************</span>
+<a name="l00120"></a><a class="code" href="a03381.html#NL3D_1_1CShapeStreama3">00120</a> <span class="keywordtype">void</span> CShapeStream::serial(<a class="code" href="a02270.html">NLMISC::IStream</a> &amp;f) <span class="keywordflow">throw</span>(<a class="code" href="a03781.html">NLMISC::EStream</a>)
+00121 {
+00122 <span class="comment">// First, serial an header or checking if it is correct</span>
+00123 f.serialCheck ((<a class="code" href="a04558.html#a11">uint32</a>)'PAHS');
+00124
+00125 <span class="comment">// Then, serial the shape</span>
+00126 f.serialPolyPtr (_Shape);
+00127
+00128 <span class="comment">// Ok, it's done</span>
+00129 }
+00130
+00131 } <span class="comment">// NL3D</span>
+</pre></div><hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:37:17 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
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