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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: landscape_user.cpp File Reference</title>
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+<h1>landscape_user.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
+<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04451.html">landscape_user.cpp</a>,v 1.41 2004/02/06 14:35:14 besson Exp </dd></dl>
+
+<p>
+Definition in file <a class="el" href="a05874.html">landscape_user.cpp</a>.
+<p>
+<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
+<code>#include "<a class="el" href="a05875.html">3d/landscape_user.h</a>"</code><br>
+<code>#include "<a class="el" href="a05709.html">nel/misc/file.h</a>"</code><br>
+<code>#include "<a class="el" href="a06168.html">nel/misc/path.h</a>"</code><br>
+<code>#include "<a class="el" href="a05788.html">nel/misc/hierarchical_timer.h</a>"</code><br>
+<code>#include "<a class="el" href="a06210.html">nel/misc/progress_callback.h</a>"</code><br>
+
+<p>
+<a href="a05874.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>
+
+<tr><td colspan=2><br><h2>Defines</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04451.html#a1">NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL</a>&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_Render_Landscape_updateLightingAll )</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04451.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_Load_Landscape )</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04451.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_UI_Landscape )</td></tr>
+
+</table>
+<hr><h2>Define Documentation</h2>
+<a class="anchor" name="a1" doxytag="landscape_user.cpp::NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_Render_Landscape_updateLightingAll )
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="a05874.html#l00039">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a05874.html#l00533">NL3D::CLandscapeUser::postfixTileFilename()</a>, <a class="el" href="a05874.html#l00540">NL3D::CLandscapeUser::postfixTileVegetableDesc()</a>, and <a class="el" href="a05874.html#l00526">NL3D::CLandscapeUser::updateLightingAll()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a2" doxytag="landscape_user.cpp::NL3D_HAUTO_LOAD_LANDSCAPE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_HAUTO_LOAD_LANDSCAPE&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_Load_Landscape )
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="a05874.html#l00039">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a05874.html#l00151">NL3D::CLandscapeUser::loadAllZonesAround()</a>, <a class="el" href="a05874.html#l00064">NL3D::CLandscapeUser::loadBankFiles()</a>, <a class="el" href="a05874.html#l00440">NL3D::CLandscapeUser::loadVegetableTexture()</a>, <a class="el" href="a05874.html#l00193">NL3D::CLandscapeUser::refreshAllZonesAround()</a>, <a class="el" href="a05874.html#l00256">NL3D::CLandscapeUser::refreshZonesAround()</a>, and <a class="el" href="a05874.html#l00315">NL3D::CLandscapeUser::removeAllZones()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a0" doxytag="landscape_user.cpp::NL3D_HAUTO_UI_LANDSCAPE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_HAUTO_UI_LANDSCAPE&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_UI_Landscape )
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="a05874.html#l00482">NL3D::CLandscapeUser::enableAdditive()</a>, <a class="el" href="a05874.html#l00432">NL3D::CLandscapeUser::enableVegetable()</a>, <a class="el" href="a05874.html#l00519">NL3D::CLandscapeUser::getDLMGlobalVegetableColor()</a>, <a class="el" href="a05874.html#l00415">NL3D::CLandscapeUser::getHeightFieldDeltaZ()</a>, <a class="el" href="a05874.html#l00504">NL3D::CLandscapeUser::getPointLightDiffuseMaterial()</a>, <a class="el" href="a05874.html#l00369">NL3D::CLandscapeUser::getThreshold()</a>, <a class="el" href="a05874.html#l00397">NL3D::CLandscapeUser::getTileMaxSubdivision()</a>, <a class="el" href="a05874.html#l00383">NL3D::CLandscapeUser::getTileNear()</a>, <a class="el" href="a05874.html#l00406">NL3D::CLandscapeUser::getZoneName()</a>, <a class="el" href="a05874.html#l00039">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a05874.html#l00489">NL3D::CLandscapeUser::isAdditiveEnabled()</a>, <a class="el" href="a05874.html#l00512">NL3D::CLandscapeUser::setDLMGlobalVegetableColor()</a>, <a class="el" href="a05874.html#l00423">NL3D::CLandscapeUser::setHeightField()</a>, <a class="el" href="a05874.html#l00497">NL3D::CLandscapeUser::setPointLightDiffuseMaterial()</a>, <a class="el" href="a05874.html#l00362">NL3D::CLandscapeUser::setThreshold()</a>, <a class="el" href="a05874.html#l00390">NL3D::CLandscapeUser::setTileMaxSubdivision()</a>, <a class="el" href="a05874.html#l00376">NL3D::CLandscapeUser::setTileNear()</a>, <a class="el" href="a05874.html#l00473">NL3D::CLandscapeUser::setUpdateLightingFrequency()</a>, <a class="el" href="a05874.html#l00352">NL3D::CLandscapeUser::setupStaticLight()</a>, <a class="el" href="a05874.html#l00448">NL3D::CLandscapeUser::setupVegetableLighting()</a>, <a class="el" href="a05874.html#l00464">NL3D::CLandscapeUser::setVegetableUpdateLightingFrequency()</a>, and <a class="el" href="a05874.html#l00456">NL3D::CLandscapeUser::setVegetableWind()</a>. </td>
+ </tr>
+</table>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:42:38 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>