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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: landscape_def.h File Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>landscape_def.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
+Global Definitions for Landscape<p>
+<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04444.html">landscape_def.h</a>,v 1.11 2002/08/26 13:01:42 berenguier Exp </dd></dl>
+
+<p>
+Definition in file <a class="el" href="a05867.html">landscape_def.h</a>.
+<p>
+<code>#include "<a class="el" href="a06590.html">nel/misc/types_nl.h</a>"</code><br>
+<code>#include "<a class="el" href="a05505.html">nel/misc/bsphere.h</a>"</code><br>
+<code>#include "<a class="el" href="a05883.html">3d/landscapevb_info.h</a>"</code><br>
+
+<p>
+<a href="a05867.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>
+
+<tr><td colspan=2><br><h2>Defines</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04444.html#a14">NL3D_LANDSCAPE_DLM_HEIGHT</a>&nbsp;&nbsp;&nbsp;256</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04444.html#a13">NL3D_LANDSCAPE_DLM_WIDTH</a>&nbsp;&nbsp;&nbsp;512</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04444.html#a9">NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED</a>&nbsp;&nbsp;&nbsp;15000</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04444.html#a10">NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX</a>&nbsp;&nbsp;&nbsp;(max(NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT, NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED))</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04444.html#a8">NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT</a>&nbsp;&nbsp;&nbsp;60000</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">For Landscape Vegetable: Maximum AGP load (in number of vertices allowed ). <a href="#a8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04444.html#a1">NL3D_MAX_TILE_FACE</a>&nbsp;&nbsp;&nbsp;NL3D_MAX_TILE_PASS-1</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04444.html#a0">NL3D_MAX_TILE_PASS</a>&nbsp;&nbsp;&nbsp;5</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04444.html#a11">NL3D_PATCH_TILE_AREA</a>&nbsp;&nbsp;&nbsp;4.f</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04444.html#a12">NL3D_PATCH_TILE_RADIUS</a>&nbsp;&nbsp;&nbsp;1.f</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04444.html#a7">NL3D_REFINE_MERGE_THRESHOLD</a>&nbsp;&nbsp;&nbsp;2.0f</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04444.html#a5">NL3D_TILE_PASS_ADD</a>&nbsp;&nbsp;&nbsp;3</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04444.html#a6">NL3D_TILE_PASS_LIGHTMAP</a>&nbsp;&nbsp;&nbsp;4</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04444.html#a2">NL3D_TILE_PASS_RGB0</a>&nbsp;&nbsp;&nbsp;0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04444.html#a3">NL3D_TILE_PASS_RGB1</a>&nbsp;&nbsp;&nbsp;1</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04444.html#a4">NL3D_TILE_PASS_RGB2</a>&nbsp;&nbsp;&nbsp;2</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04444.html#a15">NL_DLM_TILE_RES</a></td></tr>
+
+</table>
+<hr><h2>Define Documentation</h2>
+<a class="anchor" name="a14" doxytag="landscape_def.h::NL3D_LANDSCAPE_DLM_HEIGHT" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_LANDSCAPE_DLM_HEIGHT&nbsp;&nbsp;&nbsp;256
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05867.html#l00080">80</a> of file <a class="el" href="a05867.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l00178">NL3D::CLandscape::CLandscape()</a>, and <a class="el" href="a05862.html#l03583">NL3D::CLandscape::getDynamicLightingMemoryLoad()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a13" doxytag="landscape_def.h::NL3D_LANDSCAPE_DLM_WIDTH" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_LANDSCAPE_DLM_WIDTH&nbsp;&nbsp;&nbsp;512
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05867.html#l00079">79</a> of file <a class="el" href="a05867.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l00178">NL3D::CLandscape::CLandscape()</a>, and <a class="el" href="a05862.html#l03583">NL3D::CLandscape::getDynamicLightingMemoryLoad()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a9" doxytag="landscape_def.h::NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED&nbsp;&nbsp;&nbsp;15000
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05867.html#l00066">66</a> of file <a class="el" href="a05867.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l00178">NL3D::CLandscape::CLandscape()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a10" doxytag="landscape_def.h::NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX&nbsp;&nbsp;&nbsp;(max(NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT, NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED))
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05867.html#l00067">67</a> of file <a class="el" href="a05867.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l00563">NL3D::CLandscape::setDriver()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a8" doxytag="landscape_def.h::NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT&nbsp;&nbsp;&nbsp;60000
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+For Landscape Vegetable: Maximum AGP load (in number of vertices allowed ).
+<p>
+
+<p>
+Definition at line <a class="el" href="a05867.html#l00065">65</a> of file <a class="el" href="a05867.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l00178">NL3D::CLandscape::CLandscape()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a1" doxytag="landscape_def.h::NL3D_MAX_TILE_FACE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_MAX_TILE_FACE&nbsp;&nbsp;&nbsp;NL3D_MAX_TILE_PASS-1
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05867.html#l00048">48</a> of file <a class="el" href="a05867.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="a06497.html#l00372">NL3D::CTessFace::allocTileUv()</a>, <a class="el" href="a06155.html#l00884">NL3D::CPatch::appendFaceToTileRenderList()</a>, <a class="el" href="a06497.html#l00511">NL3D::CTessFace::buildTileFaces()</a>, <a class="el" href="a06497.html#l00403">NL3D::CTessFace::checkCreateFillTileVB()</a>, <a class="el" href="a06497.html#l00424">NL3D::CTessFace::checkFillTileVB()</a>, <a class="el" href="a06497.html#l00675">NL3D::CTessFace::computeTileMaterial()</a>, <a class="el" href="a06497.html#l00466">NL3D::CTessFace::copyTileUv()</a>, <a class="el" href="a06491.html#l00302">NL3D::CTessBlock::createFaceVectorTile()</a>, <a class="el" href="a06497.html#l00161">NL3D::CTessFace::CTessFace()</a>, <a class="el" href="a06497.html#l00072">NL3D::CTileMaterial::CTileMaterial()</a>, <a class="el" href="a06491.html#l00329">NL3D::CTessBlock::deleteFaceVectorTile()</a>, <a class="el" href="a06497.html#l00528">NL3D::CTessFace::deleteTileFaces()</a>, <a class="el" href="a06497.html#l00444">NL3D::CTessFace::deleteTileUv()</a>, <a class="el" href="a06497.html#l00549">NL3D::CTessFace::emptyTileFaces()</a>, <a class="el" href="a06497.html#l00490">NL3D::CTessFace::heritTileUv()</a>, <a class="el" href="a06155.html#l02150">NL3D::CPatch::recreateTileUvs()</a>, <a class="el" href="a06491.html#l00267">NL3D::CTessBlock::refillFaceVectorTile()</a>, <a class="el" href="a06155.html#l00913">NL3D::CPatch::removeFaceFromTileRenderList()</a>, and <a class="el" href="a06497.html#l00873">NL3D::CTessFace::updateNearFarVertices()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a0" doxytag="landscape_def.h::NL3D_MAX_TILE_PASS" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_MAX_TILE_PASS&nbsp;&nbsp;&nbsp;5
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05867.html#l00046">46</a> of file <a class="el" href="a05867.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="a06497.html#l00083">NL3D::CTileMaterial::appendTileToEachRenderPass()</a>, <a class="el" href="a06159.html#l00055">NL3D::CPatchRdrPass::clearAllRenderList()</a>, <a class="el" href="a06497.html#l00675">NL3D::CTessFace::computeTileMaterial()</a>, and <a class="el" href="a05862.html#l00939">NL3D::CLandscape::render()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a11" doxytag="landscape_def.h::NL3D_PATCH_TILE_AREA" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_PATCH_TILE_AREA&nbsp;&nbsp;&nbsp;4.f
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05867.html#l00072">72</a> of file <a class="el" href="a05867.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="a06162.html#l00050">NL3D::CPatch::generateTileVegetable()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a12" doxytag="landscape_def.h::NL3D_PATCH_TILE_RADIUS" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_PATCH_TILE_RADIUS&nbsp;&nbsp;&nbsp;1.f
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05867.html#l00074">74</a> of file <a class="el" href="a05867.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="a05876.html#l00089">NL3D::CLandscapeVegetableBlock::init()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a7" doxytag="landscape_def.h::NL3D_REFINE_MERGE_THRESHOLD" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_REFINE_MERGE_THRESHOLD&nbsp;&nbsp;&nbsp;2.0f
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05867.html#l00060">60</a> of file <a class="el" href="a05867.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="a06497.html#l02108">NL3D::CTessFace::updateRefineMerge()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a5" doxytag="landscape_def.h::NL3D_TILE_PASS_ADD" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_TILE_PASS_ADD&nbsp;&nbsp;&nbsp;3
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05867.html#l00053">53</a> of file <a class="el" href="a05867.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="a06497.html#l00675">NL3D::CTessFace::computeTileMaterial()</a>, <a class="el" href="a06155.html#l02040">NL3D::CPatch::getTileRenderPass()</a>, <a class="el" href="a06155.html#l02080">NL3D::CPatch::getTileUvInfo()</a>, and <a class="el" href="a05862.html#l00939">NL3D::CLandscape::render()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a6" doxytag="landscape_def.h::NL3D_TILE_PASS_LIGHTMAP" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_TILE_PASS_LIGHTMAP&nbsp;&nbsp;&nbsp;4
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05867.html#l00054">54</a> of file <a class="el" href="a05867.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="a06497.html#l00675">NL3D::CTessFace::computeTileMaterial()</a>, <a class="el" href="a05862.html#l00939">NL3D::CLandscape::render()</a>, and <a class="el" href="a06161.html#l00620">NL3D::CTileMaterial::renderTilePassLightmap()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a2" doxytag="landscape_def.h::NL3D_TILE_PASS_RGB0" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_TILE_PASS_RGB0&nbsp;&nbsp;&nbsp;0
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05867.html#l00050">50</a> of file <a class="el" href="a05867.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="a06497.html#l00372">NL3D::CTessFace::allocTileUv()</a>, <a class="el" href="a06497.html#l00403">NL3D::CTessFace::checkCreateFillTileVB()</a>, <a class="el" href="a06497.html#l00424">NL3D::CTessFace::checkFillTileVB()</a>, <a class="el" href="a06497.html#l00675">NL3D::CTessFace::computeTileMaterial()</a>, <a class="el" href="a06497.html#l00466">NL3D::CTessFace::copyTileUv()</a>, <a class="el" href="a06497.html#l00444">NL3D::CTessFace::deleteTileUv()</a>, <a class="el" href="a06155.html#l02040">NL3D::CPatch::getTileRenderPass()</a>, <a class="el" href="a06155.html#l02080">NL3D::CPatch::getTileUvInfo()</a>, <a class="el" href="a06497.html#l00490">NL3D::CTessFace::heritTileUv()</a>, <a class="el" href="a05862.html#l00939">NL3D::CLandscape::render()</a>, <a class="el" href="a06161.html#l00620">NL3D::CTileMaterial::renderTilePassLightmap()</a>, and <a class="el" href="a06161.html#l00607">NL3D::CTileMaterial::renderTilePassRGB0()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a3" doxytag="landscape_def.h::NL3D_TILE_PASS_RGB1" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_TILE_PASS_RGB1&nbsp;&nbsp;&nbsp;1
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05867.html#l00051">51</a> of file <a class="el" href="a05867.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="a06497.html#l00675">NL3D::CTessFace::computeTileMaterial()</a>, <a class="el" href="a06155.html#l02040">NL3D::CPatch::getTileRenderPass()</a>, <a class="el" href="a06155.html#l02080">NL3D::CPatch::getTileUvInfo()</a>, and <a class="el" href="a05862.html#l00939">NL3D::CLandscape::render()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a4" doxytag="landscape_def.h::NL3D_TILE_PASS_RGB2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_TILE_PASS_RGB2&nbsp;&nbsp;&nbsp;2
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05867.html#l00052">52</a> of file <a class="el" href="a05867.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="a06497.html#l00675">NL3D::CTessFace::computeTileMaterial()</a>, <a class="el" href="a06155.html#l02040">NL3D::CPatch::getTileRenderPass()</a>, <a class="el" href="a06155.html#l02080">NL3D::CPatch::getTileUvInfo()</a>, and <a class="el" href="a05862.html#l00939">NL3D::CLandscape::render()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a15" doxytag="landscape_def.h::NL_DLM_TILE_RES" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL_DLM_TILE_RES
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05867.html#l00084">84</a> of file <a class="el" href="a05867.html">landscape_def.h</a>. </td>
+ </tr>
+</table>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:42:37 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>