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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::UShape class Reference</title>
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+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::UShape Class Reference</h1><code>#include &lt;<a class="el" href="a06627.html">u_shape.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Game interface for managing shape. NB: unlike old GameInterface, here the <a class="el" href="a03943.html">UShape</a> is a Proxy: it keep a ptr on a <a class="el" href="a02539.html">IShape</a>, thus it can be created or destroyed statically, on the stack etc...<p>
+<dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06627.html#l00047">47</a> of file <a class="el" href="a06627.html">u_shape.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03943.html#NL3D_1_1UShapea0">attach</a> (class <a class="el" href="a02539.html">IShape</a> *shape)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Attach a <a class="el" href="a02539.html">IShape</a> to this proxy. <a href="#NL3D_1_1UShapea0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03943.html#NL3D_1_1UShapea1">cameraCollisionable</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03943.html#NL3D_1_1UShapea2">empty</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return true if the proxy is <a class="el" href="a03943.html#NL3D_1_1UShapea2">empty()</a> (not attached) <a href="#NL3D_1_1UShapea2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03943.html#NL3D_1_1UShapea3">getMeshTriangles</a> (std::vector&lt; <a class="el" href="a03128.html">NLMISC::CVector</a> &gt; &amp;vertices, std::vector&lt; <a class="el" href="a04558.html#a11">uint32</a> &gt; &amp;indices) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03943.html#NL3D_1_1UShapea4">UShape</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Proxy interface. <a href="#NL3D_1_1UShapea4"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02539.html">IShape</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03943.html#NL3D_1_1UShaper0">_Shape</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1UShapea4" doxytag="NL3D::UShape::UShape" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::UShape::UShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Proxy interface.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06626.html#l00042">42</a> of file <a class="el" href="a06626.html">u_shape.cpp</a>.
+<p>
+<div class="fragment"><pre>00042 : <a class="code" href="a03943.html#NL3D_1_1UShaper0">_Shape</a>(NULL)
+00043 {
+00044 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1UShapea0" doxytag="NL3D::UShape::attach" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::UShape::attach </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">class <a class="el" href="a02539.html">IShape</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shape</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Attach a <a class="el" href="a02539.html">IShape</a> to this proxy.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06626.html#l00047">47</a> of file <a class="el" href="a06626.html">u_shape.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06380.html#l00107">NL3D::CShapeBankUser::getShape()</a>.
+<p>
+<div class="fragment"><pre>00048 {
+00049 <a class="code" href="a03943.html#NL3D_1_1UShaper0">_Shape</a>= shape;
+00050 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UShapea1" doxytag="NL3D::UShape::cameraCollisionable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::UShape::cameraCollisionable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if this mesh is candidate for Camera Collision For now return true if have some lightmap!
+<p>
+Definition at line <a class="el" href="a06626.html#l00125">125</a> of file <a class="el" href="a06626.html">u_shape.cpp</a>.
+<p>
+References <a class="el" href="a05992.html#l00234">NL3D::CMeshBase::_LightInfos</a>.
+<p>
+<div class="fragment"><pre>00126 {
+00127 <span class="comment">/* For now do it easy, take only lightmapped (ie big) objects. An object that is lightmapped</span>
+00128 <span class="comment"> should have some lightInfos</span>
+00129 <span class="comment"> */</span>
+00130 CMeshBase *mesh= dynamic_cast&lt;CMeshBase*&gt;(<a class="code" href="a03943.html#NL3D_1_1UShaper0">_Shape</a>);
+00131 <span class="keywordflow">if</span>(mesh)
+00132 {
+00133 <span class="keywordflow">return</span> !mesh-&gt;_LightInfos.empty();
+00134 }
+00135 <span class="keywordflow">else</span>
+00136 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00137 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UShapea2" doxytag="NL3D::UShape::empty" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::UShape::empty </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if the proxy is <a class="el" href="a03943.html#NL3D_1_1UShapea2">empty()</a> (not attached)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06627.html#l00056">56</a> of file <a class="el" href="a06627.html">u_shape.h</a>.
+<p>
+<div class="fragment"><pre>00056 {<span class="keywordflow">return</span> <a class="code" href="a03943.html#NL3D_1_1UShaper0">_Shape</a>==NULL;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UShapea3" doxytag="NL3D::UShape::getMeshTriangles" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::UShape::getMeshTriangles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="a03128.html">NLMISC::CVector</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>vertices</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>std::vector&lt; <a class="el" href="a04558.html#a11">uint32</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>indices</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the mesh under Triangle Form. For now only <a class="el" href="a02857.html">CMesh</a> and <a class="el" href="a02910.html">CMeshMultiLod</a> (<a class="el" href="a02878.html">CMeshGeom</a> only) are supported. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>vertices</em>&nbsp;</td><td>array of vertices </td></tr>
+ <tr><td valign=top><em>indices</em>&nbsp;</td><td>triplets of indices to vertices </td></tr>
+ </table>
+</dl>
+<dl compact><dt><b>Returns:</b></dt><dd>false if cannot be converted</dd></dl>
+
+<p>
+Definition at line <a class="el" href="a06626.html#l00053">53</a> of file <a class="el" href="a06626.html">u_shape.cpp</a>.
+<p>
+References <a class="el" href="a06016.html#l00599">NL3D::CMeshMultiLod::getMeshGeom()</a>, <a class="el" href="a05989.html#l02463">NL3D::CMesh::getMeshGeom()</a>, <a class="el" href="a05990.html#l00393">NL3D::CMeshGeom::getNbMatrixBlock()</a>, <a class="el" href="a05990.html#l00398">NL3D::CMeshGeom::getNbRdrPass()</a>, <a class="el" href="a06017.html#l00144">NL3D::CMeshMultiLod::getNumSlotMesh()</a>, <a class="el" href="a06198.html#l00108">NL3D::CPrimitiveBlock::getNumTri()</a>, <a class="el" href="a06711.html#l00453">NL3D::CVertexBuffer::getNumVertices()</a>, <a class="el" href="a05990.html#l00404">NL3D::CMeshGeom::getRdrPassPrimitiveBlock()</a>, <a class="el" href="a06197.html#l00091">NL3D::CPrimitiveBlock::getTriPointer()</a>, <a class="el" href="a05990.html#l00390">NL3D::CMeshGeom::getVertexBuffer()</a>, <a class="el" href="a06710.html#l00438">NL3D::CVertexBuffer::getVertexCoordPointer()</a>, <a class="el" href="a06711.html#l00473">NL3D::CVertexBuffer::getVertexSize()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+<div class="fragment"><pre>00054 {
+00055 <span class="keywordflow">if</span>(!<a class="code" href="a03943.html#NL3D_1_1UShaper0">_Shape</a>)
+00056 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00057
+00058 <span class="comment">// **** try to get a CMeshGeom</span>
+00059 CMesh *mesh= dynamic_cast&lt;CMesh*&gt;(<a class="code" href="a03943.html#NL3D_1_1UShaper0">_Shape</a>);
+00060 CMeshMultiLod *meshMulti= dynamic_cast&lt;CMeshMultiLod*&gt;(<a class="code" href="a03943.html#NL3D_1_1UShaper0">_Shape</a>);
+00061 <span class="keyword">const</span> CMeshGeom *meshGeom= NULL;
+00062 <span class="keywordflow">if</span>(mesh)
+00063 {
+00064 meshGeom= &amp;mesh-&gt;getMeshGeom();
+00065 }
+00066 <span class="keywordflow">else</span> <span class="keywordflow">if</span>(meshMulti)
+00067 {
+00068 <span class="comment">// get the first (bigger) meshGeom</span>
+00069 <span class="keywordflow">if</span>(meshMulti-&gt;getNumSlotMesh())
+00070 {
+00071 meshGeom= dynamic_cast&lt;const CMeshGeom*&gt;(&amp;meshMulti-&gt;getMeshGeom(0));
+00072 }
+00073 }
+00074
+00075 <span class="keywordflow">if</span>(!meshGeom)
+00076 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00077
+00078 <span class="comment">// **** Build the vertices and indices</span>
+00079 <a class="code" href="a04558.html#a15">uint</a> i;
+00080 vertices.clear();
+00081 indices.clear();
+00082
+00083 <span class="comment">// build vertices</span>
+00084 <span class="keyword">const</span> CVertexBuffer &amp;vb= meshGeom-&gt;getVertexBuffer();
+00085 vertices.resize(vb.getNumVertices());
+00086 <span class="keyword">const</span> <a class="code" href="a04558.html#a7">uint8</a> *pVert= (<span class="keyword">const</span> <a class="code" href="a04558.html#a7">uint8</a>*)vb.getVertexCoordPointer(0);
+00087 <a class="code" href="a04558.html#a15">uint</a> vSize= vb.getVertexSize();
+00088 <span class="keywordflow">for</span>(i=0;i&lt;vertices.size();i++)
+00089 {
+00090 vertices[i]= *(<span class="keyword">const</span> CVector*)pVert;
+00091 pVert+= vSize;
+00092 }
+00093
+00094 <span class="comment">// count numTris</span>
+00095 <a class="code" href="a04558.html#a15">uint</a> numTris= 0;
+00096 <span class="keywordflow">for</span>(i=0;i&lt;meshGeom-&gt;getNbMatrixBlock();i++)
+00097 {
+00098 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> rp=0;rp&lt;meshGeom-&gt;getNbRdrPass(i);rp++)
+00099 {
+00100 numTris+= meshGeom-&gt;getRdrPassPrimitiveBlock(i, rp).getNumTri();
+00101 }
+00102 }
+00103 indices.resize(numTris*3);
+00104
+00105 <span class="comment">// build indices</span>
+00106 <a class="code" href="a04558.html#a15">uint</a> triIdx= 0;
+00107 <span class="keywordflow">for</span>(i=0;i&lt;meshGeom-&gt;getNbMatrixBlock();i++)
+00108 {
+00109 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> rp=0;rp&lt;meshGeom-&gt;getNbRdrPass(i);rp++)
+00110 {
+00111 <span class="keyword">const</span> CPrimitiveBlock &amp;pb= meshGeom-&gt;getRdrPassPrimitiveBlock(i, rp);
+00112 <span class="comment">// copy</span>
+00113 memcpy(&amp;indices[triIdx*3], pb.getTriPointer(), pb.getNumTri()*3*<span class="keyword">sizeof</span>(<a class="code" href="a04558.html#a11">uint32</a>));
+00114 <span class="comment">// next</span>
+00115 triIdx+= pb.getNumTri();
+00116 }
+00117 }
+00118
+00119 <span class="comment">// ok!</span>
+00120 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+00121 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1UShaper0" doxytag="NL3D::UShape::_Shape" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> class <a class="el" href="a02539.html">IShape</a>* <a class="el" href="a03943.html#NL3D_1_1UShaper0">NL3D::UShape::_Shape</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06627.html#l00074">74</a> of file <a class="el" href="a06627.html">u_shape.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06627.html">u_shape.h</a><li><a class="el" href="a06626.html">u_shape.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:50:01 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>