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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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+<title>NeL: NL3D::UPSSoundServer struct Reference</title>
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+<h1>NL3D::UPSSoundServer Struct Reference</h1><code>#include &lt;<a class="el" href="a06623.html">u_ps_sound_interface.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::UPSSoundServer:
+<p><center><img src="a03940.png" usemap="#NL3D::UPSSoundServer_map" border="0" alt=""></center>
+<map name="NL3D::UPSSoundServer_map">
+<area href="a03237.html" alt="NL3D::CPSSoundServImpl" shape="rect" coords="0,56,160,80">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class is an interface which allow the particle system to create a sound. When a sound is created, the system get an interface on a sound instance. The interface must be registered to the particle system. when it has been created. <dl compact><dt><b>Author:</b></dt><dd>Nicolas Vizerie <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06623.html#l00052">52</a> of file <a class="el" href="a06623.html">u_ps_sound_interface.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03939.html">UPSSoundInstance</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03940.html#NL3D_1_1UPSSoundServera0">createSound</a> (const <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> &amp;soundName, bool spawn=false)=0</td></tr>
+
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1UPSSoundServera0" doxytag="NL3D::UPSSoundServer::createSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03939.html">UPSSoundInstance</a>* NL3D::UPSSoundServer::createSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>soundName</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>spawn</em> = false</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Querry the implementer to create a sound instance, and retrieve an interface to it. NULL means that the server can't create the sound, so it is ignored <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>soundName</em>&nbsp;</td><td>the name of the sound in the sound bank </td></tr>
+ <tr><td valign=top><em>spawn</em>&nbsp;</td><td>true if the sound must be spawned e.g it continues after this interface is removed </td></tr>
+ <tr><td valign=top><em>cb</em>&nbsp;</td><td>useful only for spawned sound, it tells when a spawned sound has been removed</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a03237.html#NL3D_1_1CPSSoundServImpla1">NL3D::CPSSoundServImpl</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="a06623.html">u_ps_sound_interface.h</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:48:53 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>