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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::ILogicInfo class Reference</title>
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+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::ILogicInfo Class Reference</h1><code>#include &lt;<a class="el" href="a05951.html">logic_info.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An interface for <a class="el" href="a03351.html">UScene</a> to retrieve client information for a specified <a class="el" href="a02321.html">UTransform</a> ( see UTransfrom::setLogicInfo() ).<p>
+implemented by user. typically, methods are called during <a class="el" href="a03351.html#NL3D_1_1UScenez1520_1">UScene::render()</a> and are called only if necessary (typically after clip).<p>
+<dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05951.html#l00051">51</a> of file <a class="el" href="a05951.html">logic_info.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03863.html#NL3D_1_1ILogicInfoa0">getStaticLightSetup</a> (std::vector&lt; <a class="el" href="a03092.html">CPointLightInfluence</a> &gt; &amp;pointLightList, <a class="el" href="a04558.html#a7">uint8</a> &amp;sunContribution, <a class="el" href="a03337.html">NLMISC::CRGBA</a> &amp;localAmbient)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03863.html#NL3D_1_1ILogicInfoa1">ILogicInfo</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1ILogicInfoa1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03863.html#NL3D_1_1ILogicInfoa2">~ILogicInfo</a> ()</td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1ILogicInfoa1" doxytag="NL3D::ILogicInfo::ILogicInfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::ILogicInfo::ILogicInfo </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05950.html#l00034">34</a> of file <a class="el" href="a05950.html">logic_info.cpp</a>.
+<p>
+References <a class="el" href="a05951.html#l00034">NL3D_MEM_LOGIC</a>.
+<p>
+<div class="fragment"><pre>00035 {
+00036 <a class="code" href="a04528.html#a0">NL3D_MEM_LOGIC</a>
+00037 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1ILogicInfoa2" doxytag="NL3D::ILogicInfo::~ILogicInfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::ILogicInfo::~<a class="el" href="a03863.html">ILogicInfo</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05950.html#l00038">38</a> of file <a class="el" href="a05950.html">logic_info.cpp</a>.
+<p>
+References <a class="el" href="a05951.html#l00034">NL3D_MEM_LOGIC</a>.
+<p>
+<div class="fragment"><pre>00039 {
+00040 <a class="code" href="a04528.html#a0">NL3D_MEM_LOGIC</a>
+00041 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1ILogicInfoa0" doxytag="NL3D::ILogicInfo::getStaticLightSetup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ILogicInfo::getStaticLightSetup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="a03092.html">CPointLightInfluence</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pointLightList</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>sunContribution</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03337.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>localAmbient</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This method must return the static light setup which influence the object attached with this <a class="el" href="a03863.html">ILogicInfo</a> <a class="el" href="a04223.html#a587">pointLightList.size()</a> may not be 0. Deriver should just append his light and do not clear this list.<p>
+NB: called by <a class="el" href="a02747.html#NL3D_1_1CLightingManagera1">CLightingManager::computeModelLightContributions()</a> when needed<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>pointLightList</em>&nbsp;</td><td>append to this list static pointLights which may influence this object. </td></tr>
+ <tr><td valign=top><em>sunContribution</em>&nbsp;</td><td>contribution factor of the sun to apply to the transform. </td></tr>
+ <tr><td valign=top><em>localAmbient</em>&nbsp;</td><td>ig or landscape may replace sunAmbient with their special ambient. localAmbient.A tells the fraction of this color to take (255 =&gt; full contribution of the localAmbient, and no contribution of the ambient of the sun)</td></tr>
+ </table>
+</dl>
+
+<p>
+Referenced by <a class="el" href="a05901.html#l00256">NL3D::CLightingManager::computeModelLightContributions()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05951.html">logic_info.h</a><li><a class="el" href="a05950.html">logic_info.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:38:44 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
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