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diff --git a/docs/doxygen/nel/a03849.html b/docs/doxygen/nel/a03849.html new file mode 100644 index 00000000..b77c9c4c --- /dev/null +++ b/docs/doxygen/nel/a03849.html @@ -0,0 +1,256 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NLSOUND::IContextSoundContainer class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NLSOUND::IContextSoundContainer Class Reference</h1><code>#include <<a class="el" href="a05612.html">context_sound.h</a>></code> +<p> +<p>Inheritance diagram for NLSOUND::IContextSoundContainer: +<p><center><img src="a03849.png" usemap="#NLSOUND::IContextSoundContainer_map" border="0" alt=""></center> +<map name="NLSOUND::IContextSoundContainer_map"> +<area href="a02418.html" alt="NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >" shape="rect" coords="0,56,401,80"> +</map> +<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera0">addSound</a> (<a class="el" href="a02246.html">CSound</a> *sound, const std::string &baseName)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float </td><td class="memItemRight" valign=bottom><a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera1">getMaxDistance</a> () const=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02246.html">CSound</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera2">getSound</a> (const <a class="el" href="a03417.html">CSoundContext</a> &context, <a class="el" href="a04558.html#a11">uint32</a> randomValue)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera3">getSoundList</a> (std::vector< std::pair< std::string, <a class="el" href="a02246.html">CSound</a> * > > &subsounds) const=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera4">init</a> (<a class="el" href="a04558.html#a15">uint</a> *contextArgsIndex)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera5">~IContextSoundContainer</a> ()</td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NLSOUND_1_1IContextSoundContainera5" doxytag="NLSOUND::IContextSoundContainer::~IContextSoundContainer" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual NLSOUND::IContextSoundContainer::~<a class="el" href="a03849.html">IContextSoundContainer</a> </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05612.html#l00105">105</a> of file <a class="el" href="a05612.html">context_sound.h</a>. +<p> +<div class="fragment"><pre>00105 {}; +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NLSOUND_1_1IContextSoundContainera0" doxytag="NLSOUND::IContextSoundContainer::addSound" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IContextSoundContainer::addSound </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02246.html">CSound</a> * </td> + <td class="mdname" nowrap> <em>sound</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>baseName</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd0">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift ></a>. +<p> +Referenced by <a class="el" href="a05611.html#l00165">NLSOUND::CContextSound::init()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1IContextSoundContainera1" doxytag="NLSOUND::IContextSoundContainer::getMaxDistance" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NLSOUND::IContextSoundContainer::getMaxDistance </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd1">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift ></a>. +<p> +Referenced by <a class="el" href="a05611.html#l00091">NLSOUND::CContextSound::getMaxDistance()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1IContextSoundContainera2" doxytag="NLSOUND::IContextSoundContainer::getSound" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a02246.html">CSound</a>* NLSOUND::IContextSoundContainer::getSound </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03417.html">CSoundContext</a> & </td> + <td class="mdname" nowrap> <em>context</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>randomValue</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd2">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift ></a>. +<p> +Referenced by <a class="el" href="a05611.html#l00135">NLSOUND::CContextSound::getContextSound()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1IContextSoundContainera3" doxytag="NLSOUND::IContextSoundContainer::getSoundList" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IContextSoundContainer::getSoundList </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::vector< std::pair< std::string, <a class="el" href="a02246.html">CSound</a> * > > & </td> + <td class="mdname1" valign="top" nowrap> <em>subsounds</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd3">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift ></a>. +<p> +Referenced by <a class="el" href="a05611.html#l00122">NLSOUND::CContextSound::getSubSoundList()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1IContextSoundContainera4" doxytag="NLSOUND::IContextSoundContainer::init" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IContextSoundContainer::init </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>contextArgsIndex</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd4">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift ></a>. +<p> +Referenced by <a class="el" href="a05611.html#l00165">NLSOUND::CContextSound::init()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="a05612.html">context_sound.h</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:51:05 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |