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diff --git a/docs/doxygen/nel/a03712.html b/docs/doxygen/nel/a03712.html new file mode 100644 index 00000000..51138804 --- /dev/null +++ b/docs/doxygen/nel/a03712.html @@ -0,0 +1,511 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CVisualCollisionManagerUser class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CVisualCollisionManagerUser Class Reference</h1><code>#include <<a class="el" href="a06732.html">visual_collision_manager_user.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CVisualCollisionManagerUser: +<p><center><img src="a03712.png" usemap="#NL3D::CVisualCollisionManagerUser_map" border="0" alt=""></center> +<map name="NL3D::CVisualCollisionManagerUser_map"> +<area href="a03954.html" alt="NL3D::UVisualCollisionManager" shape="rect" coords="0,0,219,24"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +<a class="el" href="a03954.html">UVisualCollisionManager</a> implementation. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a06732.html#l00048">48</a> of file <a class="el" href="a06732.html">visual_collision_manager_user.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera0">addMeshCollision</a> (const std::vector< <a class="el" href="a03128.html">CVector</a> > &vertices, const std::vector< <a class="el" href="a04558.html#a9">uint16</a> > &triangles)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03953.html">UVisualCollisionEntity</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera1">createEntity</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera2">CVisualCollisionManagerUser</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CVisualCollisionManagerUsera2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera3">deleteEntity</a> (<a class="el" href="a03953.html">UVisualCollisionEntity</a> *entity)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float </td><td class="memItemRight" valign=bottom><a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera4">getCameraCollision</a> (const <a class="el" href="a03128.html">CVector</a> &start, const <a class="el" href="a03128.html">CVector</a> &end, float radius, bool cone)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera5">removeMeshCollision</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a564">id</a>)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera6">setLandscape</a> (<a class="el" href="a03931.html">ULandscape</a> *landscape)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera7">setSunContributionPower</a> (float power, float maxThreshold)</td></tr> + +<tr><td colspan=2><br><h2>Protected Types</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="a03262.html">CPtrSet</a>< <a class="el" href="a03706.html">CVisualCollisionEntityUser</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUserx0">TVisualCollisionEntitySet</a></td></tr> + +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03262.html">TVisualCollisionEntitySet</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUserp0">_Entities</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03707.html">CVisualCollisionManager</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUserp1">_Manager</a></td></tr> + +</table> +<hr><h2>Member Typedef Documentation</h2> +<a class="anchor" name="NL3D_1_1CVisualCollisionManagerUserx0" doxytag="NL3D::CVisualCollisionManagerUser::TVisualCollisionEntitySet" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef <a class="el" href="a03262.html">CPtrSet</a><<a class="el" href="a03706.html">CVisualCollisionEntityUser</a>> <a class="el" href="a03262.html">NL3D::CVisualCollisionManagerUser::TVisualCollisionEntitySet</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06732.html#l00103">103</a> of file <a class="el" href="a06732.html">visual_collision_manager_user.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CVisualCollisionManagerUsera2" doxytag="NL3D::CVisualCollisionManagerUser::CVisualCollisionManagerUser" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVisualCollisionManagerUser::CVisualCollisionManagerUser </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="a06732.html#l00053">53</a> of file <a class="el" href="a06732.html">visual_collision_manager_user.h</a>. +<p> +References <a class="el" href="a04929.html#a16">NL3D_MEM_VISUAL_COLLISION</a>. +<p> +<div class="fragment"><pre>00054 { +00055 <a class="code" href="a04929.html#a16">NL3D_MEM_VISUAL_COLLISION</a> +00056 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CVisualCollisionManagerUsera0" doxytag="NL3D::CVisualCollisionManagerUser::addMeshCollision" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::CVisualCollisionManagerUser::addMeshCollision </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< <a class="el" href="a03128.html">CVector</a> > & </td> + <td class="mdname" nowrap> <em>vertices</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const std::vector< <a class="el" href="a04558.html#a9">uint16</a> > & </td> + <td class="mdname" nowrap> <em>triangles</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a Mesh to the collision manager. For now it is used only for Camera Collision number of vertices and number of triangles must not exceed 65535 <dl compact><dt><b>Returns:</b></dt><dd>the id used for remove, 0 if not succeed</dd></dl> + +<p> +Implements <a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera0">NL3D::UVisualCollisionManager</a>. +<p> +Definition at line <a class="el" href="a06732.html#l00089">89</a> of file <a class="el" href="a06732.html">visual_collision_manager_user.h</a>. +<p> +References <a class="el" href="a06729.html#l00401">NL3D::CVisualCollisionManager::addMeshCollision()</a>, <a class="el" href="a06732.html#l00037">NL3D_MEM_CAMERA_COLLISION</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +<div class="fragment"><pre>00090 { +00091 <a class="code" href="a05309.html#a1">NL3D_MEM_CAMERA_COLLISION</a> +00092 <span class="keywordflow">return</span> <a class="code" href="a03712.html#NL3D_1_1CVisualCollisionManagerUserp1">_Manager</a>.addMeshCollision(vertices, triangles); +00093 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVisualCollisionManagerUsera1" doxytag="NL3D::CVisualCollisionManagerUser::createEntity" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a03953.html">UVisualCollisionEntity</a>* NL3D::CVisualCollisionManagerUser::createEntity </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +create an entity. NB: <a class="el" href="a03707.html">CVisualCollisionManager</a> owns this ptr, and you must delete it with <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera3">deleteEntity()</a>. NB: all <a class="el" href="a03705.html">CVisualCollisionEntity</a> are deleted when this manager is deleted. +<p> +Implements <a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera1">NL3D::UVisualCollisionManager</a>. +<p> +Definition at line <a class="el" href="a06732.html#l00065">65</a> of file <a class="el" href="a06732.html">visual_collision_manager_user.h</a>. +<p> +References <a class="el" href="a06732.html#l00104">_Entities</a>, <a class="el" href="a06290.html#l00064">NL3D::CPtrSet< T >::insert()</a>, and <a class="el" href="a04929.html#a16">NL3D_MEM_VISUAL_COLLISION</a>. +<p> +<div class="fragment"><pre>00066 { +00067 <a class="code" href="a04929.html#a16">NL3D_MEM_VISUAL_COLLISION</a> +00068 <span class="keywordflow">return</span> <a class="code" href="a03712.html#NL3D_1_1CVisualCollisionManagerUserp0">_Entities</a>.<a class="code" href="a03262.html#NL3D_1_1CPtrSetz770_2">insert</a>(<span class="keyword">new</span> CVisualCollisionEntityUser(&_Manager)); +00069 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVisualCollisionManagerUsera3" doxytag="NL3D::CVisualCollisionManagerUser::deleteEntity" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CVisualCollisionManagerUser::deleteEntity </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03953.html">UVisualCollisionEntity</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>entity</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +delete an entity. +<p> +Implements <a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera2">NL3D::UVisualCollisionManager</a>. +<p> +Definition at line <a class="el" href="a06732.html#l00071">71</a> of file <a class="el" href="a06732.html">visual_collision_manager_user.h</a>. +<p> +References <a class="el" href="a06732.html#l00104">_Entities</a>, <a class="el" href="a06290.html#l00072">NL3D::CPtrSet< T >::erase()</a>, and <a class="el" href="a04929.html#a16">NL3D_MEM_VISUAL_COLLISION</a>. +<p> +<div class="fragment"><pre>00072 { +00073 <a class="code" href="a04929.html#a16">NL3D_MEM_VISUAL_COLLISION</a> +00074 <a class="code" href="a03712.html#NL3D_1_1CVisualCollisionManagerUserp0">_Entities</a>.<a class="code" href="a03262.html#NL3D_1_1CPtrSetz770_1">erase</a>(dynamic_cast<CVisualCollisionEntityUser*>(entity)); +00075 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVisualCollisionManagerUsera4" doxytag="NL3D::CVisualCollisionManagerUser::getCameraCollision" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NL3D::CVisualCollisionManagerUser::getCameraCollision </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname" nowrap> <em>start</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname" nowrap> <em>end</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>radius</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>cone</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get Typical Camera 3rd person collision. For landscape, it is done only against TileFaces (ie only under approx 50 m) return a [0,1] value. 0 => collision at start. 1 => no collision. <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>radius</em> </td><td>is the radius of the 'cylinder' </td></tr> + <tr><td valign=top><em>cone</em> </td><td>if true, the object tested is a cone (radius goes to end)</td></tr> + </table> +</dl> + +<p> +Implements <a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera3">NL3D::UVisualCollisionManager</a>. +<p> +Definition at line <a class="el" href="a06732.html#l00083">83</a> of file <a class="el" href="a06732.html">visual_collision_manager_user.h</a>. +<p> +References <a class="el" href="a06729.html#l00144">NL3D::CVisualCollisionManager::getCameraCollision()</a>, and <a class="el" href="a06732.html#l00037">NL3D_MEM_CAMERA_COLLISION</a>. +<p> +<div class="fragment"><pre>00084 { +00085 <a class="code" href="a05309.html#a1">NL3D_MEM_CAMERA_COLLISION</a> +00086 <span class="keywordflow">return</span> <a class="code" href="a03712.html#NL3D_1_1CVisualCollisionManagerUserp1">_Manager</a>.getCameraCollision (start, end, radius, cone); +00087 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVisualCollisionManagerUsera5" doxytag="NL3D::CVisualCollisionManagerUser::removeMeshCollision" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CVisualCollisionManagerUser::removeMeshCollision </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>id</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Remove a Mesh from the collision manager. +<p> +Implements <a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera4">NL3D::UVisualCollisionManager</a>. +<p> +Definition at line <a class="el" href="a06732.html#l00095">95</a> of file <a class="el" href="a06732.html">visual_collision_manager_user.h</a>. +<p> +References <a class="el" href="a06732.html#l00037">NL3D_MEM_CAMERA_COLLISION</a>, <a class="el" href="a06729.html#l00425">NL3D::CVisualCollisionManager::removeMeshCollision()</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +<div class="fragment"><pre>00096 { +00097 <a class="code" href="a05309.html#a1">NL3D_MEM_CAMERA_COLLISION</a> +00098 <a class="code" href="a03712.html#NL3D_1_1CVisualCollisionManagerUserp1">_Manager</a>.removeMeshCollision(<span class="keywordtype">id</span>); +00099 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVisualCollisionManagerUsera6" doxytag="NL3D::CVisualCollisionManagerUser::setLandscape" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CVisualCollisionManagerUser::setLandscape </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03931.html">ULandscape</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>landscape</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +setup the landscape used for this collision manager. ptr is kept, and manager must be cleared when the landscape is deleted. +<p> +Implements <a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera5">NL3D::UVisualCollisionManager</a>. +<p> +Definition at line <a class="el" href="a06732.html#l00059">59</a> of file <a class="el" href="a06732.html">visual_collision_manager_user.h</a>. +<p> +References <a class="el" href="a04929.html#a16">NL3D_MEM_VISUAL_COLLISION</a>, and <a class="el" href="a06729.html#l00075">NL3D::CVisualCollisionManager::setLandscape()</a>. +<p> +<div class="fragment"><pre>00060 { +00061 <a class="code" href="a04929.html#a16">NL3D_MEM_VISUAL_COLLISION</a> +00062 <a class="code" href="a03712.html#NL3D_1_1CVisualCollisionManagerUserp1">_Manager</a>.setLandscape(&(dynamic_cast<CLandscapeUser*>(landscape)->getLandscape()->Landscape)); +00063 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVisualCollisionManagerUsera7" doxytag="NL3D::CVisualCollisionManagerUser::setSunContributionPower" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CVisualCollisionManagerUser::setSunContributionPower </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>power</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>maxThreshold</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build a lighting table to remap sun contribution from landscape to sun contribution for objects. The value remap the landscape sun contribution (0 ~ 1) to an object sun contribution (0 ~1) using the following formula:<p> +objectSunContribution = min ( powf ( landscapeSunContribution / maxThreshold, power ), 1 );<p> +Default is 0.5 (=> sqrt) for power and 0.5 for maxThreshold. +<p> +Implements <a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera6">NL3D::UVisualCollisionManager</a>. +<p> +Definition at line <a class="el" href="a06732.html#l00077">77</a> of file <a class="el" href="a06732.html">visual_collision_manager_user.h</a>. +<p> +References <a class="el" href="a04929.html#a16">NL3D_MEM_VISUAL_COLLISION</a>, and <a class="el" href="a06729.html#l00121">NL3D::CVisualCollisionManager::setSunContributionPower()</a>. +<p> +<div class="fragment"><pre>00078 { +00079 <a class="code" href="a04929.html#a16">NL3D_MEM_VISUAL_COLLISION</a> +00080 <a class="code" href="a03712.html#NL3D_1_1CVisualCollisionManagerUserp1">_Manager</a>.setSunContributionPower (power, maxThreshold); +00081 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CVisualCollisionManagerUserp0" doxytag="NL3D::CVisualCollisionManagerUser::_Entities" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03262.html">TVisualCollisionEntitySet</a> <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUserp0">NL3D::CVisualCollisionManagerUser::_Entities</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06732.html#l00104">104</a> of file <a class="el" href="a06732.html">visual_collision_manager_user.h</a>. +<p> +Referenced by <a class="el" href="a06732.html#l00065">createEntity()</a>, and <a class="el" href="a06732.html#l00071">deleteEntity()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVisualCollisionManagerUserp1" doxytag="NL3D::CVisualCollisionManagerUser::_Manager" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03707.html">CVisualCollisionManager</a> <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUserp1">NL3D::CVisualCollisionManagerUser::_Manager</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06732.html#l00102">102</a> of file <a class="el" href="a06732.html">visual_collision_manager_user.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="a06732.html">visual_collision_manager_user.h</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:27:11 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |