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diff --git a/docs/doxygen/nel/a03414.html b/docs/doxygen/nel/a03414.html new file mode 100644 index 00000000..ca3f9975 --- /dev/null +++ b/docs/doxygen/nel/a03414.html @@ -0,0 +1,1049 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NLSOUND::CSoundAnimManager class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NLSOUND::CSoundAnimManager Class Reference</h1><code>#include <<a class="el" href="a06409.html">sound_anim_manager.h</a>></code> +<p> +<hr><a name="_details"></a><h2>Detailed Description</h2> +The set of players. +<p> + +<p> +Definition at line <a class="el" href="a06409.html#l00076">76</a> of file <a class="el" href="a06409.html">sound_anim_manager.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a05381.html#a54">TSoundAnimId</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagera0">createAnimation</a> (std::string &name)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagera1">CSoundAnimManager</a> (<a class="el" href="a02236.html">UAudioMixer</a> *mixer)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03413.html">CSoundAnimation</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagera2">findAnimation</a> (std::string &name)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a05381.html#a54">TSoundAnimId</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagera3">getAnimationFromName</a> (std::string &name)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::string </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagera4">idToName</a> (<a class="el" href="a05381.html#a54">TSoundAnimId</a> <a class="el" href="a04223.html#a564">id</a>)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagera5">isPlaying</a> (<a class="el" href="a05381.html#a56">TSoundAnimPlayId</a> playbackId)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a05381.html#a54">TSoundAnimId</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagera6">loadAnimation</a> (std::string &name)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagera7">playAnimation</a> (<a class="el" href="a05381.html#a54">TSoundAnimId</a> <a class="el" href="a04223.html#a564">id</a>, float lastTime, float curTime, <a class="el" href="a02362.html">NL3D::CCluster</a> *cluster, <a class="el" href="a03417.html">CSoundContext</a> &context)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a05381.html#a56">TSoundAnimPlayId</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagera8">playAnimation</a> (std::string &name, float time, <a class="el" href="a02362.html">NL3D::CCluster</a> *cluster, <a class="el" href="a03417.html">CSoundContext</a> &context)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a05381.html#a56">TSoundAnimPlayId</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagera9">playAnimation</a> (<a class="el" href="a05381.html#a54">TSoundAnimId</a> <a class="el" href="a04223.html#a564">id</a>, float time, <a class="el" href="a02362.html">NL3D::CCluster</a> *cluster, <a class="el" href="a03417.html">CSoundContext</a> &context)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagera10">saveAnimation</a> (<a class="el" href="a03413.html">CSoundAnimation</a> *anim, std::string &filname)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagera11">stopAnimation</a> (<a class="el" href="a05381.html#a56">TSoundAnimPlayId</a> playbackId)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagera12">update</a> (float lastTime, float curTime)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagera13">~CSoundAnimManager</a> ()</td></tr> + +<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03414.html">CSoundAnimManager</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagere0">instance</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagere1">release</a> ()</td></tr> + +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a58">TSoundAnimVector</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp0">_Animations</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a57">TSoundAnimMap</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp1">_IdMap</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02236.html">UAudioMixer</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp2">_Mixer</a></td></tr> + +<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03414.html">CSoundAnimManager</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagert0">_Instance</a> = 0</td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagera1" doxytag="NLSOUND::CSoundAnimManager::CSoundAnimManager" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NLSOUND::CSoundAnimManager::CSoundAnimManager </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02236.html">UAudioMixer</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>mixer</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06408.html#l00044">44</a> of file <a class="el" href="a06408.html">sound_anim_manager.cpp</a>. +<p> +<div class="fragment"><pre>00044 : <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp2">_Mixer</a>(mixer) +00045 { +00046 <span class="keywordflow">if</span> (<a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagert0">_Instance</a> != 0) +00047 { +00048 <span class="keywordflow">throw</span> <a class="code" href="a02482.html">Exception</a>(<span class="stringliteral">"Duplicate instanciation of CSoundAnimManager singleton"</span>); +00049 } +00050 +00051 <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagert0">_Instance</a> = <span class="keyword">this</span>; +00052 <span class="comment">//_PlayerId = 0;</span> +00053 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagera13" doxytag="NLSOUND::CSoundAnimManager::~CSoundAnimManager" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NLSOUND::CSoundAnimManager::~<a class="el" href="a03414.html">CSoundAnimManager</a> </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06408.html#l00057">57</a> of file <a class="el" href="a06408.html">sound_anim_manager.cpp</a>. +<p> +<div class="fragment"><pre>00058 { +00059 <span class="keywordflow">if</span> (<a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagert0">_Instance</a> == NULL) +00060 <span class="keywordflow">return</span>; +00061 <span class="comment">/*</span> +00062 <span class="comment"> set<CSoundAnimPlayer*>::iterator iter;</span> +00063 <span class="comment"></span> +00064 <span class="comment"> for (iter = _Players.begin(); iter != _Players.end(); iter++)</span> +00065 <span class="comment"> {</span> +00066 <span class="comment"> CSoundAnimPlayer* player = *iter; </span> +00067 <span class="comment"> delete player;</span> +00068 <span class="comment"> }</span> +00069 <span class="comment"></span> +00070 <span class="comment"> _Players.clear();</span> +00071 <span class="comment"> */</span> +00072 +00073 <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagert0">_Instance</a> = NULL; +00074 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagera0" doxytag="NLSOUND::CSoundAnimManager::createAnimation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a54">TSoundAnimId</a> NLSOUND::CSoundAnimManager::createAnimation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Create a new sound animation with the specified name. Returns <a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationw0NLSOUND_1_1CSoundAnimationw1">CSoundAnimation::NoId</a> if the creation fails (duplicate name). <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>name</em> </td><td>The name of the animation to load.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06408.html#l00120">120</a> of file <a class="el" href="a06408.html">sound_anim_manager.cpp</a>. +<p> +References <a class="el" href="a06409.html#l00060">NLSOUND::CSoundAnimationNoId</a>, <a class="el" href="a06413.html#l00072">NLSOUND::CSoundAnimation::getName()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05622.html#l00135">nlwarning</a>, and <a class="el" href="a06409.html#l00058">NLSOUND::TSoundAnimId</a>. +<p> +Referenced by <a class="el" href="a06408.html#l00078">loadAnimation()</a>. +<p> +<div class="fragment"><pre>00121 { +00122 NL_ALLOC_CONTEXT(NLSOUND_CSoundAnimManager); +00123 <a class="code" href="a04199.html#a6">nlassert</a>(!name.empty()); +00124 +00125 <span class="comment">// create and insert animations</span> +00126 <a class="code" href="a05381.html#a54">TSoundAnimId</a> <span class="keywordtype">id</span> = <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp0">_Animations</a>.size(); +00127 <a class="code" href="a03413.html">CSoundAnimation</a>* anim = <span class="keyword">new</span> <a class="code" href="a03413.html">CSoundAnimation</a>(name, <span class="keywordtype">id</span>); +00128 <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp0">_Animations</a>.push_back(anim); +00129 +00130 <span class="comment">// insert the name and id in the id table</span> +00131 pair<TSoundAnimMap::iterator, bool> inserted; +00132 inserted =<a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp1">_IdMap</a>.insert(make_pair(anim-><a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationa5">getName</a>().c_str(), <span class="keywordtype">id</span>)); +00133 <span class="keywordflow">if</span> (!inserted.second) +00134 { +00135 <a class="code" href="a04199.html#a2">nlwarning</a>(<span class="stringliteral">"Duplicate sound animation \"%s\""</span>, name.c_str()); +00136 <span class="keyword">delete</span> anim; +00137 <span class="keywordflow">return</span> <a class="code" href="a05381.html#a55">CSoundAnimationNoId</a>; +00138 } +00139 +00140 <span class="keywordflow">return</span> <span class="keywordtype">id</span>; +00141 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagera2" doxytag="NLSOUND::CSoundAnimManager::findAnimation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03413.html">CSoundAnimation</a> * NLSOUND::CSoundAnimManager::findAnimation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Returns the animation corresponding to a name. <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>name</em> </td><td>The name of the animation to load.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06408.html#l00145">145</a> of file <a class="el" href="a06408.html">sound_anim_manager.cpp</a>. +<p> +<div class="fragment"><pre>00146 { +00147 TSoundAnimMap::iterator iter = <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp1">_IdMap</a>.find(name.c_str()); +00148 <span class="keywordflow">return</span> (iter == <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp1">_IdMap</a>.end())? 0 : <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp0">_Animations</a>[(*iter).second]; +00149 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagera3" doxytag="NLSOUND::CSoundAnimManager::getAnimationFromName" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a54">TSoundAnimId</a> NLSOUND::CSoundAnimManager::getAnimationFromName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Start playing a sound animation. Returns true is the animation was found and is playing. <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>name</em> </td><td>The name of the animation to load.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06408.html#l00153">153</a> of file <a class="el" href="a06408.html">sound_anim_manager.cpp</a>. +<p> +References <a class="el" href="a06409.html#l00060">NLSOUND::CSoundAnimationNoId</a>, and <a class="el" href="a06409.html#l00058">NLSOUND::TSoundAnimId</a>. +<p> +<div class="fragment"><pre>00154 { +00155 TSoundAnimMap::iterator iter = <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp1">_IdMap</a>.find(name.c_str()); +00156 <span class="keywordflow">return</span> (iter == <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp1">_IdMap</a>.end())? <a class="code" href="a05381.html#a55">CSoundAnimationNoId</a> : (*iter).second; +00157 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagera4" doxytag="NLSOUND::CSoundAnimManager::idToName" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::string NLSOUND::CSoundAnimManager::idToName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a05381.html#a54">TSoundAnimId</a> </td> + <td class="mdname1" valign="top" nowrap> <em>id</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Convert back from an anim ID to the anim name. +<p> +Definition at line <a class="el" href="a06408.html#l00206">206</a> of file <a class="el" href="a06408.html">sound_anim_manager.cpp</a>. +<p> +References <a class="el" href="a06409.html#l00058">NLSOUND::TSoundAnimId</a>. +<p> +<div class="fragment"><pre>00207 { +00208 <span class="keyword">static</span> string empty; +00209 TSoundAnimMap::iterator it(std::find_if(<a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp1">_IdMap</a>.begin(), <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp1">_IdMap</a>.end(), <a class="code" href="a03903.html">TFindId</a>(<span class="keywordtype">id</span>))); +00210 +00211 <span class="keywordflow">if</span> (it != <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp1">_IdMap</a>.end()) +00212 <span class="keywordflow">return</span> it->first; +00213 <span class="keywordflow">else</span> +00214 <span class="keywordflow">return</span> empty; +00215 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagere0" doxytag="NLSOUND::CSoundAnimManager::instance" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03414.html">CSoundAnimManager</a>* NLSOUND::CSoundAnimManager::instance </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06409.html#l00080">80</a> of file <a class="el" href="a06409.html">sound_anim_manager.h</a>. +<p> +<div class="fragment"><pre>00080 { <span class="keywordflow">return</span> <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagert0">_Instance</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagera5" doxytag="NLSOUND::CSoundAnimManager::isPlaying" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NLSOUND::CSoundAnimManager::isPlaying </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a05381.html#a56">TSoundAnimPlayId</a> </td> + <td class="mdname1" valign="top" nowrap> <em>playbackId</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Returns true is the animation with the specified playback ID is playing <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>name</em> </td><td>The playback id that was returned by playAnimation.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06408.html#l00273">273</a> of file <a class="el" href="a06408.html">sound_anim_manager.cpp</a>. +<p> +References <a class="el" href="a06409.html#l00063">NLSOUND::TSoundAnimPlayId</a>. +<p> +<div class="fragment"><pre>00274 { +00275 <span class="comment">/*nlassert(playbackId >= 0);</span> +00276 <span class="comment"></span> +00277 <span class="comment"> set<CSoundAnimPlayer*>::iterator iter;</span> +00278 <span class="comment"></span> +00279 <span class="comment"> for (iter = _Players.begin(); iter != _Players.end(); )</span> +00280 <span class="comment"> {</span> +00281 <span class="comment"> CSoundAnimPlayer* player = *iter; </span> +00282 <span class="comment"> if (player->getId() == playbackId)</span> +00283 <span class="comment"> {</span> +00284 <span class="comment"> return player->isPlaying();</span> +00285 <span class="comment"> }</span> +00286 <span class="comment"> }*/</span> +00287 +00288 <span class="keywordflow">return</span> <span class="keyword">false</span>; +00289 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagera6" doxytag="NLSOUND::CSoundAnimManager::loadAnimation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a54">TSoundAnimId</a> NLSOUND::CSoundAnimManager::loadAnimation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Load the sound animation with the specified name. Returns the id of the new animation, or CSoundAnimationNoId is the file could not be found. <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>name</em> </td><td>The name of the animation to load.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06408.html#l00078">78</a> of file <a class="el" href="a06408.html">sound_anim_manager.cpp</a>. +<p> +References <a class="el" href="a06408.html#l00120">createAnimation()</a>, <a class="el" href="a06409.html#l00060">NLSOUND::CSoundAnimationNoId</a>, <a class="el" href="a06412.html#l00159">NLSOUND::CSoundAnimation::load()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06413.html#l00086">NLSOUND::CSoundAnimation::setFilename()</a>, and <a class="el" href="a06409.html#l00058">NLSOUND::TSoundAnimId</a>. +<p> +<div class="fragment"><pre>00079 { +00080 <a class="code" href="a04199.html#a6">nlassert</a>(!name.empty()); +00081 +00082 string <a class="code" href="a05377.html#a2">filename</a>; +00083 <span class="keywordflow">if</span> (name.find(<span class="stringliteral">".anim"</span>) != name.npos) +00084 { +00085 <a class="code" href="a05377.html#a2">filename</a> = CFile::getFilenameWithoutExtension(name); +00086 <a class="code" href="a05377.html#a2">filename</a>.append(<span class="stringliteral">".sound_anim"</span>); +00087 } +00088 <span class="keywordflow">else</span> +00089 { +00090 <a class="code" href="a05377.html#a2">filename</a> = name; +00091 <a class="code" href="a05377.html#a2">filename</a>.append(<span class="stringliteral">".sound_anim"</span>); +00092 } +00093 +00094 <span class="comment">// throws exception if file not found</span> +00095 <a class="code" href="a05377.html#a2">filename</a> = CPath::lookup(filename, <span class="keyword">false</span>, <span class="keyword">false</span>, <span class="keyword">true</span>); +00096 <span class="keywordflow">if</span> (<a class="code" href="a05377.html#a2">filename</a>.empty()) +00097 { +00098 <span class="keywordflow">return</span> <a class="code" href="a05381.html#a55">CSoundAnimationNoId</a>; +00099 } +00100 +00101 <a class="code" href="a05381.html#a54">TSoundAnimId</a> <span class="keywordtype">id</span> = <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagera0">createAnimation</a>(name); +00102 <span class="keywordflow">if</span> (<span class="keywordtype">id</span> == <a class="code" href="a05381.html#a55">CSoundAnimationNoId</a>) +00103 { +00104 <span class="keywordflow">return</span> <a class="code" href="a05381.html#a55">CSoundAnimationNoId</a>; +00105 } +00106 +00107 <a class="code" href="a03413.html">CSoundAnimation</a>* anim = <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp0">_Animations</a>[<span class="keywordtype">id</span>]; +00108 +00109 <span class="keywordflow">if</span> (anim == NULL) +00110 <span class="keywordflow">return</span> <a class="code" href="a05381.html#a55">CSoundAnimationNoId</a>; +00111 +00112 anim-><a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationa12">setFilename</a>(filename); +00113 anim-><a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationa7">load</a>(); +00114 +00115 <span class="keywordflow">return</span> <span class="keywordtype">id</span>; +00116 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagera7" doxytag="NLSOUND::CSoundAnimManager::playAnimation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimManager::playAnimation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a05381.html#a54">TSoundAnimId</a> </td> + <td class="mdname" nowrap> <em>id</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>lastTime</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>curTime</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02362.html">NL3D::CCluster</a> * </td> + <td class="mdname" nowrap> <em>cluster</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03417.html">CSoundContext</a> & </td> + <td class="mdname" nowrap> <em>context</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Play all the events of an animation in the interval between lastTime and curTime. Both lastTime and curTime are measured relatively from the beginning of the animation. +<p> +Definition at line <a class="el" href="a06408.html#l00218">218</a> of file <a class="el" href="a06408.html">sound_anim_manager.cpp</a>. +<p> +References <a class="el" href="a06409.html#l00157">_Mixer</a>, <a class="el" href="a06409.html#l00060">NLSOUND::CSoundAnimationNoId</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06412.html#l00142">NLSOUND::CSoundAnimation::play()</a>, <a class="el" href="a06409.html#l00058">NLSOUND::TSoundAnimId</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +<div class="fragment"><pre>00219 { +00220 <span class="comment">//nlassert(id != CSoundAnimationNoId);</span> +00221 <span class="keywordflow">if</span> (<span class="keywordtype">id</span> == <a class="code" href="a05381.html#a55">CSoundAnimationNoId</a>) +00222 { +00223 <span class="keywordflow">return</span>; +00224 } +00225 +00226 <span class="keywordflow">if</span> ((<a class="code" href="a04558.html#a11">uint32</a>) <span class="keywordtype">id</span> >= <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp0">_Animations</a>.size()) +00227 <span class="keywordflow">return</span>; +00228 <a class="code" href="a04199.html#a6">nlassert</a>((<a class="code" href="a04558.html#a11">uint32</a>) <span class="keywordtype">id</span> < <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp0">_Animations</a>.size()); +00229 +00230 <a class="code" href="a03413.html">CSoundAnimation</a>* anim = <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp0">_Animations</a>[<span class="keywordtype">id</span>]; +00231 <a class="code" href="a04199.html#a6">nlassert</a>(anim); +00232 +00233 anim-><a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationa8">play</a>(_Mixer, lastTime, curTime, cluster, context); +00234 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagera8" doxytag="NLSOUND::CSoundAnimManager::playAnimation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a56">TSoundAnimPlayId</a> NLSOUND::CSoundAnimManager::playAnimation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname" nowrap> <em>name</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>time</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02362.html">NL3D::CCluster</a> * </td> + <td class="mdname" nowrap> <em>cluster</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03417.html">CSoundContext</a> & </td> + <td class="mdname" nowrap> <em>context</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Start playing a sound animation. Returns an id number of this playback instance or -1 if the animation was not found. <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>name</em> </td><td>The name of the animation to play.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06408.html#l00244">244</a> of file <a class="el" href="a06408.html">sound_anim_manager.cpp</a>. +<p> +References <a class="el" href="a06409.html#l00063">NLSOUND::TSoundAnimPlayId</a>. +<p> +<div class="fragment"><pre>00245 { +00246 <span class="comment">/* nlassert(position);</span> +00247 <span class="comment"></span> +00248 <span class="comment"> TSoundAnimId id = getAnimationFromName(name);</span> +00249 <span class="comment"> return (id == CSoundAnimation::NoId)? -1 : _PlayerId;*/</span> +00250 <span class="keywordflow">return</span> 0; +00251 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagera9" doxytag="NLSOUND::CSoundAnimManager::playAnimation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a56">TSoundAnimPlayId</a> NLSOUND::CSoundAnimManager::playAnimation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a05381.html#a54">TSoundAnimId</a> </td> + <td class="mdname" nowrap> <em>id</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>time</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02362.html">NL3D::CCluster</a> * </td> + <td class="mdname" nowrap> <em>cluster</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03417.html">CSoundContext</a> & </td> + <td class="mdname" nowrap> <em>context</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Start playing a sound animation. Returns an id number of this playback instance or -1 if the animation was not found. <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>name</em> </td><td>The id of the animation to play.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06408.html#l00238">238</a> of file <a class="el" href="a06408.html">sound_anim_manager.cpp</a>. +<p> +References <a class="el" href="a06409.html#l00058">NLSOUND::TSoundAnimId</a>, and <a class="el" href="a06409.html#l00063">NLSOUND::TSoundAnimPlayId</a>. +<p> +<div class="fragment"><pre>00239 { +00240 <span class="keywordflow">return</span> 0; +00241 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagere1" doxytag="NLSOUND::CSoundAnimManager::release" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimManager::release </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06409.html#l00081">81</a> of file <a class="el" href="a06409.html">sound_anim_manager.h</a>. +<p> +<div class="fragment"><pre>00081 { <span class="keyword">delete</span> <a class="code" href="a03414.html#NLSOUND_1_1CSoundAnimManagert0">_Instance</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagera10" doxytag="NLSOUND::CSoundAnimManager::saveAnimation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimManager::saveAnimation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03413.html">CSoundAnimation</a> * </td> + <td class="mdname" nowrap> <em>anim</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>std::string & </td> + <td class="mdname" nowrap> <em>filname</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Save the sound animation in the specified file. <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>filename</em> </td><td>The name of the file to save the animation in.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06408.html#l00161">161</a> of file <a class="el" href="a06408.html">sound_anim_manager.cpp</a>. +<p> +References <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06412.html#l00081">NLSOUND::CSoundAnimation::save()</a>, and <a class="el" href="a06413.html#l00086">NLSOUND::CSoundAnimation::setFilename()</a>. +<p> +<div class="fragment"><pre>00162 { +00163 <a class="code" href="a04199.html#a6">nlassert</a>(anim); +00164 <a class="code" href="a04199.html#a6">nlassert</a>(!<a class="code" href="a05377.html#a2">filename</a>.empty()); +00165 +00166 anim-><a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationa12">setFilename</a>(filename); +00167 anim-><a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationa10">save</a> (); +00168 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagera11" doxytag="NLSOUND::CSoundAnimManager::stopAnimation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimManager::stopAnimation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a05381.html#a56">TSoundAnimPlayId</a> </td> + <td class="mdname1" valign="top" nowrap> <em>playbackId</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Stop the playing of a sound animation. <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>name</em> </td><td>The playback id that was returned by playAnimation.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06408.html#l00255">255</a> of file <a class="el" href="a06408.html">sound_anim_manager.cpp</a>. +<p> +References <a class="el" href="a06409.html#l00063">NLSOUND::TSoundAnimPlayId</a>. +<p> +<div class="fragment"><pre>00256 { +00257 <span class="comment">/* nlassert(playbackId >= 0);</span> +00258 <span class="comment"></span> +00259 <span class="comment"> set<CSoundAnimPlayer*>::iterator iter;</span> +00260 <span class="comment"></span> +00261 <span class="comment"> for (iter = _Players.begin(); iter != _Players.end(); )</span> +00262 <span class="comment"> {</span> +00263 <span class="comment"> CSoundAnimPlayer* player = *iter; </span> +00264 <span class="comment"> if (player->getId() == playbackId)</span> +00265 <span class="comment"> {</span> +00266 <span class="comment"> _Players.erase(iter);</span> +00267 <span class="comment"> break;</span> +00268 <span class="comment"> }</span> +00269 <span class="comment"> }*/</span> +00270 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagera12" doxytag="NLSOUND::CSoundAnimManager::update" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimManager::update </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>lastTime</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>curTime</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Update all the sound animations during playback. +<p> +Definition at line <a class="el" href="a06408.html#l00292">292</a> of file <a class="el" href="a06408.html">sound_anim_manager.cpp</a>. +<p> +<div class="fragment"><pre>00293 { +00294 <span class="comment">/* set<CSoundAnimPlayer*>::iterator iter;</span> +00295 <span class="comment"></span> +00296 <span class="comment"> _Garbage.clear();</span> +00297 <span class="comment"></span> +00298 <span class="comment"> for (iter = _Players.begin(); iter != _Players.end(); iter++)</span> +00299 <span class="comment"> {</span> +00300 <span class="comment"> CSoundAnimPlayer* player = *iter; </span> +00301 <span class="comment"> if (player->isPlaying())</span> +00302 <span class="comment"> {</span> +00303 <span class="comment"> player->update(lastTime, curTime);</span> +00304 <span class="comment"> }</span> +00305 <span class="comment"> else</span> +00306 <span class="comment"> {</span> +00307 <span class="comment"> _Garbage.push_back(player);</span> +00308 <span class="comment"> }</span> +00309 <span class="comment"> }</span> +00310 <span class="comment"></span> +00311 <span class="comment"> vector<CSoundAnimPlayer*>::iterator iter2;</span> +00312 <span class="comment"></span> +00313 <span class="comment"> for (iter2 = _Garbage.begin(); iter2 != _Garbage.end(); iter2++)</span> +00314 <span class="comment"> {</span> +00315 <span class="comment"> iter = _Players.find(*iter2);</span> +00316 <span class="comment"> if (iter != _Players.end())</span> +00317 <span class="comment"> {</span> +00318 <span class="comment"> _Players.erase(iter);</span> +00319 <span class="comment"> }</span> +00320 <span class="comment"> }*/</span> +00321 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagerp0" doxytag="NLSOUND::CSoundAnimManager::_Animations" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a58">TSoundAnimVector</a> <a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp0">NLSOUND::CSoundAnimManager::_Animations</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The vector of all defined animations +<p> +Definition at line <a class="el" href="a06409.html#l00163">163</a> of file <a class="el" href="a06409.html">sound_anim_manager.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagerp1" doxytag="NLSOUND::CSoundAnimManager::_IdMap" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a57">TSoundAnimMap</a> <a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp1">NLSOUND::CSoundAnimManager::_IdMap</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The conversion table from animation name to id +<p> +Definition at line <a class="el" href="a06409.html#l00160">160</a> of file <a class="el" href="a06409.html">sound_anim_manager.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagert0" doxytag="NLSOUND::CSoundAnimManager::_Instance" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03414.html">CSoundAnimManager</a> * <a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagert0">NLSOUND::CSoundAnimManager::_Instance</a> = 0<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The one and only singleton instance +<p> +Definition at line <a class="el" href="a06408.html#l00040">40</a> of file <a class="el" href="a06408.html">sound_anim_manager.cpp</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CSoundAnimManagerp2" doxytag="NLSOUND::CSoundAnimManager::_Mixer" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02236.html">UAudioMixer</a>* <a class="el" href="a03414.html#NLSOUND_1_1CSoundAnimManagerp2">NLSOUND::CSoundAnimManager::_Mixer</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The mixer +<p> +Definition at line <a class="el" href="a06409.html#l00157">157</a> of file <a class="el" href="a06409.html">sound_anim_manager.h</a>. +<p> +Referenced by <a class="el" href="a06408.html#l00218">playAnimation()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a06409.html">sound_anim_manager.h</a><li><a class="el" href="a06408.html">sound_anim_manager.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:42:49 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |