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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NLSOUND::CSoundAnimation class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NLSOUND::CSoundAnimation Class Reference</h1><code>#include &lt;<a class="el" href="a06413.html">sound_animation.h</a>&gt;</code>
+<p>
+<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom>{ <a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationw0NLSOUND_1_1CSoundAnimationw1">NoId</a> = -1
+ }</td></tr>
+
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa0">addMarker</a> (<a class="el" href="a03415.html">CSoundAnimMarker</a> *marker)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa1">countMarkers</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa2">CSoundAnimation</a> (std::string &amp;name, <a class="el" href="a05381.html#a54">TSoundAnimId</a> <a class="el" href="a04223.html#a564">id</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa3">getFilename</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03415.html">CSoundAnimMarker</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa4">getMarker</a> (<a class="el" href="a04558.html#a11">uint32</a> i)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa5">getName</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa6">isDirty</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa7">load</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa8">play</a> (<a class="el" href="a02236.html">UAudioMixer</a> *mixer, float lastTime, float curTime, <a class="el" href="a02362.html">NL3D::CCluster</a> *cluster, <a class="el" href="a03417.html">CSoundContext</a> &amp;context)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa9">removeMarker</a> (<a class="el" href="a03415.html">CSoundAnimMarker</a> *marker)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa10">save</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa11">setDirty</a> (bool b)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa12">setFilename</a> (std::string &amp;name)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa13">~CSoundAnimation</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationb0">sort</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sort all the markers according to their time. <a href="#NLSOUND_1_1CSoundAnimationb0"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">_Dirty</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp1">_Filename</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a54">TSoundAnimId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp2">_Id</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a60">TMarkerVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp4">_Name</a></td></tr>
+
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationw0" doxytag="NLSOUND::CSoundAnimation::@138" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSoundAnimationw0NLSOUND_1_1CSoundAnimationw1" doxytag="NoId" ></a>NoId</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06413.html#l00049">49</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
+<p>
+<div class="fragment"><pre>00050 {
+00051 <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationw0NLSOUND_1_1CSoundAnimationw1">NoId</a> = -1
+00052 };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationa2" doxytag="NLSOUND::CSoundAnimation::CSoundAnimation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CSoundAnimation::CSoundAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>name</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a05381.html#a54">TSoundAnimId</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>id</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06413.html#l00054">54</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
+<p>
+References <a class="el" href="a05646.html#l00221">id</a>, and <a class="el" href="a06409.html#l00058">NLSOUND::TSoundAnimId</a>.
+<p>
+<div class="fragment"><pre>00054 : <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp4">_Name</a>(name), <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp2">_Id</a>(<span class="keywordtype">id</span>), <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">_Dirty</a>(<span class="keyword">false</span>) {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationa13" doxytag="NLSOUND::CSoundAnimation::~CSoundAnimation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NLSOUND::CSoundAnimation::~<a class="el" href="a03413.html">CSoundAnimation</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06413.html#l00056">56</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
+<p>
+<div class="fragment"><pre>00056 {}
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationa0" doxytag="NLSOUND::CSoundAnimation::addMarker" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimation::addMarker </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03415.html">CSoundAnimMarker</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>marker</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a new marker
+<p>
+Definition at line <a class="el" href="a06412.html#l00043">43</a> of file <a class="el" href="a06412.html">sound_animation.cpp</a>.
+<p>
+References <a class="el" href="a06413.html#l00109">_Markers</a>, and <a class="el" href="a06412.html#l00074">sort()</a>.
+<p>
+Referenced by <a class="el" href="a06412.html#l00159">load()</a>.
+<p>
+<div class="fragment"><pre>00044 {
+00045 <span class="keywordflow">if</span> (marker == NULL)
+00046 <span class="keywordflow">return</span>;
+00047
+00048 <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">_Dirty</a> = <span class="keyword">true</span>;
+00049 <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.push_back(marker);
+00050 <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationb0">sort</a>();
+00051 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationa1" doxytag="NLSOUND::CSoundAnimation::countMarkers" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NLSOUND::CSoundAnimation::countMarkers </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the number of markers in this track
+<p>
+Definition at line <a class="el" href="a06413.html#l00066">66</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
+<p>
+References <a class="el" href="a06413.html#l00109">_Markers</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00066 { <span class="keywordflow">return</span> <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.size(); }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationa3" doxytag="NLSOUND::CSoundAnimation::getFilename" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual std::string&amp; NLSOUND::CSoundAnimation::getFilename </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the filename of the animation
+<p>
+Definition at line <a class="el" href="a06413.html#l00082">82</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
+<p>
+<div class="fragment"><pre>00082 { <span class="keywordflow">return</span> <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp1">_Filename</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationa4" doxytag="NLSOUND::CSoundAnimation::getMarker" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03415.html">CSoundAnimMarker</a>* NLSOUND::CSoundAnimation::getMarker </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>i</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return a marker of this track given its index
+<p>
+Definition at line <a class="el" href="a06413.html#l00069">69</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
+<p>
+References <a class="el" href="a06413.html#l00109">_Markers</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00069 { <span class="keywordflow">return</span> <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>[i]; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationa5" doxytag="NLSOUND::CSoundAnimation::getName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual std::string&amp; NLSOUND::CSoundAnimation::getName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the name of the animation
+<p>
+Definition at line <a class="el" href="a06413.html#l00072">72</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
+<p>
+Referenced by <a class="el" href="a06408.html#l00120">NLSOUND::CSoundAnimManager::createAnimation()</a>.
+<p>
+<div class="fragment"><pre>00072 { <span class="keywordflow">return</span> <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp4">_Name</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationa6" doxytag="NLSOUND::CSoundAnimation::isDirty" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLSOUND::CSoundAnimation::isDirty </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Returns whether the sound animation changed since the last save. (Editing support)
+<p>
+Definition at line <a class="el" href="a06413.html#l00089">89</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
+<p>
+<div class="fragment"><pre>00089 { <span class="keywordflow">return</span> <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">_Dirty</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationa7" doxytag="NLSOUND::CSoundAnimation::load" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimation::load </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load from an xml file
+<p>
+Definition at line <a class="el" href="a06412.html#l00159">159</a> of file <a class="el" href="a06412.html">sound_animation.cpp</a>.
+<p>
+References <a class="el" href="a06412.html#l00043">addMarker()</a>, <a class="el" href="a06410.html#l00065">NLSOUND::CSoundAnimMarker::addSound()</a>, <a class="el" href="a05538.html#l02654">file</a>, and <a class="el" href="a06411.html#l00056">NLSOUND::CSoundAnimMarker::setTime()</a>.
+<p>
+Referenced by <a class="el" href="a06408.html#l00078">NLSOUND::CSoundAnimManager::loadAnimation()</a>.
+<p>
+<div class="fragment"><pre>00160 {
+00161 NL_ALLOC_CONTEXT(NLSOUND_CSoundAnimation);
+00162 <a class="code" href="a02653.html">CIFile</a> <a class="code" href="a04115.html#a95">file</a>;
+00163
+00164 <span class="comment">// Open the file</span>
+00165 <span class="keywordflow">if</span> (!<a class="code" href="a04115.html#a95">file</a>.open(<a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp1">_Filename</a>.c_str()))
+00166 {
+00167 <span class="keywordflow">throw</span> exception(<span class="stringliteral">"Can't open the file for reading"</span>);
+00168 }
+00169
+00170 <span class="comment">// Create the XML stream</span>
+00171 CIXml input;
+00172
+00173 <span class="comment">// Init</span>
+00174 <span class="keywordflow">if</span> (input.init (file))
+00175 {
+00176 xmlNodePtr animNode = input.getRootNode ();
+00177 xmlNodePtr markerNode = input.getFirstChildNode(animNode, <span class="stringliteral">"MARKER"</span>);
+00178
+00179 <span class="keywordflow">while</span> (markerNode != 0)
+00180 {
+00181 CSoundAnimMarker* marker = <span class="keyword">new</span> CSoundAnimMarker();
+00182
+00183 <span class="keyword">const</span> <span class="keywordtype">char</span> *time = (<span class="keyword">const</span> <span class="keywordtype">char</span>*) xmlGetProp(markerNode, (xmlChar*) <span class="stringliteral">"time"</span>);
+00184 <span class="keywordflow">if</span> (time == 0)
+00185 {
+00186 <span class="keywordflow">throw</span> exception(<span class="stringliteral">"Invalid sound animation marker"</span>);
+00187 }
+00188
+00189 marker-&gt;setTime((<span class="keywordtype">float</span>) atof(time));
+00190 xmlFree ((<span class="keywordtype">void</span>*)time);
+00191
+00192
+00193 xmlNodePtr soundNode = input.getFirstChildNode(markerNode, <span class="stringliteral">"SOUND"</span>);
+00194
+00195 <span class="keywordflow">while</span> (soundNode != 0)
+00196 {
+00197 <span class="keywordtype">char</span> *name = (<span class="keywordtype">char</span>*) xmlGetProp(soundNode, (xmlChar*) <span class="stringliteral">"name"</span>);
+00198 <span class="keywordflow">if</span> (name == 0)
+00199 {
+00200 <span class="keywordflow">throw</span> exception(<span class="stringliteral">"Invalid sound animation marker"</span>);
+00201 }
+00202
+00203 marker-&gt;addSound(CStringMapper::map(string(name)));
+00204
+00205 xmlFree ((<span class="keywordtype">void</span>*)name);
+00206
+00207 soundNode = input.getNextChildNode(soundNode, <span class="stringliteral">"SOUND"</span>);
+00208 }
+00209
+00210 <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationa0">addMarker</a>(marker);
+00211
+00212 markerNode = input.getNextChildNode(markerNode, <span class="stringliteral">"MARKER"</span>);
+00213 }
+00214 }
+00215
+00216 <span class="comment">// Close the file</span>
+00217 <a class="code" href="a04115.html#a95">file</a>.close ();
+00218 <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">_Dirty</a> = <span class="keyword">false</span>;
+00219 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationa8" doxytag="NLSOUND::CSoundAnimation::play" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimation::play </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02236.html">UAudioMixer</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>mixer</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>lastTime</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>curTime</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02362.html">NL3D::CCluster</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>cluster</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03417.html">CSoundContext</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>context</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Play the sounds of the markers that fall within the specified time interval.
+<p>
+Definition at line <a class="el" href="a06412.html#l00142">142</a> of file <a class="el" href="a06412.html">sound_animation.cpp</a>.
+<p>
+References <a class="el" href="a06413.html#l00109">_Markers</a>, <a class="el" href="a06411.html#l00059">NLSOUND::CSoundAnimMarker::getTime()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a06410.html#l00047">NLSOUND::CSoundAnimMarker::play()</a>.
+<p>
+Referenced by <a class="el" href="a06408.html#l00218">NLSOUND::CSoundAnimManager::playAnimation()</a>.
+<p>
+<div class="fragment"><pre>00143 {
+00144 vector&lt;CSoundAnimMarker*&gt;::iterator iter;
+00145 <span class="keywordflow">for</span> (iter = <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.begin(); iter != <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.end(); iter++)
+00146 {
+00147 CSoundAnimMarker* marker = *iter;
+00148 <a class="code" href="a04199.html#a6">nlassert</a>(marker);
+00149
+00150 <span class="keywordflow">if</span> ((lastTime &lt;= marker-&gt;getTime()) &amp;&amp; (marker-&gt;getTime() &lt; curTime))
+00151 {
+00152 marker-&gt;play(mixer, cluster, context);
+00153 }
+00154 }
+00155 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationa9" doxytag="NLSOUND::CSoundAnimation::removeMarker" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimation::removeMarker </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03415.html">CSoundAnimMarker</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>marker</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Remove a marker
+<p>
+Definition at line <a class="el" href="a06412.html#l00055">55</a> of file <a class="el" href="a06412.html">sound_animation.cpp</a>.
+<p>
+References <a class="el" href="a06413.html#l00109">_Markers</a>.
+<p>
+<div class="fragment"><pre>00056 {
+00057 <span class="keywordflow">if</span> (marker == NULL)
+00058 <span class="keywordflow">return</span>;
+00059
+00060 <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">_Dirty</a> = <span class="keyword">true</span>;
+00061 vector&lt;CSoundAnimMarker*&gt;::iterator iter;
+00062 <span class="keywordflow">for</span> (iter = <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.begin(); iter != <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.end(); iter++)
+00063 {
+00064 <span class="keywordflow">if</span> (*iter == marker)
+00065 {
+00066 <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.erase(iter);
+00067 <span class="keywordflow">break</span>;
+00068 }
+00069 }
+00070 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationa10" doxytag="NLSOUND::CSoundAnimation::save" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimation::save </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Save to an xml document
+<p>
+Definition at line <a class="el" href="a06412.html#l00081">81</a> of file <a class="el" href="a06412.html">sound_animation.cpp</a>.
+<p>
+References <a class="el" href="a06413.html#l00109">_Markers</a>, <a class="el" href="a05538.html#l02654">file</a>, <a class="el" href="a06107.html#l00620">NLMISC::COXml::flush()</a>, <a class="el" href="a06107.html#l00673">NLMISC::COXml::getDocument()</a>, <a class="el" href="a06410.html#l00092">NLSOUND::CSoundAnimMarker::getSounds()</a>, <a class="el" href="a06411.html#l00059">NLSOUND::CSoundAnimMarker::getTime()</a>, <a class="el" href="a06107.html#l00111">NLMISC::COXml::init()</a>, <a class="el" href="a05646.html#l00977">s</a>, and <a class="el" href="a05586.html#l00161">NLMISC::smprintf()</a>.
+<p>
+Referenced by <a class="el" href="a06408.html#l00161">NLSOUND::CSoundAnimManager::saveAnimation()</a>.
+<p>
+<div class="fragment"><pre>00082 {
+00083 <span class="comment">// File stream</span>
+00084 <a class="code" href="a03011.html">COFile</a> <a class="code" href="a04115.html#a95">file</a>;
+00085 vector&lt;NLMISC::TStringId&gt; sounds;
+00086
+00087 <span class="comment">// Open the file</span>
+00088 <span class="keywordflow">if</span> (!<a class="code" href="a04115.html#a95">file</a>.open(<a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp1">_Filename</a>.c_str()))
+00089 {
+00090 <span class="keywordflow">throw</span> exception(<span class="stringliteral">"Can't open the file for writing"</span>);
+00091 }
+00092
+00093 <span class="comment">// Create the XML stream</span>
+00094 <a class="code" href="a03032.html">COXml</a> output;
+00095
+00096 <span class="comment">// Init</span>
+00097 <span class="keywordflow">if</span> (output.<a class="code" href="a03032.html#NLMISC_1_1COXmla4">init</a> (&amp;file, <span class="stringliteral">"1.0"</span>))
+00098 {
+00099 xmlDocPtr xmlDoc = output.<a class="code" href="a03032.html#NLMISC_1_1COXmla2">getDocument</a>();
+00100
+00101 <span class="comment">// Create the first node</span>
+00102 xmlNodePtr root = xmlNewDocNode (xmlDoc, NULL, (<span class="keyword">const</span> xmlChar*)<span class="stringliteral">"SOUNDANIMATION"</span>, NULL);
+00103 xmlDocSetRootElement (xmlDoc, root);
+00104
+00105 vector&lt;CSoundAnimMarker*&gt;::iterator iter;
+00106 <span class="keywordflow">for</span> (iter = <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.begin(); iter != <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.end(); iter++)
+00107 {
+00108 CSoundAnimMarker* marker = (*iter);
+00109
+00110 set&lt;string&gt;::iterator iter;
+00111
+00112 <span class="keywordtype">char</span> <a class="code" href="a04223.html#a626">s</a>[64];
+00113 <a class="code" href="a05378.html#a259">smprintf</a>(s, 64, <span class="stringliteral">"%f"</span>, marker-&gt;getTime());
+00114
+00115 xmlNodePtr markerNode = xmlNewChild (root, NULL, (<span class="keyword">const</span> xmlChar*)<span class="stringliteral">"MARKER"</span>, NULL);
+00116 xmlSetProp (markerNode, (<span class="keyword">const</span> xmlChar*) <span class="stringliteral">"time"</span>, (<span class="keyword">const</span> xmlChar*) s);
+00117
+00118 marker-&gt;getSounds(sounds);
+00119
+00120 vector&lt;NLMISC::TStringId&gt;::iterator iter2;
+00121 <span class="keywordflow">for</span> (iter2 = sounds.begin(); iter2 != sounds.end(); iter2++)
+00122 {
+00123 xmlNodePtr soundNode = xmlNewChild ( markerNode, NULL, (<span class="keyword">const</span> xmlChar*)<span class="stringliteral">"SOUND"</span>, NULL );
+00124 xmlSetProp (soundNode, (<span class="keyword">const</span> xmlChar*)<span class="stringliteral">"name"</span>, (<span class="keyword">const</span> xmlChar*) CStringMapper::unmap(*iter2).c_str());
+00125 }
+00126
+00127 sounds.clear();
+00128 }
+00129
+00130 <span class="comment">// Flush the stream, write all the output file</span>
+00131 output.<a class="code" href="a03032.html#NLMISC_1_1COXmla1">flush</a> ();
+00132 }
+00133
+00134 <span class="comment">// Close the file</span>
+00135 <a class="code" href="a04115.html#a95">file</a>.close ();
+00136
+00137 <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">_Dirty</a> = <span class="keyword">false</span>;
+00138 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationa11" doxytag="NLSOUND::CSoundAnimation::setDirty" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundAnimation::setDirty </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>b</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the dirty flag (Editing support)
+<p>
+Definition at line <a class="el" href="a06413.html#l00092">92</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
+<p>
+<div class="fragment"><pre>00092 { <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">_Dirty</a> = b; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationa12" doxytag="NLSOUND::CSoundAnimation::setFilename" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundAnimation::setFilename </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the filename of the animation
+<p>
+Definition at line <a class="el" href="a06413.html#l00086">86</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
+<p>
+Referenced by <a class="el" href="a06408.html#l00078">NLSOUND::CSoundAnimManager::loadAnimation()</a>, and <a class="el" href="a06408.html#l00161">NLSOUND::CSoundAnimManager::saveAnimation()</a>.
+<p>
+<div class="fragment"><pre>00086 { <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp1">_Filename</a> = name; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationb0" doxytag="NLSOUND::CSoundAnimation::sort" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimation::sort </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Sort all the markers according to their time.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06412.html#l00074">74</a> of file <a class="el" href="a06412.html">sound_animation.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06412.html#l00043">addMarker()</a>.
+<p>
+<div class="fragment"><pre>00075 {
+00076 <span class="comment">//std::sort&lt;CSoundAnimMarker*, eqmarker&gt;(_Markers.begin(), _Markers.end(), eqmarker());</span>
+00077 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationp0" doxytag="NLSOUND::CSoundAnimation::_Dirty" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">NLSOUND::CSoundAnimation::_Dirty</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Has the sound animation changed since the last save? (Editing support)
+<p>
+Definition at line <a class="el" href="a06413.html#l00115">115</a> of file <a class="el" href="a06413.html">sound_animation.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationp1" doxytag="NLSOUND::CSoundAnimation::_Filename" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string <a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp1">NLSOUND::CSoundAnimation::_Filename</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The filename
+<p>
+Definition at line <a class="el" href="a06413.html#l00112">112</a> of file <a class="el" href="a06413.html">sound_animation.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationp2" doxytag="NLSOUND::CSoundAnimation::_Id" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a54">TSoundAnimId</a> <a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp2">NLSOUND::CSoundAnimation::_Id</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The unique ID of the animation
+<p>
+Definition at line <a class="el" href="a06413.html#l00103">103</a> of file <a class="el" href="a06413.html">sound_animation.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationp3" doxytag="NLSOUND::CSoundAnimation::_Markers" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a60">TMarkerVector</a> <a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">NLSOUND::CSoundAnimation::_Markers</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The set of markers
+<p>
+Definition at line <a class="el" href="a06413.html#l00109">109</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
+<p>
+Referenced by <a class="el" href="a06412.html#l00043">addMarker()</a>, <a class="el" href="a06413.html#l00066">countMarkers()</a>, <a class="el" href="a06413.html#l00069">getMarker()</a>, <a class="el" href="a06412.html#l00142">play()</a>, <a class="el" href="a06412.html#l00055">removeMarker()</a>, and <a class="el" href="a06412.html#l00081">save()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundAnimationp4" doxytag="NLSOUND::CSoundAnimation::_Name" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string <a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp4">NLSOUND::CSoundAnimation::_Name</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The name of the animation
+<p>
+Definition at line <a class="el" href="a06413.html#l00106">106</a> of file <a class="el" href="a06413.html">sound_animation.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06413.html">sound_animation.h</a><li><a class="el" href="a06412.html">sound_animation.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:42:31 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>