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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CSkeletonWeight class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CSkeletonWeight Class Reference</h1><code>#include &lt;<a class="el" href="a06400.html">skeleton_weight.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A skeleton template is a set of couple value_name / float.<p>
+The value name is used to find a channel in the <a class="el" href="a02335.html">CChannelMixer</a>. The float is a weight used on a slot of the channel mixer by the channel.<p>
+<dl compact><dt><b>Author:</b></dt><dd>Cyril 'Hulud' Corvazier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06400.html#l00051">51</a> of file <a class="el" href="a06400.html">skeleton_weight.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="a03406.html">CNode</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03405.html#NL3D_1_1CSkeletonWeightw0">TNodeArray</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A vector of template elements. <a href="#NL3D_1_1CSkeletonWeightw0"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03405.html#NL3D_1_1CSkeletonWeighta0">build</a> (const <a class="el" href="a03405.html#NL3D_1_1CSkeletonWeightw0">TNodeArray</a> &amp;array)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Build the template. <a href="#NL3D_1_1CSkeletonWeighta0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03405.html#NL3D_1_1CSkeletonWeighta1">getNodeName</a> (<a class="el" href="a04558.html#a15">uint</a> node) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get a node name. <a href="#NL3D_1_1CSkeletonWeighta1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03405.html#NL3D_1_1CSkeletonWeighta2">getNodeWeight</a> (<a class="el" href="a04558.html#a15">uint</a> node) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get a node weight. <a href="#NL3D_1_1CSkeletonWeighta2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03405.html#NL3D_1_1CSkeletonWeighta3">getNumNode</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get number of node in this template. <a href="#NL3D_1_1CSkeletonWeighta3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03405.html#NL3D_1_1CSkeletonWeighta4">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Serial the template. <a href="#NL3D_1_1CSkeletonWeighta4"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03405.html#NL3D_1_1CSkeletonWeightw0">TNodeArray</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03405.html#NL3D_1_1CSkeletonWeightr0">_Elements</a></td></tr>
+
+</table>
+<hr><h2>Member Typedef Documentation</h2>
+<a class="anchor" name="NL3D_1_1CSkeletonWeightw0" doxytag="NL3D::CSkeletonWeight::TNodeArray" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="a03406.html">CNode</a>&gt; <a class="el" href="a03405.html#NL3D_1_1CSkeletonWeightw0">NL3D::CSkeletonWeight::TNodeArray</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+A vector of template elements.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06400.html#l00069">69</a> of file <a class="el" href="a06400.html">skeleton_weight.h</a>.
+<p>
+Referenced by <a class="el" href="a06399.html#l00061">build()</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CSkeletonWeighta0" doxytag="NL3D::CSkeletonWeight::build" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSkeletonWeight::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03405.html#NL3D_1_1CSkeletonWeightw0">TNodeArray</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>array</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build the template.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06399.html#l00061">61</a> of file <a class="el" href="a06399.html">skeleton_weight.cpp</a>.
+<p>
+References <a class="el" href="a06400.html#l00069">TNodeArray</a>.
+<p>
+<div class="fragment"><pre>00062 {
+00063 <span class="comment">// Copy the array</span>
+00064 <a class="code" href="a03405.html#NL3D_1_1CSkeletonWeightr0">_Elements</a>=array;
+00065 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CSkeletonWeighta1" doxytag="NL3D::CSkeletonWeight::getNodeName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::string &amp; NL3D::CSkeletonWeight::getNodeName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>node</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a node name.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06399.html#l00045">45</a> of file <a class="el" href="a06399.html">skeleton_weight.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05543.html#l00516">NL3D::CChannelMixer::applySkeletonWeight()</a>.
+<p>
+<div class="fragment"><pre>00046 {
+00047 <span class="comment">// Return the name of the n-th node</span>
+00048 <span class="keywordflow">return</span> <a class="code" href="a03405.html#NL3D_1_1CSkeletonWeightr0">_Elements</a>[node].Name;
+00049 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CSkeletonWeighta2" doxytag="NL3D::CSkeletonWeight::getNodeWeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CSkeletonWeight::getNodeWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>node</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a node weight.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06399.html#l00053">53</a> of file <a class="el" href="a06399.html">skeleton_weight.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05543.html#l00516">NL3D::CChannelMixer::applySkeletonWeight()</a>.
+<p>
+<div class="fragment"><pre>00054 {
+00055 <span class="comment">// Return the name of the n-th node</span>
+00056 <span class="keywordflow">return</span> <a class="code" href="a03405.html#NL3D_1_1CSkeletonWeightr0">_Elements</a>[node].Weight;
+00057 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CSkeletonWeighta3" doxytag="NL3D::CSkeletonWeight::getNumNode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CSkeletonWeight::getNumNode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get number of node in this template.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06399.html#l00038">38</a> of file <a class="el" href="a06399.html">skeleton_weight.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05543.html#l00516">NL3D::CChannelMixer::applySkeletonWeight()</a>.
+<p>
+<div class="fragment"><pre>00039 {
+00040 <span class="keywordflow">return</span> <a class="code" href="a03405.html#NL3D_1_1CSkeletonWeightr0">_Elements</a>.size();
+00041 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CSkeletonWeighta4" doxytag="NL3D::CSkeletonWeight::serial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSkeletonWeight::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Serial the template.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06399.html#l00069">69</a> of file <a class="el" href="a06399.html">skeleton_weight.cpp</a>.
+<p>
+References <a class="el" href="a06462.html#l00520">NLMISC::IStream::serialCheck()</a>, <a class="el" href="a06462.html#l00324">NLMISC::IStream::serialCont()</a>, <a class="el" href="a06461.html#l00266">NLMISC::IStream::serialVersion()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00070 {
+00071 <span class="comment">// Serial a header</span>
+00072 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_0">serialCheck</a> ((<a class="code" href="a04558.html#a11">uint32</a>)'TWKS');
+00073
+00074 <span class="comment">// Serial a version number</span>
+00075 (<span class="keywordtype">void</span>)f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a> (0);
+00076
+00077 <span class="comment">// Serial the array</span>
+00078 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a> (_Elements);
+00079 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CSkeletonWeightr0" doxytag="NL3D::CSkeletonWeight::_Elements" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03405.html#NL3D_1_1CSkeletonWeightw0">TNodeArray</a> <a class="el" href="a03405.html#NL3D_1_1CSkeletonWeightr0">NL3D::CSkeletonWeight::_Elements</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06400.html#l00087">87</a> of file <a class="el" href="a06400.html">skeleton_weight.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06400.html">skeleton_weight.h</a><li><a class="el" href="a06399.html">skeleton_weight.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:47:02 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>