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diff --git a/docs/doxygen/nel/a03352.html b/docs/doxygen/nel/a03352.html new file mode 100644 index 00000000..193de946 --- /dev/null +++ b/docs/doxygen/nel/a03352.html @@ -0,0 +1,255 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CSceneUser::CWaitingIG struct Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CSceneUser::CWaitingIG Struct Reference</h1><code>#include <<a class="el" href="a06353.html">scene_user.h</a>></code> +<p> +<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGa0">CWaitingIG</a> (<a class="el" href="a02674.html">UInstanceGroup</a> **callerPtr, const <a class="el" href="a03128.html">NLMISC::CVector</a> &pos, const <a class="el" href="a03296.html">NLMISC::CQuat</a> &rot, <a class="el" href="a04558.html#a15">uint</a> selectedTexture, <a class="el" href="a03837.html">IAsyncLoadCallback</a> *pCB)</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03837.html">IAsyncLoadCallback</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo0">Callback</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02674.html">UInstanceGroup</a> ** </td><td class="memItemRight" valign=bottom><a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo1">CallerPtr</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02674.html">UInstanceGroup</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo2">IGToLoad</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo3">Pos</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03296.html">NLMISC::CQuat</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo4">Rot</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo5">SelectedTexture</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CSceneUser_1_1CWaitingIGa0" doxytag="NL3D::CSceneUser::CWaitingIG::CWaitingIG" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CSceneUser::CWaitingIG::CWaitingIG </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02674.html">UInstanceGroup</a> ** </td> + <td class="mdname" nowrap> <em>callerPtr</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>pos</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03296.html">NLMISC::CQuat</a> & </td> + <td class="mdname" nowrap> <em>rot</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>selectedTexture</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03837.html">IAsyncLoadCallback</a> * </td> + <td class="mdname" nowrap> <em>pCB</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06353.html#l00103">103</a> of file <a class="el" href="a06353.html">scene_user.h</a>. +<p> +References <a class="el" href="a06353.html#l00102">Callback</a>, <a class="el" href="a06353.html#l00098">CallerPtr</a>, <a class="el" href="a06353.html#l00097">IGToLoad</a>, <a class="el" href="a06353.html#l00101">SelectedTexture</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +<div class="fragment"><pre>00103 : <a class="code" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo2">IGToLoad</a>(NULL), <a class="code" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo1">CallerPtr</a>(callerPtr), <a class="code" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo3">Pos</a>(pos), <a class="code" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo4">Rot</a>(rot), <a class="code" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo5">SelectedTexture</a>(selectedTexture), <a class="code" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo0">Callback</a>(pCB) +00104 {} +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CSceneUser_1_1CWaitingIGo0" doxytag="NL3D::CSceneUser::CWaitingIG::Callback" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03837.html">IAsyncLoadCallback</a>* <a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo0">NL3D::CSceneUser::CWaitingIG::Callback</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06353.html#l00102">102</a> of file <a class="el" href="a06353.html">scene_user.h</a>. +<p> +Referenced by <a class="el" href="a06353.html#l00103">CWaitingIG()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CSceneUser_1_1CWaitingIGo1" doxytag="NL3D::CSceneUser::CWaitingIG::CallerPtr" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02674.html">UInstanceGroup</a>** <a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo1">NL3D::CSceneUser::CWaitingIG::CallerPtr</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06353.html#l00098">98</a> of file <a class="el" href="a06353.html">scene_user.h</a>. +<p> +Referenced by <a class="el" href="a06353.html#l00103">CWaitingIG()</a>, and <a class="el" href="a06352.html#l00764">NL3D::CSceneUser::stopCreatingAndAddingIG()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CSceneUser_1_1CWaitingIGo2" doxytag="NL3D::CSceneUser::CWaitingIG::IGToLoad" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02674.html">UInstanceGroup</a>* <a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo2">NL3D::CSceneUser::CWaitingIG::IGToLoad</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06353.html#l00097">97</a> of file <a class="el" href="a06353.html">scene_user.h</a>. +<p> +Referenced by <a class="el" href="a06353.html#l00103">CWaitingIG()</a>, and <a class="el" href="a06352.html#l00764">NL3D::CSceneUser::stopCreatingAndAddingIG()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CSceneUser_1_1CWaitingIGo3" doxytag="NL3D::CSceneUser::CWaitingIG::Pos" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo3">NL3D::CSceneUser::CWaitingIG::Pos</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06353.html#l00099">99</a> of file <a class="el" href="a06353.html">scene_user.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CSceneUser_1_1CWaitingIGo4" doxytag="NL3D::CSceneUser::CWaitingIG::Rot" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03296.html">NLMISC::CQuat</a> <a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo4">NL3D::CSceneUser::CWaitingIG::Rot</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06353.html#l00100">100</a> of file <a class="el" href="a06353.html">scene_user.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CSceneUser_1_1CWaitingIGo5" doxytag="NL3D::CSceneUser::CWaitingIG::SelectedTexture" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo5">NL3D::CSceneUser::CWaitingIG::SelectedTexture</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06353.html#l00101">101</a> of file <a class="el" href="a06353.html">scene_user.h</a>. +<p> +Referenced by <a class="el" href="a06353.html#l00103">CWaitingIG()</a>. </td> + </tr> +</table> +<hr>The documentation for this struct was generated from the following file:<ul> +<li><a class="el" href="a06353.html">scene_user.h</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:40:56 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |