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diff --git a/docs/doxygen/nel/a03206.html b/docs/doxygen/nel/a03206.html new file mode 100644 index 00000000..47ed25c8 --- /dev/null +++ b/docs/doxygen/nel/a03206.html @@ -0,0 +1,168 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CPSHintParticleRotateTheSame struct Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CPSHintParticleRotateTheSame Struct Reference</h1><code>#include <<a class="el" href="a06258.html">ps_particle_basic.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPSHintParticleRotateTheSame: +<p><center><img src="a03206.png" usemap="#NL3D::CPSHintParticleRotateTheSame_map" border="0" alt=""></center> +<map name="NL3D::CPSHintParticleRotateTheSame_map"> +<area href="a03161.html" alt="NL3D::CPSConstraintMesh" shape="rect" coords="0,56,227,80"> +<area href="a03186.html" alt="NL3D::CPSFace" shape="rect" coords="237,56,464,80"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This add a hint to rotated particle : only a few one are rotated, and the other are duplcated +<p> + +<p> +Definition at line <a class="el" href="a06258.html#l00721">721</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03206.html#NL3D_1_1CPSHintParticleRotateTheSamea0">checkHintRotateTheSame</a> (float &minAngularVelocity, float &maxAngularVelocity) const=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03206.html#NL3D_1_1CPSHintParticleRotateTheSamea1">disableHintRotateTheSame</a> (void)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03206.html#NL3D_1_1CPSHintParticleRotateTheSamea2">hintRotateTheSame</a> (<a class="el" href="a04558.html#a11">uint32</a> nbConfiguration, float minAngularVelocity=<a class="el" href="a05378.html#a44">NLMISC::Pi</a>, float maxAngularVelocity=<a class="el" href="a05378.html#a44">NLMISC::Pi</a>)=0</td></tr> + +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CPSHintParticleRotateTheSamea0" doxytag="NL3D::CPSHintParticleRotateTheSame::checkHintRotateTheSame" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::CPSHintParticleRotateTheSame::checkHintRotateTheSame </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float & </td> + <td class="mdname" nowrap> <em>minAngularVelocity</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>maxAngularVelocity</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +check wether a call to hintRotateTheSame was performed <dl compact><dt><b>Returns:</b></dt><dd>0 if the hint is disabled, the number of configurations else </dd></dl> +<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a03206.html#NL3D_1_1CPSHintParticleRotateTheSamea2">hintRotateTheSame()</a>, CPSRotated3dPlaneParticle</dd></dl> + +<p> +Implemented in <a class="el" href="a03186.html#NL3D_1_1CPSFacea1">NL3D::CPSFace</a>, and <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMesha1">NL3D::CPSConstraintMesh</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSHintParticleRotateTheSamea1" doxytag="NL3D::CPSHintParticleRotateTheSame::disableHintRotateTheSame" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSHintParticleRotateTheSame::disableHintRotateTheSame </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +disable the hint 'hintRotateTheSame' The previous set scheme for roation is used <dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a03206.html#NL3D_1_1CPSHintParticleRotateTheSamea2">hintRotateTheSame()</a>, CPSRotated3dPlaneParticle</dd></dl> + +<p> +Implemented in <a class="el" href="a03186.html#NL3D_1_1CPSFacea7">NL3D::CPSFace</a>, and <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMesha8">NL3D::CPSConstraintMesh</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSHintParticleRotateTheSamea2" doxytag="NL3D::CPSHintParticleRotateTheSame::hintRotateTheSame" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSHintParticleRotateTheSame::hintRotateTheSame </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>nbConfiguration</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>minAngularVelocity</em> = <a class="el" href="a05378.html#a44">NLMISC::Pi</a>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>maxAngularVelocity</em> = <a class="el" href="a05378.html#a44">NLMISC::Pi</a></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Tells that all particles are turning in the same manner, and only have a rotationnal bias This is faster then other method. Any previous set scheme for 3d rotation is kept. <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em></em> </td><td>the number of rotation configuration we have. The more high it is, the slower it'll be If this is too low, a lot of particles will have the same orientation If it is 0, then the hint is disabled </td></tr> + <tr><td valign=top><em>minAngularVelocity</em> </td><td>: the maximum angular velocity for particle rotation </td></tr> + <tr><td valign=top><em>maxAngularVelocity</em> </td><td>: the maximum angular velocity for particle rotation </td></tr> + </table> +</dl> +<dl compact><dt><b>See also:</b></dt><dd>CPSRotated3dPlaneParticle</dd></dl> + +<p> +Implemented in <a class="el" href="a03186.html#NL3D_1_1CPSFacea71">NL3D::CPSFace</a>, and <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMesha57">NL3D::CPSConstraintMesh</a>. </td> + </tr> +</table> +<hr>The documentation for this struct was generated from the following file:<ul> +<li><a class="el" href="a06258.html">ps_particle_basic.h</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:15:23 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |