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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NLPACS::UMovePrimitive class Reference</title>
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+<h1>NLPACS::UMovePrimitive Class Reference</h1><code>#include &lt;<a class="el" href="a06615.html">u_move_primitive.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLPACS::UMovePrimitive:
+<p><center><img src="a02947.png" usemap="#NLPACS::UMovePrimitive_map" border="0" alt=""></center>
+<map name="NLPACS::UMovePrimitive_map">
+<area href="a02946.html" alt="NLPACS::CMovePrimitive" shape="rect" coords="0,56,157,80">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Description of movables primitives.<p>
+This primitive can be a 2d oriented box or a 2d oriented cylinder.<p>
+<dl compact><dt><b>Author:</b></dt><dd>Cyril 'Hulud' Corvazier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06615.html#l00052">52</a> of file <a class="el" href="a06615.html">u_move_primitive.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew10">TCollisionMask</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Type of the collision mask. <a href="#NLPACS_1_1UMovePrimitivew10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew11">TReaction</a> { <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew11NLPACS_1_1UMovePrimitivew2">DoNothing</a> = 0x0,
+<a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew11NLPACS_1_1UMovePrimitivew8">Slide</a> = 0x10,
+<a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew11NLPACS_1_1UMovePrimitivew7">Reflexion</a> = 0x20,
+<a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew11NLPACS_1_1UMovePrimitivew9">Stop</a> = 0x40
+ }</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Reaction mode. <a href="#NLPACS_1_1UMovePrimitivew11">More...</a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew12">TTrigger</a> { <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew12NLPACS_1_1UMovePrimitivew5">NotATrigger</a> = 0x0,
+<a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew12NLPACS_1_1UMovePrimitivew3">EnterTrigger</a> = 0x100,
+<a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew12NLPACS_1_1UMovePrimitivew4">ExitTrigger</a> = 0x200,
+<a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew12NLPACS_1_1UMovePrimitivew6">OverlapTrigger</a> = 0x400
+ }</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Reaction mode. <a href="#NLPACS_1_1UMovePrimitivew12">More...</a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew13">TType</a> { <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew13NLPACS_1_1UMovePrimitivew0">_2DOrientedBox</a> = 0x0,
+<a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew13NLPACS_1_1UMovePrimitivew1">_2DOrientedCylinder</a> = 0x1
+ }</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Primitive mode. <a href="#NLPACS_1_1UMovePrimitivew13">More...</a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="a04558.html#a13">uint64</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew14">TUserData</a></td></tr>
+
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Access the primitive static parts.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2124_0">getAbsorbtion</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew10">TCollisionMask</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2124_1">getCollisionMask</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2124_2">getHeight</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2124_3">getObstacle</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew10">TCollisionMask</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2124_4">getOcclusionMask</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew13">TType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2124_5">getPrimitiveType</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2124_6">getRadius</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew11">TReaction</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2124_7">getReactionType</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2124_8">getSize</a> (float &amp;<a class="el" href="a04223.html#a632">width</a>, float &amp;<a class="el" href="a04223.html#a634">depth</a>) const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew12">TTrigger</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2124_9">getTriggerType</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2124_10">isCollisionable</a> () const=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Setup the primitive static parts.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2123_0">getDontSnapToGround</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Test if snapping to ground is off. <a href="#NLPACS_1_1UMovePrimitivez2123_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2123_1">setAbsorbtion</a> (float attenuation)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2123_2">setCollisionMask</a> (<a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew10">TCollisionMask</a> mask)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2123_3">setDontSnapToGround</a> (bool dont)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2123_4">setHeight</a> (float <a class="el" href="a04223.html#a633">height</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2123_5">setObstacle</a> (bool obstacle)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2123_6">setOcclusionMask</a> (<a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew10">TCollisionMask</a> mask)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2123_7">setPrimitiveType</a> (<a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew13">TType</a> <a class="el" href="a04223.html#a581">type</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2123_8">setRadius</a> (float radius)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2123_9">setReactionType</a> (<a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew11">TReaction</a> <a class="el" href="a04223.html#a581">type</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2123_10">setSize</a> (float <a class="el" href="a04223.html#a632">width</a>, float <a class="el" href="a04223.html#a634">depth</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2123_11">setTriggerType</a> (<a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew12">TTrigger</a> <a class="el" href="a04223.html#a581">type</a>)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Access the primitive dynamic parts.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03664.html">NLMISC::CVectorD</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2126_0">getFinalPosition</a> (<a class="el" href="a04558.html#a7">uint8</a> worldImage) const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2126_1">getGlobalPosition</a> (<a class="el" href="a02591.html">UGlobalPosition</a> &amp;pos, <a class="el" href="a04558.html#a7">uint8</a> worldImage) const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual double&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2126_2">getOrientation</a> (<a class="el" href="a04558.html#a7">uint8</a> worldImage) const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a03664.html">NLMISC::CVectorD</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2126_3">getSpeed</a> (<a class="el" href="a04558.html#a7">uint8</a> worldImage) const=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Move the primitive.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2127_0">getFirstWorldImageV</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2127_1">getNumWorldImageV</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2127_2">insertInWorldImage</a> (<a class="el" href="a04558.html#a7">uint8</a> worldImage)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2127_3">move</a> (const <a class="el" href="a03664.html">NLMISC::CVectorD</a> &amp;speed, <a class="el" href="a04558.html#a7">uint8</a> worldImage)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2127_4">removeFromWorldImage</a> (<a class="el" href="a04558.html#a7">uint8</a> worldImage)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2127_5">setGlobalPosition</a> (const <a class="el" href="a02591.html">UGlobalPosition</a> &amp;pos, <a class="el" href="a04558.html#a7">uint8</a> worldImage)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2127_6">setGlobalPosition</a> (const <a class="el" href="a03664.html">NLMISC::CVectorD</a> &amp;pos, <a class="el" href="a04558.html#a7">uint8</a> worldImage, <a class="el" href="a02591.html#NLPACS_1_1UGlobalPositionw2">UGlobalPosition::TType</a> <a class="el" href="a04223.html#a581">type</a>=UGlobalPosition::Unspecified)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Setup the primitive dynamic parts.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivez2125_0">setOrientation</a> (double rot, <a class="el" href="a04558.html#a7">uint8</a> worldImage)=0</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew14">TUserData</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitiveo0">UserData</a></td></tr>
+
+</table>
+<hr><h2>Member Typedef Documentation</h2>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivew10" doxytag="NLPACS::UMovePrimitive::TCollisionMask" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew10">NLPACS::UMovePrimitive::TCollisionMask</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Type of the collision mask.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06615.html#l00057">57</a> of file <a class="el" href="a06615.html">u_move_primitive.h</a>.
+<p>
+Referenced by <a class="el" href="a06138.html#l00278">NLNET::CPacsClient::setCollisionMask()</a>, and <a class="el" href="a06138.html#l00293">NLNET::CPacsClient::setOcclusionMask()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivew14" doxytag="NLPACS::UMovePrimitive::TUserData" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef <a class="el" href="a04558.html#a13">uint64</a> <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew14">NLPACS::UMovePrimitive::TUserData</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06615.html#l00058">58</a> of file <a class="el" href="a06615.html">u_move_primitive.h</a>.
+<p>
+Referenced by <a class="el" href="a06138.html#l00149">NLNET::CPacsClient::addPrimitive()</a>, <a class="el" href="a06138.html#l00495">NLNET::cbPacsAnswer()</a>, <a class="el" href="a06138.html#l00433">NLNET::CPacsClient::getPositionSpeed()</a>, <a class="el" href="a06138.html#l00486">NLNET::CPacsClient::getPositionSpeedCallback()</a>, <a class="el" href="a06199.html#l00112">NLPACS::CPrimitiveBlock::getUserData()</a>, <a class="el" href="a06138.html#l00164">NLNET::CPacsClient::removePrimitive()</a>, <a class="el" href="a06138.html#l00215">NLNET::CPacsClient::setCurrentPrimitive()</a>, <a class="el" href="a06138.html#l00197">NLNET::CPacsClient::testMove()</a>, and <a class="el" href="a06138.html#l00476">NLNET::CPacsClient::testMoveCallback()</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivew11" doxytag="NLPACS::UMovePrimitive::TReaction" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew11">NLPACS::UMovePrimitive::TReaction</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Reaction mode.
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NLPACS_1_1UMovePrimitivew11NLPACS_1_1UMovePrimitivew2" doxytag="DoNothing" ></a>DoNothing</em>&nbsp;</td><td>
+No reaction. For static objects or not influanced objects. Default value.</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLPACS_1_1UMovePrimitivew11NLPACS_1_1UMovePrimitivew8" doxytag="Slide" ></a>Slide</em>&nbsp;</td><td>
+This object slids over surfaces.</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLPACS_1_1UMovePrimitivew11NLPACS_1_1UMovePrimitivew7" doxytag="Reflexion" ></a>Reflexion</em>&nbsp;</td><td>
+This object reflects over surfaces.</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLPACS_1_1UMovePrimitivew11NLPACS_1_1UMovePrimitivew9" doxytag="Stop" ></a>Stop</em>&nbsp;</td><td>
+This object stops over surfaces.</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06615.html#l00080">80</a> of file <a class="el" href="a06615.html">u_move_primitive.h</a>.
+<p>
+<div class="fragment"><pre>00081 {
+00085 <a class="code" href="a02947.html#NLPACS_1_1UMovePrimitivew11NLPACS_1_1UMovePrimitivew2">DoNothing</a>=0x0,
+00086
+00090 <a class="code" href="a02947.html#NLPACS_1_1UMovePrimitivew11NLPACS_1_1UMovePrimitivew8">Slide</a>=0x10,
+00091
+00095 <a class="code" href="a02947.html#NLPACS_1_1UMovePrimitivew11NLPACS_1_1UMovePrimitivew7">Reflexion</a>=0x20,
+00096
+00100 <a class="code" href="a02947.html#NLPACS_1_1UMovePrimitivew11NLPACS_1_1UMovePrimitivew9">Stop</a>=0x40,
+00101 };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivew12" doxytag="NLPACS::UMovePrimitive::TTrigger" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew12">NLPACS::UMovePrimitive::TTrigger</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Reaction mode.
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NLPACS_1_1UMovePrimitivew12NLPACS_1_1UMovePrimitivew5" doxytag="NotATrigger" ></a>NotATrigger</em>&nbsp;</td><td>
+Not a trigger.</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLPACS_1_1UMovePrimitivew12NLPACS_1_1UMovePrimitivew3" doxytag="EnterTrigger" ></a>EnterTrigger</em>&nbsp;</td><td>
+This is a one time trigger. This trigger is actived only when an object enter in its volume.</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLPACS_1_1UMovePrimitivew12NLPACS_1_1UMovePrimitivew4" doxytag="ExitTrigger" ></a>ExitTrigger</em>&nbsp;</td><td>
+This is a one time trigger. This trigger is actived only when an object exit from its volume.</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLPACS_1_1UMovePrimitivew12NLPACS_1_1UMovePrimitivew6" doxytag="OverlapTrigger" ></a>OverlapTrigger</em>&nbsp;</td><td>
+This is an overlap trigger. This trigger is actived each time the object overlap the trigger.</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06615.html#l00104">104</a> of file <a class="el" href="a06615.html">u_move_primitive.h</a>.
+<p>
+<div class="fragment"><pre>00105 {
+00109 <a class="code" href="a02947.html#NLPACS_1_1UMovePrimitivew12NLPACS_1_1UMovePrimitivew5">NotATrigger</a>=0x0,
+00110
+00114 <a class="code" href="a02947.html#NLPACS_1_1UMovePrimitivew12NLPACS_1_1UMovePrimitivew3">EnterTrigger</a>=0x100,
+00115
+00119 <a class="code" href="a02947.html#NLPACS_1_1UMovePrimitivew12NLPACS_1_1UMovePrimitivew4">ExitTrigger</a>=0x200,
+00120
+00124 <a class="code" href="a02947.html#NLPACS_1_1UMovePrimitivew12NLPACS_1_1UMovePrimitivew6">OverlapTrigger</a>=0x400,
+00125 };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivew13" doxytag="NLPACS::UMovePrimitive::TType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew13">NLPACS::UMovePrimitive::TType</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Primitive mode.
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NLPACS_1_1UMovePrimitivew13NLPACS_1_1UMovePrimitivew0" doxytag="_2DOrientedBox" ></a>_2DOrientedBox</em>&nbsp;</td><td>
+This is a static 2d oriented bounding box. It can be oriented only on the Z axis. It has a height. Collision can be performed only no its sides but not on its top and bottom planes. It doesn't mode. Default value.</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLPACS_1_1UMovePrimitivew13NLPACS_1_1UMovePrimitivew1" doxytag="_2DOrientedCylinder" ></a>_2DOrientedCylinder</em>&nbsp;</td><td>
+This is a movable 2d oriented cylinder. It can be oriented only on the Z axis. It has a height. Collision can be performed only no its sides but not on its top and bottom planes. It can move only with 3d translations. </td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06615.html#l00061">61</a> of file <a class="el" href="a06615.html">u_move_primitive.h</a>.
+<p>
+<div class="fragment"><pre>00062 {
+00068 <a class="code" href="a02947.html#NLPACS_1_1UMovePrimitivew13NLPACS_1_1UMovePrimitivew0">_2DOrientedBox</a>=0x0,
+00069
+00075 <a class="code" href="a02947.html#NLPACS_1_1UMovePrimitivew13NLPACS_1_1UMovePrimitivew1">_2DOrientedCylinder</a>=0x1,
+00076 };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2124_0" doxytag="NLPACS::UMovePrimitive::getAbsorbtion" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLPACS::UMovePrimitive::getAbsorbtion </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the attenuation of collision for this object. Default value is 1. Should be between 0~1. 0, all the enrgy is attenuated by the collision. 1, all the energy stay in the object. Used only with the flag Reflexion.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>attenuation</em>&nbsp;</td><td>is the new attenuation for the primitive.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_1">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2124_1" doxytag="NLPACS::UMovePrimitive::getCollisionMask" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew10">TCollisionMask</a> NLPACS::UMovePrimitive::getCollisionMask </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the collision mask for this primitive. Default mask is 0xffffffff.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>mask</em>&nbsp;</td><td>is the new collision mask.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_2">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2123_0" doxytag="NLPACS::UMovePrimitive::getDontSnapToGround" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLPACS::UMovePrimitive::getDontSnapToGround </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Test if snapping to ground is off.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivea6">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2126_0" doxytag="NLPACS::UMovePrimitive::getFinalPosition" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03664.html">NLMISC::CVectorD</a> NLPACS::UMovePrimitive::getFinalPosition </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>worldImage</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the position of the move primitive at the end of the movement. This method is slow. Just for initilisation and teleportation.<p>
+If you modify a noncollisionable primitive with this method, you must evaluate in the world image where you have modify it before modify any other dynamic properties in another world image.<p>
+<dl compact><dt><b>Returns:</b></dt><dd>the new position of the primitive.</dd></dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_3">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2127_0" doxytag="NLPACS::UMovePrimitive::getFirstWorldImageV" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a7">uint8</a> NLPACS::UMovePrimitive::getFirstWorldImageV </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the first world image
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivea8">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2126_1" doxytag="NLPACS::UMovePrimitive::getGlobalPosition" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::getGlobalPosition </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02591.html">UGlobalPosition</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pos</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>worldImage</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the global position of the move primitive. This method is fast because you must pass the global position of the primitive.<p>
+If you modify a noncollisionable primitive with this method, you must evaluate in the world image where you have modify it before modify any other dynamic properties in another world image.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>pos</em>&nbsp;</td><td>is the new global position of the primitive.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_4">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2124_2" doxytag="NLPACS::UMovePrimitive::getHeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLPACS::UMovePrimitive::getHeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the height. For boxes or cylinder.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>height</em>&nbsp;</td><td>is the new height size of the box. It the size of the sides aligned on OZ.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_5">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2127_1" doxytag="NLPACS::UMovePrimitive::getNumWorldImageV" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a7">uint8</a> NLPACS::UMovePrimitive::getNumWorldImageV </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the num of world image
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivea12">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2124_3" doxytag="NLPACS::UMovePrimitive::getObstacle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLPACS::UMovePrimitive::getObstacle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the obstacle flag.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>obstacle</em>&nbsp;</td><td>is true if this primitive is an obstacle, else false.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_7">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2124_4" doxytag="NLPACS::UMovePrimitive::getOcclusionMask" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew10">TCollisionMask</a> NLPACS::UMovePrimitive::getOcclusionMask </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the occlusion mask for this primitive. Default mask is 0xffffffff.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>mask</em>&nbsp;</td><td>is the new occlusion mask.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_8">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2126_2" doxytag="NLPACS::UMovePrimitive::getOrientation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual double NLPACS::UMovePrimitive::getOrientation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>worldImage</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the new orientation of the move primitive. Only for the box primitives.<p>
+If you modify a noncollisionable primitive with this method, you must evaluate in the world image where you have modify it before modify any other dynamic properties in another world image.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>rot</em>&nbsp;</td><td>is the new OZ rotation in radian. </td></tr>
+ <tr><td valign=top><em>worldImage</em>&nbsp;</td><td>is the world image in which the primitive must be oriented.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_9">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2124_5" doxytag="NLPACS::UMovePrimitive::getPrimitiveType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew13">TType</a> NLPACS::UMovePrimitive::getPrimitiveType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the primitive type.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>type</em>&nbsp;</td><td>is the new primitive type.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_10">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2124_6" doxytag="NLPACS::UMovePrimitive::getRadius" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLPACS::UMovePrimitive::getRadius </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the cylinder size. Only for cylinder.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>radius</em>&nbsp;</td><td>is the new radius size of the cylinder.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_11">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2124_7" doxytag="NLPACS::UMovePrimitive::getReactionType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew11">TReaction</a> NLPACS::UMovePrimitive::getReactionType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the reaction type.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>type</em>&nbsp;</td><td>is the new reaction type.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_12">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2124_8" doxytag="NLPACS::UMovePrimitive::getSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::getSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>depth</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the box size. Only for boxes.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>width</em>&nbsp;</td><td>is the new width size of the box. It the size of the sides aligned on OX. </td></tr>
+ <tr><td valign=top><em>depth</em>&nbsp;</td><td>is the new depth size of the box. It the size of the sides aligned on OY.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_13">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2126_3" doxytag="NLPACS::UMovePrimitive::getSpeed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const <a class="el" href="a03664.html">NLMISC::CVectorD</a>&amp; NLPACS::UMovePrimitive::getSpeed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>worldImage</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the speed vector for this primitive.<p>
+the new speed vector.
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_14">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2124_9" doxytag="NLPACS::UMovePrimitive::getTriggerType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew12">TTrigger</a> NLPACS::UMovePrimitive::getTriggerType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the trigger type. Default type is NotATrigger.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>type</em>&nbsp;</td><td>is the new trigger type.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_15">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2127_2" doxytag="NLPACS::UMovePrimitive::insertInWorldImage" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::insertInWorldImage </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>worldImage</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Insert the primitive in a world image of the move container.<p>
+This primitive must a collisionable primitive.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>worldImage</em>&nbsp;</td><td>is the number of the world image where you want to insert the primitive.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_16">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2124_10" doxytag="NLPACS::UMovePrimitive::isCollisionable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLPACS::UMovePrimitive::isCollisionable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if the primitive is collisionable
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivea19">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2127_3" doxytag="NLPACS::UMovePrimitive::move" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::move </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03664.html">NLMISC::CVectorD</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>speed</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>worldImage</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Move the primitive. This method is fast. Use it to move primitives.<p>
+If you modify a noncollisionable primitive with this method, you must evaluate in the world image where you have modify it before modify any other dynamic properties in another world image.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>speed</em>&nbsp;</td><td>is the speed of the primitive.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_18">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2127_4" doxytag="NLPACS::UMovePrimitive::removeFromWorldImage" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::removeFromWorldImage </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>worldImage</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Remove the primitive from a world image of the move container.<p>
+This primitive must a collisionable primitive.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>worldImage</em>&nbsp;</td><td>is the number of the world image from where you want to remove the primitive.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_19">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2123_1" doxytag="NLPACS::UMovePrimitive::setAbsorbtion" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::setAbsorbtion </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>attenuation</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the attenuation of collision for this object. Default value is 1. Should be between 0~1. 0, all the enrgy is attenuated by the collision. 1, all the energy stay in the object. Used only with the flag Reflexion.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>attenuation</em>&nbsp;</td><td>is the new attenuation for the primitive.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_20">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2123_2" doxytag="NLPACS::UMovePrimitive::setCollisionMask" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::setCollisionMask </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew10">TCollisionMask</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>mask</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the collision mask for this primitive. Default mask is 0xffffffff.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>mask</em>&nbsp;</td><td>is the new collision mask.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivea26">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2123_3" doxytag="NLPACS::UMovePrimitive::setDontSnapToGround" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::setDontSnapToGround </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>dont</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Tells that the primitive should not be snapped to ground. The default is false
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivea27">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2127_5" doxytag="NLPACS::UMovePrimitive::setGlobalPosition" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::setGlobalPosition </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02591.html">UGlobalPosition</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pos</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>worldImage</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the global position of the move primitive. This method is fast because you must pass the global position of the primitive.<p>
+If you modify a noncollisionable primitive with this method, you must evaluate in the world image where you have modify it before modify any other dynamic properties in another world image.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>pos</em>&nbsp;</td><td>is the new global position of the primitive.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_21">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2127_6" doxytag="NLPACS::UMovePrimitive::setGlobalPosition" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::setGlobalPosition </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03664.html">NLMISC::CVectorD</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pos</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>worldImage</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02591.html#NLPACS_1_1UGlobalPositionw2">UGlobalPosition::TType</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>type</em> = UGlobalPosition::Unspecified</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the global position of the move primitive. Setting the global position can take a long time if you use a <a class="el" href="a02589.html">UGlobalRetriever</a>. Set the position with this method only the first time or for teleporting.<p>
+If you modify a noncollisionable primitive with this method, you must evaluate in the world image where you have modify it before modify any other dynamic properties in another world image.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>pos</em>&nbsp;</td><td>is the new global position of the primitive.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_22">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2123_4" doxytag="NLPACS::UMovePrimitive::setHeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::setHeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>height</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the height. For boxes or cylinder.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>height</em>&nbsp;</td><td>is the new height size of the box. It the size of the sides aligned on OZ.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivea28">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2123_5" doxytag="NLPACS::UMovePrimitive::setObstacle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::setObstacle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>obstacle</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the obstacle flag.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>obstacle</em>&nbsp;</td><td>is true if this primitive is an obstacle, else false.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivea30">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2123_6" doxytag="NLPACS::UMovePrimitive::setOcclusionMask" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::setOcclusionMask </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew10">TCollisionMask</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>mask</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the occlusion mask for this primitive. Default mask is 0xffffffff.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>mask</em>&nbsp;</td><td>is the new occlusion mask.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivea31">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2125_0" doxytag="NLPACS::UMovePrimitive::setOrientation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::setOrientation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">double&nbsp;</td>
+ <td class="mdname" nowrap> <em>rot</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>worldImage</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the new orientation of the move primitive. Only for the box primitives.<p>
+If you modify a noncollisionable primitive with this method, you must evaluate in the world image where you have modify it before modify any other dynamic properties in another world image.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>rot</em>&nbsp;</td><td>is the new OZ rotation in radian. </td></tr>
+ <tr><td valign=top><em>worldImage</em>&nbsp;</td><td>is the world image in which the primitive must be oriented.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivez1262_23">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2123_7" doxytag="NLPACS::UMovePrimitive::setPrimitiveType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::setPrimitiveType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew13">TType</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>type</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the primitive type.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>type</em>&nbsp;</td><td>is the new primitive type.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivea32">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2123_8" doxytag="NLPACS::UMovePrimitive::setRadius" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::setRadius </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>radius</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the cylinder size. Only for cylinder.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>radius</em>&nbsp;</td><td>is the new radius size of the cylinder.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivea33">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2123_9" doxytag="NLPACS::UMovePrimitive::setReactionType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::setReactionType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew11">TReaction</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>type</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the reaction type.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>type</em>&nbsp;</td><td>is the new reaction type.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivea34">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2123_10" doxytag="NLPACS::UMovePrimitive::setSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::setSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>depth</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the box size. Only for boxes.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>width</em>&nbsp;</td><td>is the new width size of the box. It the size of the sides aligned on OX. </td></tr>
+ <tr><td valign=top><em>depth</em>&nbsp;</td><td>is the new depth size of the box. It the size of the sides aligned on OY.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivea35">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLPACS_1_1UMovePrimitivez2123_11" doxytag="NLPACS::UMovePrimitive::setTriggerType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLPACS::UMovePrimitive::setTriggerType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew12">TTrigger</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>type</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the trigger type. Default type is NotATrigger.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>type</em>&nbsp;</td><td>is the new trigger type.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02946.html#NLPACS_1_1CMovePrimitivea36">NLPACS::CMovePrimitive</a>. </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NLPACS_1_1UMovePrimitiveo0" doxytag="NLPACS::UMovePrimitive::UserData" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitivew14">TUserData</a> <a class="el" href="a02947.html#NLPACS_1_1UMovePrimitiveo0">NLPACS::UMovePrimitive::UserData</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+User data.
+<p>
+Definition at line <a class="el" href="a06615.html#l00130">130</a> of file <a class="el" href="a06615.html">u_move_primitive.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="a06615.html">u_move_primitive.h</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:26:32 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>