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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CMeshMRMGeom::CLod class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CMeshMRMGeom::CLod Class Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
+A LOD of the MRM.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06006.html#l00377">377</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLoda0">buildSkinVertexBlocks</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLoda1">CLod</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLoda2">optimizeTriangleOrder</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLoda3">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f)</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02971.html">CMRMWedgeGeom</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo0">Geomorphs</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">List of geomorph, for this LOD. <a href="#NL3D_1_1CMeshMRMGeom_1_1CLodo0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a04558.html#a11">uint32</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo1">InfluencedVertices</a> [NL3D_MESH_SKINNING_MAX_MATRIX]</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a04558.html#a11">uint32</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo2">MatrixInfluences</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Skinning: list of Matrix which influence this Lod. So we know what matrix to compute. <a href="#NL3D_1_1CMeshMRMGeom_1_1CLodo2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo3">NWedges</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The number of vertex in The VB this Lod needs. <a href="#NL3D_1_1CMeshMRMGeom_1_1CLodo3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo4">OriginalSkinRestored</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Skinning: does the VBuffer part of this Lod contains original skin vertices. <a href="#NL3D_1_1CMeshMRMGeom_1_1CLodo4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02896.html">CRdrPass</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo5">RdrPass</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">List of rdr pass, for this LOD. <a href="#NL3D_1_1CMeshMRMGeom_1_1CLodo5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02898.html">CVertexBlock</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo6">SkinVertexBlocks</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLoda1" doxytag="NL3D::CMeshMRMGeom::CLod::CLod" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshMRMGeom::CLod::CLod </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06006.html#l00402">402</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="a06006.html#l00394">OriginalSkinRestored</a>.
+<p>
+<div class="fragment"><pre>00403 {
+00404 <span class="comment">// By default, this is supposed false.</span>
+00405 <a class="code" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo4">OriginalSkinRestored</a>= <span class="keyword">false</span>;
+00406 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLoda0" doxytag="NL3D::CMeshMRMGeom::CLod::buildSkinVertexBlocks" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::CLod::buildSkinVertexBlocks </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06005.html#l00105">105</a> of file <a class="el" href="a06005.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="a05646.html#l00225">index</a>, <a class="el" href="a06006.html#l00390">InfluencedVertices</a>, <a class="el" href="a05990.html#l00063">NL3D_MESH_SKINNING_MAX_MATRIX</a>, <a class="el" href="a06006.html#l00366">NL3D::CMeshMRMGeom::CVertexBlock::NVertices</a>, <a class="el" href="a06006.html#l00381">NWedges</a>, <a class="el" href="a06006.html#l00398">SkinVertexBlocks</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a06006.html#l00364">NL3D::CMeshMRMGeom::CVertexBlock::VertexStart</a>.
+<p>
+<div class="fragment"><pre>00106 {
+00107 <a class="code" href="a05378.html#a381">contReset</a>(SkinVertexBlocks);
+00108
+00109
+00110 <span class="comment">// The list of vertices. true if used by this lod.</span>
+00111 vector&lt;bool&gt; vertexMap;
+00112 vertexMap.resize(NWedges, <span class="keyword">false</span>);
+00113
+00114
+00115 <span class="comment">// from InfluencedVertices, aknoledge what vertices are used.</span>
+00116 <a class="code" href="a04558.html#a15">uint</a> i;
+00117 <span class="keywordflow">for</span>(i=0;i&lt;<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>;i++)
+00118 {
+00119 <a class="code" href="a04558.html#a15">uint</a> nInf= <a class="code" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo1">InfluencedVertices</a>[i].size();
+00120 <span class="keywordflow">if</span>( nInf==0 )
+00121 <span class="keywordflow">continue</span>;
+00122 <a class="code" href="a04558.html#a11">uint32</a> *infPtr= &amp;(InfluencedVertices[i][0]);
+00123
+00124 <span class="comment">// for all InfluencedVertices only.</span>
+00125 <span class="keywordflow">for</span>(;nInf&gt;0;nInf--, infPtr++)
+00126 {
+00127 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a566">index</a>= *infPtr;
+00128 vertexMap[<a class="code" href="a04223.html#a566">index</a>]= <span class="keyword">true</span>;
+00129 }
+00130 }
+00131
+00132 <span class="comment">// For all vertices, test if they are used, and build the according SkinVertexBlocks;</span>
+00133 CVertexBlock *vBlock= NULL;
+00134 <span class="keywordflow">for</span>(i=0; i&lt;vertexMap.size();i++)
+00135 {
+00136 <span class="keywordflow">if</span>(vertexMap[i])
+00137 {
+00138 <span class="comment">// preceding block?</span>
+00139 <span class="keywordflow">if</span>(vBlock)
+00140 {
+00141 <span class="comment">// yes, extend it.</span>
+00142 vBlock-&gt;NVertices++;
+00143 }
+00144 <span class="keywordflow">else</span>
+00145 {
+00146 <span class="comment">// no, append a new one.</span>
+00147 <a class="code" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo6">SkinVertexBlocks</a>.push_back(CVertexBlock());
+00148 vBlock= &amp;<a class="code" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo6">SkinVertexBlocks</a>[SkinVertexBlocks.size()-1];
+00149 vBlock-&gt;VertexStart= i;
+00150 vBlock-&gt;NVertices= 1;
+00151 }
+00152 }
+00153 <span class="keywordflow">else</span>
+00154 {
+00155 <span class="comment">// Finish the preceding block (if any).</span>
+00156 vBlock= NULL;
+00157 }
+00158 }
+00159
+00160 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLoda2" doxytag="NL3D::CMeshMRMGeom::CLod::optimizeTriangleOrder" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::CLod::optimizeTriangleOrder </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06005.html#l00164">164</a> of file <a class="el" href="a06005.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="a06473.html#l00196">NL3D::CStripifier::optimizeTriangles()</a>, <a class="el" href="a06006.html#l00345">NL3D::CMeshMRMGeom::CRdrPass::PBlock</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00165 {
+00166 CStripifier stripifier;
+00167
+00168 <span class="comment">// for all rdrpass</span>
+00169 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> rp=0; rp&lt;<a class="code" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo5">RdrPass</a>.size(); rp++ )
+00170 {
+00171 <span class="comment">// stripify list of triangles of this pass.</span>
+00172 CRdrPass &amp;pass= <a class="code" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo5">RdrPass</a>[rp];
+00173 stripifier.optimizeTriangles(pass.PBlock, pass.PBlock);
+00174 }
+00175
+00176 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLoda3" doxytag="NL3D::CMeshMRMGeom::CLod::serial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::CLod::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLodo0" doxytag="NL3D::CMeshMRMGeom::CLod::Geomorphs" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02971.html">CMRMWedgeGeom</a>&gt; <a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo0">NL3D::CMeshMRMGeom::CLod::Geomorphs</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+List of geomorph, for this LOD.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06006.html#l00383">383</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="a06055.html#l01918">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a06005.html#l00927">NL3D::CMeshMRMGeom::render()</a>, <a class="el" href="a06005.html#l01146">NL3D::CMeshMRMGeom::renderSkin()</a>, and <a class="el" href="a06005.html#l03060">NL3D::CMeshMRMGeom::updateRawSkinNormal()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLodo1" doxytag="NL3D::CMeshMRMGeom::CLod::InfluencedVertices" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a04558.html#a11">uint32</a>&gt; <a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo1">NL3D::CMeshMRMGeom::CLod::InfluencedVertices</a>[NL3D_MESH_SKINNING_MAX_MATRIX]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skinning: list of influenced vertices to compute, for this lod only. There is 4 array, 0th is for vertices which have only one matrix. 1st if for vertices which have only 2 matrix ....
+<p>
+Definition at line <a class="el" href="a06006.html#l00390">390</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="a06009.html#l00207">NL3D::CMeshMRMGeom::applySkin()</a>, <a class="el" href="a06055.html#l01918">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a06005.html#l00105">buildSkinVertexBlocks()</a>, <a class="el" href="a06005.html#l02131">NL3D::CMeshMRMGeom::restoreOriginalSkinPart()</a>, and <a class="el" href="a06005.html#l03060">NL3D::CMeshMRMGeom::updateRawSkinNormal()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLodo2" doxytag="NL3D::CMeshMRMGeom::CLod::MatrixInfluences" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a04558.html#a11">uint32</a>&gt; <a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo2">NL3D::CMeshMRMGeom::CLod::MatrixInfluences</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skinning: list of Matrix which influence this Lod. So we know what matrix to compute.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06006.html#l00392">392</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="a06009.html#l00339">NL3D::CMeshMRMGeom::applyArrayShadowSkin()</a>, <a class="el" href="a06009.html#l00207">NL3D::CMeshMRMGeom::applySkin()</a>, and <a class="el" href="a06055.html#l01918">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLodo3" doxytag="NL3D::CMeshMRMGeom::CLod::NWedges" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo3">NL3D::CMeshMRMGeom::CLod::NWedges</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The number of vertex in The VB this Lod needs.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06006.html#l00381">381</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="a06055.html#l01918">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a06005.html#l00105">buildSkinVertexBlocks()</a>, and <a class="el" href="a06005.html#l01318">NL3D::CMeshMRMGeom::renderSkinGroupGeom()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLodo4" doxytag="NL3D::CMeshMRMGeom::CLod::OriginalSkinRestored" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo4">NL3D::CMeshMRMGeom::CLod::OriginalSkinRestored</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skinning: does the VBuffer part of this Lod contains original skin vertices.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06006.html#l00394">394</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="a06006.html#l00402">CLod()</a>, <a class="el" href="a06005.html#l00927">NL3D::CMeshMRMGeom::render()</a>, <a class="el" href="a06005.html#l01146">NL3D::CMeshMRMGeom::renderSkin()</a>, and <a class="el" href="a06005.html#l02131">NL3D::CMeshMRMGeom::restoreOriginalSkinPart()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLodo5" doxytag="NL3D::CMeshMRMGeom::CLod::RdrPass" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02896.html">CRdrPass</a>&gt; <a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo5">NL3D::CMeshMRMGeom::CLod::RdrPass</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+List of rdr pass, for this LOD.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06006.html#l00385">385</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="a06005.html#l00246">NL3D::CMeshMRMGeom::build()</a>, <a class="el" href="a06055.html#l01918">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a06005.html#l02811">NL3D::CMeshMRMGeom::computeMeshVBHeap()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l00927">NL3D::CMeshMRMGeom::render()</a>, <a class="el" href="a06005.html#l02768">NL3D::CMeshMRMGeom::renderPass()</a>, <a class="el" href="a06005.html#l01146">NL3D::CMeshMRMGeom::renderSkin()</a>, <a class="el" href="a06005.html#l01318">NL3D::CMeshMRMGeom::renderSkinGroupGeom()</a>, <a class="el" href="a06005.html#l01406">NL3D::CMeshMRMGeom::renderSkinGroupPrimitives()</a>, <a class="el" href="a06005.html#l01488">NL3D::CMeshMRMGeom::renderSkinGroupSpecularRdrPass()</a>, <a class="el" href="a06005.html#l03060">NL3D::CMeshMRMGeom::updateRawSkinNormal()</a>, and <a class="el" href="a06005.html#l01529">NL3D::CMeshMRMGeom::updateShiftedTriangleCache()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLodo6" doxytag="NL3D::CMeshMRMGeom::CLod::SkinVertexBlocks" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02898.html">CVertexBlock</a>&gt; <a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo6">NL3D::CMeshMRMGeom::CLod::SkinVertexBlocks</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skinning: list of vertex blocks to copy from RAM to AGP, for this Lod only. NB: it is constructed from InfluencedVertices. Only usefull if skinned.
+<p>
+Definition at line <a class="el" href="a06006.html#l00398">398</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="a06005.html#l00105">buildSkinVertexBlocks()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06006.html">mesh_mrm.h</a><li><a class="el" href="a06005.html">mesh_mrm.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:53:19 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>