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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CLoadBalancingTrav class Reference</title>
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+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
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+<h1>NL3D::CLoadBalancingTrav Class Reference</h1><code>#include &lt;<a class="el" href="a05924.html">load_balancing_trav.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CLoadBalancingTrav:
+<p><center><img src="a02775.png" usemap="#NL3D::CLoadBalancingTrav_map" border="0" alt=""></center>
+<map name="NL3D::CLoadBalancingTrav_map">
+<area href="a02354.html" alt="NL3D::CTravCameraScene" shape="rect" coords="0,56,169,80">
+<area href="a02214.html" alt="NL3D::CTraversal" shape="rect" coords="0,0,169,24">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+The LoadBalancing traversal. It needs a camera setup (see <a class="el" href="a02354.html">CTravCameraScene</a>).<p>
+NB: see <a class="el" href="a03348.html">CScene</a> for 3d conventions (orthonormal basis...) <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00120">120</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>LoadBalancing mgt.</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4">CLoadBalancingGroup::TPolygonBalancingMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravz342_0">TPolygonBalancingMode</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravz342_1">getGroupNbFaceAsked</a> (const std::string &amp;group) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravz342_2">getGroupNbFaceWanted</a> (const std::string &amp;group)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravz342_3">getNbFaceAsked</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the last face count asked from the instances before reduction. Sum of all groups. <a href="#NL3D_1_1CLoadBalancingTravz342_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravz342_4">setGroupNbFaceWanted</a> (const std::string &amp;group, <a class="el" href="a04558.html#a15">uint</a> nFaces)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravz342_0">TPolygonBalancingMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravz342_5">PolygonBalancingMode</a></td></tr>
+
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTrava0">addVisibleModel</a> (<a class="el" href="a02316.html">CTransform</a> *model)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTrava1">clearVisibleList</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTrava2">CLoadBalancingTrav</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CLoadBalancingTrava2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02774.html">CLoadBalancingGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTrava3">getDefaultGroup</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTrava4">getLoadPass</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02774.html">CLoadBalancingGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTrava5">getOrCreateGroup</a> (const std::string &amp;group)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTrava6">reserveVisibleList</a> (<a class="el" href="a04558.html#a15">uint</a> numModels)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02354.html#NL3D_1_1CTravCameraScenea1">setCamMatrix</a> (const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;camMatrix)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Setup the camera matrix (a translation/rotation matrix). <a href="#NL3D_1_1CTravCameraScenea1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02354.html#NL3D_1_1CTravCameraScenea2">setFrustum</a> (float <a class="el" href="a04223.html#a632">width</a>, float <a class="el" href="a04223.html#a633">height</a>, float znear, float zfar, bool perspective=true)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be &gt;0 (if perspective). <a href="#NL3D_1_1CTravCameraScenea2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02354.html#NL3D_1_1CTravCameraScenea3">setFrustum</a> (float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be &gt;0 (if perspective). <a href="#NL3D_1_1CTravCameraScenea3"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">ITrav/ITravScene Implementation.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravz340_0">traverse</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03348.html">CScene</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02214.html#NL3D_1_1CTraversalo0">Scene</a></td></tr>
+
+<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02354.html#NL3D_1_1CTravCameraSceneb0">update</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">update the dependent information. <a href="#NL3D_1_1CTravCameraSceneb0"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef TGroupMap::iterator&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravy0">ItGroupMap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; std::string,<br>
+ <a class="el" href="a02774.html">CLoadBalancingGroup</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravy1">TGroupMap</a></td></tr>
+
+<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravd0">traverseVisibilityList</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravr0">_CurrentNumVisibleModels</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02774.html">CLoadBalancingGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravr1">_DefaultGroup</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravy1">TGroupMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravr2">_GroupMap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravr3">_LoadPass</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravr4">_SumNbFacePass0</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02316.html">CTransform</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravr5">_VisibleList</a></td></tr>
+
+</table>
+<hr><h2>Member Typedef Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTravy0" doxytag="NL3D::CLoadBalancingTrav::ItGroupMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef TGroupMap::iterator <a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravy0">NL3D::CLoadBalancingTrav::ItGroupMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00202">202</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05923.html#l00227">getOrCreateGroup()</a>, and <a class="el" href="a05923.html#l00161">traverse()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTravy1" doxytag="NL3D::CLoadBalancingTrav::TGroupMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt;std::string, <a class="el" href="a02774.html">CLoadBalancingGroup</a>&gt; <a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravy1">NL3D::CLoadBalancingTrav::TGroupMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00201">201</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTravz342_0" doxytag="NL3D::CLoadBalancingTrav::TPolygonBalancingMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef <a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4">CLoadBalancingGroup::TPolygonBalancingMode</a> <a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravz342_0">NL3D::CLoadBalancingTrav::TPolygonBalancingMode</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00138">138</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTrava2" doxytag="NL3D::CLoadBalancingTrav::CLoadBalancingTrav" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CLoadBalancingTrav::CLoadBalancingTrav </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05923.html#l00136">136</a> of file <a class="el" href="a05923.html">load_balancing_trav.cpp</a>.
+<p>
+References <a class="el" href="a05924.html#l00203">_GroupMap</a>, and <a class="el" href="a05924.html#l00139">PolygonBalancingMode</a>.
+<p>
+<div class="fragment"><pre>00137 {
+00138 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravz342_5">PolygonBalancingMode</a>= CLoadBalancingGroup::PolygonBalancingOff;
+00139
+00140 <span class="comment">// Add the default group and make it default</span>
+00141 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr2">_GroupMap</a>[<span class="stringliteral">"Default"</span>].Name= <span class="stringliteral">"Default"</span>;
+00142 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr2">_GroupMap</a>[<span class="stringliteral">"Default"</span>]._DefaultGroup= <span class="keyword">true</span>;
+00143
+00144 <span class="comment">// set the DefaultGroup ptr.</span>
+00145 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr1">_DefaultGroup</a>= &amp;<a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr2">_GroupMap</a>[<span class="stringliteral">"Default"</span>];
+00146
+00147 <span class="comment">// prepare some space</span>
+00148 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr5">_VisibleList</a>.resize(1024);
+00149 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr0">_CurrentNumVisibleModels</a>= 0;
+00150 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTrava0" doxytag="NL3D::CLoadBalancingTrav::addVisibleModel" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLoadBalancingTrav::addVisibleModel </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02316.html">CTransform</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>model</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00178">178</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a06149.html#l00315">NL3D::CParticleSystemModel::insertInVisibleList()</a>, and <a class="el" href="a06568.html#l00806">NL3D::CTransform::traverseClip()</a>.
+<p>
+<div class="fragment"><pre>00179 {
+00180 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr5">_VisibleList</a>[<a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr0">_CurrentNumVisibleModels</a>]= model;
+00181 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr0">_CurrentNumVisibleModels</a>++;
+00182 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTrava1" doxytag="NL3D::CLoadBalancingTrav::clearVisibleList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLoadBalancingTrav::clearVisibleList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05923.html#l00154">154</a> of file <a class="el" href="a05923.html">load_balancing_trav.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05555.html#l00120">NL3D::CClipTrav::traverse()</a>.
+<p>
+<div class="fragment"><pre>00155 {
+00156 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr0">_CurrentNumVisibleModels</a>= 0;
+00157 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTrava3" doxytag="NL3D::CLoadBalancingTrav::getDefaultGroup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02774.html">CLoadBalancingGroup</a>* NL3D::CLoadBalancingTrav::getDefaultGroup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00168">168</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a06568.html#l00214">NL3D::CTransform::initModel()</a>.
+<p>
+<div class="fragment"><pre>00168 {<span class="keywordflow">return</span> <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr1">_DefaultGroup</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTravz342_1" doxytag="NL3D::CLoadBalancingTrav::getGroupNbFaceAsked" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CLoadBalancingTrav::getGroupNbFaceAsked </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>group</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the last face count asked from the instances before reduction. only for the given group return 0 if the Group does not exist.
+<p>
+Definition at line <a class="el" href="a05923.html#l00258">258</a> of file <a class="el" href="a05923.html">load_balancing_trav.cpp</a>.
+<p>
+References <a class="el" href="a05924.html#l00203">_GroupMap</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00777">NL3D::CScene::getGroupNbFaceAsked()</a>.
+<p>
+<div class="fragment"><pre>00259 {
+00260 TGroupMap::const_iterator it;
+00261 it= <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr2">_GroupMap</a>.find(group);
+00262 <span class="keywordflow">if</span>(it==<a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr2">_GroupMap</a>.end())
+00263 <span class="keywordflow">return</span> 0;
+00264 <span class="keywordflow">else</span>
+00265 <span class="keywordflow">return</span> it-&gt;second.getNbFaceAsked();
+00266 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTravz342_2" doxytag="NL3D::CLoadBalancingTrav::getGroupNbFaceWanted" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CLoadBalancingTrav::getGroupNbFaceWanted </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>group</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the number of faces wanted for a LoadBlancingGroup. The Group is created if did not exist.
+<p>
+Definition at line <a class="el" href="a05923.html#l00251">251</a> of file <a class="el" href="a05923.html">load_balancing_trav.cpp</a>.
+<p>
+References <a class="el" href="a05924.html#l00074">NL3D::CLoadBalancingGroup::getNbFaceWanted()</a>, <a class="el" href="a05923.html#l00227">getOrCreateGroup()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00772">NL3D::CScene::getGroupLoadMaxPolygon()</a>.
+<p>
+<div class="fragment"><pre>00252 {
+00253 <span class="comment">// get/create if needed, and get.</span>
+00254 <span class="keywordflow">return</span> <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTrava5">getOrCreateGroup</a>(group)-&gt;getNbFaceWanted();
+00255 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTrava4" doxytag="NL3D::CLoadBalancingTrav::getLoadPass" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CLoadBalancingTrav::getLoadPass </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00166">166</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+References <a class="el" href="a05924.html#l00190">_LoadPass</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06570.html#l00262">NL3D::CTransformShape::traverseLoadBalancing()</a>, and <a class="el" href="a06018.html#l00086">NL3D::CMeshMultiLodInstance::traverseLoadBalancing()</a>.
+<p>
+<div class="fragment"><pre>00166 {<span class="keywordflow">return</span> <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr3">_LoadPass</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTravz342_3" doxytag="NL3D::CLoadBalancingTrav::getNbFaceAsked" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CLoadBalancingTrav::getNbFaceAsked </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the last face count asked from the instances before reduction. Sum of all groups.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05923.html#l00220">220</a> of file <a class="el" href="a05923.html">load_balancing_trav.cpp</a>.
+<p>
+References <a class="el" href="a05924.html#l00193">_SumNbFacePass0</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00759">NL3D::CScene::getNbFaceAsked()</a>.
+<p>
+<div class="fragment"><pre>00221 {
+00222 <span class="keywordflow">return</span> <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr4">_SumNbFacePass0</a>;
+00223 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTrava5" doxytag="NL3D::CLoadBalancingTrav::getOrCreateGroup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02774.html">CLoadBalancingGroup</a> * NL3D::CLoadBalancingTrav::getOrCreateGroup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>group</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05923.html#l00227">227</a> of file <a class="el" href="a05923.html">load_balancing_trav.cpp</a>.
+<p>
+References <a class="el" href="a05924.html#l00203">_GroupMap</a>, and <a class="el" href="a05924.html#l00202">ItGroupMap</a>.
+<p>
+Referenced by <a class="el" href="a05923.html#l00251">getGroupNbFaceWanted()</a>, <a class="el" href="a05923.html#l00244">setGroupNbFaceWanted()</a>, and <a class="el" href="a06568.html#l00522">NL3D::CTransform::setLoadBalancingGroup()</a>.
+<p>
+<div class="fragment"><pre>00228 {
+00229 <span class="comment">// find</span>
+00230 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravy0">ItGroupMap</a> it;
+00231 it= <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr2">_GroupMap</a>.find(group);
+00232 <span class="comment">// if not exist, create.</span>
+00233 <span class="keywordflow">if</span>(it==<a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr2">_GroupMap</a>.end())
+00234 {
+00235 <span class="comment">// create and set name.</span>
+00236 it= <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr2">_GroupMap</a>.insert(make_pair(group, CLoadBalancingGroup())).first;
+00237 it-&gt;second.Name= group;
+00238 }
+00239
+00240 <span class="keywordflow">return</span> &amp;(it-&gt;second);
+00241 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTrava6" doxytag="NL3D::CLoadBalancingTrav::reserveVisibleList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLoadBalancingTrav::reserveVisibleList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>numModels</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05923.html#l00270">270</a> of file <a class="el" href="a05923.html">load_balancing_trav.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l01004">NL3D::CScene::createModel()</a>.
+<p>
+<div class="fragment"><pre>00271 {
+00272 <span class="comment">// enlarge only.</span>
+00273 <span class="keywordflow">if</span>(numModels&gt;<a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr5">_VisibleList</a>.size())
+00274 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr5">_VisibleList</a>.resize(numModels);
+00275 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTravCameraScenea1" doxytag="NL3D::CLoadBalancingTrav::setCamMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTravCameraScene::setCamMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>camMatrix</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the camera matrix (a translation/rotation matrix).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00102">102</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+References <a class="el" href="a06583.html#l00077">NL3D::CTravCameraScene::CamMatrix</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00300">NL3D::CScene::render()</a>.
+<p>
+<div class="fragment"><pre>00103 {
+00104 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_2">CamMatrix</a>= camMatrix;
+00105 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTravCameraScenea2" doxytag="NL3D::CLoadBalancingTrav::setFrustum" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTravCameraScene::setFrustum </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>height</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>znear</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>zfar</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>perspective</em> = true</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be &gt;0 (if perspective).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00097">97</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+References <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a06583.html#l00086">NL3D::CTravCameraScene::setFrustum()</a>, and <a class="el" href="a05646.html#l01013">width</a>.
+<p>
+<div class="fragment"><pre>00098 {
+00099 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenea3">setFrustum</a>(-width/2, width/2, -height/2, height/2, znear, zfar, perspective);
+00100 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTravCameraScenea3" doxytag="NL3D::CLoadBalancingTrav::setFrustum" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTravCameraScene::setFrustum </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>left</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>right</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>bottom</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>top</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>znear</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>zfar</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>perspective</em> = true</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be &gt;0 (if perspective).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00086">86</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+References <a class="el" href="a06583.html#l00075">NL3D::CTravCameraScene::Bottom</a>, <a class="el" href="a06583.html#l00075">NL3D::CTravCameraScene::Far</a>, <a class="el" href="a06583.html#l00075">NL3D::CTravCameraScene::Near</a>, <a class="el" href="a06583.html#l00076">NL3D::CTravCameraScene::Perspective</a>, and <a class="el" href="a06583.html#l00075">NL3D::CTravCameraScene::Right</a>.
+<p>
+Referenced by <a class="el" href="a06583.html#l00109">NL3D::CTravCameraScene::CTravCameraScene()</a>, <a class="el" href="a06348.html#l00300">NL3D::CScene::render()</a>, and <a class="el" href="a06583.html#l00097">NL3D::CTravCameraScene::setFrustum()</a>.
+<p>
+<div class="fragment"><pre>00087 {
+00088 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_5">Left</a>= left;
+00089 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_8">Right</a>= right;
+00090 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_0">Bottom</a>= bottom;
+00091 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_9">Top</a>= top;
+00092 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_6">Near</a>= znear;
+00093 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_4">Far</a>= zfar;
+00094 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_7">Perspective</a>= perspective;
+00095 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTravz342_4" doxytag="NL3D::CLoadBalancingTrav::setGroupNbFaceWanted" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLoadBalancingTrav::setGroupNbFaceWanted </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>group</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>nFaces</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the number of faces wanted for a LoadBlancingGroup. The Group is created if did not exist.
+<p>
+Definition at line <a class="el" href="a05923.html#l00244">244</a> of file <a class="el" href="a05923.html">load_balancing_trav.cpp</a>.
+<p>
+References <a class="el" href="a05923.html#l00227">getOrCreateGroup()</a>, <a class="el" href="a05924.html#l00073">NL3D::CLoadBalancingGroup::setNbFaceWanted()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00766">NL3D::CScene::setGroupLoadMaxPolygon()</a>.
+<p>
+<div class="fragment"><pre>00245 {
+00246 <span class="comment">// get/create if needed, and assign.</span>
+00247 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTrava5">getOrCreateGroup</a>(group)-&gt;setNbFaceWanted(nFaces);
+00248 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTravz340_0" doxytag="NL3D::CLoadBalancingTrav::traverse" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLoadBalancingTrav::traverse </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05923.html#l00161">161</a> of file <a class="el" href="a05923.html">load_balancing_trav.cpp</a>.
+<p>
+References <a class="el" href="a05924.html#l00203">_GroupMap</a>, <a class="el" href="a05924.html#l00190">_LoadPass</a>, <a class="el" href="a05924.html#l00193">_SumNbFacePass0</a>, <a class="el" href="a05788.html#l00056">H_AUTO</a>, <a class="el" href="a05924.html#l00202">ItGroupMap</a>, <a class="el" href="a05924.html#l00139">PolygonBalancingMode</a>, and <a class="el" href="a05923.html#l00208">traverseVisibilityList()</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00300">NL3D::CScene::render()</a>.
+<p>
+<div class="fragment"><pre>00162 {
+00163 <a class="code" href="a04365.html#a4">H_AUTO</a>( NL3D_TravLoadBalancing );
+00164
+00165 CTravCameraScene::update();
+00166
+00167 <span class="comment">// Reset each group.</span>
+00168 <span class="comment">//================</span>
+00169 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravy0">ItGroupMap</a> it= <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr2">_GroupMap</a>.begin();
+00170 <span class="keywordflow">for</span>(;it!=<a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr2">_GroupMap</a>.end();it++)
+00171 {
+00172 <span class="comment">// reset _NbFacePass0.</span>
+00173 it-&gt;second._NbFacePass0= 0;
+00174 }
+00175
+00176
+00177 <span class="comment">// Traverse the graph 2 times.</span>
+00178
+00179 <span class="comment">// 1st pass, count NBFaces drawed.</span>
+00180 <span class="comment">//================</span>
+00181 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr3">_LoadPass</a>= 0;
+00182 <span class="comment">// count _NbFacePass0.</span>
+00183 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravd0">traverseVisibilityList</a>();
+00184
+00185
+00186 <span class="comment">// Reset _SumNbFacePass0</span>
+00187 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr4">_SumNbFacePass0</a>= 0;
+00188 <span class="comment">// For each group</span>
+00189 it= <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr2">_GroupMap</a>.begin();
+00190 <span class="keywordflow">for</span>(;it!=<a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr2">_GroupMap</a>.end();it++)
+00191 {
+00192 <span class="comment">// compute ratio and smooth</span>
+00193 it-&gt;second.computeRatioAndSmooth(PolygonBalancingMode);
+00194 <span class="comment">// update _SumNbFacePass0</span>
+00195 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr4">_SumNbFacePass0</a>+= it-&gt;second.getNbFaceAsked();
+00196 }
+00197
+00198
+00199 <span class="comment">// 2nd pass, compute Faces that will be drawed.</span>
+00200 <span class="comment">//================</span>
+00201 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr3">_LoadPass</a>= 1;
+00202 <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravd0">traverseVisibilityList</a>();
+00203
+00204 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTravd0" doxytag="NL3D::CLoadBalancingTrav::traverseVisibilityList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLoadBalancingTrav::traverseVisibilityList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05923.html#l00208">208</a> of file <a class="el" href="a05923.html">load_balancing_trav.cpp</a>.
+<p>
+References <a class="el" href="a06568.html#l00974">NL3D::CTransform::traverseLoadBalancing()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05923.html#l00161">traverse()</a>.
+<p>
+<div class="fragment"><pre>00209 {
+00210 <span class="comment">// Traverse all nodes of the visibility list.</span>
+00211 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i&lt;<a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr0">_CurrentNumVisibleModels</a>; i++)
+00212 {
+00213 CTransform *model= <a class="code" href="a02775.html#NL3D_1_1CLoadBalancingTravr5">_VisibleList</a>[i];
+00214 model-&gt;traverseLoadBalancing();
+00215 }
+00216 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTravCameraSceneb0" doxytag="NL3D::CLoadBalancingTrav::update" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTravCameraScene::update </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+update the dependent information.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00122">122</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+References <a class="el" href="a06583.html#l00080">NL3D::CTravCameraScene::CamLook</a>, <a class="el" href="a06583.html#l00077">NL3D::CTravCameraScene::CamMatrix</a>, <a class="el" href="a06583.html#l00079">NL3D::CTravCameraScene::CamPos</a>, <a class="el" href="a05973.html#l00198">NLMISC::CMatrix::getPos()</a>, <a class="el" href="a05972.html#l01090">NLMISC::CMatrix::inverted()</a>, and <a class="el" href="a05972.html#l01244">NLMISC::CMatrix::mulVector()</a>.
+<p>
+<div class="fragment"><pre>00123 {
+00124 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_10">ViewMatrix</a>= <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_2">CamMatrix</a>.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1967_1">inverted</a>();
+00125 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_3">CamPos</a>= <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_2">CamMatrix</a>.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_6">getPos</a>();
+00126 <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_1">CamLook</a>= <a class="code" href="a02354.html#NL3D_1_1CTravCameraScenez1097_2">CamMatrix</a>.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1968_1">mulVector</a>(NLMISC::CVector::J);
+00127 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTravr0" doxytag="NL3D::CLoadBalancingTrav::_CurrentNumVisibleModels" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravr0">NL3D::CLoadBalancingTrav::_CurrentNumVisibleModels</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00207">207</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTravr1" doxytag="NL3D::CLoadBalancingTrav::_DefaultGroup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02774.html">CLoadBalancingGroup</a>* <a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravr1">NL3D::CLoadBalancingTrav::_DefaultGroup</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00200">200</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTravr2" doxytag="NL3D::CLoadBalancingTrav::_GroupMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravy1">TGroupMap</a> <a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravr2">NL3D::CLoadBalancingTrav::_GroupMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00203">203</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05923.html#l00136">CLoadBalancingTrav()</a>, <a class="el" href="a05923.html#l00258">getGroupNbFaceAsked()</a>, <a class="el" href="a05923.html#l00227">getOrCreateGroup()</a>, and <a class="el" href="a05923.html#l00161">traverse()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTravr3" doxytag="NL3D::CLoadBalancingTrav::_LoadPass" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravr3">NL3D::CLoadBalancingTrav::_LoadPass</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00190">190</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05924.html#l00166">getLoadPass()</a>, and <a class="el" href="a05923.html#l00161">traverse()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTravr4" doxytag="NL3D::CLoadBalancingTrav::_SumNbFacePass0" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravr4">NL3D::CLoadBalancingTrav::_SumNbFacePass0</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00193">193</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05923.html#l00220">getNbFaceAsked()</a>, and <a class="el" href="a05923.html#l00161">traverse()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTravr5" doxytag="NL3D::CLoadBalancingTrav::_VisibleList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02316.html">CTransform</a>*&gt; <a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravr5">NL3D::CLoadBalancingTrav::_VisibleList</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00206">206</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_0" doxytag="NL3D::CLoadBalancingTrav::Bottom" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_0">NL3D::CTravCameraScene::Bottom</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00075">75</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06583.html#l00086">NL3D::CTravCameraScene::setFrustum()</a>, <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, and <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_1" doxytag="NL3D::CLoadBalancingTrav::CamLook" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_1">NL3D::CTravCameraScene::CamLook</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00080">80</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a05870.html#l00143">NL3D::CLandscapeModel::clipAndRenderLandscape()</a>, <a class="el" href="a06583.html#l00109">NL3D::CTravCameraScene::CTravCameraScene()</a>, and <a class="el" href="a06583.html#l00122">NL3D::CTravCameraScene::update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_2" doxytag="NL3D::CLoadBalancingTrav::CamMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02851.html">NLMISC::CMatrix</a> <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_2">NL3D::CTravCameraScene::CamMatrix</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00077">77</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06583.html#l00109">NL3D::CTravCameraScene::CTravCameraScene()</a>, <a class="el" href="a06583.html#l00102">NL3D::CTravCameraScene::setCamMatrix()</a>, <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>, and <a class="el" href="a06583.html#l00122">NL3D::CTravCameraScene::update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_3" doxytag="NL3D::CLoadBalancingTrav::CamPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_3">NL3D::CTravCameraScene::CamPos</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00079">79</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06570.html#l00141">NL3D::CTransformShape::clip()</a>, <a class="el" href="a06302.html#l00193">NL3D::CQuadGridClipClusterQTreeNode::clip()</a>, <a class="el" href="a05870.html#l00143">NL3D::CLandscapeModel::clipAndRenderLandscape()</a>, <a class="el" href="a06393.html#l00972">NL3D::CSkeletonModel::computeDisplayLodCharacterPriority()</a>, <a class="el" href="a06583.html#l00109">NL3D::CTravCameraScene::CTravCameraScene()</a>, <a class="el" href="a06737.html#l01170">NL3D::CWaterModel::doSimpleRender()</a>, <a class="el" href="a06302.html#l00268">NL3D::CQuadGridClipClusterQTreeNode::noFrustumClip()</a>, <a class="el" href="a05563.html#l00405">NL3D::CCluster::recursTraverseClip()</a>, <a class="el" href="a06348.html#l00300">NL3D::CScene::render()</a>, <a class="el" href="a06005.html#l00927">NL3D::CMeshMRMGeom::render()</a>, <a class="el" href="a05989.html#l00598">NL3D::CMeshGeom::render()</a>, <a class="el" href="a06393.html#l01295">NL3D::CSkeletonModel::renderCLod()</a>, <a class="el" href="a06005.html#l01146">NL3D::CMeshMRMGeom::renderSkin()</a>, <a class="el" href="a05989.html#l00788">NL3D::CMeshGeom::renderSkin()</a>, <a class="el" href="a06372.html#l00880">NL3D::CShadowMapManager::selectShadowMapsToGenerate()</a>, <a class="el" href="a06393.html#l00658">NL3D::CSkeletonModel::traverseAnimDetail()</a>, <a class="el" href="a06148.html#l00726">NL3D::CParticleSystemModel::traverseClip()</a>, <a class="el" href="a06570.html#l00274">NL3D::CTransformShape::traverseLoadBalancingPass0()</a>, <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, and <a class="el" href="a06583.html#l00122">NL3D::CTravCameraScene::update()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_4" doxytag="NL3D::CLoadBalancingTrav::Far" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_4">NL3D::CTravCameraScene::Far</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00075">75</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06737.html#l01054">NL3D::CWaterModel::computeClippedPoly()</a>, <a class="el" href="a06583.html#l00086">NL3D::CTravCameraScene::setFrustum()</a>, <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, and <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_5" doxytag="NL3D::CLoadBalancingTrav::Left" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_5">NL3D::CTravCameraScene::Left</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00075">75</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, and <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_6" doxytag="NL3D::CLoadBalancingTrav::Near" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_6">NL3D::CTravCameraScene::Near</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00075">75</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06737.html#l01054">NL3D::CWaterModel::computeClippedPoly()</a>, <a class="el" href="a06583.html#l00086">NL3D::CTravCameraScene::setFrustum()</a>, <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, and <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_7" doxytag="NL3D::CLoadBalancingTrav::Perspective" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_7">NL3D::CTravCameraScene::Perspective</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00076">76</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06583.html#l00086">NL3D::CTravCameraScene::setFrustum()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingTravz342_5" doxytag="NL3D::CLoadBalancingTrav::PolygonBalancingMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravz342_0">TPolygonBalancingMode</a> <a class="el" href="a02775.html#NL3D_1_1CLoadBalancingTravz342_5">NL3D::CLoadBalancingTrav::PolygonBalancingMode</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00139">139</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05923.html#l00136">CLoadBalancingTrav()</a>, <a class="el" href="a06348.html#l00792">NL3D::CScene::getPolygonBalancingMode()</a>, <a class="el" href="a06348.html#l00785">NL3D::CScene::setPolygonBalancingMode()</a>, and <a class="el" href="a05923.html#l00161">traverse()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_8" doxytag="NL3D::CLoadBalancingTrav::Right" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_8">NL3D::CTravCameraScene::Right</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00075">75</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06737.html#l01054">NL3D::CWaterModel::computeClippedPoly()</a>, <a class="el" href="a06583.html#l00086">NL3D::CTravCameraScene::setFrustum()</a>, <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, and <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTraversalo0" doxytag="NL3D::CLoadBalancingTrav::Scene" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03348.html">CScene</a>* <a class="el" href="a02214.html#NL3D_1_1CTraversalo0">NL3D::CTraversal::Scene</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00055">55</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00134">NL3D::CScene::CScene()</a>, <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_9" doxytag="NL3D::CLoadBalancingTrav::Top" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_9">NL3D::CTravCameraScene::Top</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00075">75</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06737.html#l01054">NL3D::CWaterModel::computeClippedPoly()</a>, <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, and <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTravCameraScenez1097_10" doxytag="NL3D::CLoadBalancingTrav::ViewMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02851.html">NLMISC::CMatrix</a> <a class="el" href="a02354.html#NL3D_1_1CTravCameraScenez1097_10">NL3D::CTravCameraScene::ViewMatrix</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00078">78</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06737.html#l01054">NL3D::CWaterModel::computeClippedPoly()</a>, <a class="el" href="a06148.html#l00619">NL3D::CParticleSystemModel::doAnimate()</a>, <a class="el" href="a06737.html#l00437">NL3D::CWaterModel::traverseRender()</a>, and <a class="el" href="a05712.html#l00063">NL3D::CFlareModel::traverseRender()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05924.html">load_balancing_trav.h</a><li><a class="el" href="a05923.html">load_balancing_trav.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:49:44 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>