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diff --git a/docs/doxygen/nel/a02753.html b/docs/doxygen/nel/a02753.html new file mode 100644 index 00000000..39709bb3 --- /dev/null +++ b/docs/doxygen/nel/a02753.html @@ -0,0 +1,528 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CLightTrav class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CLightTrav Class Reference</h1><code>#include <<a class="el" href="a05898.html">light_trav.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CLightTrav: +<p><center><img src="a02753.png" usemap="#NL3D::CLightTrav_map" border="0" alt=""></center> +<map name="NL3D::CLightTrav_map"> +<area href="a02214.html" alt="NL3D::CTraversal" shape="rect" coords="0,0,113,24"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +The light traversal. The purpose of this traversal is to compute lighting on lightable objects.<p> +Lightable objects can be <a class="el" href="a02316.html">CTransform</a> only.<p> +NB: see <a class="el" href="a03348.html">CScene</a> for 3d conventions (orthonormal basis...) <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2000 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a05898.html#l00060">60</a> of file <a class="el" href="a05898.html">light_trav.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTrava0">CLightTrav</a> (bool bSmallScene)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CLightTrava0"></a><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">LightingList. Filled during clip traversal.</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravz322_0">addLightedModel</a> (<a class="el" href="a02316.html">CTransform</a> *m)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Add a model to the list of lighted models. <b>DOESN'T</b> <b>CHECK</b> if already inserted. <a href="#NL3D_1_1CLightTravz322_0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravz322_1">clearLightedList</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Clear the list of lighted models. <a href="#NL3D_1_1CLightTravz322_1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravz322_2">reserveLightedList</a> (<a class="el" href="a04558.html#a15">uint</a> numModels)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Add a model to the list of lighted models. <b>DOESN'T</b> <b>CHECK</b> if already inserted. <a href="#NL3D_1_1CLightTravz322_2"></a><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">LightingList. Add a PointLightModel to the list.</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravz324_0">addPointLightModel</a> (<a class="el" href="a03093.html">CPointLightModel</a> *pl)</td></tr> + +<tr><td colspan="2"><div class="groupHeader"></div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravz320_0">traverse</a> ()</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02747.html">CLightingManager</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravo0">LightingManager</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">The lightingManager, where objects/lights are inserted, and modelContributions are computed. <a href="#NL3D_1_1CLightTravo0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravo1">LightingSystemEnabled</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03348.html">CScene</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02214.html#NL3D_1_1CTraversalo0">Scene</a></td></tr> + +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravr0">_CurrentNumVisibleModels</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02518.html">CFastPtrList</a>< <a class="el" href="a03093.html">CPointLightModel</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravr1">_DynamicLightList</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02316.html">CTransform</a> * > </td><td class="memItemRight" valign=bottom><a class="el" href="a02753.html#NL3D_1_1CLightTravr2">_LightedList</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CLightTrava0" doxytag="NL3D::CLightTrav::CLightTrav" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CLightTrav::CLightTrav </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>bSmallScene</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="a05897.html#l00045">45</a> of file <a class="el" href="a05897.html">light_trav.cpp</a>. +<p> +References <a class="el" href="a05898.html#l00104">_LightedList</a>, and <a class="el" href="a05898.html#l00094">LightingSystemEnabled</a>. +<p> +<div class="fragment"><pre>00045 : <a class="code" href="a02753.html#NL3D_1_1CLightTravo0">LightingManager</a>(bSmallScene) +00046 { +00047 <a class="code" href="a02753.html#NL3D_1_1CLightTravr2">_LightedList</a>.resize(1024); +00048 <a class="code" href="a02753.html#NL3D_1_1CLightTravr0">_CurrentNumVisibleModels</a>= 0; +00049 +00050 <a class="code" href="a02753.html#NL3D_1_1CLightTravo1">LightingSystemEnabled</a>= <span class="keyword">false</span>; +00051 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CLightTravz322_0" doxytag="NL3D::CLightTrav::addLightedModel" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightTrav::addLightedModel </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02316.html">CTransform</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>m</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a model to the list of lighted models. <b>DOESN'T</b> <b>CHECK</b> if already inserted. +<p> + +<p> +Definition at line <a class="el" href="a05898.html#l00077">77</a> of file <a class="el" href="a05898.html">light_trav.h</a>. +<p> +References <a class="el" href="a05898.html#l00104">_LightedList</a>. +<p> +Referenced by <a class="el" href="a05555.html#l00532">NL3D::CClipTrav::clipSkeletonShadowMaps()</a>, and <a class="el" href="a06568.html#l00806">NL3D::CTransform::traverseClip()</a>. +<p> +<div class="fragment"><pre>00078 { +00079 <a class="code" href="a02753.html#NL3D_1_1CLightTravr2">_LightedList</a>[<a class="code" href="a02753.html#NL3D_1_1CLightTravr0">_CurrentNumVisibleModels</a>]= m; +00080 <a class="code" href="a02753.html#NL3D_1_1CLightTravr0">_CurrentNumVisibleModels</a>++; +00081 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightTravz324_0" doxytag="NL3D::CLightTrav::addPointLightModel" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightTrav::addPointLightModel </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03093.html">CPointLightModel</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>pl</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05897.html#l00061">61</a> of file <a class="el" href="a05897.html">light_trav.cpp</a>. +<p> +References <a class="el" href="a05898.html#l00108">_DynamicLightList</a>, <a class="el" href="a06183.html#l00120">NL3D::CPointLightModel::_PointLightNode</a>, and <a class="el" href="a05705.html#l00128">NL3D::CFastPtrList< CPointLightModel >::insert()</a>. +<p> +Referenced by <a class="el" href="a06182.html#l00059">NL3D::CPointLightModel::initModel()</a>. +<p> +<div class="fragment"><pre>00062 { +00063 <a class="code" href="a02753.html#NL3D_1_1CLightTravr1">_DynamicLightList</a>.insert(pl, &pl->_PointLightNode); +00064 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightTravz322_1" doxytag="NL3D::CLightTrav::clearLightedList" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightTrav::clearLightedList </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Clear the list of lighted models. +<p> + +<p> +Definition at line <a class="el" href="a05897.html#l00054">54</a> of file <a class="el" href="a05897.html">light_trav.cpp</a>. +<p> +Referenced by <a class="el" href="a05555.html#l00120">NL3D::CClipTrav::traverse()</a>. +<p> +<div class="fragment"><pre>00055 { +00056 <a class="code" href="a02753.html#NL3D_1_1CLightTravr0">_CurrentNumVisibleModels</a>= 0; +00057 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightTravz322_2" doxytag="NL3D::CLightTrav::reserveLightedList" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightTrav::reserveLightedList </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>numModels</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a model to the list of lighted models. <b>DOESN'T</b> <b>CHECK</b> if already inserted. +<p> + +<p> +Definition at line <a class="el" href="a05897.html#l00124">124</a> of file <a class="el" href="a05897.html">light_trav.cpp</a>. +<p> +References <a class="el" href="a05898.html#l00104">_LightedList</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a06348.html#l01004">NL3D::CScene::createModel()</a>. +<p> +<div class="fragment"><pre>00125 { +00126 <span class="comment">// enlarge only.</span> +00127 <span class="keywordflow">if</span>(numModels><a class="code" href="a02753.html#NL3D_1_1CLightTravr2">_LightedList</a>.size()) +00128 <a class="code" href="a02753.html#NL3D_1_1CLightTravr2">_LightedList</a>.resize(numModels); +00129 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightTravz320_0" doxytag="NL3D::CLightTrav::traverse" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightTrav::traverse </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05897.html#l00068">68</a> of file <a class="el" href="a05897.html">light_trav.cpp</a>. +<p> +References <a class="el" href="a05898.html#l00108">_DynamicLightList</a>, <a class="el" href="a05898.html#l00104">_LightedList</a>, <a class="el" href="a05705.html#l00133">NL3D::CFastPtrList< CPointLightModel >::begin()</a>, <a class="el" href="a05901.html#l00137">NL3D::CLightingManager::clearDynamicLights()</a>, <a class="el" href="a05788.html#l00056">H_AUTO</a>, <a class="el" href="a05898.html#l00097">LightingManager</a>, <a class="el" href="a05898.html#l00094">LightingSystemEnabled</a>, <a class="el" href="a05705.html#l00135">NL3D::CFastPtrList< CPointLightModel >::size()</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a06348.html#l00300">NL3D::CScene::render()</a>. +<p> +<div class="fragment"><pre>00069 { +00070 <a class="code" href="a04365.html#a4">H_AUTO</a>( NL3D_TravLight ); +00071 +00072 <a class="code" href="a04558.html#a15">uint</a> i; +00073 +00074 +00075 <span class="comment">// If lighting System disabled, skip</span> +00076 <span class="keywordflow">if</span>(!<a class="code" href="a02753.html#NL3D_1_1CLightTravo1">LightingSystemEnabled</a>) +00077 <span class="keywordflow">return</span>; +00078 +00079 <span class="comment">/* for each visible lightable transform, reset them only if they have MergedPointLight.</span> +00080 <span class="comment"> NB: dynamic objetcs don't need it because already done in traverseHRC() </span> +00081 <span class="comment"> (but don't worry, reset state is flagged, so resetLighting() no op...)</span> +00082 <span class="comment"> This is important only for static object (freezeHRC()).</span> +00083 <span class="comment"> Why? because we are not sure the MergedPointLight does not represent moving DynamicPointLights.</span> +00084 <span class="comment"> Actually, it surely does. Because most of the static light setup return<=2 lights, and MaxLightContribution </span> +00085 <span class="comment"> is typically==3. So any additional light may surely be a dynamic one.</span> +00086 <span class="comment"> NB: this may not be usefull since dynamicLights resetLighting() of all models in range. But this is important</span> +00087 <span class="comment"> when the dynamic light leave the model quiclky! (because don't dirt the model).</span> +00088 <span class="comment"> NB: this is also usefull only if there is no dynamic light but the ones merged in MergedPointLight. </span> +00089 <span class="comment"> Because dynamic always reset their old attached models (see below). This still can arise if for example </span> +00090 <span class="comment"> _MaxLightContribution=2 and there is a FrozenStaticLightSetup of 2 lights....</span> +00091 <span class="comment"> */</span> +00092 <span class="keywordflow">for</span>(i=0; i<<a class="code" href="a02753.html#NL3D_1_1CLightTravr0">_CurrentNumVisibleModels</a>; i++ ) +00093 { +00094 <span class="comment">// if the model has a MergedPointLight, reset him (NB: already done for dynamics models) </span> +00095 <span class="keywordflow">if</span>(<a class="code" href="a02753.html#NL3D_1_1CLightTravr2">_LightedList</a>[i]->useMergedPointLight()) +00096 { +00097 <a class="code" href="a02753.html#NL3D_1_1CLightTravr2">_LightedList</a>[i]->resetLighting(); +00098 } +00099 } +00100 +00101 +00102 <span class="comment">// clear the quadGrid of dynamicLights</span> +00103 <a class="code" href="a02753.html#NL3D_1_1CLightTravo0">LightingManager</a>.clearDynamicLights(); +00104 +00105 <span class="comment">// for each lightModel, process her: recompute position, resetLightedModels(), and append to the quadGrid.</span> +00106 CPointLightModel **pLight= <a class="code" href="a02753.html#NL3D_1_1CLightTravr1">_DynamicLightList</a>.begin(); +00107 <a class="code" href="a04558.html#a15">uint</a> numPls= <a class="code" href="a02753.html#NL3D_1_1CLightTravr1">_DynamicLightList</a>.size(); +00108 <span class="keywordflow">for</span>(;numPls>0;numPls--, pLight++) +00109 { +00110 (*pLight)->traverseLight(); +00111 } +00112 +00113 <span class="comment">// for each visible lightable transform</span> +00114 <span class="keywordflow">for</span>(i=0; i<_CurrentNumVisibleModels; i++ ) +00115 { +00116 <span class="comment">// traverse(), to recompute light contribution (if needed).</span> +00117 <a class="code" href="a02753.html#NL3D_1_1CLightTravr2">_LightedList</a>[i]->traverseLight(); +00118 } +00119 +00120 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CLightTravr0" doxytag="NL3D::CLightTrav::_CurrentNumVisibleModels" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02753.html#NL3D_1_1CLightTravr0">NL3D::CLightTrav::_CurrentNumVisibleModels</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05898.html#l00105">105</a> of file <a class="el" href="a05898.html">light_trav.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightTravr1" doxytag="NL3D::CLightTrav::_DynamicLightList" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02518.html">CFastPtrList</a><<a class="el" href="a03093.html">CPointLightModel</a>> <a class="el" href="a02753.html#NL3D_1_1CLightTravr1">NL3D::CLightTrav::_DynamicLightList</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05898.html#l00108">108</a> of file <a class="el" href="a05898.html">light_trav.h</a>. +<p> +Referenced by <a class="el" href="a05897.html#l00061">addPointLightModel()</a>, and <a class="el" href="a05897.html#l00068">traverse()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightTravr2" doxytag="NL3D::CLightTrav::_LightedList" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02316.html">CTransform</a>*> <a class="el" href="a02753.html#NL3D_1_1CLightTravr2">NL3D::CLightTrav::_LightedList</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05898.html#l00104">104</a> of file <a class="el" href="a05898.html">light_trav.h</a>. +<p> +Referenced by <a class="el" href="a05898.html#l00077">addLightedModel()</a>, <a class="el" href="a05897.html#l00045">CLightTrav()</a>, <a class="el" href="a05897.html#l00124">reserveLightedList()</a>, and <a class="el" href="a05897.html#l00068">traverse()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightTravo0" doxytag="NL3D::CLightTrav::LightingManager" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02747.html">CLightingManager</a> <a class="el" href="a02753.html#NL3D_1_1CLightTravo0">NL3D::CLightTrav::LightingManager</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The lightingManager, where objects/lights are inserted, and modelContributions are computed. +<p> + +<p> +Definition at line <a class="el" href="a05898.html#l00097">97</a> of file <a class="el" href="a05898.html">light_trav.h</a>. +<p> +Referenced by <a class="el" href="a05870.html#l00143">NL3D::CLandscapeModel::clipAndRenderLandscape()</a>, <a class="el" href="a06348.html#l00903">NL3D::CScene::getLightTransitionThreshold()</a>, <a class="el" href="a06348.html#l00894">NL3D::CScene::getMaxLightContribution()</a>, <a class="el" href="a06348.html#l00899">NL3D::CScene::setLightTransitionThreshold()</a>, <a class="el" href="a06348.html#l00890">NL3D::CScene::setMaxLightContribution()</a>, <a class="el" href="a05897.html#l00068">traverse()</a>, <a class="el" href="a06568.html#l01080">NL3D::CTransform::traverseLight()</a>, <a class="el" href="a06182.html#l00084">NL3D::CPointLightModel::traverseLight()</a>, <a class="el" href="a06568.html#l00406">NL3D::CTransform::unfreezeHRC()</a>, <a class="el" href="a06568.html#l00450">NL3D::CTransform::update()</a>, and <a class="el" href="a06568.html#l00143">NL3D::CTransform::~CTransform()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightTravo1" doxytag="NL3D::CLightTrav::LightingSystemEnabled" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool <a class="el" href="a02753.html#NL3D_1_1CLightTravo1">NL3D::CLightTrav::LightingSystemEnabled</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05898.html#l00094">94</a> of file <a class="el" href="a05898.html">light_trav.h</a>. +<p> +Referenced by <a class="el" href="a05897.html#l00045">CLightTrav()</a>, <a class="el" href="a06348.html#l00833">NL3D::CScene::enableLightingSystem()</a>, and <a class="el" href="a05897.html#l00068">traverse()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTraversalo0" doxytag="NL3D::CLightTrav::Scene" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03348.html">CScene</a>* <a class="el" href="a02214.html#NL3D_1_1CTraversalo0">NL3D::CTraversal::Scene</a><code> [inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06583.html#l00055">55</a> of file <a class="el" href="a06583.html">trav_scene.h</a>. +<p> +Referenced by <a class="el" href="a06348.html#l00134">NL3D::CScene::CScene()</a>, <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a05898.html">light_trav.h</a><li><a class="el" href="a05897.html">light_trav.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:49:33 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |