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diff --git a/docs/doxygen/nel/a02703.html b/docs/doxygen/nel/a02703.html new file mode 100644 index 00000000..fe0fa7f9 --- /dev/null +++ b/docs/doxygen/nel/a02703.html @@ -0,0 +1,254 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CLandscape::CBezierPatchZ struct Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CLandscape::CBezierPatchZ Struct Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2> +A Bezier patch of One value only. NB: unlike <a class="el" href="a02258.html">CBezierPatch</a>, layout is inverted on Y. (NB: same formulas...) +<p> + +<p> +Definition at line <a class="el" href="a05863.html#l00824">824</a> of file <a class="el" href="a05863.html">landscape.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZa0">eval</a> (float <a class="el" href="a04223.html#a626">s</a>, float <a class="el" href="a04223.html#a627">t</a>) const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Evaluate. <a href="#NL3D_1_1CLandscape_1_1CBezierPatchZa0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZa1">makeInteriors</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">make default Interiors, according to Vertices and Tangents. <a href="#NL3D_1_1CLandscape_1_1CBezierPatchZa1"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo0">Interiors</a> [4]</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">The interiors, ia,ib,ic,id. NB: interiors are points, not vectors. <a href="#NL3D_1_1CLandscape_1_1CBezierPatchZo0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo1">Tangents</a> [8]</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors. <a href="#NL3D_1_1CLandscape_1_1CBezierPatchZo1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo2">Vertices</a> [4]</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">The vertices a,b,c,d of the quad patch. <a href="#NL3D_1_1CLandscape_1_1CBezierPatchZo2"></a><br><br></td></tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CLandscape_1_1CBezierPatchZa0" doxytag="NL3D::CLandscape::CBezierPatchZ::eval" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CLandscape::CBezierPatchZ::eval </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>s</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>t</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Evaluate. +<p> + +<p> +Definition at line <a class="el" href="a05862.html#l02743">2743</a> of file <a class="el" href="a05862.html">landscape.cpp</a>. +<p> +Referenced by <a class="el" href="a05862.html#l02698">NL3D::CLandscape::getHeightFieldDeltaZ()</a>. +<p> +<div class="fragment"><pre>02744 { +02745 <span class="keywordtype">float</span> p; +02746 +02747 <span class="keywordtype">float</span> ps2 = ps * ps; +02748 <span class="keywordtype">float</span> ps1 = 1.0f - ps; +02749 <span class="keywordtype">float</span> ps12 = ps1 * ps1; +02750 <span class="keywordtype">float</span> s0 = ps12 * ps1; +02751 <span class="keywordtype">float</span> s1 = 3.0f * ps * ps12; +02752 <span class="keywordtype">float</span> s2 = 3.0f * ps2 * ps1; +02753 <span class="keywordtype">float</span> s3 = ps2 * ps; +02754 <span class="keywordtype">float</span> pt2 = pt * pt; +02755 <span class="keywordtype">float</span> pt1 = 1.0f - pt; +02756 <span class="keywordtype">float</span> pt12 = pt1 * pt1; +02757 <span class="keywordtype">float</span> t0 = pt12 * pt1; +02758 <span class="keywordtype">float</span> t1 = 3.0f * pt * pt12; +02759 <span class="keywordtype">float</span> t2 = 3.0f * pt2 * pt1; +02760 <span class="keywordtype">float</span> t3 = pt2 * pt; +02761 +02762 p = <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo2">Vertices</a>[0] * s0 * t0 + +02763 <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo1">Tangents</a>[7] * s1 * t0 + +02764 <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo1">Tangents</a>[6] * s2 * t0 + +02765 Vertices[3] * s3 * t0; +02766 p+= <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo1">Tangents</a>[0] * s0 * t1 + +02767 <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo0">Interiors</a>[0]* s1 * t1 + +02768 <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo0">Interiors</a>[3]* s2 * t1 + +02769 <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo1">Tangents</a>[5] * s3 * t1; +02770 p+= <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo1">Tangents</a>[1] * s0 * t2 + +02771 <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo0">Interiors</a>[1]* s1 * t2 + +02772 <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo0">Interiors</a>[2]* s2 * t2 + +02773 <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo1">Tangents</a>[4] * s3 * t2; +02774 p+= Vertices[1] * s0 * t3 + +02775 <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo1">Tangents</a>[2] * s1 * t3 + +02776 <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo1">Tangents</a>[3] * s2 * t3 + +02777 Vertices[2] * s3 * t3; +02778 +02779 <span class="keywordflow">return</span> p; +02780 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLandscape_1_1CBezierPatchZa1" doxytag="NL3D::CLandscape::CBezierPatchZ::makeInteriors" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLandscape::CBezierPatchZ::makeInteriors </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +make default Interiors, according to Vertices and Tangents. +<p> + +<p> +Definition at line <a class="el" href="a05862.html#l02731">2731</a> of file <a class="el" href="a05862.html">landscape.cpp</a>. +<p> +Referenced by <a class="el" href="a05862.html#l02784">NL3D::CLandscape::setHeightField()</a>. +<p> +<div class="fragment"><pre>02732 { +02733 <span class="keywordtype">float</span> &a = <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo2">Vertices</a>[0]; +02734 <span class="keywordtype">float</span> &b = Vertices[1]; +02735 <span class="keywordtype">float</span> &c = Vertices[2]; +02736 <span class="keywordtype">float</span> &d = Vertices[3]; +02737 <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo0">Interiors</a>[0] = <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo1">Tangents</a>[7] + Tangents[0] - a; +02738 <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo0">Interiors</a>[1] = Tangents[1] + Tangents[2] - b; +02739 <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo0">Interiors</a>[2] = Tangents[3] + Tangents[4] - c; +02740 <a class="code" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo0">Interiors</a>[3] = Tangents[5] + Tangents[6] - d; +02741 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CLandscape_1_1CBezierPatchZo0" doxytag="NL3D::CLandscape::CBezierPatchZ::Interiors" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo0">NL3D::CLandscape::CBezierPatchZ::Interiors</a>[4] + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The interiors, ia,ib,ic,id. NB: interiors are points, not vectors. +<p> + +<p> +Definition at line <a class="el" href="a05863.html#l00831">831</a> of file <a class="el" href="a05863.html">landscape.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLandscape_1_1CBezierPatchZo1" doxytag="NL3D::CLandscape::CBezierPatchZ::Tangents" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo1">NL3D::CLandscape::CBezierPatchZ::Tangents</a>[8] + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors. +<p> + +<p> +Definition at line <a class="el" href="a05863.html#l00829">829</a> of file <a class="el" href="a05863.html">landscape.h</a>. +<p> +Referenced by <a class="el" href="a05862.html#l02784">NL3D::CLandscape::setHeightField()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLandscape_1_1CBezierPatchZo2" doxytag="NL3D::CLandscape::CBezierPatchZ::Vertices" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a02703.html#NL3D_1_1CLandscape_1_1CBezierPatchZo2">NL3D::CLandscape::CBezierPatchZ::Vertices</a>[4] + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The vertices a,b,c,d of the quad patch. +<p> + +<p> +Definition at line <a class="el" href="a05863.html#l00827">827</a> of file <a class="el" href="a05863.html">landscape.h</a>. +<p> +Referenced by <a class="el" href="a05862.html#l02784">NL3D::CLandscape::setHeightField()</a>. </td> + </tr> +</table> +<hr>The documentation for this struct was generated from the following files:<ul> +<li><a class="el" href="a05863.html">landscape.h</a><li><a class="el" href="a05862.html">landscape.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:48:37 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |