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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CHLSTextureManager class Reference</title>
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+<h1>NL3D::CHLSTextureManager Class Reference</h1><code>#include &lt;<a class="el" href="a05795.html">hls_texture_manager.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This is a list of banks of colorisable textures. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05795.html#l00045">45</a> of file <a class="el" href="a05795.html">hls_texture_manager.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera0">addBank</a> (<a class="el" href="a02635.html">CHLSTextureBank</a> *bank)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a compiled bank. Ptr is owned and deleted by the manager. <a href="#NL3D_1_1CHLSTextureManagera0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera1">buildTexture</a> (<a class="el" href="a04558.html#a14">sint</a> textId, <a class="el" href="a02268.html">NLMISC::CBitmap</a> &amp;out) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera2">CHLSTextureManager</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CHLSTextureManagera2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera3">findTexture</a> (const std::string &amp;name) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera4">getNumTextures</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Texture name access. <a href="#NL3D_1_1CHLSTextureManagera4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera5">getTextureName</a> (<a class="el" href="a04558.html#a15">uint</a> i) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera6">reset</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera7">~CHLSTextureManager</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02635.html">CHLSTextureBank</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagerr0">_Banks</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02637.html">CHLSTextureBank::CTextureInstanceHandle</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CHLSTextureManagera2" doxytag="NL3D::CHLSTextureManager::CHLSTextureManager" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CHLSTextureManager::CHLSTextureManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05794.html#l00038">38</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>.
+<p>
+<div class="fragment"><pre>00039 {
+00040 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CHLSTextureManagera7" doxytag="NL3D::CHLSTextureManager::~CHLSTextureManager" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CHLSTextureManager::~<a class="el" href="a02638.html">CHLSTextureManager</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05794.html#l00043">43</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>.
+<p>
+References <a class="el" href="a05794.html#l00049">reset()</a>.
+<p>
+<div class="fragment"><pre>00044 {
+00045 <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagera6">reset</a>();
+00046 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CHLSTextureManagera0" doxytag="NL3D::CHLSTextureManager::addBank" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CHLSTextureManager::addBank </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02635.html">CHLSTextureBank</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>bank</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a compiled bank. Ptr is owned and deleted by the manager.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05794.html#l00063">63</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>.
+<p>
+References <a class="el" href="a05795.html#l00077">_Banks</a>, <a class="el" href="a05795.html#l00080">_Instances</a>, and <a class="el" href="a05792.html#l00135">NL3D::CHLSTextureBank::fillHandleArray()</a>.
+<p>
+Referenced by <a class="el" href="a05657.html#l01393">NL3D::CDriverUser::loadHLSBank()</a>.
+<p>
+<div class="fragment"><pre>00064 {
+00065 <span class="comment">// add the bank to the list</span>
+00066 <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr0">_Banks</a>.push_back(bank);
+00067
+00068 <span class="comment">// Add the bank instance list to the main.</span>
+00069 bank-&gt;fillHandleArray(_Instances);
+00070
+00071 <span class="comment">// then re-sort this array.</span>
+00072 sort(<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.begin(), <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.end());
+00073 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CHLSTextureManagera1" doxytag="NL3D::CHLSTextureManager::buildTexture" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CHLSTextureManager::buildTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>textId</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02268.html">NLMISC::CBitmap</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>out</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+build the colored version bitmap of a texture <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>textId</em>&nbsp;</td><td>a texture id returned by <a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera3">findTexture()</a> </td></tr>
+ </table>
+</dl>
+<dl compact><dt><b>Returns:</b></dt><dd>false if not found</dd></dl>
+
+<p>
+Definition at line <a class="el" href="a05794.html#l00101">101</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>.
+<p>
+References <a class="el" href="a05795.html#l00080">_Instances</a>, <a class="el" href="a05792.html#l00185">NL3D::CHLSTextureBank::CTextureInstance::buildColorVersion()</a>, and <a class="el" href="a05981.html#l00104">sint</a>.
+<p>
+Referenced by <a class="el" href="a05463.html#l00553">NL3D::CAsyncTextureManager::getNextTextureToUpLoad()</a>.
+<p>
+<div class="fragment"><pre>00102 {
+00103 <span class="keywordflow">if</span>(textId&lt;0 || textId&gt;=(<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.size())
+00104 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00105 <span class="keywordflow">else</span>
+00106 {
+00107 <span class="comment">// Ok. build the bitmap</span>
+00108 CHLSTextureBank::CTextureInstance &amp;textInst= *<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>[textId].Texture;
+00109 textInst.buildColorVersion(out);
+00110 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+00111 }
+00112 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CHLSTextureManagera3" doxytag="NL3D::CHLSTextureManager::findTexture" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> NL3D::CHLSTextureManager::findTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+search a texture name in the banks (case insensitive), and return its id. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>name</em>&nbsp;</td><td>a texture file name. NB: name is case-lowered first. (case-insensitive) </td></tr>
+ </table>
+</dl>
+<dl compact><dt><b>Returns:</b></dt><dd>-1 if not found, else return the id.</dd></dl>
+
+<p>
+Definition at line <a class="el" href="a05794.html#l00077">77</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>.
+<p>
+References <a class="el" href="a05795.html#l00080">_Instances</a>, <a class="el" href="a05793.html#l00070">NL3D::CHLSTextureBank::CTextureInstance::buildAsKey()</a>, <a class="el" href="a05792.html#l00178">NL3D::CHLSTextureBank::CTextureInstance::sameName()</a>, <a class="el" href="a05426.html#l00082">NLMISC::searchLowerBound()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05586.html#l00536">NLMISC::strlwr()</a>, <a class="el" href="a05793.html#l00092">NL3D::CHLSTextureBank::CTextureInstanceHandle::Texture</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05463.html#l00151">NL3D::CAsyncTextureManager::addTextureRef()</a>.
+<p>
+<div class="fragment"><pre>00078 {
+00079 <span class="comment">// empty?</span>
+00080 <span class="keywordflow">if</span>(<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.empty())
+00081 <span class="keywordflow">return</span> -1;
+00082
+00083 <span class="comment">// Build a valid key.</span>
+00084 string nameLwr= <a class="code" href="a05378.html#a273">strlwr</a>(name);
+00085 CHLSTextureBank::CTextureInstance textKey;
+00086 CHLSTextureBank::CTextureInstanceHandle textKeyHandle;
+00087 textKey.buildAsKey(nameLwr.c_str());
+00088 textKeyHandle.Texture= &amp;textKey;
+00089
+00090 <span class="comment">// logN search it in the array</span>
+00091 <a class="code" href="a04558.html#a15">uint</a> <span class="keywordtype">id</span>= <a class="code" href="a05378.html#a366">searchLowerBound</a>(_Instances, textKeyHandle);
+00092 <span class="comment">// verify if really same name (index must exist since 0 if error, and not empty here)</span>
+00093 CHLSTextureBank::CTextureInstance &amp;textInst= *<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>[<span class="keywordtype">id</span>].Texture;
+00094 <span class="keywordflow">if</span>( textInst.sameName(nameLwr.c_str()) )
+00095 <span class="keywordflow">return</span> <span class="keywordtype">id</span>;
+00096 <span class="keywordflow">else</span>
+00097 <span class="keywordflow">return</span> -1;
+00098 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CHLSTextureManagera4" doxytag="NL3D::CHLSTextureManager::getNumTextures" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CHLSTextureManager::getNumTextures </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Texture name access.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05795.html#l00071">71</a> of file <a class="el" href="a05795.html">hls_texture_manager.h</a>.
+<p>
+References <a class="el" href="a05795.html#l00080">_Instances</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00071 {<span class="keywordflow">return</span> <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.size();}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CHLSTextureManagera5" doxytag="NL3D::CHLSTextureManager::getTextureName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::CHLSTextureManager::getTextureName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>i</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05794.html#l00116">116</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>.
+<p>
+References <a class="el" href="a05795.html#l00080">_Instances</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00117 {
+00118 <a class="code" href="a04199.html#a6">nlassert</a>(i&lt;<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.size());
+00119 <span class="keywordflow">return</span> <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>[i].Texture-&gt;getName();
+00120 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CHLSTextureManagera6" doxytag="NL3D::CHLSTextureManager::reset" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CHLSTextureManager::reset </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05794.html#l00049">49</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>.
+<p>
+References <a class="el" href="a05795.html#l00077">_Banks</a>, <a class="el" href="a05795.html#l00080">_Instances</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05794.html#l00043">~CHLSTextureManager()</a>.
+<p>
+<div class="fragment"><pre>00050 {
+00051 <span class="comment">// delete instances.</span>
+00052 <a class="code" href="a05378.html#a381">contReset</a>(_Instances);
+00053
+00054 <span class="comment">// delete banks.</span>
+00055 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i&lt;<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr0">_Banks</a>.size();i++)
+00056 {
+00057 <span class="keyword">delete</span> <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr0">_Banks</a>[i];
+00058 }
+00059 <a class="code" href="a05378.html#a381">contReset</a>(_Banks);
+00060 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CHLSTextureManagerr0" doxytag="NL3D::CHLSTextureManager::_Banks" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02635.html">CHLSTextureBank</a> *&gt; <a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagerr0">NL3D::CHLSTextureManager::_Banks</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05795.html#l00077">77</a> of file <a class="el" href="a05795.html">hls_texture_manager.h</a>.
+<p>
+Referenced by <a class="el" href="a05794.html#l00063">addBank()</a>, and <a class="el" href="a05794.html#l00049">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CHLSTextureManagerr1" doxytag="NL3D::CHLSTextureManager::_Instances" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02637.html">CHLSTextureBank::CTextureInstanceHandle</a>&gt; <a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">NL3D::CHLSTextureManager::_Instances</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05795.html#l00080">80</a> of file <a class="el" href="a05795.html">hls_texture_manager.h</a>.
+<p>
+Referenced by <a class="el" href="a05794.html#l00063">addBank()</a>, <a class="el" href="a05794.html#l00101">buildTexture()</a>, <a class="el" href="a05794.html#l00077">findTexture()</a>, <a class="el" href="a05795.html#l00071">getNumTextures()</a>, <a class="el" href="a05794.html#l00116">getTextureName()</a>, and <a class="el" href="a05794.html#l00049">reset()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05795.html">hls_texture_manager.h</a><li><a class="el" href="a05794.html">hls_texture_manager.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:47:10 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>