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diff --git a/docs/doxygen/nel/a02457.html b/docs/doxygen/nel/a02457.html new file mode 100644 index 00000000..8c2d94e1 --- /dev/null +++ b/docs/doxygen/nel/a02457.html @@ -0,0 +1,1616 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NLSOUND::CEnvSoundUser class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NLSOUND::CEnvSoundUser Class Reference</h1><code>#include <<a class="el" href="a05677.html">env_sound_user.h</a>></code> +<p> +<p>Inheritance diagram for NLSOUND::CEnvSoundUser: +<p><center><img src="a02457.png" usemap="#NLSOUND::CEnvSoundUser_map" border="0" alt=""></center> +<map name="NLSOUND::CEnvSoundUser_map"> +<area href="a02458.html" alt="NLSOUND::UEnvSound" shape="rect" coords="0,0,171,24"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Implementation of <a class="el" href="a02458.html">UEnvSound</a><p> +An envsound object is a node of an envsound tree, the root of which is returned by CAudioMixerUser::loadEnvSounds() and getEnvSounds(). The root is the world envsound: it has no bounds. The areas of children envsounds have bounds and they must be totally included in the area of their parent envsound.<p> +Here is an example of an envsound tree:<p> +<pre class="fragment"><div> + * Root (world envsound) + * / \ + * Transition Transition + * | | + * Cave1 City + * / \ + * Transition Transition + * | | + * Building1 Building2 + * </div></pre><p> +In a transition, the _Source object is the center source played when the listener not in the child area (<a class="el" href="a03395.html">CSimpleSource</a>). In a non-transition envsound, the _Source object is the ambiant source (<a class="el" href="a02194.html">CAmbiantSource</a>) which plays a stereo mix.<p> +<dl compact><dt><b>Author:</b></dt><dd>Olivier Cado <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a05677.html#l00082">82</a> of file <a class="el" href="a05677.html">env_sound_user.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera0">addChild</a> (<a class="el" href="a02457.html">CEnvSoundUser</a> *child)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Add a child (EDIT). <a href="#NLSOUND_1_1CEnvSoundUsera0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera1">addEnvTag</a> (IPlayable *source, const std::string &tag="")</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera2">CEnvSoundUser</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NLSOUND_1_1CEnvSoundUsera2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>IBoundingShape * </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera3">getBoundingShape</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the bounding shape (EDIT). <a href="#NLSOUND_1_1CEnvSoundUsera3"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::vector< <a class="el" href="a02458.html">UEnvSound</a> * > & </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera4">getChildren</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the children envsounds. <a href="#NLSOUND_1_1CEnvSoundUsera4"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02457.html">CEnvSoundUser</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera5">getParent</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the parent (EDIT). <a href="#NLSOUND_1_1CEnvSoundUsera5"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda1">getPos</a> (<a class="el" href="a03128.html">NLMISC::CVector</a> &pos) const=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the position. <a href="#NLSOUND_1_1UEnvSounda1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera7">getPos</a> () const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the position. <a href="#NLSOUND_1_1CEnvSoundUsera7"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>IPlayable * </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera8">getSource</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the source (EDIT). <a href="#NLSOUND_1_1CEnvSoundUsera8"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera9">mustPlay</a> () const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the play flag. <a href="#NLSOUND_1_1CEnvSoundUsera9"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera10">play</a> (bool children_too=false)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Play this node, and all descendants if children_too is true. <a href="#NLSOUND_1_1CEnvSoundUsera10"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera11">recompute</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Recompute the EnvSound. Call this method after having moved the 3D source (call only on the root env). <a href="#NLSOUND_1_1CEnvSoundUsera11"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera12">selectEnv</a> (const char *tag, bool children_too=false)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Select the current env for this node, and for all descendants if children_too is true. <a href="#NLSOUND_1_1CEnvSoundUsera12"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera13">setPos</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &pos)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Moves the envsound (and its transition envsound if it has one). <a href="#NLSOUND_1_1CEnvSoundUsera13"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera14">setProperties</a> (bool transition, IBoundingShape *bshape)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Set properties (EDIT) (set a NULL shape for all world). <a href="#NLSOUND_1_1CEnvSoundUsera14"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera15">stop</a> (bool children_too=false)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Stop playing this node, and all descendants if children_too is true. <a href="#NLSOUND_1_1CEnvSoundUsera15"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera16">update</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Update the stereo mixes (call evenly on the root) (recursive). <a href="#NLSOUND_1_1CEnvSoundUsera16"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera17">~CEnvSoundUser</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Destructor. <a href="#NLSOUND_1_1CEnvSoundUsera17"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserb0">applySourcesMarks</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02457.html">CEnvSoundUser</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserb1">findCurrentEnv</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &listenerpos)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Find the area where the listener is located (recursive). <a href="#NLSOUND_1_1CEnvSoundUserb1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserb2">getCount</a> () const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Count the envs in the tree (call on the root). <a href="#NLSOUND_1_1CEnvSoundUserb2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserb3">isRoot</a> () const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Return true if the envsound is the root of the hierarchy tree. <a href="#NLSOUND_1_1CEnvSoundUserb3"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserb4">markSources</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &listenerpos, float gain)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserb5">playSub</a> (bool children_too=false)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Play this node, and all descendants if children_too is true, but do not recompute. <a href="#NLSOUND_1_1CEnvSoundUserb5"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserb6">stopSub</a> (bool children_too=false)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Stop playing this node, and all descendants if children_too is true, but do not recompute. <a href="#NLSOUND_1_1CEnvSoundUserb6"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>IBoundingShape * </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr0">_BoundingShape</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02457.html">CEnvSoundUser</a> * > </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr2">_Gain</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr3">_Mark</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02457.html">CEnvSoundUser</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr5">_Play</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>IPlayable * </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr6">_Source</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< IPlayable * > </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr7">_SrcBank</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< std::string > </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr8">_Tags</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr9">_Transition</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera2" doxytag="NLSOUND::CEnvSoundUser::CEnvSoundUser" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NLSOUND::CEnvSoundUser::CEnvSoundUser </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="a05676.html#l00043">43</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +<div class="fragment"><pre>00043 : <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr5">_Play</a>(<span class="keyword">false</span>), <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr6">_Source</a>(NULL), <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr0">_BoundingShape</a>(NULL), <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr9">_Transition</a>(<span class="keyword">false</span>), <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a>(NULL), <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr3">_Mark</a>(<span class="keyword">false</span>), <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr2">_Gain</a>(1.0f) +00044 { +00045 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera17" doxytag="NLSOUND::CEnvSoundUser::~CEnvSoundUser" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NLSOUND::CEnvSoundUser::~<a class="el" href="a02457.html">CEnvSoundUser</a> </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Destructor. +<p> + +<p> +Definition at line <a class="el" href="a05676.html#l00051">51</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +References <a class="el" href="a05677.html#l00178">_SrcBank</a>. +<p> +<div class="fragment"><pre>00052 { +00053 vector<CEnvSoundUser*>::iterator ipe; +00054 <span class="keywordflow">for</span> ( ipe=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.begin(); ipe!=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.end(); ++ipe ) +00055 { +00056 <span class="keyword">delete</span> (*ipe); +00057 } +00058 +00059 vector<IPlayable*>::iterator ipp; +00060 <span class="keywordflow">for</span> ( ipp=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr7">_SrcBank</a>.begin(); ipp!=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr7">_SrcBank</a>.end(); ++ipp ) +00061 { +00062 <span class="comment">// An IPlayable object can be a CAmbiantSource or a CSimpleSource.</span> +00063 <span class="comment">// A CAmbiantSource removes its source (channels) in destructor, but not a CSimpleSource</span> +00064 <span class="keywordflow">if</span> ( dynamic_cast<CSimpleSource*>(*ipp) ) +00065 { +00066 CAudioMixerUser::instance()->removeSource( static_cast<CSimpleSource*>(*ipp) ); +00067 } +00068 <span class="keywordflow">else</span> +00069 { +00070 <span class="keywordflow">if</span> ( (*ipp) != NULL ) +00071 { +00072 <span class="keyword">delete</span> (*ipp); +00073 } +00074 } +00075 } +00076 +00077 <span class="keywordflow">if</span> ( <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr0">_BoundingShape</a> != NULL ) +00078 { +00079 <span class="keyword">delete</span> <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr0">_BoundingShape</a>; +00080 } +00081 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera0" doxytag="NLSOUND::CEnvSoundUser::addChild" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::addChild </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02457.html">CEnvSoundUser</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>child</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a child (EDIT). +<p> + +<p> +Definition at line <a class="el" href="a05676.html#l00588">588</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +References <a class="el" href="a05677.html#l00188">_Parent</a>. +<p> +<div class="fragment"><pre>00589 { +00590 child->_Parent = <span class="keyword">this</span>; +00591 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.push_back( child ); +00592 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera1" doxytag="NLSOUND::CEnvSoundUser::addEnvTag" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::addEnvTag </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">IPlayable * </td> + <td class="mdname" nowrap> <em>source</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>tag</em> = ""</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add an environment source/tag (EDIT) (set a NULL source for no source at all). The current source always becomes the first one. +<p> +Definition at line <a class="el" href="a05676.html#l00487">487</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +References <a class="el" href="a05677.html#l00177">_Source</a>, and <a class="el" href="a05677.html#l00178">_SrcBank</a>. +<p> +<div class="fragment"><pre>00488 { +00489 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr7">_SrcBank</a>.push_back( source ); +00490 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr8">_Tags</a>.push_back( tag ); +00491 +00492 <span class="keywordflow">if</span> ( <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr6">_Source</a> == NULL ) <span class="comment">// becomes the first one and stays there</span> +00493 { +00494 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr6">_Source</a> = source; +00495 } +00496 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserb0" doxytag="NLSOUND::CEnvSoundUser::applySourcesMarks" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::applySourcesMarks </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05676.html#l00452">452</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +References <a class="el" href="a05677.html#l00192">_Mark</a>, and <a class="el" href="a05677.html#l00177">_Source</a>. +<p> +Referenced by <a class="el" href="a05676.html#l00385">recompute()</a>. +<p> +<div class="fragment"><pre>00453 { +00454 <span class="keywordflow">if</span> ( ! <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr5">_Play</a> ) +00455 { +00456 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr3">_Mark</a> = <span class="keyword">false</span>; +00457 } +00458 <span class="keywordflow">if</span> ( <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr6">_Source</a> != NULL ) +00459 { +00460 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr6">_Source</a>->enable( _Mark, _Gain ); +00461 } +00462 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr3">_Mark</a> = <span class="keyword">false</span>; +00463 +00464 <span class="comment">// Apply on children</span> +00465 vector<CEnvSoundUser*>::iterator ipe; +00466 <span class="keywordflow">for</span> ( ipe=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.begin(); ipe!=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.end(); ++ipe ) +00467 { +00468 (*ipe)->applySourcesMarks(); +00469 } +00470 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserb1" doxytag="NLSOUND::CEnvSoundUser::findCurrentEnv" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02457.html">CEnvSoundUser</a> * NLSOUND::CEnvSoundUser::findCurrentEnv </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>listenerpos</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Find the area where the listener is located (recursive). +<p> + +<p> +Definition at line <a class="el" href="a05676.html#l00303">303</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +Referenced by <a class="el" href="a05676.html#l00385">recompute()</a>. +<p> +<div class="fragment"><pre>00304 { +00305 <span class="comment">// Find in children first (check from leaves to root)</span> +00306 vector<CEnvSoundUser*>::iterator ipe = <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.begin(); +00307 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUsera2">CEnvSoundUser</a> *found = NULL; +00308 <span class="keywordflow">while</span> ( ! ( (found) || (ipe==<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.end()) ) ) +00309 { +00310 found = (*ipe)->findCurrentEnv( listenerpos ); +00311 ipe++; +00312 } +00313 <span class="keywordflow">if</span> ( found ) +00314 <span class="keywordflow">return</span> found; +00315 <span class="keywordflow">else</span> <span class="keywordflow">if</span> ( (<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr0">_BoundingShape</a> == NULL) || (<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr0">_BoundingShape</a>->include( listenerpos )) ) +00316 <span class="keywordflow">return</span> <span class="keyword">this</span>; +00317 <span class="keywordflow">else</span> +00318 <span class="keywordflow">return</span> NULL; +00319 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera3" doxytag="NLSOUND::CEnvSoundUser::getBoundingShape" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> IBoundingShape* NLSOUND::CEnvSoundUser::getBoundingShape </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the bounding shape (EDIT). +<p> + +<p> +Definition at line <a class="el" href="a05677.html#l00136">136</a> of file <a class="el" href="a05677.html">env_sound_user.h</a>. +<p> +<div class="fragment"><pre>00136 { <span class="keywordflow">return</span> <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr0">_BoundingShape</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera4" doxytag="NLSOUND::CEnvSoundUser::getChildren" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector< <a class="el" href="a02458.html">UEnvSound</a> * > & NLSOUND::CEnvSoundUser::getChildren </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the children envsounds. +<p> + +<p> +Implements <a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda0">NLSOUND::UEnvSound</a>. +<p> +Definition at line <a class="el" href="a05676.html#l00376">376</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +<div class="fragment"><pre>00377 { +00378 <span class="keywordflow">return</span> (vector<UEnvSound*>&)(<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>); +00379 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserb2" doxytag="NLSOUND::CEnvSoundUser::getCount" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NLSOUND::CEnvSoundUser::getCount </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Count the envs in the tree (call on the root). +<p> + +<p> +Definition at line <a class="el" href="a05676.html#l00248">248</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +References <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +<div class="fragment"><pre>00249 { +00250 <a class="code" href="a04558.html#a11">uint32</a> cnt=1; +00251 vector<CEnvSoundUser*>::const_iterator ipe; +00252 <span class="keywordflow">for</span> ( ipe=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.begin(); ipe!=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.end(); ++ipe ) +00253 { +00254 cnt += (*ipe)->getCount(); +00255 } +00256 <span class="keywordflow">return</span> cnt; +00257 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera5" doxytag="NLSOUND::CEnvSoundUser::getParent" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02457.html">CEnvSoundUser</a>* NLSOUND::CEnvSoundUser::getParent </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the parent (EDIT). +<p> + +<p> +Definition at line <a class="el" href="a05677.html#l00140">140</a> of file <a class="el" href="a05677.html">env_sound_user.h</a>. +<p> +References <a class="el" href="a05677.html#l00188">_Parent</a>. +<p> +<div class="fragment"><pre>00140 { <span class="keywordflow">return</span> <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1UEnvSounda1" doxytag="NLSOUND::CEnvSoundUser::getPos" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::UEnvSound::getPos </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03128.html">NLMISC::CVector</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>pos</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the position. +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera7" doxytag="NLSOUND::CEnvSoundUser::getPos" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual const <a class="el" href="a03128.html">NLMISC::CVector</a>& NLSOUND::CEnvSoundUser::getPos </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the position. +<p> + </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera8" doxytag="NLSOUND::CEnvSoundUser::getSource" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> IPlayable* NLSOUND::CEnvSoundUser::getSource </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the source (EDIT). +<p> + +<p> +Definition at line <a class="el" href="a05677.html#l00138">138</a> of file <a class="el" href="a05677.html">env_sound_user.h</a>. +<p> +References <a class="el" href="a05677.html#l00177">_Source</a>. +<p> +<div class="fragment"><pre>00138 { <span class="keywordflow">return</span> <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr6">_Source</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserb3" doxytag="NLSOUND::CEnvSoundUser::isRoot" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NLSOUND::CEnvSoundUser::isRoot </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return true if the envsound is the root of the hierarchy tree. +<p> + +<p> +Definition at line <a class="el" href="a05677.html#l00148">148</a> of file <a class="el" href="a05677.html">env_sound_user.h</a>. +<p> +References <a class="el" href="a05677.html#l00188">_Parent</a>. +<p> +Referenced by <a class="el" href="a05676.html#l00385">recompute()</a>. +<p> +<div class="fragment"><pre>00148 { <span class="keywordflow">return</span> <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a>==NULL; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserb4" doxytag="NLSOUND::CEnvSoundUser::markSources" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::markSources </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>listenerpos</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>gain</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Prepare the related sources to play (recursive). In each children branch, there must be an env which is not a transition, for the recursion to stop +<p> +Definition at line <a class="el" href="a05676.html#l00408">408</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +References <a class="el" href="a05677.html#l00192">_Mark</a>, <a class="el" href="a05677.html#l00188">_Parent</a>, <a class="el" href="a05677.html#l00185">_Transition</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>. +<p> +Referenced by <a class="el" href="a05676.html#l00385">recompute()</a>. +<p> +<div class="fragment"><pre>00409 { +00410 <span class="comment">// Is the listener in a transition area ?</span> +00411 <span class="keywordflow">if</span> ( <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr9">_Transition</a> ) +00412 { +00413 <span class="comment">//nldebug( "AM: EnvSound: Marking sources for transition between child and parent" );</span> +00414 +00415 <span class="comment">// Compute the listener position to find the ratio between up and down envs</span> +00416 <a class="code" href="a04199.html#a6">nlassert</a>( (<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.size() == 1) && (<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>[0] != NULL) && (<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a> != NULL) ); +00417 <a class="code" href="a04199.html#a6">nlassert</a>( _BoundingShape && _Children[0]->_BoundingShape ); +00418 <span class="keywordtype">float</span> ratio = <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr0">_BoundingShape</a>->getRatio( listenerpos, _Children[0]->_BoundingShape ); +00419 <a class="code" href="a04199.html#a6">nlassert</a>( ratio >= 0.0f && ratio <= 1.0f ); +00420 +00421 <span class="comment">// The child env plays at gain*ratio</span> +00422 <span class="comment">// The recursion stops because the child env is not a transition area</span> +00423 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>[0]->markSources( listenerpos, gain * ratio ); +00424 +00425 <span class="comment">// The parent env (therefore the 3d source of the current env as well) plays at gain*(1-ratio)</span> +00426 <span class="comment">// The recursion stops because the parent env is not a transition area</span> +00427 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a>->markSources( listenerpos, gain * (1.0f-ratio) ); +00428 } +00429 <span class="keywordflow">else</span> +00430 { +00431 <span class="comment">//nldebug( "AM: EnvSound: Marking sources for environnement" );</span> +00432 +00433 <span class="comment">// The listener in an environment, containing other environments (e.g. a town) or not (e.g. a room).</span> +00434 <span class="comment">// The current env plays</span> +00435 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr3">_Mark</a> = <span class="keyword">true</span>; +00436 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr2">_Gain</a> = gain; +00437 +00438 <span class="comment">// The children env (next level only) play</span> +00439 vector<CEnvSoundUser*>::iterator ipe; +00440 <span class="keywordflow">for</span>( ipe=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.begin(); ipe!=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.end(); ++ipe ) +00441 { +00442 (*ipe)->_Mark = <span class="keyword">true</span>; +00443 (*ipe)->_Gain = gain; +00444 } +00445 } +00446 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera9" doxytag="NLSOUND::CEnvSoundUser::mustPlay" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NLSOUND::CEnvSoundUser::mustPlay </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the play flag. +<p> + +<p> +Definition at line <a class="el" href="a05677.html#l00122">122</a> of file <a class="el" href="a05677.html">env_sound_user.h</a>. +<p> +<div class="fragment"><pre>00122 { <span class="keywordflow">return</span> <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr5">_Play</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera10" doxytag="NLSOUND::CEnvSoundUser::play" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::play </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>children_too</em> = false </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Play this node, and all descendants if children_too is true. +<p> + +<p> +Implements <a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda2">NLSOUND::UEnvSound</a>. +<p> +Definition at line <a class="el" href="a05676.html#l00516">516</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +References <a class="el" href="a05676.html#l00538">playSub()</a>. +<p> +<div class="fragment"><pre>00517 { +00518 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserb5">playSub</a>( children_too ); +00519 +00520 CAudioMixerUser::instance()->getEnvSounds()->recompute(); +00521 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserb5" doxytag="NLSOUND::CEnvSoundUser::playSub" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::playSub </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>children_too</em> = false </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Play this node, and all descendants if children_too is true, but do not recompute. +<p> + +<p> +Definition at line <a class="el" href="a05676.html#l00538">538</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +References <a class="el" href="a05677.html#l00188">_Parent</a>, <a class="el" href="a05677.html#l00174">_Play</a>, and <a class="el" href="a05677.html#l00185">_Transition</a>. +<p> +Referenced by <a class="el" href="a05676.html#l00516">play()</a>. +<p> +<div class="fragment"><pre>00539 { +00540 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr5">_Play</a> = <span class="keyword">true</span>; +00541 +00542 <span class="comment">// Start transition as well</span> +00543 <span class="keywordflow">if</span> ( (<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a> != NULL) && ( <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a>->_Transition ) ) +00544 { +00545 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a>->_Play = <span class="keyword">true</span>; +00546 } +00547 +00548 <span class="comment">// Apply to descendants</span> +00549 <span class="keywordflow">if</span> ( children_too ) +00550 { +00551 vector<CEnvSoundUser*>::iterator ipc; +00552 <span class="keywordflow">for</span> ( ipc=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.begin(); ipc!=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.end(); ++ipc ) +00553 { +00554 (*ipc)->playSub( children_too ); +00555 } +00556 } +00557 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera11" doxytag="NLSOUND::CEnvSoundUser::recompute" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::recompute </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Recompute the EnvSound. Call this method after having moved the 3D source (call only on the root env). +<p> + +<p> +Definition at line <a class="el" href="a05676.html#l00385">385</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +References <a class="el" href="a05676.html#l00452">applySourcesMarks()</a>, <a class="el" href="a05676.html#l00303">findCurrentEnv()</a>, <a class="el" href="a05677.html#l00148">isRoot()</a>, <a class="el" href="a05676.html#l00408">markSources()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>. +<p> +<div class="fragment"><pre>00386 { +00387 <a class="code" href="a04199.html#a6">nlassert</a>( <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserb3">isRoot</a>() ); +00388 +00389 <span class="comment">// Find the area of the listener</span> +00390 CVector listenerpos; +00391 CAudioMixerUser::instance()->getListener()->getPos( listenerpos ); +00392 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUsera2">CEnvSoundUser</a> *current = <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserb1">findCurrentEnv</a>( listenerpos ); +00393 +00394 <span class="comment">// Mark the envs that have to play their source</span> +00395 <span class="keywordflow">if</span> ( current != NULL ) +00396 { +00397 current->markSources( listenerpos, 1.0f ); +00398 } +00399 +00400 <span class="comment">// Enable/disable the sources in the hierarchy, and reset the marks</span> +00401 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserb0">applySourcesMarks</a>(); +00402 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera12" doxytag="NLSOUND::CEnvSoundUser::selectEnv" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::selectEnv </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const char * </td> + <td class="mdname" nowrap> <em>tag</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>children_too</em> = false</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Select the current env for this node, and for all descendants if children_too is true. +<p> + +<p> +Implements <a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda3">NLSOUND::UEnvSound</a>. +<p> +Definition at line <a class="el" href="a05676.html#l00190">190</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +References <a class="el" href="a05677.html#l00177">_Source</a>, <a class="el" href="a05677.html#l00178">_SrcBank</a>, <a class="el" href="a05622.html#l00101">nldebug</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +<div class="fragment"><pre>00191 { +00192 <a class="code" href="a04558.html#a15">uint</a> i; +00193 <span class="keywordflow">for</span> ( i=0; i!= <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr8">_Tags</a>.size(); i++ ) +00194 { +00195 <span class="keywordflow">if</span> ( <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr8">_Tags</a>[i] == string(tag) ) +00196 { +00197 <span class="keywordflow">if</span> ( <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr6">_Source</a> != NULL ) +00198 { +00199 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr6">_Source</a>->enable( <span class="keyword">false</span>, 1.0f ); +00200 } +00201 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr6">_Source</a> = <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr7">_SrcBank</a>[i]; +00202 <a class="code" href="a04199.html#a0">nldebug</a>( <span class="stringliteral">"AM: EnvSound: Environment changed to %s"</span>, tag ); +00203 CAudioMixerUser::instance()->getEnvSounds()->recompute(); +00204 <span class="keywordflow">break</span>; +00205 } +00206 } +00207 <span class="comment">//nldebug( "AM: EnvSound: Environment %s not found", tag );</span> +00208 <span class="comment">// Don't change _Source if not found</span> +00209 +00210 <span class="comment">// Apply to descendants</span> +00211 <span class="keywordflow">if</span> ( children_too ) +00212 { +00213 vector<CEnvSoundUser*>::iterator ipc; +00214 <span class="keywordflow">for</span> ( ipc=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.begin(); ipc!=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.end(); ++ipc ) +00215 { +00216 (*ipc)->selectEnv( tag, children_too ); +00217 } +00218 } +00219 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera13" doxytag="NLSOUND::CEnvSoundUser::setPos" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::setPos </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>pos</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Moves the envsound (and its transition envsound if it has one). +<p> + +<p> +Implements <a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda4">NLSOUND::UEnvSound</a>. +<p> +Definition at line <a class="el" href="a05676.html#l00341">341</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +References <a class="el" href="a05677.html#l00182">_BoundingShape</a>, <a class="el" href="a05677.html#l00188">_Parent</a>, <a class="el" href="a05677.html#l00177">_Source</a>, and <a class="el" href="a05677.html#l00185">_Transition</a>. +<p> +<div class="fragment"><pre>00342 { +00343 <span class="keywordflow">if</span> ( <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr0">_BoundingShape</a> != NULL ) +00344 { +00345 <span class="comment">// Get the vector between the pos of this envsound and the pos of its transition envsound</span> +00346 CVector newpos; +00347 <span class="keywordflow">if</span> ( (<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a> != NULL) && ( <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a>->_Transition ) ) +00348 { +00349 newpos = pos + <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a>->_BoundingShape->getCenter() - <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr0">_BoundingShape</a>->getCenter(); +00350 } +00351 <span class="keywordflow">else</span> +00352 { +00353 newpos = pos; +00354 } +00355 +00356 <span class="comment">// Set the new pos</span> +00357 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr0">_BoundingShape</a>->setCenter( pos ); +00358 <span class="keywordflow">if</span> ( (<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a> != NULL) && ( <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a>->_Transition ) ) +00359 { +00360 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a>->_BoundingShape->setCenter( newpos ); +00361 <span class="keywordflow">if</span> ( <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a>->_Source != NULL ) +00362 { +00363 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a>->_Source->moveTo( newpos ); +00364 } +00365 } +00366 +00367 <span class="comment">// Recompute the entire tree</span> +00368 CAudioMixerUser::instance()->getEnvSounds()->recompute(); +00369 } +00370 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera14" doxytag="NLSOUND::CEnvSoundUser::setProperties" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::setProperties </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname" nowrap> <em>transition</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>IBoundingShape * </td> + <td class="mdname" nowrap> <em>bshape</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set properties (EDIT) (set a NULL shape for all world). +<p> + +<p> +Definition at line <a class="el" href="a05676.html#l00476">476</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +References <a class="el" href="a05677.html#l00185">_Transition</a>. +<p> +<div class="fragment"><pre>00477 { +00478 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr9">_Transition</a> = transition; +00479 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr0">_BoundingShape</a> = bshape; +00480 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera15" doxytag="NLSOUND::CEnvSoundUser::stop" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::stop </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>children_too</em> = false </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Stop playing this node, and all descendants if children_too is true. +<p> + +<p> +Implements <a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda5">NLSOUND::UEnvSound</a>. +<p> +Definition at line <a class="el" href="a05676.html#l00527">527</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +References <a class="el" href="a05676.html#l00563">stopSub()</a>. +<p> +<div class="fragment"><pre>00528 { +00529 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserb6">stopSub</a>( children_too ); +00530 +00531 CAudioMixerUser::instance()->getEnvSounds()->recompute(); +00532 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserb6" doxytag="NLSOUND::CEnvSoundUser::stopSub" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::stopSub </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>children_too</em> = false </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Stop playing this node, and all descendants if children_too is true, but do not recompute. +<p> + +<p> +Definition at line <a class="el" href="a05676.html#l00563">563</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +References <a class="el" href="a05677.html#l00188">_Parent</a>, <a class="el" href="a05677.html#l00174">_Play</a>, and <a class="el" href="a05677.html#l00185">_Transition</a>. +<p> +Referenced by <a class="el" href="a05676.html#l00527">stop()</a>. +<p> +<div class="fragment"><pre>00564 { +00565 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr5">_Play</a> = <span class="keyword">false</span>; +00566 +00567 <span class="comment">// Stop transition as well</span> +00568 <span class="keywordflow">if</span> ( (<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a> != NULL) && ( <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a>->_Transition ) ) +00569 { +00570 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">_Parent</a>->_Play = <span class="keyword">false</span>; +00571 } +00572 +00573 <span class="comment">// Apply to descendants</span> +00574 <span class="keywordflow">if</span> ( children_too ) +00575 { +00576 vector<CEnvSoundUser*>::iterator ipc; +00577 <span class="keywordflow">for</span> ( ipc=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.begin(); ipc!=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.end(); ++ipc ) +00578 { +00579 (*ipc)->stopSub( children_too ); +00580 } +00581 } +00582 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUsera16" doxytag="NLSOUND::CEnvSoundUser::update" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::update </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Update the stereo mixes (call evenly on the root) (recursive). +<p> + +<p> +Definition at line <a class="el" href="a05676.html#l00286">286</a> of file <a class="el" href="a05676.html">env_sound_user.cpp</a>. +<p> +References <a class="el" href="a05677.html#l00177">_Source</a>. +<p> +<div class="fragment"><pre>00287 { +00288 <span class="keywordflow">if</span> ( <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr6">_Source</a> != NULL ) +00289 { +00290 <a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr6">_Source</a>->update(); +00291 } +00292 vector<CEnvSoundUser*>::iterator ipe; +00293 <span class="keywordflow">for</span> ( ipe=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.begin(); ipe!=<a class="code" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">_Children</a>.end(); ++ipe ) +00294 { +00295 (*ipe)->update(); +00296 } +00297 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserr0" doxytag="NLSOUND::CEnvSoundUser::_BoundingShape" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> IBoundingShape* <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr0">NLSOUND::CEnvSoundUser::_BoundingShape</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05677.html#l00182">182</a> of file <a class="el" href="a05677.html">env_sound_user.h</a>. +<p> +Referenced by <a class="el" href="a05676.html#l00341">setPos()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserr1" doxytag="NLSOUND::CEnvSoundUser::_Children" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02457.html">CEnvSoundUser</a>*> <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr1">NLSOUND::CEnvSoundUser::_Children</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05677.html#l00189">189</a> of file <a class="el" href="a05677.html">env_sound_user.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserr2" doxytag="NLSOUND::CEnvSoundUser::_Gain" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr2">NLSOUND::CEnvSoundUser::_Gain</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05677.html#l00193">193</a> of file <a class="el" href="a05677.html">env_sound_user.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserr3" doxytag="NLSOUND::CEnvSoundUser::_Mark" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr3">NLSOUND::CEnvSoundUser::_Mark</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05677.html#l00192">192</a> of file <a class="el" href="a05677.html">env_sound_user.h</a>. +<p> +Referenced by <a class="el" href="a05676.html#l00452">applySourcesMarks()</a>, and <a class="el" href="a05676.html#l00408">markSources()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserr4" doxytag="NLSOUND::CEnvSoundUser::_Parent" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02457.html">CEnvSoundUser</a>* <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr4">NLSOUND::CEnvSoundUser::_Parent</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05677.html#l00188">188</a> of file <a class="el" href="a05677.html">env_sound_user.h</a>. +<p> +Referenced by <a class="el" href="a05676.html#l00588">addChild()</a>, <a class="el" href="a05677.html#l00140">getParent()</a>, <a class="el" href="a05677.html#l00148">isRoot()</a>, <a class="el" href="a05676.html#l00408">markSources()</a>, <a class="el" href="a05676.html#l00538">playSub()</a>, <a class="el" href="a05676.html#l00341">setPos()</a>, and <a class="el" href="a05676.html#l00563">stopSub()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserr5" doxytag="NLSOUND::CEnvSoundUser::_Play" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr5">NLSOUND::CEnvSoundUser::_Play</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05677.html#l00174">174</a> of file <a class="el" href="a05677.html">env_sound_user.h</a>. +<p> +Referenced by <a class="el" href="a05676.html#l00538">playSub()</a>, and <a class="el" href="a05676.html#l00563">stopSub()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserr6" doxytag="NLSOUND::CEnvSoundUser::_Source" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> IPlayable* <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr6">NLSOUND::CEnvSoundUser::_Source</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05677.html#l00177">177</a> of file <a class="el" href="a05677.html">env_sound_user.h</a>. +<p> +Referenced by <a class="el" href="a05676.html#l00487">addEnvTag()</a>, <a class="el" href="a05676.html#l00452">applySourcesMarks()</a>, <a class="el" href="a05677.html#l00138">getSource()</a>, <a class="el" href="a05676.html#l00190">selectEnv()</a>, <a class="el" href="a05676.html#l00341">setPos()</a>, and <a class="el" href="a05676.html#l00286">update()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserr7" doxytag="NLSOUND::CEnvSoundUser::_SrcBank" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<IPlayable*> <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr7">NLSOUND::CEnvSoundUser::_SrcBank</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05677.html#l00178">178</a> of file <a class="el" href="a05677.html">env_sound_user.h</a>. +<p> +Referenced by <a class="el" href="a05676.html#l00487">addEnvTag()</a>, <a class="el" href="a05676.html#l00190">selectEnv()</a>, and <a class="el" href="a05676.html#l00051">~CEnvSoundUser()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserr8" doxytag="NLSOUND::CEnvSoundUser::_Tags" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<std::string> <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr8">NLSOUND::CEnvSoundUser::_Tags</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05677.html#l00179">179</a> of file <a class="el" href="a05677.html">env_sound_user.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NLSOUND_1_1CEnvSoundUserr9" doxytag="NLSOUND::CEnvSoundUser::_Transition" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUserr9">NLSOUND::CEnvSoundUser::_Transition</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05677.html#l00185">185</a> of file <a class="el" href="a05677.html">env_sound_user.h</a>. +<p> +Referenced by <a class="el" href="a05676.html#l00408">markSources()</a>, <a class="el" href="a05676.html#l00538">playSub()</a>, <a class="el" href="a05676.html#l00341">setPos()</a>, <a class="el" href="a05676.html#l00476">setProperties()</a>, and <a class="el" href="a05676.html#l00563">stopSub()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a05677.html">env_sound_user.h</a><li><a class="el" href="a05676.html">env_sound_user.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:38:45 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |